Question. If you're in game and someone 1vX'd would you run back out there after dying and try to 1v1 the person over and over and over and over and over and over and over and over? That's essentially what you're doing at the moment with this attempted forum PvP.
I'll wait to speak to the organ grinder ( @Joy_Division ) not the monkey
Question. If you're in game and someone 1vX'd would you run back out there after dying and try to 1v1 the person over and over and over and over and over and over and over and over? That's essentially what you're doing at the moment with this attempted forum PvP.
I'll wait to speak to the organ grinder ( @Joy_Division ) not the monkey
the problem is that the current trains have an additional benefit bc of the games target system - they make coordinated singletarget attacks against one player of a group impossible.
so when you have no aoe to kill groups and can´t reliably hit the same target with singletarget attacks - yes ppl would still ball up bc not dying is what the majority of the playerbase finds fun.
But you could possibly hit them with targetted AOE abilities. And you could also do other tweaks that also discourage those balls defensively as well. Like single target rapids, purge rework, unpurgeable siege or whatever. I didnt say its a perfect solution but my point is be to make changes in a way that balling up gives no benefits instead of just trying to find new ways to combat balls.
I think that´s an important part but missing the point.
Balling should not only not give any benefits (it will atleast always make healing easier).
Balling up should be harmful and not desireable over extended periods of time - otherwise you won´t get rid of it.
Well i agree but PBAoE doesnt seem to be the answer to that cause they are just another reason to ball up in the first place.
It is indeed not unless pbaoe is so strong that it becomes irrelevant if you´re stacking 2 or 20 of them on the same spot.
The problem in eso has in my opinion always been ccs lasting too short (imo they could increase all hardcc duration by 100% - while also making you "immune" to purge while you have the 50% reduction buff active) and too little vaible aoe ccs with the addition of purge + rapids effectively negating a large part of soft AND hard cc in the game.
Why are most ccs singletargeted yet a cc counter ability is friendly pbaoe - you can´t combat that.
But that´s a whole different point again. So much in this game just does not make sense from a gameplay pov.
Question. If you're in game and someone 1vX'd would you run back out there after dying and try to 1v1 the person over and over and over and over and over and over and over and over? That's essentially what you're doing at the moment with this attempted forum PvP.
I'll wait to speak to the organ grinder ( @Joy_Division ) not the monkey
Tex, I thought you didn't post selfies on the forums?
asneakybanana wrote: »While I agree with you that CCs feel largely useless right now I disagree that single target CCs are being countered by an aoe since purge/rapids is negating snares and roots which are all mainly aoe soft CCs and any aoe hard CCs such as fear or many ultimates/synergies do not get effected by either of them.
Question. If you're in game and someone 1vX'd would you run back out there after dying and try to 1v1 the person over and over and over and over and over and over and over and over? That's essentially what you're doing at the moment with this attempted forum PvP.
I'll wait to speak to the organ grinder ( @Joy_Division ) not the monkey
Glad to see you guys covering the Christmas shift on the forumsI make my assumptions based on what you post on the forum and in this thread especially. I quoted enough examples to show why I formed my opinion of you. You (and your cheerleaders) have yet to post any relevant examples to the contrary.Joy_Division wrote: »You may think I'm a hypocrite and you're entitled to your opinion, but you and Izzy are making an awful lot of incorrect assumptions about me.And why do I need to know any of this? See above.Joy_Division wrote: »Let's get something clear. You do not know me. You don't. You do not know how I feel about the game, what I like about the game, who I play the game with, why I play the game the way I do. You know next to nothing about my history with the game, who I ran with, why I ran with them, or how I felt about doing so.So now your group disbanded you don't want anyone else to experience this saying that groups are so cancerous for the game and blah-blah-blah?Joy_Division wrote: »I made friends, I enjoyed the socializing, I did enjoy the competition back in the day when there were a lot of quality guilds running, I felt I had a lot to learn with from my guildmates that would make me a better player, hell sometimes I just liked to hear Fruity and Tex argue which part of Texas has the best BBQ.
Because:No. You actually said this:Joy_Division wrote: »And I never said that style "should not be allowed." I said the mechanics should be reformed to encourage more effective and dynamic strategies.___Joy_Division wrote: »So, yes, even me as someone who used to ball-group with the best of them, I don't want to see them.Orly? So how about focus on these problems rather than blame one particular play style saying "oh I don't even want to see it anymore".Joy_Division wrote: »Because this game is full of load-screens, bugs, lag, and many other assorted unpleasantness, I'm sure a lot of people out there are super frustrated over the very basic aspects of simply playing ESO, yet they log in anyway. Imagine that.Every single meta favours strong coordinated group play. This is why focusing on problems rather than constantly "nerfing groups" should be encouraged.Joy_Division wrote: »In fact, I think doing the opposite is worse. I am not going to bite my tongue or give dishonest assessments simply because the "meta" favors how I play.
Because if you take this example:Purge and rapids were changed to groups only just because ZOS listen to people that were constantly asking on forums and their streams to nerf groups. This is what we have as the result: a change which hurt small groups, "stale meta" that everyone hates and the gap between hardcore groups and casual has dramatically widened.Joy_Division wrote: »Purge and rapids should not be restricted to groups.Are you saying you wanted "purge and rapids being restricted to group only" or not? It's not really clear from how you typed itJoy_Division wrote: »For three years I have posted on these forums that ZoS needed to make these tactics be counter-productive or at least discouraged: AoE caps especially, skills like purge and rapids being restricted to group only, some sort of reform such that 1 regen bot cant just spam rapids/purge and immunize 23 other people
Also:Lol? So what is this video meant to prove? This is a video complaining about (according to your own description) "Zenimax's silence to the topic of AoE caps". Nothing like your "post-VE" rants on forums about groups now, of which I gave many examples in my previous post.Joy_Division wrote: »
I'm a hyprocrite huh? Check out the date of this video:
That's my video. Mine. I made it. That's December 7, 2015. Because I couldn't stand AoE caps and the what passed for guild strategies. You what else about that date? I was in VE for six months! You and Rin's presumptions are wrong. I'm not against these stack-on-crown blob PBAoE "tactics" because I'm not longer run in VE, it's because I don't think those mechanics are interesting or compelling, and I absolutely think they could and should be reformed and improved.
I have been consistent in how I feel about the game, how I posted, and when I posted.In the examples I quoted (of which there are many), you not criticising the games mechanics, you criticising the whole style of play saying that it's mindless, bot-like and you don't want to see it in Cyrodiil.Joy_Division wrote: »... because I dare critique the game's mechanics.
So now your group disbanded you don't want anyone else to experience this saying that groups are so cancerous for the game and blah-blah-blah?
Izanagi.Xiiib16_ESO wrote: »Feel free to quote some of your old posts back when VE was in its hayday of you calling their style "bots" and "mindless/skill less" and perhaps I'll change my views.
asneakybanana wrote: »
the problem is that the current trains have an additional benefit bc of the games target system - they make coordinated singletarget attacks against one player of a group impossible.
so when you have no aoe to kill groups and can´t reliably hit the same target with singletarget attacks - yes ppl would still ball up bc not dying is what the majority of the playerbase finds fun.
But you could possibly hit them with targetted AOE abilities. And you could also do other tweaks that also discourage those balls defensively as well. Like single target rapids, purge rework, unpurgeable siege or whatever. I didnt say its a perfect solution but my point is be to make changes in a way that balling up gives no benefits instead of just trying to find new ways to combat balls.
I think that´s an important part but missing the point.
Balling should not only not give any benefits (it will atleast always make healing easier).
Balling up should be harmful and not desireable over extended periods of time - otherwise you won´t get rid of it.
Well i agree but PBAoE doesnt seem to be the answer to that cause they are just another reason to ball up in the first place.
It is indeed not unless pbaoe is so strong that it becomes irrelevant if you´re stacking 2 or 20 of them on the same spot.
The problem in eso has in my opinion always been ccs lasting too short (imo they could increase all hardcc duration by 100% - while also making you "immune" to purge while you have the 50% reduction buff active) and too little vaible aoe ccs with the addition of purge + rapids effectively negating a large part of soft AND hard cc in the game.
Why are most ccs singletargeted yet a cc counter ability is friendly pbaoe - you can´t combat that.
But that´s a whole different point again. So much in this game just does not make sense from a gameplay pov.
How about all aoe skills increase in damage by 25% per enemy hit instead of reducing in damage over 6 players hit. This would already start discouraging stacking and with the heal cap of 6 you will be able to overpower enemy heals.
asneakybanana wrote: »How about all aoe skills increase in damage by 25% per enemy hit instead of reducing in damage over 6 players hit. This would already start discouraging stacking and with the heal cap of 6 you will be able to overpower enemy heals. While I agree with you that CCs feel largely useless right now I disagree that single target CCs are being countered by an aoe since purge/rapids is negating snares and roots which are all mainly aoe soft CCs and any aoe hard CCs such as fear or many ultimates/synergies do not get effected by either of them.
Oh? But you said yourself that during the time you were in VE you actually wanted to fight and deal with other bomb groups:Joy_Division wrote: »Yes, I said I don't want to see destro ball-groups. Because I don't. For the reasons I said in the video. For the reasons I said in this thread. I don't find that style of play compelling, interesting, dynamic, and I still think ball-groups don't offer much alternative styles of effective map control because mass PBAoE when done efficiently and effectively will flatten anything else.
Now tell me more about how I or Iza "misinterpreted you and made up an untrue motivation behind it".Joy_Division wrote: »"The only time I ever wanted to fight or deal with a ball-group was being in another ball-group (which was odd because in that setting, I preferred fighting ball-groups over mindless masses because the competition was better)."
Ok I'll repeat:Joy_Division wrote: »You keep doubling down and thinking you're showing me to be a hypocrite.
All these guilds are still around. And there are actually some more guilds that play in Vivec now, for example Kush, DIG, TM, KoN, LoM, CN etc. Equally at the time you mentioned on EP side both Haxus and Invictus caped at 16 and they were not running every night per week and PM were running pug groups recruited from zone. But anyway as I said all of these guilds that you mentioned above are still playing the game - some more, some less. So I don't understand when you say there is no competition left.Drummerx04 wrote: »And the VE group had some pretty good opposition when I joined and had come back to DC (when I joined them). There were other guilds to fight in prime time:
EP: Haxus->Drac, PM (under Crow/Nikolai was very effective as a single raid), Invictus
AD: Fantasia, Dominant Dominion, Dominion Knights, Artem Deorem(?)
DC: Vehemence, Blood of Daggerfall, Pug Guild, Pugs of Daggerfall (later on)
Other guilds exist(ed) on each faction, but are/were mostly small group or never really took off
Vilestride wrote: »I am still confused. Before we go suggesting solutions willy nilly we should probably define the problem properly. Usually that is step one. I am still unclear on the general consensus so I imagine zos is to . Is the problem ball groups? Or is it zergs? Because for starters ball groups are literally the only thing effective against zergs.
Joy_Division wrote: »Yes, but I think there's more to it. I can't say I have any scientific evidence to support this, but I think "the masses" make a distinction between the sort of strict ball-group stack on crown group that looks and play like bots and a loose group of 24 players who don't run nearly as tight and don't look like ducklings following their mother.
The organized bot like pain trains have always been ridiculously more powerful than groups of comparable sise and dying to them is often just a matter of getting run over by masses using PBAoEs, something that at least doesn't have the perception of being skillful. And the aesthetics, or rather the lack of them, is surely a factor. Perceptions matter; these ball-groups don't seem to have any intricate strategy other than just blobbing together and brute forcing things with AoE skills.
When I'm alone, the absolute last thing I want to see on my way from BRK to SeJ is a ball-group and I'd much rather come across a mindless group of 50 players because there's absolutely nothing I can do against the ball-group whereas against the mindless 50, I can actually kill a few of them and feel like I'm accomplishing something. So, yes, even me as someone who used to ball-group with the best of them, I don't want to see them. The only time I ever wanted to fight or deal with a ball-group was being in another ball-group (which was odd because in that setting, I preferred fighting ball-groups over mindless masses because the competition was better).
The idea of nerfing Rapids comes from the frustrations of fighting those organized ball groups. What good are snares and roots if a ball-group is just going to have 1 member mindless spamming rapids to make them immune to something that counters - effectively - the rest of us peons and puga? Aside from the issue of whether or not it's a good thing for a compelling PvP strategy that to have one person whose sole function is just to spam one button that makes the entire group immune to a fundamental mechanics of roots and snares the rest of us have to suffer and make allowances in our builds. Purge-bot, rapids monkey, it just seems mindless. It's why people don't like it.
You are the one being close-minded if you don't see how your own teamates behave and in what manner they post here. That turn of phrase is well-deserved Again it's not surprising me because it seems you are only able to see the problems only on other people's side.Joy_Division wrote: »You can call those people who don't see things your way my "cheerleaders" and "monkeys," but you're just showing how close-minded you are being.
All your long post that I just quoted above is about this and is written in the manner that shows how you hate with bomb groups. If you wouldn't like people to read it as I read you would use other worlds talking about this particular playstyle? I think i've quoted enough examples of your rage about it in this thread.Joy_Division wrote: »You may think you are quoting me, but when and where did I say this?
So here you are "criticising ZOS's mechanics" and definitely not "groups" right? Ok...Joy_Division wrote: »I have criticized ZoS's mechanics that have enabled and empowered what I find overly simplistic and overly powerful mass stacking of PBAoEs. I don't like the tactics destro ball-groups use. That is fundamentally different and not the same as criticizing "groups," "zergs," or even "faction stacks."
Joy_Division wrote: »strict ball-group stack on crown group that looks and play like bots
Joy_Division wrote: »The organized bot like pain trains
Joy_Division wrote: »a lot of people who play this game can't stand that bot like style.
Joy_Division wrote: »these ball-groups don't seem to have any intricate strategy other than just blobbing together and brute forcing things with AoE skills.
Joy_Division wrote: »me as someone who used to ball-group with the best of them, I don't want to see them.
Joy_Division wrote: »ball-group is just going to have 1 member mindless spamming rapids <...> to have one person whose sole function is just to spam one button Purge-bot, rapids monkey, it just seems mindless.
Joy_Division wrote: »a bunch bots running around spamming PBAoE death.
You see actually a lot of Dracarys members starting from Iza, Vile, Sneaky and even Vince (one of the dudes that you called a mindless rapid monkey made a huge work by trying to start a dialog to zos about the actual problems of PVP) constantly posting here interesting and constructive comments about a lot of problems that game experienced. I didn't see any of them constantly trash-talking in insulting way about any of particular playstyle. So you see it's possible, just need a little bit more effort.Joy_Division wrote: »You see, I'm not selfish. I can appreciate how the style I play hurts and is unfair to those who play styles differently, or one might say to the overall health of PvP. It is precisely because I ran in a destro bomb-group that I appreciated even more that reform and adjustments would help the game and make it so those people who didn't run in one had a better chance to compete and affect the map. That's not being hypocritical or salty. That's being consistent and sticking to my beliefs even when they would weaken the very group I ran with.
So "ball-groups don't seem to have any intricate strategy other than just blobbing together and brute forcing things with AoE skills" or you all are such a strong players that would have adapted better? Make your mind please.Joy_Division wrote: »(Or maybe not. I felt we had such strong players that we would have adapted better to mechanics that demanded more complex strategies).
So to counter our setups you ran more players? thnx for confirmingDrummerx04 wrote: »I'm sure VE would have "adapted to running smaller groups to keep the competition to fight against" right around the time Drac adapted to a less optimized high health setup.
Would it have not been easier to run lower numbers with more optimized builds? Rather than ask your opposition to be "weaker?"
and in all other quotes of you that I showed above. So how about stop being insulting to some particular playstyle and try and keep the conversation constructive? I'm 100% sure you can do this is you want.Joy_Division wrote: »
- I want Zos to add more map objectives that have a tangible effect on Cyrodiil (both in score and in player stat bonuses/modifications) meant for smaller groups and solo players
- I want ZoS to stop adding OP gear sets and revert many of the nerfs to our classes so people don't feel powerless against organized guilds
- I want ZoS to add more tangible incentives to PVP not only increase to player participation, but to have those players do something other than go around in circles around the Emperor ring.
- I'd like ZoS to add more skills with mechanics like guard that requires actual cooperation between players
- I'd like Zos to at least try to implement a combat system that functioned the way dynamic ultimate did, at least to try and reward skillful outnumbered play, along with more skills like the old templar repentance which also rewarded success
- I'd like ZoS to conduct numerous experiments in weekly events to see how certain mechanical changes would effect "stack-on-crown" tactics. Try these: no AoE caps, cap group size to 8 (knowing full well groups of 8 would stack; indeed that's the point. At least they don't have a common crown, have multiple leads, and would at least find it inconvenient to acts like bots), the aforementioned quasi-dynamic ult gen system, raising PoP caps (I think big map + small amount of players is a huge reason we concentrate in the same areas, it's too hard to find fights elsewhere), experiment having each class's current little-used high cost ultimate have a devastating synergy (to encourage their use and a real opportunity to punish stacking), things like that. I have no idea is these would help or hurt, but I'd like to at least try them so we have some data and experience rather than just speculate on these forums while nothing gets done.
Oh? But you said yourself that during the time you were in VE you actually wanted to fight and deal with other bomb groups:Joy_Division wrote: »Yes, I said I don't want to see destro ball-groups. Because I don't. For the reasons I said in the video. For the reasons I said in this thread. I don't find that style of play compelling, interesting, dynamic, and I still think ball-groups don't offer much alternative styles of effective map control because mass PBAoE when done efficiently and effectively will flatten anything else.Now tell me more about how I or Iza "misinterpreted you and made up an untrue motivation behind it".Joy_Division wrote: »"The only time I ever wanted to fight or deal with a ball-group was being in another ball-group (which was odd because in that setting, I preferred fighting ball-groups over mindless masses because the competition was better)."
asneakybanana wrote: »While I agree with you that CCs feel largely useless right now I disagree that single target CCs are being countered by an aoe since purge/rapids is negating snares and roots which are all mainly aoe soft CCs and any aoe hard CCs such as fear or many ultimates/synergies do not get effected by either of them.
Have to disagree here. Most CCs last less than 3 seconds. Breakfree animation takes 1s.
Purge provides a buff that reduces negative effects applied to the target by 50%. This also affects hardccs making basically every cc that does not last for more than 3s obsolete to break.
I´ve played a build with curse eater + purge and you no longer have to cc break with that setup - without curseeater there are only NB ccs left you want to break occasionally.
So yeah - purge plays a huge role in making any hardcc useless against large groups
@asneakybanana
@Rin_Senya
Damn just stop. Its blatantly clear to anyone with half a brain that in that video he is showing his disdain for ball groups.
You are seriously trying so hard to spin his words about everything and find even the slightest inconsistency in his posts to create dumb arguments about how he is a hypocrite or whatever. Its not working and its laughable. You got roasted, get over it and just stop cause at this point you are making urself look stupid.
Joy_Division wrote: »Just because I try to play respectfully, doesn't mean I always succeed.
- Sometimes I didn't notice I had numerous allies in the area.
- Sometimes I feel that resource or area is strategically important to take a castle and I feel the right thing to do is help the alliance by not allowing an enemy player to disrupt reinforcements.
- Sometimes I see a high ranked enemy NB gank a under 50 level recruit when there are more worthy targets and I get triggered.
- Sometimes I misjudge how few enemies are in the area.
- Sometimes I'm pissed off because I just got stealth bombed by 15 players
- Sometimes I am wary because there were a whole bunch of enemies around and didn't know they moved on.
- Sometimes I recognize a bit late that the enemies I am fighting are all alone and outnumbered, but even though I leave, my Purifying Light hits them for 8K later on.
Joy_Division wrote: »
The TL;DR version: What constitutes good sportsmanship is ambiguous and subject to interpretation, not only from player to player, but is also subject to the context of the situation. What is sound and wise strategy and necessary for accomplishing a needed objective may not be sporting in a vacuum. So while I agree sportsmanship can help diffuse tensions and make our overall experience playing in cyrodiil much better, it's not a panacea or sometimes we can rely upon to solve the mechanics and rules that bring about frustrations PvPing.
Vilestride wrote: »I mean, you're 1000 word retorts every time one of them presumes to know you doesn't exactly scream 'insensitive' either now does it.
You also can keep doubling down and thinking that just because you and your friends say "no I'm not hypocrite, you don't know me" it's somehow a valued argument but for me (and I'm actually not the only one) is hilarious to see any VE members talking about balling up, factions stacking or "lag at Ash when Dracarys is there".
usmcjdking wrote: »You also can keep doubling down and thinking that just because you and your friends say "no I'm not hypocrite, you don't know me" it's somehow a valued argument but for me (and I'm actually not the only one) is hilarious to see any VE members talking about balling up, factions stacking or "lag at Ash when Dracarys is there".
Don't hate the player, hate the game is a common American maxim and one that is displayed consistently throughout this thread. Perhaps it would be beneficial to look at our posts through the appropriate lens. No one is attacking you or your way of life but you are certainly acting like we came after your first born.
@Rin_Senya
Damn just stop. Its blatantly clear to anyone with half a brain that in that video he is showing his disdain for ball groups.
You are seriously trying so hard to spin his words about everything and find even the slightest inconsistency in his posts to create dumb arguments about how he is a hypocrite or whatever. Its not working and its laughable. You got roasted, get over it and just stop cause at this point you are making urself look stupid.
Drummerx04 wrote: »usmcjdking wrote: »You also can keep doubling down and thinking that just because you and your friends say "no I'm not hypocrite, you don't know me" it's somehow a valued argument but for me (and I'm actually not the only one) is hilarious to see any VE members talking about balling up, factions stacking or "lag at Ash when Dracarys is there".
Don't hate the player, hate the game is a common American maxim and one that is displayed consistently throughout this thread. Perhaps it would be beneficial to look at our posts through the appropriate lens. No one is attacking you or your way of life but you are certainly acting like we came after your first born.
I think hating the game is probably the overall issue. Everyone secretly hates it and hates that they still play it, and lashes out at everyone here as a result.
Shaggygaming wrote: »@Rin_Senya
Damn just stop. Its blatantly clear to anyone with half a brain that in that video he is showing his disdain for ball groups.
You are seriously trying so hard to spin his words about everything and find even the slightest inconsistency in his posts to create dumb arguments about how he is a hypocrite or whatever. Its not working and its laughable. You got roasted, get over it and just stop cause at this point you are making urself look stupid.
Give her a break. It is already extremely pathetic that no one liked them on EU that they had to reroll in a dead game to NA. Most of her friends are people no one likes or people who have been banned and had to buy more ESO accounts.
Poor werewolf... 300 ulti cost... so I can imagine it will be like "one" werewolf ulti per 30 minutes...the easiest solution is the most obvious:
In Cyrodil you should be able to throw your Ulti only every 10 MINUTES, no endless ULTI-spamming anymore!
Problem solved.
end of discussion, thread can be closed
The most obvious solution is always never the best.the easiest solution is the most obvious:
In Cyrodil you should be able to throw your Ulti only every 10 MINUTES, no endless ULTI-spamming anymore!
Problem solved.
end of discussion, thread can be closed