WillhelmBlack wrote: »You'd say no until you see one living through a ton of organised, concentrated fire then 2 shotting everyone in your group 1 by 1.
Like Stam DK has always been strong. They are weaklings compared to a Stam Warden.
It's also easy to say "stay out of the front cone". Easier said than done in a lot of situations, you cannot permanently kite if you want to do them any damage back on most classes and variants.
Sub Assault too powerful for an unblockable.
Pigeons undodgeable.
Shimmering Shield better than Reflective Scales.
Tree Ultimate, say no more. Permafrost makes you sheath your damn weapons and there's a moment before you can break free.
Best Passives in game due to the nerfing of the other classes passives.
Who play tested them at ZOS? How have they not been adjusted yet? It's been months.
IMO
Sub assault needs to have lower damage so people that layer all the strongest abilities in the game with it are nerfed and everyone else cant use it
Shimmering magicka cost needs to be greatly increased and return greatly decreased so heavy armor stamwardens have problem to keep it up 100% and medium warden cant use it at all
Soothing Spores heal has to be lowered and the Major Mending passive removed so people cant just use heal once or two times for 6k stamina at low heal and suddenly be above 50%
Dive needs to be dodgeable and deal low amount of damage so 20 people spamming at once cant kill people that just used their 5 dodge roll combo to LoS
And trees... oh these are fine, forum armada already made sure trees are like vigor for 90 ulti./sarcasm, but those are variants of actual ideas people are throwing around to nerf all 10 god wardens in the game so they are just good and everyone else feels bad as DK players
Waffennacht wrote: »
Shield: Make reflects be 3 per target, but make the mag return cap out at 3. (A buff)
Dive: Dodgable and deflectable. Needs to happen.
Everything else is fine.
Stam blade is OP, but only in a very limited set of circumstances... and they are very weak in other circumstances, so I’m OK with them.FearlessOne_2014 wrote: »Shield: Make reflects be 3 per target, but make the mag return cap out at 3. (A buff)
Dive: Dodgable and deflectable. Needs to happen.
Everything else is fine.
If Dive becomes dodgeable and reflectable. Then it needs to be a instant cast with no long travel time.
Or you might as well be deleting that ability and that's not balance. That just being petty, needlessly removing skills that you find to be a nuisance. Just because you refuse to adapt your build and playstyle. So you want to take away others instead.
So the next thing is to wonder your true intentions. Seems to me in your eyes. Everything is that beats your build and playstyle is overpowered and should be nerfed.
I judge you not because before I started multi-classing both magicka and stamina I was the same way. However since I've started playing all of the classes both magicka and stamina variants. I was able to expand my once narrow vision of class balance outward.
In my experience the only classes that needs change atm is both DKs. That need a Alpha trait like the other classes have. They are slow, low burst damage, and have been neutered to make way for the Warden.
Also in a 1v1 and some 1v2s between my Stamblade and other Wardens and classes. Usually go highly in the favor of my Stamblade. IMHO Stamblade is more powerful than Stamden. A Templar can also rival a Warden.
But yes keep crying nerf. Because like the mSorc, once Warden gets nerfed into the ground. People like you will still be crying about something else that is brokenly overpowered. This is simply because people like you just need to L2P. Maybe if people like you nuthug the zerg less and spent more time practicing against so called OP classes you would have a completely different viewpoint.
FearlessOne_2014 wrote: »Shield: Make reflects be 3 per target, but make the mag return cap out at 3. (A buff)
Dive: Dodgable and deflectable. Needs to happen.
Everything else is fine.
If Dive becomes dodgeable and reflectable. Then it needs to be a instant cast with no long travel time.
Or you might as well be deleting that ability and that's not balance. That just being petty, needlessly removing skills that you find to be a nuisance. Just because you refuse to adapt your build and playstyle. So you want to take away others instead.
So the next thing is to wonder your true intentions. Seems to me in your eyes. Everything is that beats your build and playstyle is overpowered and should be nerfed.
I judge you not because before I started multi-classing both magicka and stamina I was the same way. However since I've started playing all of the classes both magicka and stamina variants. I was able to expand my once narrow vision of class balance outward.
In my experience the only classes that needs change atm is both DKs. That need a Alpha trait like the other classes have. They are slow, low burst damage, and have been neutered to make way for the Warden.
Also in a 1v1 and some 1v2s between my Stamblade and other Wardens and classes. Usually go highly in the favor of my Stamblade. IMHO Stamblade is more powerful than Stamden. A Templar can also rival a Warden.
But yes keep crying nerf. Because like the mSorc, once Warden gets nerfed into the ground. People like you will still be crying about something else that is brokenly overpowered. This is simply because people like you just need to L2P. Maybe if people like you nuthug the zerg less and spent more time practicing against so called OP classes you would have a completely different viewpoint.
Stam blade is OP, but only in a very limited set of circumstances... and they are very weak in other circumstances, so I’m OK with them.FearlessOne_2014 wrote: »Shield: Make reflects be 3 per target, but make the mag return cap out at 3. (A buff)
Dive: Dodgable and deflectable. Needs to happen.
Everything else is fine.
If Dive becomes dodgeable and reflectable. Then it needs to be a instant cast with no long travel time.
Or you might as well be deleting that ability and that's not balance. That just being petty, needlessly removing skills that you find to be a nuisance. Just because you refuse to adapt your build and playstyle. So you want to take away others instead.
So the next thing is to wonder your true intentions. Seems to me in your eyes. Everything is that beats your build and playstyle is overpowered and should be nerfed.
I judge you not because before I started multi-classing both magicka and stamina I was the same way. However since I've started playing all of the classes both magicka and stamina variants. I was able to expand my once narrow vision of class balance outward.
In my experience the only classes that needs change atm is both DKs. That need a Alpha trait like the other classes have. They are slow, low burst damage, and have been neutered to make way for the Warden.
Also in a 1v1 and some 1v2s between my Stamblade and other Wardens and classes. Usually go highly in the favor of my Stamblade. IMHO Stamblade is more powerful than Stamden. A Templar can also rival a Warden.
But yes keep crying nerf. Because like the mSorc, once Warden gets nerfed into the ground. People like you will still be crying about something else that is brokenly overpowered. This is simply because people like you just need to L2P. Maybe if people like you nuthug the zerg less and spent more time practicing against so called OP classes you would have a completely different viewpoint.
Stamden is OP in everything. It has no weakness, nothing that will hard counter it (although stamblade is the closest)
I play stamden btw...
Here’s an example of what I mean by stamdens being too versatile:
About halfway through this fight i swap from DPS to heals. Then I run out of resources and my light and heavy attacks heal my target
How is that balanced?
https://youtube.com/watch?v=6mv0-Pjb09A
Joy_Division wrote: »Some PvPers won't be happy until our classes can only light and heavy attack.
If ZoS hadn't listened to PvPers in the first place and gutted the power and distinctiveness of our classes, then maybe Wardens wouldn't seem so scary OP needing a nerf.
Joy_Division wrote: »Some PvPers won't be happy until our classes can only light and heavy attack.
If ZoS hadn't listened to PvPers in the first place and gutted the power and distinctiveness of our classes, then maybe Wardens wouldn't seem so scary OP needing a nerf.
There's a hidden "being back old eclipse and blinding flashes" in this comment lol
I agree, if all our other classes weren't need to the ground through 3+ years of complaining, then wardens wouldn't feel terrible. That assuming they added the warden in without much changes from when it was first designed.
Waffennacht wrote: »Joy_Division wrote: »Some PvPers won't be happy until our classes can only light and heavy attack.
If ZoS hadn't listened to PvPers in the first place and gutted the power and distinctiveness of our classes, then maybe Wardens wouldn't seem so scary OP needing a nerf.
There's a hidden "being back old eclipse and blinding flashes" in this comment lol
I agree, if all our other classes weren't need to the ground through 3+ years of complaining, then wardens wouldn't feel terrible. That assuming they added the warden in without much changes from when it was first designed.
I'm still reeling from how bad the new eclipse is
we should stop this nonsens with NERFS over and over! And we should stop it NOW!
this whole game is wrecked due to nerfs which were good meant and turned out as bad!
no more stamina in raids wanted, best tolerated, but not appreciated.
we can go through endless lists about well meant nerfs which turned out wrong, and why this game lost its diversity due to this.
NO MORE NERFS!
shimmering shield shouldn't pay for itself
sub assault should be blockable to reduce damage
boom balanced
shimmering shield shouldn't pay for itself
sub assault should be blockable to reduce damage
boom balanced
i keep reading about shimmering paying for itself, what am i missing? I just thought i gave major heroism on absorb.
and i disagree with blockable subA, it isnt a lock on target ability and requires aiming and timing to land. So just my 1 cent.