vyndral13preub18_ESO wrote: »monktoasty wrote: »Cwc came with vet dungeon..they are catering to both.
It came with a normal one as well... why is it only trials/dungeons that cater to both?
phileunderx2 wrote: »I hate all the ccing too. Especially the mobs with the traps that they can throw a mile away with pinpoint accuracy.
It's interesting that so many players don't see ZOS' financial logic here... in most cases, veteran players do not make them anywhere near the money that new players do. New players still have to buy everything: costumes, mount upgrades, etc, etc... but most veteran players typically already have all that, they have their characters set and don't really need anything more. So, what do vet players bring to ESO financially? If they're not constantly making Crown Store purchases, then they're not making ZOS any money. Sad, but true. So why make more content for them if ZOS isn't really getting much in return? It takes development costs to create 'level toggles' and separate instances, etc... and for what return? We saw how Craglorn was a dismal failure that only a very small amount of people enjoyed, they don't want to make a repeat of spending tons of money on content that only a small few will enjoy but in the end bring them little in financial return. Furthermore, creating 'separate servers' would be costly and separate the population even further, which is the last thing an MMO wants to do.
So while veterans complain about difficulty and lack of content for them, realize that this game does not and will never cater to you because by the time you reach veteran level, you're no longer the financial shoulders this game is resting on. As much as people love to think that because they bought a game it should revolve around and cater to them, an MMO game will cater to the majority of players whom are the most financially contributing group. If you don't believe me, just look at the content and changes that have been occurring over the past 12-18 months... you'll see that they're not going out of their way to cater to veteran players and there is a reason for it. While you may not want to see it, and ZOS will never admit it, there are financial reasons why. Not saying all veteran players aren't spending money, but for most players, as their time spent playing the game increases over months, their financial contributions decreases because they gradually acquire everything they want or need.
Also, toyou are living in the past, because 'MMO philosophy' has changed and even ZOS has stated on several occasions that they are 'not like a traditional MMO'. Today's MMO is geared heavily towards casual and solo players, because they are the majority of new MMO players and thus follows the money.Chilly-McFreeze wrote: »From a MMO I expect to meet other players. To be able to form groups to share the experience and to make content easier. And what do I get? Not a single need to get or to lend a helping hand. This direclty contradicts mmo philosophy.
ArterionAU wrote: »I agree the new overland content is becoming way too easy to the point it's just boring, Can kill most of the mobs with just a force pulse weave in a second there's no challenge. Only reason Veteran players would do it is for the story.
Which is kind of the purpose of those zones. The challenging content is in other aspects of the game.ArterionAU wrote: »I agree the new overland content is becoming way too easy to the point it's just boring, Can kill most of the mobs with just a force pulse weave in a second there's no challenge. Only reason Veteran players would do it is for the story.
Overland quests should be easy, period. They are for the story and lore rather than the mechanics and prestige.
If you want tough content, do vet trials, solo vet dungeons, do vMA. There are tons of other things to do than overland quests.
Overland quests should be easy, period. They are for the story and lore rather than the mechanics and prestige.
If you want tough content, do vet trials, solo vet dungeons, do vMA. There are tons of other things to do than overland quests.
I've often thought this would be the best way to do it. Guild Wars 1 hard zones would be a good way for them to do this.Give us an overhand hardmode for 6-8 man groups like guild wars 1 had way back. Instanced, with every boss being a real challenge...
Overland quests should be easy, period. They are for the story and lore rather than the mechanics and prestige.
If you want tough content, do vet trials, solo vet dungeons, do vMA. There are tons of other things to do than overland quests.
MyKillv2.0 wrote: »Overland content is not designed for max CP, golded out in what their favorite streamer claims is “BiS” gear players. It’s for No CP players who are just starting out and are still learning the game. The game is an MMO, it is meant to play with others, even PvP. (Exception being dueling, I suppose) This game was never designed to be Skyrim with Friends.
I use green / blue gear on overland content for not so optimal, but fun builds, no heals, medium armor, bow and dual wield with no defensives, and I have never, even when doing world bosses with groups, dropped under 75% health.
newtinmpls wrote: »MyKillv2.0 wrote: »Overland content is not designed for max CP, golded out in what their favorite streamer claims is “BiS” gear players. It’s for No CP players who are just starting out and are still learning the game. The game is an MMO, it is meant to play with others, even PvP. (Exception being dueling, I suppose) This game was never designed to be Skyrim with Friends.
I think that you contradict yourself with the last two points:
An MMO(RPG) is meant to be played with others, and
Yes, I think this sort of IS "ES with friends" (you said Skyrim, I prefer Morrowind so I compromised). That's mostly how I play it; I explore ESO (I who loved and cherished Morrowind) with my friends (hubby still plays Skyrim - I have no idea how many tens of thousands of hours he's logged by now) and a couple in another state (they are in Colorado, we are in Minnesota) that we regularly game (and Skype with).I use green / blue gear on overland content for not so optimal, but fun builds, no heals, medium armor, bow and dual wield with no defensives, and I have never, even when doing world bosses with groups, dropped under 75% health.
I'd like to hear more. There are easy and harder WBs.
There is a guar BS that has a hellish reputation:
https://forums.elderscrollsonline.com/en/discussion/303663/bittegreen-the-wild-deshaan-boss
Also some of the dolmen's in the Rift are fairly tough. I found out recently (while trying to occasionally hit a dolmen 'cause I'd love to get a CP 160 staff from Zymel Hriz (apparently drops in the Rift Dolmens, I do have a CP 70 one from way back when); and my "dinking around with a tank" Templar stamtank does okay (takes a while, but okay); my "hubby helped advise me on build/gear/CP" does okay (maybe dies once every third time), but my "play as I want" "goblin" (bosmer Templar, mostly stamina) with mostly blue gear, purple bow & Destro staff just cannot do it.
So I'd like to hear about a "fun" non-optimal build that you actually run that can take a Rift dolmen solo. I think you and I may have different definitions of "non optimal"
It depends. A couple of people in a casual guild I'm in were asking for help in CWC quests after failing a few times. Like a lot of people have said, people here probably have a very different experience.
Dedicated players with decent builds, lots of knowledge, sufficient skill, reasonable gear/consumables and some CP allotted are going to find overland content easy because it's not based around them. You can't build the basic content around that audience; you need casuals of all forms, or this game wouldn't be financially viable. Game difficulty has taken on a weird, almost political importance to a group of hardcore gamers who seem to view their group in tribal terms and want to differentiate themselves from the masses, but they often fail to recognise the competitive field of the many $50 million+ games we have and take for granted today wouldn't survive massive casual departure.
That said, it would be nice if the game threw an occasional bone to its dedicated players who want somewhat tougher solo experiences. Something like 'challenge mode delves' where you have to, say, take a potion that increases your damage taken and decreases your damage dealt, or slowly drains your health until you get to safe points to refill it, or whatever. Another option would be something like Guild Wars 2 fractals, where you can select a difficulty from 1 to 10 on instanced delves or quests and slowly chip away, improving gear and gaining CP until you can clear the next stage. But that's a lot of development work to be layered on top of what's already there.
It depends. A couple of people in a casual guild I'm in were asking for help in CWC quests after failing a few times. Like a lot of people have said, people here probably have a very different experience.
Dedicated players with decent builds, lots of knowledge, sufficient skill, reasonable gear/consumables and some CP allotted are going to find overland content easy because it's not based around them. You can't build the basic content around that audience; you need casuals of all forms, or this game wouldn't be financially viable. Game difficulty has taken on a weird, almost political importance to a group of hardcore gamers who seem to view their group in tribal terms and want to differentiate themselves from the masses, but they often fail to recognise the competitive field of the many $50 million+ games we have and take for granted today wouldn't survive massive casual departure.
That said, it would be nice if the game threw an occasional bone to its dedicated players who want somewhat tougher solo experiences. Something like 'challenge mode delves' where you have to, say, take a potion that increases your damage taken and decreases your damage dealt, or slowly drains your health until you get to safe points to refill it, or whatever. Another option would be something like Guild Wars 2 fractals, where you can select a difficulty from 1 to 10 on instanced delves or quests and slowly chip away, improving gear and gaining CP until you can clear the next stage. But that's a lot of development work to be layered on top of what's already there.
newtinmpls wrote: »
So I'd like to hear about a "fun" non-optimal build that you actually run that can take a Rift dolmen solo. I think you and I may have different definitions of "non optimal"
Chilly-McFreeze wrote: »It depends. A couple of people in a casual guild I'm in were asking for help in CWC quests after failing a few times. Like a lot of people have said, people here probably have a very different experience.
Dedicated players with decent builds, lots of knowledge, sufficient skill, reasonable gear/consumables and some CP allotted are going to find overland content easy because it's not based around them. You can't build the basic content around that audience; you need casuals of all forms, or this game wouldn't be financially viable. Game difficulty has taken on a weird, almost political importance to a group of hardcore gamers who seem to view their group in tribal terms and want to differentiate themselves from the masses, but they often fail to recognise the competitive field of the many $50 million+ games we have and take for granted today wouldn't survive massive casual departure.
That said, it would be nice if the game threw an occasional bone to its dedicated players who want somewhat tougher solo experiences. Something like 'challenge mode delves' where you have to, say, take a potion that increases your damage taken and decreases your damage dealt, or slowly drains your health until you get to safe points to refill it, or whatever. Another option would be something like Guild Wars 2 fractals, where you can select a difficulty from 1 to 10 on instanced delves or quests and slowly chip away, improving gear and gaining CP until you can clear the next stage. But that's a lot of development work to be layered on top of what's already there.
So casuals are better because they spend more money. That would mean that "non-casuals" - or here: people that find overland content boringly easy - won't spend as much as an ordinary "casual". Still don't get where you pull this from. People who are invested in a game, at least enough to spend real money on a guar mount or a costume, can very well be invested enough to don't drop the ball midway through and level up to high CP.
Or how should I get this? I'm new, so I will likely spend money but I will never reach a skill/cp level on which I find overland easy? Why tho? Will I quit before that happens? Will I stay a baddie because I've spend money?
Or turn it around - will I not buy that guar or this costume or the manor on the hill just because I find story content boringly easy? Ahhh.... might be this.... so wouldn't it be "common sense" to add a little switch to change difficulty (turn of cp, increase NPC hp, lower dmg and defense) to bring me back into the game and the crown store?
Before this "common sense" argument also rises to put me in place, wouldn't it be also "common sense" for someone new to a game ( a game in which he is so bad that this easy overland content hurts him) would wait until he gets a grip or sees if he likes this game for more than a week or two before he puts real money in for something useless?
And then, intented or not, your statment puts "casual" equal with "too bad for overland content". I don't think this holds true. Neither have I seen any source besides "it's common sense" that someone who is bad spends more on crown store and all these things than someone who is willingly enough to become better in a video game.newtinmpls wrote: »
So I'd like to hear about a "fun" non-optimal build that you actually run that can take a Rift dolmen solo. I think you and I may have different definitions of "non optimal"
Just one example? Hybrid sorc, 5 medium Pelinals, 3 arcane agility, fill up with leki's or anything you want, DW + destro. Boom. You are now ready to solo overland content. Crazy.
Doing dolmens solo is doing content not inteded to be soloed.
...People have used to the vet player excuse before, but guess what, vet players actually make up a huge portion of the playerbase , and as demonstrated in other games in the past ( swtor for example ) Ignoring the vet playerbase has caused a huge loss in income for the company running the game... Why on earth is learning to play such a taboo subject for gamers now a days?
Chilly-McFreeze wrote: »... (stuff)
People have used to the vet player excuse before, but guess what, vet players actually make up a huge portion of the playerbase , and as demonstrated in other games in the past ( swtor for example ) Ignoring the vet playerbase has caused a huge loss in income for the company running the game. Casual players come and go, vet players stay.
Overland quests should be easy, period. They are for the story and lore rather than the mechanics and prestige.
If you want tough content, do vet trials, solo vet dungeons, do vMA. There are tons of other things to do than overland quests.
Why? Period is not an argument. And why would you oppose different difficulty settings?
Chilly-McFreeze wrote: »Overland quests should be easy, period. They are for the story and lore rather than the mechanics and prestige.
If you want tough content, do vet trials, solo vet dungeons, do vMA. There are tons of other things to do than overland quests.
If it's all story and lore and no challenge, you might want to read a book instead.
Overland quests should be easy, period. They are for the story and lore rather than the mechanics and prestige.
If you want tough content, do vet trials, solo vet dungeons, do vMA. There are tons of other things to do than overland quests.
10% more difficult soul still be easy, just not brain-dead easy
Chilly-McFreeze wrote: »Just one example? Hybrid sorc, 5 medium Pelinals, 3 , fill up with leki's or anything you want, DW + destro. Boom. You are now ready to solo overland content. Crazy.
monktoasty wrote: »Isn't imperial city an entire zone for vets..thought I heard it was hard?
It is hard PVP and PVE content yes, vets have stuff to do, the OP is just whining.
Yes, everything that doesnt fit your opinion is whining. Constructive criticism is not whining. And before you say " well i like it super easy ", great, that is you, and I am sure a lot of people do like it like that, but that doesnt change the fact that the majority of the entire game, vanilla and dlc is insanely easy, and no one would be left out in the cold if they died once or twice ( heaven forbid now a days ) and had to learn from their mistakes if ZoS decided to up the difficulty 10 %.