ITT: People who think that because groups run a skill due to the meta, that means that those groups approve of the meta.
Agrippa is just pointing out what has been what many perceive as a stale meta: destro ultimate spam + Vicious Death to kill people, otherwise turtle up and wait for more destro ultimate spam.
Joy_Division wrote: »ITT: People who think that because groups run a skill due to the meta, that means that those groups approve of the meta.
Agrippa is just pointing out what has been what many perceive as a stale meta: destro ultimate spam + Vicious Death to kill people, otherwise turtle up and wait for more destro ultimate spam.
For emphasis.
Give me a break with the "this faction abuses destro bomb". Can't even try to have a productive conversation without that crap always coming up.
@Publius_Scipio - My first MMO too. I think balance is fluid, things are always changing. Things are unanticipated. Soemthing is always going to be a bit too strong and bit too weak.
But that's fine. Provided nothing to too far ascew.
What's not fine is stale meta. What's not fine are three things - Earth Gore, Destro ult, and Negate - competently dominating and group encounters/fights such that tactics are reduced to what Kilandos said: destro bomb+Negate or kite/turtle until destro bomb+negate are up. I can live with some imbalances provided what I'm playing is actually interesting and enjoyable.
I have hard time believing the higher ups in this company log into Vivec on a regular basis. There is no way. It's not so much that they are unaware of bugs or say highly puzzling things like they haven't encountered the audio bug (although that's really hard to swallow). It that there no way I can believe the big cheeses, the head honchos, the top dogs, etc., plays what we do and is fine with it such that so little is done to change it.
Vilestride wrote: »ishilb14_ESO wrote: »AD is just not very good at faction stacking. In DC, we have faction stacking down to a science, which is why we own Chalman most of the time. Our faction stack is almost impossible for Dracarys 30man zerg to handle.
Insightful.
On Topic, Destro Meta is the most balanced meta in this games history and the game will continue to grow at a healthy rate if nothing is changed. Keep it up everyone!
IxSTALKERxI wrote: »Actually I always thought it'd be cool if eye of the storm was like a ring or a donut that did damage around the caster but not in the center of the AoE where the caster is located. Probs wouldn't change anything but it would be more creative and cool.
Joy_Division wrote: »I have hard time believing the higher ups in this company log into Vivec on a regular basis. There is no way. It's not so much that they are unaware of bugs or say highly puzzling things like they haven't encountered the audio bug (although that's really hard to swallow). It that there no way I can believe the big cheeses, the head honchos, the top dogs, etc., plays what we do and is fine with it such that so little is done to change it.
"Kilandros wrote: »
Pretty much this. No meta is perfect, but previous metas were more interesting than this one. Summer 2016 was IMO a solid meta - you had a bunch of classes and ults in play, movement and finding chokes was basically the number 1 most important thing a group could do. I loved leading groups back then. Now it's just call out destros / wait for earthgore proc / call more destros and negates.
"Kilandros wrote: »
Pretty much this. No meta is perfect, but previous metas were more interesting than this one. Summer 2016 was IMO a solid meta - you had a bunch of classes and ults in play, movement and finding chokes was basically the number 1 most important thing a group could do. I loved leading groups back then. Now it's just call out destros / wait for earthgore proc / call more destros and negates.
If leading now would be so easy ("just call out destros / wait for earthgore proc / call more destros and negates") we would see a lot of good competitive groups running around in Cyrodiil. In fact there is like 1-2 strong guild/groups left and the rest are just zerg surfing, imo. Lack of good leadership is one of the biggest problems in PVP atm.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
"Kilandros wrote: »
Pretty much this. No meta is perfect, but previous metas were more interesting than this one. Summer 2016 was IMO a solid meta - you had a bunch of classes and ults in play, movement and finding chokes was basically the number 1 most important thing a group could do. I loved leading groups back then. Now it's just call out destros / wait for earthgore proc / call more destros and negates.
If leading now would be so easy ("just call out destros / wait for earthgore proc / call more destros and negates") we would see a lot of good competitive groups running around in Cyrodiil. In fact there is like 2-3 strong guild/groups left and the rest are just zerg surfing, imo. Lack of good leadership is one of the biggest problems in PVP atm.
Just give players damaged by destro ult one second of immunity to destro ult.
Since it ticks once per second, a single EOTS won't be affected (the immunity will be gone before it ticks again), but stacking multiple EOTS won't do any more damage to one particular player than one EOTS does.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Izanagi.Xiiib16_ESO wrote: »It's interesting to hear that apparently destro's are so powerful yet I very rarely die to them in cyro. Maybe I'm not online when some 10-14m nb group is running but it seems odd.
I wonder what people think would happen if destro was removed.
Remove aoe caps, give siege more damage against players, and tweak earthgore. These 3 changes would help tremendously to disencentivise stacking raids.
I just wanna say that being critical of @Agrippa_Invisus for running meta strategies then calling for them to be nerfed are wild crazy.
Let's say he didn't want to run eye of flame in his group, they'd go out in cyrodiil, win a few but likely never get a win against an organized guild. Then his guild members get discouraged and he loses members. Now, as a guild leader, its his responsible to make sure he keeps his group together and having fun. It's pretty unlikely his guild is going to enjoy being non-competitive and even more unlikely they'll keep playing when they can't compete.
I just wanna say that being critical of @Agrippa_Invisus for running meta strategies then calling for them to be nerfed are wild crazy.
Let's say he didn't want to run eye of flame in his group, they'd go out in cyrodiil, win a few but likely never get a win against an organized guild. Then his guild members get discouraged and he loses members. Now, as a guild leader, its his responsible to make sure he keeps his group together and having fun. It's pretty unlikely his guild is going to enjoy being non-competitive and even more unlikely they'll keep playing when they can't compete.
Why are you making generalized assumptions about a statement regarding my leading preferences? I said I didn't like to lead anymore because I think the meta is stale. Not that it's "so easy" (where did you get that from? If you're going to quote me, then quote me.)
In any case, I do think there a correlation between this meta and the lack of good organized groups left playing. It's my opinion that a lot of good players/guilds lost interest because the TTK became so high. You're free to disagree of course. I know your guild likes this meta and that's fine. But that doesn't mean that everyone else likes it.
I didnt say that I liked this meta and I don't think you will find many of us saying that we do so isn't it a generalisation to say this. Conversely not everyone likes 1vX, does that mean that 1vXers are wrong for liking it? We have to move away from the "blame the meta" cycle that people seem to be in. The real problem in my opinion is lack of involvement in the player base. For example people instead of saying "wow I want to be that good" when looking at strong guilds or solo players instead they go "oh they are cheating / their playstyle is bad for the game / it's easy to play like that it's so bad to play that way" (not saying that's what you are doing here)."I know your guild likes this meta".
Publius_Scipio wrote: »I just wanna say that being critical of @Agrippa_Invisus for running meta strategies then calling for them to be nerfed are wild crazy.
Let's say he didn't want to run eye of flame in his group, they'd go out in cyrodiil, win a few but likely never get a win against an organized guild. Then his guild members get discouraged and he loses members. Now, as a guild leader, its his responsible to make sure he keeps his group together and having fun. It's pretty unlikely his guild is going to enjoy being non-competitive and even more unlikely they'll keep playing when they can't compete.I just wanna say that being critical of @Agrippa_Invisus for running meta strategies then calling for them to be nerfed are wild crazy.
Let's say he didn't want to run eye of flame in his group, they'd go out in cyrodiil, win a few but likely never get a win against an organized guild. Then his guild members get discouraged and he loses members. Now, as a guild leader, its his responsible to make sure he keeps his group together and having fun. It's pretty unlikely his guild is going to enjoy being non-competitive and even more unlikely they'll keep playing when they can't compete.
So basically you said A Grape Invisible is a hypocrite. At least that the way I read it.
I just wanna say that being critical of @Agrippa_Invisus for running meta strategies then calling for them to be nerfed are wild crazy.
Let's say he didn't want to run eye of flame in his group, they'd go out in cyrodiil, win a few but likely never get a win against an organized guild. Then his guild members get discouraged and he loses members. Now, as a guild leader, its his responsible to make sure he keeps his group together and having fun. It's pretty unlikely his guild is going to enjoy being non-competitive and even more unlikely they'll keep playing when they can't compete.
Agrippa_Invisus wrote: »I just wanna say that being critical of @Agrippa_Invisus for running meta strategies then calling for them to be nerfed are wild crazy.
Let's say he didn't want to run eye of flame in his group, they'd go out in cyrodiil, win a few but likely never get a win against an organized guild. Then his guild members get discouraged and he loses members. Now, as a guild leader, its his responsible to make sure he keeps his group together and having fun. It's pretty unlikely his guild is going to enjoy being non-competitive and even more unlikely they'll keep playing when they can't compete.
I'm intentionally not responding to those posts that seem more salty than constructive.
If those post authors want to rewrite their commentary to be more pertinent to the actual discussion, then I'll respond to them directly.
Posting "from the inside" as it were, also immediately disabuses the 'git gud' argument. I know what the meta is and how it works, and it's not unfamiliarity with it that makes me want to see things change.
The meta is stale. It's been the same for too long and each recent opportunity that ZOS has had to change things up, they have failed at. Instead they added Earthgore (and even with the recent damage nerf), which made Destro ulti even more important as Novas and Negates and other ultis are devoured by a mindless set piece proc (how's that for commensurate costs? A resource free set proc devours 200+ ulti ground effects -- yeah, that seems even).
@Kilandros is right when he says that it wouldn't take much to change things up at least a little bit.
Back when Hijinx existed, I used to be able to tell folks that the requirements for group were a basic framework of skills that filled a particular niche. Things like 'spammable aoe, aoe cc, and strong aoe ulti'. I was able to let people choose how to build their character to meet those requirements. Tatsu would spam Steel Tornado even before the Stam buffs, and we had banners and novas and dawnbreakers all mixed as the type of ultis we'd drop.
That build diversity is not viable in this meta, and that's a shame. For a game that advertises 'play as you want', the pvp has very much become 'play this way or die'.
Why are you making generalized assumptions about a statement regarding my leading preferences? I said I didn't like to lead anymore because I think the meta is stale. Not that it's "so easy" (where did you get that from? If you're going to quote me, then quote me.)
In any case, I do think there a correlation between this meta and the lack of good organized groups left playing. It's my opinion that a lot of good players/guilds lost interest because the TTK became so high. You're free to disagree of course. I know your guild likes this meta and that's fine. But that doesn't mean that everyone else likes it.
I'm not making generalisations. You used the word "just" indicating a simplistic approach. Leading is a lot more complex then this when fighting in outnumbered situations especially against other guilds and boiling it down to "just calling destro's" is an oversimplification.
Additionally the main problem is that due to lack of any cooldown or resource management ttk is entirely burst dependent meaning that real ttk is very short but just feels longer. For example you fight and fight someone but when you come to kill them you do it with 1 well executed burst combo realistically outside of this combo that person is in no danger from your normal damage. Raids function on the same principle just on a larger scale.I didnt say that I liked this meta and I don't think you will find many of us saying that we do so isn't it a generalisation to say this. Conversely not everyone likes 1vX, does that mean that 1vXers are wrong for liking it? We have to move away from the "blame the meta" cycle that people seem to be in. The real problem in my opinion is lack of involvement in the player base. For example people instead of saying "wow I want to be that good" when looking at strong guilds or solo players instead they go "oh they are cheating / their playstyle is bad for the game / it's easy to play like that it's so bad to play that way" (not saying that's what you are doing here)."I know your guild likes this meta".
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Why are you making generalized assumptions about a statement regarding my leading preferences? I said I didn't like to lead anymore because I think the meta is stale. Not that it's "so easy" (where did you get that from? If you're going to quote me, then quote me.)
In any case, I do think there a correlation between this meta and the lack of good organized groups left playing. It's my opinion that a lot of good players/guilds lost interest because the TTK became so high. You're free to disagree of course. I know your guild likes this meta and that's fine. But that doesn't mean that everyone else likes it.
I'm not making generalisations. You used the word "just" indicating a simplistic approach. Leading is a lot more complex then this when fighting in outnumbered situations especially against other guilds and boiling it down to "just calling destro's" is an oversimplification.
Additionally the main problem is that due to lack of any cooldown or resource management ttk is entirely burst dependent meaning that real ttk is very short but just feels longer. For example you fight and fight someone but when you come to kill them you do it with 1 well executed burst combo realistically outside of this combo that person is in no danger from your normal damage. Raids function on the same principle just on a larger scale.I didnt say that I liked this meta and I don't think you will find many of us saying that we do so isn't it a generalisation to say this. Conversely not everyone likes 1vX, does that mean that 1vXers are wrong for liking it? We have to move away from the "blame the meta" cycle that people seem to be in. The real problem in my opinion is lack of involvement in the player base. For example people instead of saying "wow I want to be that good" when looking at strong guilds or solo players instead they go "oh they are cheating / their playstyle is bad for the game / it's easy to play like that it's so bad to play that way" (not saying that's what you are doing here)."I know your guild likes this meta".
I used the word "just" in relation to my statement that this meta is stale. Because this meta does "just" revolve around 2-3 Ultimates. "Simple" and "oversimplification" are your words, not mine. As a raid lead, I dont think there's anything "simple" about leading in any meta. Why you're so determined to put words I didn't say into my mouth is kind of mystifying. Maybe you're overreading? I don't know.
I'm really not interested in getting into a wall-of-text war with you or anybody else on this forum. I'll end by repeating that I believe this meta is stale because it consists of 2-3 Ultimates. Go ahead and assume/presume/interpret whatever you want from that statement, I guess.
I loved leading groups back then. Now it's just call out destros / wait for earthgore proc / call more destros and negates.HoloYoitsu wrote: »There is a huge qualitative difference between the destro meta and the previous metas because eye of the potato dmg moves with the group. The 'group bomb' dmg is mobile rather than centered on stationary, negatable ground target aoe. Before eye of the potato, if you wanted non negatable dmg your options were dawnbreakers (which is directional & smaller area) or bats (which is lower dmg).Publius_Scipio wrote: »Whats the point of changing anything anyways? Like Ghost Waffles the elf said, guilds will simply jump on the next bandwagon of "most bang for the buck". No one will stop the masses from gravitating towards the strongest and most effective thing to use. That goes for solo also. It's the nature of it all.
One thing I'd like to add to grippa's point is earthgore's auto negate effect needs to go. As if ground placed ults weren't already gimped enough in the destotato meta...
Agrippa_Invisus wrote: »I just wanna say that being critical of @Agrippa_Invisus for running meta strategies then calling for them to be nerfed are wild crazy.
Let's say he didn't want to run eye of flame in his group, they'd go out in cyrodiil, win a few but likely never get a win against an organized guild. Then his guild members get discouraged and he loses members. Now, as a guild leader, its his responsible to make sure he keeps his group together and having fun. It's pretty unlikely his guild is going to enjoy being non-competitive and even more unlikely they'll keep playing when they can't compete.
I'm intentionally not responding to those posts that seem more salty than constructive.
If those post authors want to rewrite their commentary to be more pertinent to the actual discussion, then I'll respond to them directly.
Posting "from the inside" as it were, also immediately disabuses the 'git gud' argument. I know what the meta is and how it works, and it's not unfamiliarity with it that makes me want to see things change.
The meta is stale. It's been the same for too long and each recent opportunity that ZOS has had to change things up, they have failed at. Instead they added Earthgore (and even with the recent damage nerf), which made Destro ulti even more important as Novas and Negates and other ultis are devoured by a mindless set piece proc (how's that for commensurate costs? A resource free set proc devours 200+ ulti ground effects -- yeah, that seems even).
@Kilandros is right when he says that it wouldn't take much to change things up at least a little bit.
Back when Hijinx existed, I used to be able to tell folks that the requirements for group were a basic framework of skills that filled a particular niche. Things like 'spammable aoe, aoe cc, and strong aoe ulti'. I was able to let people choose how to build their character to meet those requirements. Tatsu would spam Steel Tornado even before the Stam buffs, and we had banners and novas and dawnbreakers all mixed as the type of ultis we'd drop.
That build diversity is not viable in this meta, and that's a shame. For a game that advertises 'play as you want', the pvp has very much become 'play this way or die'.