Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
WrathOfInnos wrote: »Examples?
I don't think the last boss of Banished Cells 1.
Kali_Despoine wrote: »Now that I have started a new account (bored with my 690) I have noticed that the non-vet tier type 2 dungeons do not do their one shot mechanics.I find this as a slap in the face and the reason so many vet players are bad at not getting hit by these mechanics. It also makes the run un-challenging if you can just stand there on your non-tank and wack away without any recourse.
My question is: Do you think non-vet dungeons should have the same one hit mechanics as their vet counterparts always had? Why?
Kali_Despoine wrote: »My question is: Do you think non-vet dungeons should have the same one hit mechanics as their vet counterparts always had? Why?
WrathOfInnos wrote: »Kali_Despoine wrote: »My question is: Do you think non-vet dungeons should have the same one hit mechanics as their vet counterparts always had? Why?
Did not realize you wanted discussion only about dungeons with a "2" in the name. Not implied by your question.
Which one-shots are you referring to specifically?
Yes it was.Kali_Despoine wrote: »non-vet tier type 2 dungeons
WrathOfInnos wrote: »So you have 0 examples then? Not sure what you are complaining about if you can't name a single instance of this happening.
The only one-shot I can think of in spindle 2 or elden 2 is the ghost in spindle that puts a red ring around you that you must stay inside. Not sure if this remains a one-shot in normal. Is this the mechanic that you want scaled up?
The falling rocks in Bloodspawns room also do high damage, but that's more about leaving the fight area than an actual mechanic that has to be done.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
WrathOfInnos wrote: »Examples?
I don't think the last boss of Banished Cells 1 should be a one-shot in normal mode. It is too fast, barely telegraphed, and most players will not be able to dodge in time.
Maybe attacks like CoS Dranos Velador's one-shot if you don't interrupt the adds could still be deadly in normal, because that is a mechanic not just a cheap shot from the boss. Then again, pugging normals would be a lot more painful with more one-shot mechanics.
DMuehlhausen wrote: »WrathOfInnos wrote: »Examples?
I don't think the last boss of Banished Cells 1 should be a one-shot in normal mode. It is too fast, barely telegraphed, and most players will not be able to dodge in time.
Maybe attacks like CoS Dranos Velador's one-shot if you don't interrupt the adds could still be deadly in normal, because that is a mechanic not just a cheap shot from the boss. Then again, pugging normals would be a lot more painful with more one-shot mechanics.
What attack are you talking about? The flame circles? Those are easily telegraphed and you can roll out of them. It hits everyone in the group so 4 circles so it will hit you.
If you're talking about the range attack. You just have to pay attention to him and you can block the attack. If you're blocking, it does almost no damage.
Kali_Despoine wrote: »F23 tether from the second boss and AOE and laser from the Dreugh boss
Kali_Despoine wrote: »actually Spindel had 2. One yes the red ring and then the last boss had one as well. I say had because our max cp can withstand the hit and/or they nerfed it. His punch used to kill if you didn't block it.
EH2 Light Hammer from second boss Dark Root is it's name I think
BC2 last boss though not a one shot but if curse was left on long enough you would die
F23 tether from the second boss and AOE and laser from the Dreugh boss
DS2 First boss flame attack
in non-vet these all tickle and do no real damage. You can literally stand there and take it like it's nothing to worry about. This will not teach you anything about the mechanic if you think it will not kill you.
DMuehlhausen wrote: »WrathOfInnos wrote: »Examples?
I don't think the last boss of Banished Cells 1 should be a one-shot in normal mode. It is too fast, barely telegraphed, and most players will not be able to dodge in time.
Maybe attacks like CoS Dranos Velador's one-shot if you don't interrupt the adds could still be deadly in normal, because that is a mechanic not just a cheap shot from the boss. Then again, pugging normals would be a lot more painful with more one-shot mechanics.
What attack are you talking about? The flame circles? Those are easily telegraphed and you can roll out of them. It hits everyone in the group so 4 circles so it will hit you.
If you're talking about the range attack. You just have to pay attention to him and you can block the attack. If you're blocking, it does almost no damage.
EH2: Dark Root only one-shot you if you didn't follow the mechanic and stayed far enough apart.
BC2: You still die in Vet
FG2: I'm sure the tether still kills you. The laser from the Spawn of Mephala (the Dreugh Boss is in FG1) does not kill you in Vet unless you are also in the boss' AoE. Plenty of people still die in Normal.
DS2: Did that one-shot if Vet? I don't remember that boss ever being problematic. Grobull is the team breaker in that dungeon.
WrathOfInnos wrote: »I'm not sure normals are intended to teach mechanics. People that care about mechanics will run vet and will learn about the one-shots quickly. Normal is for casual play, experiencing dungeon quest stories, leveling characters, unlocking skill points, etc.
Kali_Despoine wrote: »tier type 2 dungeons never had a non vet before. So we OG had to learn only through vet instances. Plus they are not learning.
As of this moment I have taught over 20 players how to clean the cure off during final fight in BC2. They didn't even know about the curse. These were high end players with over 500cp to cap.
Doctordarkspawn wrote: »
That's mostly because the game never bothered to teach anyone jack all.
If we gave an easier difficulty, tuned up normal, and then let people run what they wanted to run on the weakest, this problem would mostly be solved, but I doubt that'll happen anytime soon.
Mostly because of community revilement at anything not hard because of the screeching of the 1%