does it ever occur to you that you also take half damage?
does it occur to you that pve dps is for bosses with million health, and full damage means everyone dies in a blink and have to teleport respawn around -> and stuck there forever
If you don't like zerg ball you should probably leave Vivec. To me if the players are more evenly spread in 30champ, 7champ, 30nonchamp, both lag and zerg issue will be smaller (I don't really understand why ppl all complain about these while insist staying in vivec)
jaschacasadiob16_ESO wrote: »So you want glass cannons only? First to shoot survives?
You complain about damage reduction, but say nothing about people running up towers then jumping down several floors to the ground without taking any real damage. The real problem is that those people abuse physics and line of sight to regen stamina and heal. Put them in an arena and they go down quickly.
jaschacasadiob16_ESO wrote: »So you want glass cannons only? First to shoot survives?
Your first line says it all. Explains why battle spirit is in PvP. Damage for PvP often needs to be reduced for PvP or deaths come to fast to react.
As for OP thinking this is the reason for Zergs running around I will point out Zergs were in the game before battle spirit and were still the same issue. It is best to avoid being near them unless one has a bomb build and knows how to use it.
themaddaedra wrote: »Loading screens, lags, disconnections aside, damage reduction is the worst thing that makes pvp unplayable. Because it made organized trains totally unkillable. And organized trains are the first cause to incredible pings in Cyrodiil.
I don't know how everyone else think about this, but i used to enjoy pvp despite the lags and bugs but now i only go there when i need AP. ***, boring, undying snb users all over the map.
SaintSubwayy wrote: »
SnB ppl arent rly a problem,Imo Elusive Mist is a much bigger problem. 75% dmg reduction is OP as hell.
not even Major Protection gives that much mitigation.
they just pop mag Det on them, EOTS and a Warden takes sleetstorm. Then Elusive mist on damagedealers and then zerg arround = they take like zero dmg, deal decent ammount of dmg but over time they'll kill nearly all ppl in a keep just by running arround.
maybe change elusive mist to give Major Protection, and minor Protection at the same time seems ok.
It's still both Buffs but they cannot use Elusive Mist + major Protection. Also this would kinda fit in to changes back in the day, when they started to "unify" buffs and debuffs.
themaddaedra wrote: »
This is exactly the same as my point. If pve dps is for million hp bosses then pve tanking should also be the same. And it has been going on the same direction since IC dlc, less damage and more sustain, less damage and more sustain all the time. That's sick tbh.
themaddaedra wrote: »
Wasn't same issue tbh. I ignore them and try to find other fights around as well, but they are sometimes everywhere. Bomb builds used to kill them. Until they nerfed detonation, destro staff ulti, assassins and everything. Problem is everytime someone dies they are here to qq. That's what i don't understand.
By "damage reduction" i also mean the skills and sets being nerfed because they kill people. Feels like fights will start to take forever anytime soon.
SaintSubwayy wrote: »
Well nerfing SnB could turn out to be a disaster for PVE tanking.
Personally I'd love to see All Skills beeing good in PVE. Then when you enter PVP zones you'll get a Debuff on you (like shielding debuff is now). This debuff will change all skills to be on a fair lvl for PVP. (jesusbeam would get a nerf to its PVE version, but other skills would get a buff)
For some skills its already working like this (shields for example only beeing 50% of their PVE strength)
themaddaedra wrote: »
The thing is, they don't truly care how much damage they do. Either 1k or 5k, all they will do is running around killing people just by surviving. This is pure cancer and without curing it you can't cure pvp at all.
oh noes! whatever shall we do. people in a pvp zone killing other players. call the po po!
CP is a huge part of the problem.
It's clear to me now after witnessing the mess that Battlegrounds have become.
CP is a huge part of the problem.
It's clear to me now after witnessing the mess that Battlegrounds have become.
People went on about no-CP before, and I stuck with Vivec, where my PvP guild is based, I wanted to use my hard earnt CP. However seeing the faster paced, enjoyable action in Non-CP battlegrounds I started to convert.
And now with the flick to CP and the dramatic detrimental change in playstyle to zerg ball warfare even 4v4v4 its fully converted me.
The challenge is, it can be lovely in Sotha Sil on Xbox EU...
In fact I'm gunna start a thread on that!
Spent 3 years in non-CP. It became boring and turgid. CP allows players to refine their build and offers and encourages much greater diversity. non-CP is very much easy mode.
themaddaedra wrote: »Have no idea how you guys could manage to relate this to be better players or crowded side's winning in a 10:1 fight.
Couldn't be further from the point. The point is THEY WON'T DIE no matter 1v1 or 1v10 or whatever.
PvE damage is being reduced saying it's for million hp bosses yet PvE sustain staying the same in Cyrodiil. Except shields which scale on damage. It has zero things to do with being good or being crowded. Sustain builds are way overperforming.
And of course people have right to complain about zergs. Zerg is not when one side is out numbered but when the other side is a fully survival-based train having %90 damage mitigation while running around.
I even have some friends who are in very famous zerg squads yet they said they do it because they don't know how to play alone. Calling them "better players" is way far from being sensible.
CP is a huge part of the problem.
It's clear to me now after witnessing the mess that Battlegrounds have become.
People went on about no-CP before, and I stuck with Vivec, where my PvP guild is based, I wanted to use my hard earnt CP. However seeing the faster paced, enjoyable action in Non-CP battlegrounds I started to convert.
And now with the flick to CP and the dramatic detrimental change in playstyle to zerg ball warfare even 4v4v4 its fully converted me.
The challenge is, it can be lovely in Sotha Sil on Xbox EU...
In fact I'm gunna start a thread on that!
VaranisArano wrote: »
ZOS' response has been to address sustain-based builds by reducing their ability to sustain and do reasonable damage at the same thing. In other words, they are trying to fix the problem by reducing the problem, not adding more damage that will unbalance lots of other aspects of combat. Perhaps they haven't fixed it well enough for your tastes, but the answer is not to throw out the damage reduction that makes counterplay possible for most builds, especially glass cannon types and most solo players.