Nope. I think they're about the right place with strengths and weaknesses like all other classes.
The only major issue is a stack of Wardens with Drive spam as it can't be countered.
Polls for Salty pvpers need a nerf
Nope. I think they're about the right place with strengths and weaknesses like all other classes.
The only major issue is a stack of Wardens with Drive spam as it can't be countered.
Nope. I think they're about the right place with strengths and weaknesses like all other classes.
The only major issue is a stack of Wardens with Drive spam as it can't be countered.
You can add shimmering shield to that - it´s far to effective against any projectile based build when you compare costs to benefits - if you add harness or dampen on top it becomes flatout broken.
CatchMeTrolling wrote: »Nope. I think they're about the right place with strengths and weaknesses like all other classes.
The only major issue is a stack of Wardens with Drive spam as it can't be countered.
You can add shimmering shield to that - it´s far to effective against any projectile based build when you compare costs to benefits - if you add harness or dampen on top it becomes flatout broken.
Yeah I’d say shimmering plus harness pretty much shuts down most magic builds but I really think shimmering ult regen needs tweaking, it’s the only skill that I think is silly.
CatchMeTrolling wrote: »Nope. I think they're about the right place with strengths and weaknesses like all other classes.
The only major issue is a stack of Wardens with Drive spam as it can't be countered.
You can add shimmering shield to that - it´s far to effective against any projectile based build when you compare costs to benefits - if you add harness or dampen on top it becomes flatout broken.
Yeah I’d say shimmering plus harness pretty much shuts down most magic builds but I really think shimmering ult regen needs tweaking, it’s the only skill that I think is silly.
I have to say i can´t quite pin down what irritates me about shimmering. The ult gain is great. The cost ist too low. The absorb is insanely potent defense in itself.
Having used it myself what irritates me also is the ease of use. It´s the only dmgshield like mechanic that gives clear indication via sound and visual effects when you have to recast it.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »Nope. I think they're about the right place with strengths and weaknesses like all other classes.
The only major issue is a stack of Wardens with Drive spam as it can't be countered.
You can add shimmering shield to that - it´s far to effective against any projectile based build when you compare costs to benefits - if you add harness or dampen on top it becomes flatout broken.
Yeah I’d say shimmering plus harness pretty much shuts down most magic builds but I really think shimmering ult regen needs tweaking, it’s the only skill that I think is silly.
I have to say i can´t quite pin down what irritates me about shimmering. The ult gain is great. The cost ist too low. The absorb is insanely potent defense in itself.
Having used it myself what irritates me also is the ease of use. It´s the only dmgshield like mechanic that gives clear indication via sound and visual effects when you have to recast it.
I use it on my magic Warden with the combination of harness plus I run SnB, magic builds just feed magic and ult. Even when you’re out numbered it’s over the top, I think the problem is the ult regen and the combination of sustain/mitigation you can get. I actually have a clip where I had an ult before my ult was over.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »Nope. I think they're about the right place with strengths and weaknesses like all other classes.
The only major issue is a stack of Wardens with Drive spam as it can't be countered.
You can add shimmering shield to that - it´s far to effective against any projectile based build when you compare costs to benefits - if you add harness or dampen on top it becomes flatout broken.
Yeah I’d say shimmering plus harness pretty much shuts down most magic builds but I really think shimmering ult regen needs tweaking, it’s the only skill that I think is silly.
I have to say i can´t quite pin down what irritates me about shimmering. The ult gain is great. The cost ist too low. The absorb is insanely potent defense in itself.
Having used it myself what irritates me also is the ease of use. It´s the only dmgshield like mechanic that gives clear indication via sound and visual effects when you have to recast it.
I use it on my magic Warden with the combination of harness plus I run SnB, magic builds just feed magic and ult. Even when you’re out numbered it’s over the top, I think the problem is the ult regen and the combination of sustain/mitigation you can get. I actually have a clip where I had an ult before my ult was over.
I´ve edited my post a bit to compare it to DK wings - and got high bloodpressure just looking at the numbers.
WTF is one thinking that designs this nonsense.
I'd say turn a portion of Subterranean Assault's damage into a DOT and the class will be in a good place.
Lets you cut down some of their burst in PVP, while not hurting Warden DPS at all in PVE.
Cutting down the upfront damage of the ability means you need to have more of a trade-off between damage and tankiness, and should help move the class into a healthier place overall.
CatchMeTrolling wrote: »I know a lot of people have hate for dive for obvious reasons but if you make it where it's able to be dodged you'd pretty much have to run destro on a mag warden limiting it's options.
CatchMeTrolling wrote: »I know a lot of people have hate for dive for obvious reasons but if you make it where it's able to be dodged you'd pretty much have to run destro on a mag warden limiting it's options.
If they made subassault easier to hit with not really though as dodging would expose you to the stun from sub assault. It would be a tradeoff.
I'd say turn a portion of Subterranean Assault's damage into a DOT and the class will be in a good place.
Lets you cut down some of their burst in PVP, while not hurting Warden DPS at all in PVE.
Cutting down the upfront damage of the ability means you need to have more of a trade-off between damage and tankiness, and should help move the class into a healthier place overall.
In your own opinion, do you agree or disagree that wardens need a nerf? lets get zos to actually see how we feel