Damage Reduction made pvp unplayable

Maintenance for the week of January 20:
• PC/Mac: No maintenance – January 20
• NA megaservers for maintenance – January 22, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – January 22, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)
themaddaedra
themaddaedra
✭✭✭✭✭
Loading screens, lags, disconnections aside, damage reduction is the worst thing that makes pvp unplayable. Because it made organized trains totally unkillable. And organized trains are the first cause to incredible pings in Cyrodiil.

The thing is, they don't truly care how much damage they do. Either 1k or 5k, all they will do is running around killing people just by surviving. This is pure cancer and without curing it you can't cure pvp at all.

I know it's sometimes frustrating for others to die easily, but it will also mean that you can kill easily too. Everybody complain about zergs but it's complete nonsense that you also complain about damage you get and cry for reduction all the time.

Whatever set you bring, whatever events, pvp gives zero fun when everybody is being slaughtered by meat grinders.

I don't know how everyone else think about this, but i used to enjoy pvp despite the lags and bugs but now i only go there when i need AP. ***, boring, undying snb users all over the map.
PC|EU
  • Calsifer
    Calsifer
    ✭✭✭
    Um. . . adapt or die?
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
    ✭✭✭✭✭
    So you want glass cannons only? First to shoot survives?

    You complain about damage reduction, but say nothing about people running up towers then jumping down several floors to the ground without taking any real damage. The real problem is that those people abuse physics and line of sight to regen stamina and heal. Put them in an arena and they go down quickly.
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
    Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
    Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
  • Lyserus
    Lyserus
    ✭✭✭✭✭
    ✭✭
    does it ever occur to you that you also take half damage?
    does it occur to you that pve dps is for bosses with million health, and full damage means everyone dies in a blink and have to teleport respawn around -> and stuck there forever

    If you don't like zerg ball you should probably leave Vivec. To me if the players are more evenly spread in 30champ, 7champ, 30nonchamp, both lag and zerg issue will be smaller (I don't really understand why ppl all complain about these while insist staying in vivec)
    Edited by Lyserus on November 24, 2017 8:59AM
  • themaddaedra
    themaddaedra
    ✭✭✭✭✭
    Lyserus wrote: »
    does it ever occur to you that you also take half damage?
    does it occur to you that pve dps is for bosses with million health, and full damage means everyone dies in a blink and have to teleport respawn around -> and stuck there forever

    If you don't like zerg ball you should probably leave Vivec. To me if the players are more evenly spread in 30champ, 7champ, 30nonchamp, both lag and zerg issue will be smaller (I don't really understand why ppl all complain about these while insist staying in vivec)

    First of all, i didn't complain about lags. I even said i enjoyed pvp despite lags. Second of all, i don't give a single fack if i take half the damage or not. What is the point if you won't die anyways. And about campaigns, it's everyone's own choice in which to play. Just mb i choose Vivec because all of my friends are there. Or maybe some other reason. "Swap campaign if you don't want zergs" is way far from being a solution. You know, zergs can swap too.

    Enjoy your endless survivings.
    Edited by themaddaedra on November 24, 2017 9:06AM
    PC|EU
  • themaddaedra
    themaddaedra
    ✭✭✭✭✭
    So you want glass cannons only? First to shoot survives?

    You complain about damage reduction, but say nothing about people running up towers then jumping down several floors to the ground without taking any real damage. The real problem is that those people abuse physics and line of sight to regen stamina and heal. Put them in an arena and they go down quickly.

    ??? I don't know what to say about this.
    PC|EU
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    So you want glass cannons only? First to shoot survives?

    Your first line says it all. Explains why battle spirit is in PvP. Damage for PvP often needs to be reduced for PvP or deaths come to fast to react.

    As for OP thinking this is the reason for Zergs running around I will point out Zergs were in the game before battle spirit and were still the same issue. It is best to avoid being near them unless one has a bomb build and knows how to use it.
  • themaddaedra
    themaddaedra
    ✭✭✭✭✭
    idk wrote: »

    Your first line says it all. Explains why battle spirit is in PvP. Damage for PvP often needs to be reduced for PvP or deaths come to fast to react.

    As for OP thinking this is the reason for Zergs running around I will point out Zergs were in the game before battle spirit and were still the same issue. It is best to avoid being near them unless one has a bomb build and knows how to use it.

    Wasn't same issue tbh. I ignore them and try to find other fights around as well, but they are sometimes everywhere. Bomb builds used to kill them. Until they nerfed detonation, destro staff ulti, assassins and everything. Problem is everytime someone dies they are here to qq. That's what i don't understand.

    By "damage reduction" i also mean the skills and sets being nerfed because they kill people. Feels like fights will start to take forever anytime soon.
    PC|EU
  • SaintSubwayy
    SaintSubwayy
    ✭✭✭✭✭
    Loading screens, lags, disconnections aside, damage reduction is the worst thing that makes pvp unplayable. Because it made organized trains totally unkillable. And organized trains are the first cause to incredible pings in Cyrodiil.

    I don't know how everyone else think about this, but i used to enjoy pvp despite the lags and bugs but now i only go there when i need AP. ***, boring, undying snb users all over the map.

    SnB ppl arent rly a problem,Imo Elusive Mist is a much bigger problem. 75% dmg reduction is OP as hell.
    not even Major Protection gives that much mitigation.

    they just pop mag Det on them, EOTS and a Warden takes sleetstorm. Then Elusive mist on damagedealers and then zerg arround = they take like zero dmg, deal decent ammount of dmg but over time they'll kill nearly all ppl in a keep just by running arround.

    maybe change elusive mist to give Major Protection, and minor Protection at the same time seems ok.

    It's still both Buffs but they cannot use Elusive Mist + major Protection. Also this would kinda fit in to changes back in the day, when they started to "unify" buffs and debuffs.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    CP is a huge part of the problem.

    It's clear to me now after witnessing the mess that Battlegrounds have become.

    People went on about no-CP before, and I stuck with Vivec, where my PvP guild is based, I wanted to use my hard earnt CP. However seeing the faster paced, enjoyable action in Non-CP battlegrounds I started to convert.

    And now with the flick to CP and the dramatic detrimental change in playstyle to zerg ball warfare even 4v4v4 its fully converted me.

    The challenge is, it can be lovely in Sotha Sil on Xbox EU...

    In fact I'm gunna start a thread on that!
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Spoiler
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • themaddaedra
    themaddaedra
    ✭✭✭✭✭

    SnB ppl arent rly a problem,Imo Elusive Mist is a much bigger problem. 75% dmg reduction is OP as hell.
    not even Major Protection gives that much mitigation.

    they just pop mag Det on them, EOTS and a Warden takes sleetstorm. Then Elusive mist on damagedealers and then zerg arround = they take like zero dmg, deal decent ammount of dmg but over time they'll kill nearly all ppl in a keep just by running arround.

    maybe change elusive mist to give Major Protection, and minor Protection at the same time seems ok.

    It's still both Buffs but they cannot use Elusive Mist + major Protection. Also this would kinda fit in to changes back in the day, when they started to "unify" buffs and debuffs.

    This is exactly the same as my point. If pve dps is for million hp bosses then pve tanking should also be the same. And it has been going on the same direction since IC dlc, less damage and more sustain, less damage and more sustain all the time. That's sick tbh.
    PC|EU
  • SaintSubwayy
    SaintSubwayy
    ✭✭✭✭✭

    This is exactly the same as my point. If pve dps is for million hp bosses then pve tanking should also be the same. And it has been going on the same direction since IC dlc, less damage and more sustain, less damage and more sustain all the time. That's sick tbh.

    Well nerfing SnB could turn out to be a disaster for PVE tanking.

    Personally I'd love to see All Skills beeing good in PVE. Then when you enter PVP zones you'll get a Debuff on you (like shielding debuff is now). This debuff will change all skills to be on a fair lvl for PVP. (jesusbeam would get a nerf to its PVE version, but other skills would get a buff)

    For some skills its already working like this (shields for example only beeing 50% of their PVE strength)
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭

    Wasn't same issue tbh. I ignore them and try to find other fights around as well, but they are sometimes everywhere. Bomb builds used to kill them. Until they nerfed detonation, destro staff ulti, assassins and everything. Problem is everytime someone dies they are here to qq. That's what i don't understand.

    By "damage reduction" i also mean the skills and sets being nerfed because they kill people. Feels like fights will start to take forever anytime soon.

    I think the time that has passed since April 2014 has affected our memory of how things where. Yes, some things have changed but much has really remained the same when it comes to zergs.

    And yes, there are players that when they die to something their reaction is to qq as you put it. There are also players that when they find something challenging they qq as well. That is pretty much in any game.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭

    Well nerfing SnB could turn out to be a disaster for PVE tanking.

    Personally I'd love to see All Skills beeing good in PVE. Then when you enter PVP zones you'll get a Debuff on you (like shielding debuff is now). This debuff will change all skills to be on a fair lvl for PVP. (jesusbeam would get a nerf to its PVE version, but other skills would get a buff)

    For some skills its already working like this (shields for example only beeing 50% of their PVE strength)

    Well, jesus beam is already broken.......no need for a nerf just a fix :P
  • Slick_007
    Slick_007
    ✭✭✭✭✭

    The thing is, they don't truly care how much damage they do. Either 1k or 5k, all they will do is running around killing people just by surviving. This is pure cancer and without curing it you can't cure pvp at all.

    oh noes! whatever shall we do. people in a pvp zone killing other players. call the po po!
  • themaddaedra
    themaddaedra
    ✭✭✭✭✭
    Slick_007 wrote: »

    oh noes! whatever shall we do. people in a pvp zone killing other players. call the po po!

    uhm...

    14cf7uv.jpg
    PC|EU
  • MagnusBlackmane
    MagnusBlackmane
    ✭✭✭
    Beardimus wrote: »
    CP is a huge part of the problem.

    It's clear to me now after witnessing the mess that Battlegrounds have become.

    ^This. Tbh I'm baffled that the CP cap is steadily raising with every major patch... power creep at it's finest that is. And it makes things worse and worse.

    As to trains, sorry that's just natural human behavior - strength in numbers and all that.
    Edited by MagnusBlackmane on November 24, 2017 11:20AM
    "You're trying too hard... do it at 80%, never 100%. Relax." - My sensei.
    --==--==--==--
    Server: EU PC
    Dracart - AD Khajiit, Currently Stamina Nightblade
  • swippy
    swippy
    ✭✭✭✭✭
    i am still trying to understand why people are uncomfortable with zergs. in warfare, there are obviously huge benefits to having things like scouts, infrastructure support, and spies. but when it comes to the moment of combat against an enemy you don't know everything about, it's been every commander's preference to throw as many willing, ferocious bodies as possible at the enemy for longer than history has recorded. this principle is older and more consistently applied than the concept of an "army".

    regardless of whether you're in a zerg or seeing a zerg approaching, it's time to fight your heart out ( and in my case, usually go down swinging). there's a reason it's a go-to tactic. i resent the assertion that "Everybody complain about zergs" and that "you also complain about damage you get and cry for reduction all the time" because it's completely untrue, and i love watching better players do things i want to do to crowds someday, even if i am watching it through a blued screen.

    plus, when they did try to address the zerg thing people just started complaining about bomblades.

    when you're competing against other players you're either going to edge somebody out or get edged out. if you can find fun on both sides then PvP will be appreciable for you and for the people who can hear you. it's not gonna be any fun if you stay trying to be the scissors to other people's rock.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    A zerg is often rarely anything more than several organized raids + pugs at the same objective at the same time, moving together to a new objective that's important to their faction at the time because due to expected opposition/importance of the objective it makes the most tactical sense for them to all move together.

    That's why my team does it. And, that's why the enemy factions zerg as well. Because its something that happens organically in support of objective-based play. As long as there are objectives, there will be zergs.

    Now as for your problems with Battle Spirit...Here's ESO Support.
    https://help.elderscrollsonline.com/app/answers/detail/a_id/33692/~/how-do-i-turn-off-battle-spirit?
    "How do I turn off Battle Spirit?
    Updated 05/25/2017 12:57 PM
    There is no way to turn off Battle Spirit. This buff applies to everyone that participates in AvA.
    It gives the following boons:
    Increase Health by 5000.
    Reduce damage taken by 50%.
    Reduce healing received and damage shield strength by 50%.
    Increase range of abilities with greater than 28m range by 8m in Cyrodiil."


    Battle Spirit increases your health and reduces your damage taken. This helps all of us to not feel like we are made of tissue paper while giving us enough time to have counterplay. Battle Spirit also reduces healing and shields, which helps us to not feel like we are hitting the enemy with wet noodles. It also increased the range of abilities, for better ranged fighting from keeps, but that's a side note to this discussion.

    If you still feel like you are hitting with wet noodles in Vivec, its probably a combination of several factors.
    • CP - We've all heard the complaints, but since you want to play on a CP campaign, this is kind of immaterial. If you didn't want to deal with CP, you should pick a No CP campaign. Since there is CP and you benefit from CP too, we're gonna call this a wash. Don't like how other people use their CP? Adjust yours accordingly.
    • Other people's builds - if people want to survive and a permablocking tank, earthgore-spamming group of healers, destro ulti train, is going to get them want they need to survive, people are going to do it until that option is removed. ZOS has been steadily trying to deal with the tank meta in PVP since Morrowind and Earthgore will probably take a hit once ZOS isn't trying to sell Horns of the Reach. So...oddly enough, ZOS is sort of on this one already. You may not like how they've done it, but they know what the problem builds are and they've been working on the problem.
    • Your build and tactics - CP and other people's builds are excuses to blame your problems on. You can change things on your end. Feel like you are hitting like wet noodles? Figure out what those players are using to mitigate your damage and find the counter to that. Look at successful players with your class. Do you need different abilities, or do you need to practice your tactics, situational awareness, and line of sight?
    • Sheer Numbers - Sorry, man, I don't know what to tell you. If you want to kill whole groups on your lonesome, your best bet is to roll a bomber and catch that group at vulnerable moment. Organized raids do what they do for a reason - its an extremely effective way to win fights for your faction. Zergs form up organically for the same reason. If you want to make a difference here, focus on the raid's healers. The healers are keeping the rest of the group alive, so if you focus them the rest of the group has a much harder time of it. Easier said than done, but Cyrodiil is designed for groups of 8-24 players. The large numbers are here to stay.
    In short, Battle Spirit increases counterplay in Cyrodiil. That's a good thing. Organized raids and zergs form because of objective-based gameplay and Cyrodiil is designed for groups of 8-24 players (while supporting many more playstyles). As long as there are objectives, large groups will form to capture those objectives.
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Damage, healing and shield reductions introduced with battle spirit are relatively easy to calculate, server wise, so they are unlikely to have made much difference in performance. And even with battle spirit you can still almost one-shot people, especially on Non-CP, if you build right. So I don't see the point of OP's assumption.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Spoiler
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Spoiler
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Spacemonkey
    Spacemonkey
    ✭✭✭✭✭
    I cant believe your complaining about DPS in pvp.....

    Healing is hard-halved if not more.
    Tanking has a hard ceiling at 33k that makes you max 50% mitigate. Anything more is regen and dmg shields etc... and is not run only by tanks. (*cough* SORCS)
  • ParaNostram
    ParaNostram
    ✭✭✭✭✭
    ✭✭
    OP, if a build is unkillable then it will be lacking in other areas. Take advantage of that. Yeesh.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Jade1986
    Jade1986
    ✭✭✭✭✭
    ✭✭✭
    Im having no problem killing people with a properly built character. : shrug :
  • Sneaky-Snurr
    Sneaky-Snurr
    ✭✭✭✭✭
    I really don't understand all this argument about zergballs and such.
    In this type of combat encounter, having a larger number than the opposing side is usually the biggest factor to win in any given situation. That is just the law of mathematics/nature. Hell, even history shows evidence of that. But of course, there are instances where one side is outnumbered by 10:1 but still manages to defend a keep successfully. Those are credited to strategic defense (counter sieges and traps) but in an open field, a zergball is very much likely going to trump on the side that has fewer numbers.
    ZoS can only do so much to change the playing level field in terms of Zv20 or w/e. Again, it's just the law of numbers and maths.
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • themaddaedra
    themaddaedra
    ✭✭✭✭✭
    Have no idea how you guys could manage to relate this to be better players or crowded side's winning in a 10:1 fight.

    Couldn't be further from the point. The point is THEY WON'T DIE no matter 1v1 or 1v10 or whatever.

    PvE damage is being reduced saying it's for million hp bosses yet PvE sustain staying the same in Cyrodiil. Except shields which scale on damage. It has zero things to do with being good or being crowded. Sustain builds are way overperforming.

    And of course people have right to complain about zergs. Zerg is not when one side is out numbered but when the other side is a fully survival-based train having %90 damage mitigation while running around.

    I even have some friends who are in very famous zerg squads yet they said they do it because they don't know how to play alone. Calling them "better players" is way far from being sensible.

    Edited by themaddaedra on November 24, 2017 3:30PM
    PC|EU
  • Bam_Bam
    Bam_Bam
    ✭✭✭✭✭
    Beardimus wrote: »
    CP is a huge part of the problem.

    It's clear to me now after witnessing the mess that Battlegrounds have become.

    People went on about no-CP before, and I stuck with Vivec, where my PvP guild is based, I wanted to use my hard earnt CP. However seeing the faster paced, enjoyable action in Non-CP battlegrounds I started to convert.

    And now with the flick to CP and the dramatic detrimental change in playstyle to zerg ball warfare even 4v4v4 its fully converted me.

    The challenge is, it can be lovely in Sotha Sil on Xbox EU...

    In fact I'm gunna start a thread on that!

    Spent 3 years in non-CP. It became boring and turgid. CP allows players to refine their build and offers and encourages much greater diversity. non-CP is very much easy mode.
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

    Stream
    Lims Kragm'a
    Bam Bam Bara
  • Tan9oSuccka
    Tan9oSuccka
    ✭✭✭✭✭
    ✭✭✭
    Baranthus wrote: »

    Spent 3 years in non-CP. It became boring and turgid. CP allows players to refine their build and offers and encourages much greater diversity. non-CP is very much easy mode.

    Non CP is so much better. You see some shady stuff from time to time but not like the cesspool that is Vivec.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Have no idea how you guys could manage to relate this to be better players or crowded side's winning in a 10:1 fight.

    Couldn't be further from the point. The point is THEY WON'T DIE no matter 1v1 or 1v10 or whatever.

    PvE damage is being reduced saying it's for million hp bosses yet PvE sustain staying the same in Cyrodiil. Except shields which scale on damage. It has zero things to do with being good or being crowded. Sustain builds are way overperforming.

    And of course people have right to complain about zergs. Zerg is not when one side is out numbered but when the other side is a fully survival-based train having %90 damage mitigation while running around.

    I even have some friends who are in very famous zerg squads yet they said they do it because they don't know how to play alone. Calling them "better players" is way far from being sensible.

    ZOS' response has been to address sustain-based builds by reducing their ability to sustain and do reasonable damage at the same thing. In other words, they are trying to fix the problem by reducing the problem, not adding more damage that will unbalance lots of other aspects of combat. Perhaps they haven't fixed it well enough for your tastes, but the answer is not to throw out the damage reduction that makes counterplay possible for most builds, especially glass cannon types and most solo players.

  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Beardimus wrote: »
    CP is a huge part of the problem.

    It's clear to me now after witnessing the mess that Battlegrounds have become.

    People went on about no-CP before, and I stuck with Vivec, where my PvP guild is based, I wanted to use my hard earnt CP. However seeing the faster paced, enjoyable action in Non-CP battlegrounds I started to convert.

    And now with the flick to CP and the dramatic detrimental change in playstyle to zerg ball warfare even 4v4v4 its fully converted me.

    The challenge is, it can be lovely in Sotha Sil on Xbox EU...

    In fact I'm gunna start a thread on that!

    Solution:

    Remove CP.

    Remove Classes.

    Revert spellcosts, sustain changes, and things back to pre CP.

    Toning back the balance to around, maybe, Tamriel Unlimited might be a good point. Ajust as needed.
    Edited by Doctordarkspawn on November 24, 2017 4:03PM
  • themaddaedra
    themaddaedra
    ✭✭✭✭✭

    ZOS' response has been to address sustain-based builds by reducing their ability to sustain and do reasonable damage at the same thing. In other words, they are trying to fix the problem by reducing the problem, not adding more damage that will unbalance lots of other aspects of combat. Perhaps they haven't fixed it well enough for your tastes, but the answer is not to throw out the damage reduction that makes counterplay possible for most builds, especially glass cannon types and most solo players.

    Partially true. They can simply reduce the nonsense mitigation and it'd make the same affect. Of course nobody says that players should be able to hit 50k Assassin's Will procs in Cyrodiil, but this insane mitigation combined with %50 reduction is so nonsense and so boring tbh.
    PC|EU
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    This thread should be renamed: "I'm too bad to gank properly therefore nerf"
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Spoiler
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Spoiler
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
Sign In or Register to comment.