Saying the casuals should have to learn their class through adversity is saying screw them? I guess that is how the world works now a days. Heaven forbid people die in a video game. Just wow. Continue to crucify me for wanting to appeal to a wider audience aside from the god mode crowd. And making a zone veteran mode is just a dumb suggestion, no one would do it, which is why a moderate buff to general difficulty would benefit everyone. Casual players would advance in skill, and ask for help, and older players would feel an actual accomplishment going against that ultimate boss in the quest line. But seriously, keep calling me names , go ahead. Really just proving my point.
Then you must be one of the few that were against the One Tamriel update. Prior to this, you would have had a point. Stay in the zones of your level. However, because of One Tamriel (and the direction ZOS is trying to push the game), your argument holds no weight. The purpose of One Tamriel is for anyone to go anywhere, anytime. That's why all mobs are cp 160, and why battle leveling exists. To go against this is to go against the direction of the game over the past year entirely.
You know that being able to group up with other factions players in their zones and reducing game difficulty are two different things?
The former is IMO the reason why 1T was necessary, not the latter, because of the former we were able to find the players in the other faction needed to team up. I found the old difficulty indeed much better besides of the short respawn timer of the mobs, but I am repeating myself here.
Travel where you like, whenever you like, with whomever you like regardless of their Alliance or level. Accept any quest, fight any monster, and experience a world of adventure without limits!
The new content is made for high cp, though. The new trials on vet mode are tough even for cp690 characters. Even vet Blood root forge on hard mode can be a problem for some cp690 players. Overland content and dungeons/trials are separate, and should remain so.
You still don't get the point: We precisely do not want to sit in a trial all the time or in vet dungeons, but also want challenging solo content of the new DLC, since this is the main bulk of new content. We simply want new challenging and entertaining experiences for veteran players outside of group content. New players already have way enough material to explore.
@Chilly-McFreeze
I’d be all for it as well. It’s not going to happen though. If you give better rewards or even just additional achievements you can be sure the whining will be incredible. I still remember the discussion about Midyear Mayhem giving achievements the poor Casuals couldn’t seemingly get (although most didn’t even try and didn’t know how easy 50 kills was as a prerequisite even when they were told so).
ESO is easy and it will stay that way sadly.
I wish overland content could at least teach new players how to do a proper rotation.
The amount of people that hits cp690 with less than 20k parse is too damn high.
@Illurian
It’s the same principle though. Imagine a veteran mode zone that gave gold jewelry for example, but was on the difficulty of a DLC HM dungeon. The cries for nerfs would be deafening.
Enemoriana wrote: »Hands off story zones, DLC or not. Quest and delves should be easy. It's ok for low-level character to search help once or twice, but not often. Many players are not "MMO players", they are "Elder Scrolls players". They want new story and lore, but they don't want constantly play in group. It's great that nearly all story is available to everybody, no matter which level and skill they have.
Special mode for those who want difficulty - ok, though I don't believe that can become real, but more difficulty to everybody - no, no, no.
More mechanics - interesting for old players, too much for new, who don't know even basic.
More health and damage - battle won't become more difficult and interesting, they'll become long and boring.
Not so long ago created characters with class I never played before. That. Was. Pain.
Saying the casuals should have to learn their class through adversity is saying screw them? I guess that is how the world works now a days. Heaven forbid people die in a video game. Just wow. Continue to crucify me for wanting to appeal to a wider audience aside from the god mode crowd. And making a zone veteran mode is just a dumb suggestion, no one would do it, which is why a moderate buff to general difficulty would benefit everyone. Casual players would advance in skill, and ask for help, and older players would feel an actual accomplishment going against that ultimate boss in the quest line. But seriously, keep calling me names , go ahead. Really just proving my point.
First of all, stop right there. Do not attempt to insult my intelligence along with everyone else's who reads your post by playing the victim here. Nowhere did I "call you names" or "crucify" you.
Secondly, good job evading my points once again about how your "small buff" idea is not a feasible one, by not addressing it entirely.
Lastly, I find it ironic that you are essentially telling casuals to "grow up and git gud" when you yourself fold under the first sign of an intellectual debate, instantly playing the victim.
I'll repeat your words back at you, paraphrased to make it more appropriate: Saying that I do not agree with your idea is crucifying you and calling you names? I guess that is how the world works nowadays. Heaven forbid people disagree on a video game. Just wow.
Enemoriana wrote: »Hands off story zones, DLC or not. Quest and delves should be easy. It's ok for low-level character to search help once or twice, but not often. Many players are not "MMO players", they are "Elder Scrolls players". They want new story and lore, but they don't want constantly play in group. It's great that nearly all story is available to everybody, no matter which level and skill they have.
Special mode for those who want difficulty - ok, though I don't believe that can become real, but more difficulty to everybody - no, no, no.
More mechanics - interesting for old players, too much for new, who don't know even basic.
More health and damage - battle won't become more difficult and interesting, they'll become long and boring.
Not so long ago created characters with class I never played before. That. Was. Pain.
I wish overland content could at least teach new players how to do a proper rotation.
The amount of people that hits cp690 with less than 20k parse is too damn high.
@Illurian
It’s the same principle though. Imagine a veteran mode zone that gave gold jewelry for example, but was on the difficulty of a DLC HM dungeon. The cries for nerfs would be deafening.
I would argue otherwise. That's how veteran dungeons already work. You can only get purple jewelry in veteran dungeons, but few to no casuals are crying for nerfs to that.
In my experience, casual players do not care much for the gear that they have. One of the reasons why they fall under the term "casual".
Go ahead and quote where I called you arrogant and selfish. Go ahead. Stop playing the victim.Saying the casuals should have to learn their class through adversity is saying screw them? I guess that is how the world works now a days. Heaven forbid people die in a video game. Just wow. Continue to crucify me for wanting to appeal to a wider audience aside from the god mode crowd. And making a zone veteran mode is just a dumb suggestion, no one would do it, which is why a moderate buff to general difficulty would benefit everyone. Casual players would advance in skill, and ask for help, and older players would feel an actual accomplishment going against that ultimate boss in the quest line. But seriously, keep calling me names , go ahead. Really just proving my point.
First of all, stop right there. Do not attempt to insult my intelligence along with everyone else's who reads your post by playing the victim here. Nowhere did I "call you names" or "crucify" you.
Secondly, good job evading my points once again about how your "small buff" idea is not a feasible one, by not addressing it entirely.
Lastly, I find it ironic that you are essentially telling casuals to "grow up and git gud" when you yourself fold under the first sign of an intellectual debate, instantly playing the victim.
I'll repeat your words back at you, paraphrased to make it more appropriate: Saying that I do not agree with your idea is crucifying you and calling you names? I guess that is how the world works nowadays. Heaven forbid people disagree on a video game. Just wow.
Really, calling me arrogant and selfish and being passive aggressive acting like I want to cast out everyone who is a casual gamer? Yeah, that is in fact insulting and crucifying me.lol.
It's funny that you still spout such hypocrisy when you actually did just put words in my mouth. You can't quote me insulting you because I never did.Also, I would like to see where I told people to grow up, again, another person putting words in my mouth.
Because it's not your place to tell someone that they have to learn their class through adversity. It's simply not your place to decide how someone plays the game, especially when they only solo quest.And how is saying people should learn their classes through adversity a -bad- thing? Is that really an insult now a days?
You cry about someone placing words in your mouth and then do it twice in the same paragraph. Impressive. Just because the debate is above your capacity does not mean that there isn't any to be had.There is no intellectual debate with you people, it is " The game has to stay super easy or the game will implode on itself " or bust. That's it.
That has nothing to do with the point in contention.@Illurian
It’s the same principle though. Imagine a veteran mode zone that gave gold jewelry for example, but was on the difficulty of a DLC HM dungeon. The cries for nerfs would be deafening.
I would argue otherwise. That's how veteran dungeons already work. You can only get purple jewelry in veteran dungeons, but few to no casuals are crying for nerfs to that.
In my experience, casual players do not care much for the gear that they have. One of the reasons why they fall under the term "casual".
You can go through the whole game in white lvl 10 gear without breaking a sweat. soooo.......I have already posted and proven that.
@Illurian
It’s the same principle though. Imagine a veteran mode zone that gave gold jewelry for example, but was on the difficulty of a DLC HM dungeon. The cries for nerfs would be deafening.
I would argue otherwise. That's how veteran dungeons already work. You can only get purple jewelry in veteran dungeons, but few to no casuals are crying for nerfs to that.
In my experience, casual players do not care much for the gear that they have. One of the reasons why they fall under the term "casual".
Go ahead and quote where I called you arrogant and selfish. Go ahead. Stop playing the victim.Saying the casuals should have to learn their class through adversity is saying screw them? I guess that is how the world works now a days. Heaven forbid people die in a video game. Just wow. Continue to crucify me for wanting to appeal to a wider audience aside from the god mode crowd. And making a zone veteran mode is just a dumb suggestion, no one would do it, which is why a moderate buff to general difficulty would benefit everyone. Casual players would advance in skill, and ask for help, and older players would feel an actual accomplishment going against that ultimate boss in the quest line. But seriously, keep calling me names , go ahead. Really just proving my point.
First of all, stop right there. Do not attempt to insult my intelligence along with everyone else's who reads your post by playing the victim here. Nowhere did I "call you names" or "crucify" you.
Secondly, good job evading my points once again about how your "small buff" idea is not a feasible one, by not addressing it entirely.
Lastly, I find it ironic that you are essentially telling casuals to "grow up and git gud" when you yourself fold under the first sign of an intellectual debate, instantly playing the victim.
I'll repeat your words back at you, paraphrased to make it more appropriate: Saying that I do not agree with your idea is crucifying you and calling you names? I guess that is how the world works nowadays. Heaven forbid people disagree on a video game. Just wow.
Really, calling me arrogant and selfish and being passive aggressive acting like I want to cast out everyone who is a casual gamer? Yeah, that is in fact insulting and crucifying me.lol.It's funny that you still spout such hypocrisy when you actually did just put words in my mouth. You can't quote me insulting you because I never did.Also, I would like to see where I told people to grow up, again, another person putting words in my mouth.Because it's not your place to tell someone that they have to learn their class through adversity. It's simply not your place to decide how someone plays the game, especially when they only solo quest.And how is saying people should learn their classes through adversity a -bad- thing? Is that really an insult now a days?You cry about someone placing words in your mouth and then do it twice in the same paragraph. Impressive. Just because the debate is above your capacity does not mean that there isn't any to be had.There is no intellectual debate with you people, it is " The game has to stay super easy or the game will implode on itself " or bust. That's it.That has nothing to do with the point in contention.@Illurian
It’s the same principle though. Imagine a veteran mode zone that gave gold jewelry for example, but was on the difficulty of a DLC HM dungeon. The cries for nerfs would be deafening.
I would argue otherwise. That's how veteran dungeons already work. You can only get purple jewelry in veteran dungeons, but few to no casuals are crying for nerfs to that.
In my experience, casual players do not care much for the gear that they have. One of the reasons why they fall under the term "casual".
You can go through the whole game in white lvl 10 gear without breaking a sweat. soooo.......I have already posted and proven that.
And again. You ignore my points about how your "minor buff" idea would not be feasible. You can keep ignoring, but I'll keep reminding you.
Warning: Anecdotal evidence.
I sometimes send my healer down to the starter zones to hand out Fishy Sticks and lowbie tripots to new users. And if the number of level 4-10s I see getting HAMMERED by lowly thunderbugs and alits is any indication - overland content is not "no sweat" for the average new player.
Warning: Anecdotal evidence.
I sometimes send my healer down to the starter zones to hand out Fishy Sticks and lowbie tripots to new users. And if the number of level 4-10s I see getting HAMMERED by lowly thunderbugs and alits is any indication - overland content is not "no sweat" for the average new player.
Go ahead and quote where I called you arrogant and selfish. Go ahead. Stop playing the victim.Saying the casuals should have to learn their class through adversity is saying screw them? I guess that is how the world works now a days. Heaven forbid people die in a video game. Just wow. Continue to crucify me for wanting to appeal to a wider audience aside from the god mode crowd. And making a zone veteran mode is just a dumb suggestion, no one would do it, which is why a moderate buff to general difficulty would benefit everyone. Casual players would advance in skill, and ask for help, and older players would feel an actual accomplishment going against that ultimate boss in the quest line. But seriously, keep calling me names , go ahead. Really just proving my point.
First of all, stop right there. Do not attempt to insult my intelligence along with everyone else's who reads your post by playing the victim here. Nowhere did I "call you names" or "crucify" you.
Secondly, good job evading my points once again about how your "small buff" idea is not a feasible one, by not addressing it entirely.
Lastly, I find it ironic that you are essentially telling casuals to "grow up and git gud" when you yourself fold under the first sign of an intellectual debate, instantly playing the victim.
I'll repeat your words back at you, paraphrased to make it more appropriate: Saying that I do not agree with your idea is crucifying you and calling you names? I guess that is how the world works nowadays. Heaven forbid people disagree on a video game. Just wow.
Really, calling me arrogant and selfish and being passive aggressive acting like I want to cast out everyone who is a casual gamer? Yeah, that is in fact insulting and crucifying me.lol.It's funny that you still spout such hypocrisy when you actually did just put words in my mouth. You can't quote me insulting you because I never did.Also, I would like to see where I told people to grow up, again, another person putting words in my mouth.Because it's not your place to tell someone that they have to learn their class through adversity. It's simply not your place to decide how someone plays the game, especially when they only solo quest.And how is saying people should learn their classes through adversity a -bad- thing? Is that really an insult now a days?You cry about someone placing words in your mouth and then do it twice in the same paragraph. Impressive. Just because the debate is above your capacity does not mean that there isn't any to be had.There is no intellectual debate with you people, it is " The game has to stay super easy or the game will implode on itself " or bust. That's it.That has nothing to do with the point in contention.@Illurian
It’s the same principle though. Imagine a veteran mode zone that gave gold jewelry for example, but was on the difficulty of a DLC HM dungeon. The cries for nerfs would be deafening.
I would argue otherwise. That's how veteran dungeons already work. You can only get purple jewelry in veteran dungeons, but few to no casuals are crying for nerfs to that.
In my experience, casual players do not care much for the gear that they have. One of the reasons why they fall under the term "casual".
You can go through the whole game in white lvl 10 gear without breaking a sweat. soooo.......I have already posted and proven that.
And again. You ignore my points about how your "minor buff" idea would not be feasible. You can keep ignoring, but I'll keep reminding you.
There is no point even talking to you anymore. I am dumb and playing the victim for having an opinion. Yep, sounds about right with you guys. Even worse, not by you, but others I have been insulted for providing -requested- video proof.
@Illurian
It’s the same principle though. Imagine a veteran mode zone that gave gold jewelry for example, but was on the difficulty of a DLC HM dungeon. The cries for nerfs would be deafening.
I would argue otherwise. That's how veteran dungeons already work. You can only get purple jewelry in veteran dungeons, but few to no casuals are crying for nerfs to that.
In my experience, casual players do not care much for the gear that they have. One of the reasons why they fall under the term "casual".
You seem to have missed the countless nerfs to ICP, WGT and CoA, and the QQing on the forums they are oh so hard to PuG and therefore need a nerf. Which is what happened.
@Illurian
It’s the same principle though. Imagine a veteran mode zone that gave gold jewelry for example, but was on the difficulty of a DLC HM dungeon. The cries for nerfs would be deafening.
I would argue otherwise. That's how veteran dungeons already work. You can only get purple jewelry in veteran dungeons, but few to no casuals are crying for nerfs to that.
In my experience, casual players do not care much for the gear that they have. One of the reasons why they fall under the term "casual".
You seem to have missed the countless nerfs to ICP, WGT and CoA, and the QQing on the forums they are oh so hard to PuG and therefore need a nerf. Which is what happened.
Right, but big bulk of the player base that actually did complain about those dungeons do not actually fall under the blanket of "casuals" that we are talking about. Those players actually did vet dungeons and trials, not purely solo quest and a normal non-dlc dungeon here and there.
Even if it did, do you honestly think that buffing overland content in general would benefit the community, after the (by your words) countless players called for nerfs for dungeons, that are actually supposed to be difficult?
@Illurian
It’s the same principle though. Imagine a veteran mode zone that gave gold jewelry for example, but was on the difficulty of a DLC HM dungeon. The cries for nerfs would be deafening.
I would argue otherwise. That's how veteran dungeons already work. You can only get purple jewelry in veteran dungeons, but few to no casuals are crying for nerfs to that.
In my experience, casual players do not care much for the gear that they have. One of the reasons why they fall under the term "casual".
You seem to have missed the countless nerfs to ICP, WGT and CoA, and the QQing on the forums they are oh so hard to PuG and therefore need a nerf. Which is what happened.
Right, but big bulk of the player base that actually did complain about those dungeons do not actually fall under the blanket of "casuals" that we are talking about. Those players actually did vet dungeons and trials, not purely solo quest and a normal non-dlc dungeon here and there.
Even if it did, do you honestly think that buffing overland content in general would benefit the community, after the (by your words) countless players called for nerfs for dungeons, that are actually supposed to be difficult?
Probably not, because people don’t want to work for rewards any more. It’s the age of participation trophies. All I’d like would be an option. So the Casuals can potato away to their hearts content and players who love to be challenged can do that as well.
You know, I never thought I’d complete vMA. But I did. Because I took the challenge and worked for it. I don’t demand anyone should be required to do that. But I think considering 99% of the game is on the extreme low end of difficulty it wouldn’t be unfair to get something else than vMA and the odd vet dungeon that’s actually pushing you as a player.
@Chilly-McFreeze
I’d be all for it as well. It’s not going to happen though. If you give better rewards or even just additional achievements you can be sure the whining will be incredible. I still remember the discussion about Midyear Mayhem giving achievements the poor Casuals couldn’t seemingly get (although most didn’t even try and didn’t know how easy 50 kills was as a prerequisite even when they were told so).
ESO is easy and it will stay that way sadly.
Warning: Anecdotal evidence.
I sometimes send my healer down to the starter zones to hand out Fishy Sticks and lowbie tripots to new users. And if the number of level 4-10s I see getting HAMMERED by lowly thunderbugs and alits is any indication - overland content is not "no sweat" for the average new player.
Chilly-McFreeze wrote: »So let's cater the absolut no-goods and potatoes around here? You know, there is something like a learning curve. If someone dies in the starter iland to a mob - so be it. Probably no experience and no gear at all. Usually people learn and get better.
Chilly-McFreeze wrote: »So let's cater the absolut no-goods and potatoes around here? You know, there is something like a learning curve. If someone dies in the starter iland to a mob - so be it. Probably no experience and no gear at all. Usually people learn and get better.
Leaving it as is is not "catering" to them - and the fact that some players consider those not at their level "no goods" and "potatoes" says it all. I'm not saying they should never die - I was just offering a perspective that what is easy to some is not easy to others. Peace out, I'll keep handing out the fishy sticks.
Chilly-McFreeze wrote: »So let's cater the absolut no-goods and potatoes around here? You know, there is something like a learning curve. If someone dies in the starter iland to a mob - so be it. Probably no experience and no gear at all. Usually people learn and get better.
NPC difficulty has been getting weaker each update. In CWC i can be naked and 2 hit the npcs. Makes the game feel pointless. I liked Imperial City difficulty at release was hard but still doable solo and had roaming challenges.
Give us an overhand hardmode for 6-8 man groups like guild wars 1 had way back. Instanced, with every boss being a real challenge...
Pangnirtung wrote: »NPC difficulty has been getting weaker each update. In CWC i can be naked and 2 hit the npcs. Makes the game feel pointless. I liked Imperial City difficulty at release was hard but still doable solo and had roaming challenges.
In the four or so years that I have been playing this game, Beta 1, I have NEVER heard this complaint before. /sarcasm off
Really? This is an MMO which is designed for ALL levels of players. Not all of us can L33T players. I like it just the way that it is.
And to demonstrate, I will post a video in a bit, lvl 7, with absolute garbage gear, no drinks, no pots, in CwC, no cp, and only a tiny bit of magicka allocated. And you are seriously telling me this isnt too easy? O.o
yes, I'm seriously telling you that this isn't too easy. yes I'm seriously telling you that if difficulty slider isn't happening - and if by your claim veteran zones stay empty? the difficulty has to stay where it is.
Right, 10 minuts till video.
honestly? i don't care. you can get through the content and not die. THIS IS NOT A BAD THING. being able to get through the content without dying constantly or being on the verge of dying is NOT a bad thing. you happen to think CWC is too easy. and I happen to think its just right. and the only way for use to get what we both want is a difficulty slide which you while claiming you are fine with, also make up excuses why it would never happen, EVEN THOUGH THIS VERY GAME ORIGINALLY CAME WITH A DIFFICULTY SLIDER. so its already built into the system. which tells me you don't actualy want difficulty slider.
I would be totally cool with a difficulty slider, and if there was one originally built in, I was unaware, instead of throwing a tantrum at me and putting me up on the cross, maybe explain, and provide proof of said slider and its former existance.
and maybe before you make claims and excuses about how difficulty slider is impossible to brush it off in order to push overall increased difficulty - you could do some research?
originally, before they switched to cp system only and eventually one tamriel - while leveling you only had acess to your own faction zones. you had to finish faction story, to do Cadwell's silver and gold, aka stories of other factions. silver and gold are still in game, but its no longer necessary to do them, to acess other faction zones. but what they also did is made those zones progressively more difficult. as in each overworld zone came in 3 difficulties. veteran as a difficulty still exists for dungeons and trials. but all zones are now normalized in order to open them up ala prior elder scrolls games where once you do the tutorial, you could do anything - anywhere.
moreover, speaking of remnants of difficulty sliders. in veteran dungeons, there exists a mechanic on a lst boss where by clicking a scroll on the ground? you make that boss harder. its what's known as hard mode.
in some fashion, difficulty sliders are still in game. and there used to be more of them. but .... even before one tamriel, ESO was nerfed. again and again. because it was losing players. most people don't actualy want harder. well unless they can show off how much better they are then other people, just becasue they completed something on harder difficulty. otherwise, developers wouldn't need to keep adding extra rewards for doing things on harder difficulty.
Well, that really isnt a difficulty slider, that is just preset levels for areas. As much as I did like that , it really bothered me the restrictions you had on questing. When I think difficulty slider I think skyrim, or even more extreme oblivion. I think if they were to keep the overland content as is, and just made bosses more difficult, like they should be, then people would be happy , but even they are pitifully easy atm, making quests incredibly anticlimactic. I am looking at you Morrowind final boss. There needs to be a happy medium, because as it is atm, its just a walk in, not even the park, its a walk through , its not even a walk.
Enemoriana wrote: »Hands off story zones, DLC or not. Quest and delves should be easy. It's ok for low-level character to search help once or twice, but not often. Many players are not "MMO players", they are "Elder Scrolls players". They want new story and lore, but they don't want constantly play in group. It's great that nearly all story is available to everybody, no matter which level and skill they have.
Special mode for those who want difficulty - ok, though I don't believe that can become real, but more difficulty to everybody - no, no, no.
More mechanics - interesting for old players, too much for new, who don't know even basic.
More health and damage - battle won't become more difficult and interesting, they'll become long and boring.
Not so long ago created characters with class I never played before. That. Was. Pain.
People said the exact same thing about SWTOR " SWTOR players are Kotor players, not mmo players "
Yet, difficulty dropped, focus went to story content , playerbase evaporated. People are not as soft as you guys think. And I created a argoSaying the casuals should have to learn their class through adversity is saying screw them? I guess that is how the world works now a days. Heaven forbid people die in a video game. Just wow. Continue to crucify me for wanting to appeal to a wider audience aside from the god mode crowd. And making a zone veteran mode is just a dumb suggestion, no one would do it, which is why a moderate buff to general difficulty would benefit everyone. Casual players would advance in skill, and ask for help, and older players would feel an actual accomplishment going against that ultimate boss in the quest line. But seriously, keep calling me names , go ahead. Really just proving my point.
First of all, stop right there. Do not attempt to insult my intelligence along with everyone else's who reads your post by playing the victim here. Nowhere did I "call you names" or "crucify" you.
Secondly, good job evading my points once again about how your "small buff" idea is not a feasible one, by not addressing it entirely.
Lastly, I find it ironic that you are essentially telling casuals to "grow up and git gud" when you yourself fold under the first sign of an intellectual debate, instantly playing the victim.
I'll repeat your words back at you, paraphrased to make it more appropriate: Saying that I do not agree with your idea is crucifying you and calling you names? I guess that is how the world works nowadays. Heaven forbid people disagree on a video game. Just wow.
Really, calling me arrogant and selfish and being passive aggressive acting like I want to cast out everyone who is a casual gamer? Yeah, that is in fact insulting and crucifying me.lol. Also, I would like to see where I told people to grow up, again, another person putting words in my mouth. And how is saying people should learn their classes through adversity a -bad- thing? Is that really an insult now a days? There is no intellectual debate with you people, it is " The game has to stay super easy or the game will implode on itself " or bust. That's it.Enemoriana wrote: »Hands off story zones, DLC or not. Quest and delves should be easy. It's ok for low-level character to search help once or twice, but not often. Many players are not "MMO players", they are "Elder Scrolls players". They want new story and lore, but they don't want constantly play in group. It's great that nearly all story is available to everybody, no matter which level and skill they have.
Special mode for those who want difficulty - ok, though I don't believe that can become real, but more difficulty to everybody - no, no, no.
More mechanics - interesting for old players, too much for new, who don't know even basic.
More health and damage - battle won't become more difficult and interesting, they'll become long and boring.
Not so long ago created characters with class I never played before. That. Was. Pain.
People said the exact same thing about SWTOR " SWTOR players are Kotor players, not mmo players "
Yet, difficulty dropped, focus went to story content , playerbase evaporated. People are not as soft as you guys think. And I created a argonian nb recently, and the game is stupid easy, not a pain at all.I wish overland content could at least teach new players how to do a proper rotation.
The amount of people that hits cp690 with less than 20k parse is too damn high.
Agreed. But remember we are monsters for wanting people to learn rotation, and be able to learn + read tooltips.@Illurian
It’s the same principle though. Imagine a veteran mode zone that gave gold jewelry for example, but was on the difficulty of a DLC HM dungeon. The cries for nerfs would be deafening.
I would argue otherwise. That's how veteran dungeons already work. You can only get purple jewelry in veteran dungeons, but few to no casuals are crying for nerfs to that.
In my experience, casual players do not care much for the gear that they have. One of the reasons why they fall under the term "casual".
You can go through the whole game in white lvl 10 gear without breaking a sweat. soooo.......I have already posted and proven that.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Enemoriana wrote: »Hands off story zones, DLC or not. Quest and delves should be easy. It's ok for low-level character to search help once or twice, but not often. Many players are not "MMO players", they are "Elder Scrolls players". They want new story and lore, but they don't want constantly play in group. It's great that nearly all story is available to everybody, no matter which level and skill they have.
Special mode for those who want difficulty - ok, though I don't believe that can become real, but more difficulty to everybody - no, no, no.
More mechanics - interesting for old players, too much for new, who don't know even basic.
More health and damage - battle won't become more difficult and interesting, they'll become long and boring.
Not so long ago created characters with class I never played before. That. Was. Pain.
People said the exact same thing about SWTOR " SWTOR players are Kotor players, not mmo players "
Yet, difficulty dropped, focus went to story content , playerbase evaporated. People are not as soft as you guys think. And I created a argoSaying the casuals should have to learn their class through adversity is saying screw them? I guess that is how the world works now a days. Heaven forbid people die in a video game. Just wow. Continue to crucify me for wanting to appeal to a wider audience aside from the god mode crowd. And making a zone veteran mode is just a dumb suggestion, no one would do it, which is why a moderate buff to general difficulty would benefit everyone. Casual players would advance in skill, and ask for help, and older players would feel an actual accomplishment going against that ultimate boss in the quest line. But seriously, keep calling me names , go ahead. Really just proving my point.
First of all, stop right there. Do not attempt to insult my intelligence along with everyone else's who reads your post by playing the victim here. Nowhere did I "call you names" or "crucify" you.
Secondly, good job evading my points once again about how your "small buff" idea is not a feasible one, by not addressing it entirely.
Lastly, I find it ironic that you are essentially telling casuals to "grow up and git gud" when you yourself fold under the first sign of an intellectual debate, instantly playing the victim.
I'll repeat your words back at you, paraphrased to make it more appropriate: Saying that I do not agree with your idea is crucifying you and calling you names? I guess that is how the world works nowadays. Heaven forbid people disagree on a video game. Just wow.
Really, calling me arrogant and selfish and being passive aggressive acting like I want to cast out everyone who is a casual gamer? Yeah, that is in fact insulting and crucifying me.lol. Also, I would like to see where I told people to grow up, again, another person putting words in my mouth. And how is saying people should learn their classes through adversity a -bad- thing? Is that really an insult now a days? There is no intellectual debate with you people, it is " The game has to stay super easy or the game will implode on itself " or bust. That's it.Enemoriana wrote: »Hands off story zones, DLC or not. Quest and delves should be easy. It's ok for low-level character to search help once or twice, but not often. Many players are not "MMO players", they are "Elder Scrolls players". They want new story and lore, but they don't want constantly play in group. It's great that nearly all story is available to everybody, no matter which level and skill they have.
Special mode for those who want difficulty - ok, though I don't believe that can become real, but more difficulty to everybody - no, no, no.
More mechanics - interesting for old players, too much for new, who don't know even basic.
More health and damage - battle won't become more difficult and interesting, they'll become long and boring.
Not so long ago created characters with class I never played before. That. Was. Pain.
People said the exact same thing about SWTOR " SWTOR players are Kotor players, not mmo players "
Yet, difficulty dropped, focus went to story content , playerbase evaporated. People are not as soft as you guys think. And I created a argonian nb recently, and the game is stupid easy, not a pain at all.I wish overland content could at least teach new players how to do a proper rotation.
The amount of people that hits cp690 with less than 20k parse is too damn high.
Agreed. But remember we are monsters for wanting people to learn rotation, and be able to learn + read tooltips.@Illurian
It’s the same principle though. Imagine a veteran mode zone that gave gold jewelry for example, but was on the difficulty of a DLC HM dungeon. The cries for nerfs would be deafening.
I would argue otherwise. That's how veteran dungeons already work. You can only get purple jewelry in veteran dungeons, but few to no casuals are crying for nerfs to that.
In my experience, casual players do not care much for the gear that they have. One of the reasons why they fall under the term "casual".
You can go through the whole game in white lvl 10 gear without breaking a sweat. soooo.......I have already posted and proven that.