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ESO 2018 Wishlist

  • Slick_007
    Slick_007
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    the ability to sell to a trader stuff thats in your bank, as well as your bag

    edit: and for lower lvl crafting writs to have some damn variation.
    every potency 7 enchanting writ uses derado. every single one iv gotten. and i do it every day.
    same level with whatever rera is, and pora was the same. theres no variation.
    Edited by Slick_007 on November 16, 2017 2:45PM
  • Balamoor
    Balamoor
    ✭✭✭✭✭
    A group instance option for all Dungeons and Delves....in which the leader of a pre-made group can select the "pre-made instance" option if they desire.


    More options to the housing system

    Actual Henchmen or companions instead of getting emails from people you never see.

    A community policy revamp that has actual consequences for Harassment and Non constructive banter in game and on the forums.
    Edited by Balamoor on November 16, 2017 3:14PM
  • Defilted
    Defilted
    ✭✭✭✭✭
    (XBOX NA)
    Please add


    1. Please add a window that allows me to upgrade all my characters mount skills without have to log all of them on. Some sort of horse stable interface
    2. Please change so I can choose how many of each Item I want to craft with the default always one unless I change it. Crafting potions and enchants is a terrible experience if I need more than one.
    3. Please change so my chat is not automatically changed to party chat when I join a group. I am capable of changing it myself.
    4. Please add a home for purchase in Vylen Harbor. Please. How this town was missed is not something I can comprehend.
    5. Please add the ability to change any gear that is bound to me to any motif I know. I would love to be able to customize my character to this degree. Crown store costumes do not cut it as most of them are not interesting to me. Hell sell the ability to morph the gear on the crown store for 5000 crowns and I will buy it. That is a 50 dollar upgrade most of your players would buy. I smell money and lots of it.
    6. Please add the ability to search for the specific item I am looking for at a guild trader. I would like to see it in the form of a "Like item search". For example I want the Dark brother hood staff motif. Let me search for Dark brother so I have a better defined search.


    Thank you

    And one more thing...

    This is a tall order. Vylen Harbor is a great example of what I am asking for. In the quest you save the town and the towns folk talk about rebuilding. This never happens and the town always remains the same. I would like to see areas change over time as I revisit them. I saved Vylen harbor in June 2015. I would think they would have made some progress rebuilding the town in two years.
    Edited by Defilted on November 16, 2017 4:17PM
    XBOX NA
    XBOX Series X

    #NightmareBear
  • VerboseQuips
    VerboseQuips
    ✭✭✭✭✭
    My wishlist for 2018
    1. What everybody already asked for, but I lend my voice to the choir too
      • Spellcrafting, Skill lines for schools of magic
      • Jewelry crafting
      • Weapon dyeing
      • Necromancer class
      • New weapons: poleweapons, flails, crossbows, slings, one-handed scepters, boomerangs/shakrams, talismans (magical shields)
      • Cloaks
    2. The Bal Molagmer

      Please add them to Morrowind. A short questline, and then some daily quests like "steal this precious item from a mansion". And a new crafting style.
    3. The spying factions

      This would add a questline for the "intelligence" services of the three alliances: the Circle of Daggers for DC, the Eyes of the Queen for AD and the Hidden Armigers for EP, involving missions for said alliance in the other alliance zones.
      Joining these factions would also unlock a "Strategic deceit" skill line, aimed at subtle, small-scale PvP.

      This would also unlock Alliance war-based battlegrounds, in which one competes as member of the intelligence service of their Alliance. These battleground would reward a temporary boost in AP gains, and a the winning team would recieve a temporary advantage for sieges of places held by the Alliance of the losing team in Cyrodiil.

      The intelligence service could also offer daily PvP quests rewarding motif pages of the corresponding spying organization.
    4. Werewolves, Vampires and Crusaders

      I realize it's more a DLC concept than a wish, but here I go anyways.
      • Basic concept:

        The idea is that there would be three “new” factions: Hircine’s veneers, Lamae’s bloodline and Stendarr’s Crusaders. Each one would come with a questline, not the short and underwhelming quests we currently have for vamps and wws. Vampires and Werewolves skill trees would also be enhanced, and a Crusader skill line would be added.
        While the player could reach the maximal rank in each faction and skill (one at a time, though), only one of the three skill lines would be available at any given time. Going from one to the other would require to do some kind small quest to leave the current faction and regain the invested skill points, and another small quest to rejoin the other one. Progression would be saved in case the player would wish to get back to the first faction, but only the skill line of the current faction would be available.
        Each faction would also come with its own crafting style.
      • Story elements: Body-Shriven

        The Soul-Shriven and the Mind-Shriven are only two of the three pieces of the Shriven trilogy. Molag Bal did also capture experimental subjects during the Planemeld, whose spiritual essence was extracted from their bodies. Molag Bal didn't need their soul nor mind, which was allowed to roam free albeit without incarnation. He needed their bodies though. Through Dreugh flesh-magic those were turned into incubators, for the production of a new generation of Half-Daedric, Hald-Anuic monsters called Abominations, who would freely walk between Oblivion and Nirn.
        This is not Molag Bal's first attempt: during the Pomegranate Banquet, Vivec was turned into a body-shriven and spawned a horde of monsters, which (s)he later killed. Lamae, before she became a vampire, was, briefly, a body-shriven, and she gave birth to the Shrieking Winds.
        Hircine tricked Bal into taking a werewolf among the Body-Shriven, and as she was infused with Daedric blood, she gave birth to the Weredaedroth, the most fierce among Hircine's minions.

        The story would revolve around Crusaders trying to stop Bal's new scheme and reunite the Body-Shriven with their bodies, Lamae enacting vengeance by ruining Bal's projects or converting Abominations into vampires, and Hircine rescuing the Weredaedroth's mother, or something like that.
      • Asymmetric PvP: Hircine's Hunting grounds

        It is some kind of asymmetric (typically 1vs4) battleground in a maze-like zone (I imagine it a bit like the shifting maze in Harry Potter 4). One player is the prey, the other four are the hunters. The prey must escape, while the hunters must kill. In order to escape, the prey must find Hircine’s altar where the key of the maze lies. When the prey takes the key, three things can happen.

        First: nothing, the prey still has to escape, now having the key.
        Second: the prey receives Hircine’s blessing. Its abilities are dramatically enhanced and The Pack is summoned: the maze fills with werecreatures that are friendly to the (former) prey and hostile to the hunters. The prey now has to kill the hunters.
        Thrid: the prey unleashes Hircine’s curse, the Weredaedroth is summoned. The prey and the hunters must cooperate to take it down.
      • PvP delves and PvP dungeons

        1vs1vs1 PvP delves, 4vs4vs4 PvP group dungeons: These would be similar in size to delves and group dungeons, but with multiple, branching paths. Some paths would be easily accessible to one specific faction. After a given quest, in their respective questlines, Stendarr’s crusaders would receive Stendarr’s blessing, which would allow them to walk in holy grounds and walk in Stendarr’s Light, a magical aura projected by some shrines of the Merciful God, which harms the uninitiated. Lamae’s scions would be infused with Volkihar blood, which would allow them to passwall through blocks of ice and reach hidden paths. Hircine’s werecreatures would receive the “smallest hunter” perk, which would allow them to turn temporarily into skeevers and go through the bars of a portcullis. Other factions would be able to go through these paths, but it’d take time, requiring other objectives to desecrate the shrines, melt the ice or open the portcullis, so they might prefer to stay on their own path. There are also paths that could be locked by the first group to reach them, leading to bonus objectives.
    5. Story elements and lore

      Some story elements I'd love to see explored in 2018:
      • We need more (shirtless) Darien Gautier.
      • I would love to get a sequel to the group dungeon stories which don't have one yet, in particular, Selene's web, Volenfell and the Vaults of Madness.
      • I'd like to know more about the Fate Bearers and what they saw around Naryu.
      • We need to know why Ayrenn needed Magnus' staff.
      • We need to know more about the Coldharbour Compact.
      • A continuation of the Falinesti storyline would be much appreciated.
      • What will be the consequences of Molag Bal gaining a Tower (even though an unfinished one) with the Doomcrag? Can we have a follow-up to Count Verandis' story?
      • May we have a chance to explore what's hidden beneath Skywatch? And the Ayleid and/or Falmer ruin under Greenwall?
      • Please add Bonelords to Morrowind, and Clockwork Dreughs and Hulking Fabricants to Clockwork city.
      • Please add Sheogorad to Morrowind.
      • I would love to get an opportunity to see Sutch and Winterhold in their full glory, not as the tiny crumbled ruins those cities had become in Oblivion and Skyrim, respectively.
    6. Crafting and housing
      • Please add the Imperial, Colovian and Nibonese blueprint to the game. They do not belong in the Crown store only.
      • New crafting motifs:

        (Race-based) Maormer, Chimer, Skaafin, Lich, Spiderkith, Auroran
        (Faction-based) Worm Cult, Thalmor, Psijic Order, Dres, Indoril, Dagoth, Ancient House Sotha (for example, could be pickpocketed from Factotums?), Velothi, Lamae, Aundae, Berne, Qarra, Bal Molagmer, Order of the Lamp/Mages Guild, Knights of the Circle (Order of Arkay), Order of the Lily (House of Dibella), Mentor Knights (School of Julianos), Kynaran Order (Temple of Kynareth), Maran Knights (Benevolence of Mara), Crusaders (Temple of Stendarr), Knights of Iron (Resolution of Zenithar), Eyes of the Queen, Circle of Daggers, Hidden Armigers, Imperial Legion, Order of the Blades/Dragonguard.
        (Material-based) Mithril, Bonemold, Chitin, Netch leather, Kwama chitin, Ectoplasm, Adamantium, Coral, Silver, Meteoric glass/iron, Aetherium
      • Weapon plates and display dummies for armors and costumes in houses.
      • Add gardening to player houses.
      • Let us add a wayshrine to our houses.
    7. Pets and mounts, Other
      • A rabit
      • A squirrel
      • A Draugulf (mount and/or pet)
      • A monkey (not the Imgakin ones)
      • A Durzog mount.

    Edit: added the bit about Sutch.
    Edit: minor adds
    Edited by VerboseQuips on November 28, 2017 5:52PM
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • Zorvan
    Zorvan
    ✭✭✭✭
    Geroken777 wrote: »
    Zorvan wrote: »
    Geroken777 wrote: »
    DX12 And optimisation for multi-cores.

    ZOS is an ex-Bethesda company, and now that Bethesda has partnered with AMD i don't see a reason why this should not happen.

    How exactly is ZOS, a subsidiary of Zenimax which owns everything Bethesda, an "ex- Bethesda company"?

    The may not be exactly an 'ex' of Bethesda, but knowing to have the same CEOs, both companies could easily learn from each other. In fact, the thing you are addressing is probably one of the most minor issues out there. The optimisation in this game in terms of CPUs is worse than early access titles such as PUBG (which is a title known along the world, but has the worst optimisation out of any game). Now don't get me wrong, but what will you gain if you prove me its not an ex-bethesda company?

    I'm playing this game on ultra settings on a gtx660 at 1080p and regularly get 50-60fps in overland and dungeons, so I'd say the optimization after their latest improvements is pretty damned good if not amazing. I don't PvP so don't really care how Cyrodil holds up, and fairly certain the majority of this game ( casuals/pve'ers ) don't care either. As far as what i gain for proving ZOS is not an "ex-Bethesda company", I guess I get the satisfaction of knowing that you have no idea what you're talking about? .


    Now then, on topic as to my wishlist for 2018, I only wish for a quest line to get Cadwell his soul back.
    Edited by Zorvan on November 17, 2017 7:45AM
    I've been muted since November 2017 because of the whiny crybabies on this forum and the liberal ZOS employees coddling them.
  • LadyAstrum
    LadyAstrum
    ✭✭✭✭✭
    Nice classic/medium houses in Abah's Landing, Auridon and Gold Coast.
    ~ "You think me brutish? How do you imagine I view you?" - Molag Bal #misunderstood ~
  • AdamBourke
    AdamBourke
    ✭✭✭✭✭
    Roaming/Random World bosses in PvE. I really like the concept in IC, even if I haven't actually killed any of them due to the fact I die whenever I PvP...

    I'd love to see some of these in PvE zones - maybe one or two per zone. It would also be cool to see them randomly appear/attack in some sort of oblivion gate / dragon attack mechanic.

    Maybe each zone could have one wandering world boss, and then each alliance can have a random event boss that appears in any of the alliance's zones.

    Then each chapter adds a new random boss.

    Both roaming and random bosses should be big enough and obvious enough that players who dont want to engage can get out of the way.

    Ideally, the roaming ones would leave signs of where they have been - for those who want to find them...
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • Karraxx
    Karraxx
    ✭✭✭
    1. Stack-able maps - PLEASE FOR THE LOVE OF ALL THINGS GLORIOUS LET THIS HAPPEN!
    2. Jewellery crafting - A lot of crafted sets would be amazing if they could be made as jewellery
    3. MORE STORAGE SPACE - with the amount of furniture in this game, we need somewhere to store it all!
    Officer - Bleakrock Barter Co/Blackbriar Barter co
    Resident Bacon Enthusiast and Salt Factory
    I livestream ESO and occasionally other stuff on https://www.twitch.tv/karraxx/
  • Bevik
    Bevik
    ✭✭✭✭
    1. Account wide mount upgrades, don't have to affect all the mounts but atleast if you train/upgrade one mount should be remain upgraded even if you change char.
    2. Something to worth do housing? Storage maybe. I'm collecting a lot of this to my chars and I spend way too much time to sort out my bank and inventories and I have ESO+. I really want to try housing but there is no point.
    3. Jewellery craft could be a thing but the cost should be high.
    4. Upgradeable gear maybe? So I can start with low level training gear and I can upgrade alone the way till I reach 50. I don't know how this not a thing yet. (I usually just crafted gears for level 3-10-20-30-40)
    5. More unique sets like boss sets, 1-2 piece sets, maybe some sets only for PvE some for PvP mostly.
    6. Less disconnets, maybe faster char swap. (slow for me but could be because of the add-ons tbh)
    7. More skills, skill lines or 1 more morph for all maxed skills using XP+CP to morph them to one powerful skill.
    8. A bit of rewamp for CP system.
    9. More solo content which worth doing. Something like Maelstrom but not that long and hard as the veteran. (would like to have some solo content with the maximum time of 15, 30 minutes.
    10. Some training system to new players, can be implemented to the 9. solo content, it is ridiculous how many of the player don't know how to block, roll, interrupt or avoid any damage, projectile.
    Edited by Bevik on November 17, 2017 12:36PM
  • Insandros
    Insandros
    ✭✭✭✭
    1. Longer buff durations. Maintaining buffs is tedious.

    2. Add a menu option to change the default roll direction from backwards to forwards. I've had a lot of deaths lately because my character rolled backwards while I was holding the forward key.

    3. Change the way exp is shared when killing monsters so 4 or more people can get the same xp from 1 monster that someone soloing it would. The community becomes incredibly hostile towards each other during double exp events because of players leeching each other. Other games handle this by having everyone get full credit for a kill even if multiple players participated in the kill. Mechanics shouldn't exist in a game that cause the community to eat itself.

    4. Help out new players more with suggestions on what their stats should look like for dps/healing/tanking. I've had too many groups lately with heavy armor 35k health players claiming they are dps. The person with 35k health is going to have a lot of bad experiences from getting kicked out of groups to general trash talk. There is a large range of what your stats could be and still achieve success in a dungeon, but you should never have 35k health while dpsing.

    5. Make medium armor more usable in pvp. Possibly make the snare immunity duration on shuffle longer considering you have to wear 5 medium now to use it.


    Anyone want to add anything else?

    I stoped reading after point 1.
    You're kidding right? We have animation cancel and sorta thing. now you want longer buff, why? To simply spam one skill as you cancel animation, come on, work a bit :)
  • monktoasty
    monktoasty
    ✭✭✭✭✭
    Increase housing items

    Sailing in ships

    Removal of loot boxes or make them fair non exploitative

    Slash crown store prices dramatically on all items

    Flying mounts lol hey can dream

    Costume crafting








  • A_G_G_R_O
    A_G_G_R_O
    ✭✭✭✭
    Open world PvP everywhere, so when people won’t come to Cyrodiil I can come to them.
  • Firegrabber
    1 or maybe 2 fun minigames to play.

    More emotes.
  • CooksWithoutARecipe
    1) Style transmog
    2) Weapon dying
    3) Selling on trader from bank
    4) Continuation of Thieves Guild and Dark Brotherhood stories
    5) Jewelry Crafting
    6) FURNITURE PLAN DROP RATE BUFF
    7) Storage in houses
  • Pr0Skygon
    Pr0Skygon
    ✭✭✭✭✭
    1. Make BGs available to everyone (I've already bought Morrowind, and I really do thing BGs shouldn't be exclusive).

    2. Revamp the difficulty of overland PvE, or maybe revamp normal overland activities entirely. World bosses, anchors and delves are just chores now.

    3. Create more BGs queue, and most important, custom BGs match maker, please.

    4. Special class hall, quest line, daily activities.

    5. More solo contents, solo daily activities.

    6. Weapon polymorph?

    7. Separate the 3 destruction staff types (Flame, Frost and Shock) to become 3 different skill lines?
  • delarb14_ESO
    delarb14_ESO
    ✭✭
    1) Allow characters to change their PvP alliance from Ebonheart Pact, Aldmeri Dominion and Daggerfall Covenant. I have friends and guild members who have characters they enjoy playing but can't play PvP content together. This change would be similar to the One Tamriel successful update that allowed everyone to play with each other.

    2) Allow players to change the order of the character login screen. A simple up / down arrow next to each character to change their sort order would be great.

    3) 1 Handed wand/rod weapons. Allow magicka tank role characters to use a shield.

  • MornaBaine
    MornaBaine
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    ✭✭✭✭✭
    One ship from each alliance as a player house, docked somewhere suitable within its alliance. One ship as a Noatable (24 player cap) house docked in Hew's Bane. THIS ship should be a fantastical merchantman or war ship. OR it could be docked at its own private island with an elegant small house as well.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • nimbli
    nimbli
    ✭✭✭
    Pause XP, food, and drink buffs while in your home

    To send gold anonymously
  • Tarum
    Tarum
    ✭✭✭
    Kharnis wrote: »
    Just going to copy\paste this from the other wish list.
    15. The ability to have my character made into a physical model - The ability to have one, or even all, of my characters as a model I can put on my desk or shelf? Seriously, I would pay money for this. And so would others

    This is nice but obviously not simple. Armors in game are often just Painted on the body with some normal maps, so not really in 3d. Some plates like pauldrons and such are often flat without thickness.
    For this i suggest to contact a 3d sculptor and use services like Shapeways :)
    Some of my sculpts (the ones i'm allowed to share, not under copyright)
    andreatarabella.blogspot.com.es/
  • Saucy_Jack
    Saucy_Jack
    ✭✭✭✭✭
    ✭✭✭✭✭
    FOR THE LOVE OF ALL THINGS HOLY, UP THE FURNITURE PLAN DROPRATES!
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    Difficulty slider.

    It could be easily implemented with a player debuff applied in-game through either a curse, a disease, or a Doomstone.

    I.e. click on the doomstone and all your stats are nerfed by 50%, and all damage taken is increased by 100%.

    Easy to implement, and ALL open-world content just got way more interesting.
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    Kharnis wrote: »
    10. Do more contests - Not just "Enter this sweepstakes for a chance to win Crowns," but contests that have an impact on development. For instance, costume design contests, or small and quick quest lines contests, or story contests that will add to the lore of this game, and the IP as a whole

    This is brilliant!

    I've always thought this was a cool kind of idea. Someone already mentioned something similar about lore books, but for actual quests, dungeons, NPCs, elite mobs, costumes, etc etc it would be great!
  • Dahveed
    Dahveed
    ✭✭✭✭✭

    4. More lively/unpredictable world.

    I agree with this, I liked the idea of the random events they would sometimes put out there - i.e., some dudes trying to light a campfire; a conjurer who gets in trouble when his summon turns on him; a fire mage vs. a frost mage.

    However once you've seen them once, you've seen them a hundred times. I think they were on a good track with this and could have really expanded upon it, but it seems to have lost steam.

    I think the "unpredictability" factor could be further improved upon if they coupled it with greater difficulty. There are indeed elite mobs out there you can find for greater challenge, but they are static and never move. The dolmens aren't going anywhere either.

    But imagine the thrill and challenge of just wandering on the road when you suddenly get ambushed by an "Elite Rogue Highwayman" who tries to rob you? He sneaks up out of nowhere, pickpockets one of your items (or maybe some gold) and then tries to flee.... You then have 60 seconds to catch him and take him down to either kill him or force him to surrender to get your stuff back.

    Even just really tough elite enemies which roam the lands looking for a scrap could surprise you if you're not paying attention (think of something like the Fel Reaver in Hellfire Peninsula for those of you who played WoW). Non-static roaming elites who could surprise complacent players would be a nice addition.

    I think the world-building in this game is generally excellent and immersive, but the open-world exploration gets a bit bland. The mobs out there end up acting too predictably and just end up being the same tired loot pinatas, taking away each zone's uniqueness.

  • RPGplayer13579
    RPGplayer13579
    ✭✭✭✭
    My wishlist for 2018
    1. What everybody already asked for, but I lend my voice to the choir too
      • Spellcrafting, Skill lines for schools of magic
      • Jewelry crafting
      • Weapon dyeing
      • Necromancer class
      • New weapons: poleweapons, crossbows, slings, one-handed scepters, boomerangs/shakrams
    2. The Bal Molagmer

      Please add them to Morrowind. A short questline, and then some daily quests like "steal this precious item from a mansion". And a new crafting style.
    3. The spying factions

      This would add a questline for the "intelligence" services of the three alliances: the Circle of Daggers for DC, the Eyes of the Queen for AD and the Hidden Armigers for EP, involving missions for said alliance in the other alliance zones.
      Joining these factions would also unlock a "Strategic deceit" skill line, aimed at subtle, small-scale PvP.

      This would also unlock Alliance war-based battlegrounds, in which one competes as member of the intelligence service of their Alliance. These battleground would reward a temporary boost in AP gains, and a the winning team would recieve a temporary advantage for sieges of places held by the Alliance of the losing team in Cyrodiil.

      The intelligence service could also offer daily PvP quests rewarding motif pages of the corresponding spying organization.
    4. Werewolves, Vampires and Crusaders

      I realize it's more a DLC concept than a wish, but here I go anyways.
      • Basic concept:

        The idea is that there would be three “new” factions: Hircine’s veneers, Lamae’s bloodline and Stendarr’s Crusaders. Each one would come with a questline, not the short and underwhelming quests we currently have for vamps and wws. Vampires and Werewolves skill trees would also be enhanced, and a Crusader skill line would be added.
        While the player could reach the maximal rank in each faction and skill (one at a time, though), only one of the three skill lines would be available at any given time. Going from one to the other would require to do some kind small quest to leave the current faction and regain the invested skill points, and another small quest to rejoin the other one. Progression would be saved in case the player would wish to get back to the first faction, but only the skill line of the current faction would be available.
        Each faction would also come with its own crafting style.
      • Story elements: Body-Shriven

        The Soul-Shriven and the Mind-Shriven are only two of the three pieces of the Shriven trilogy. Molag Bal did also capture experimental subjects during the Planemeld, whose spiritual essence was extracted from their bodies. Molag Bal didn't need their soul nor mind, which was allowed to roam free albeit without incarnation. He needed their bodies though. Through Dreugh flesh-magic those were turned into incubators, for the production of a new generation of Half-Daedric, Hald-Anuic monsters called Abominations, who would freely walk between Oblivion and Nirn.
        This is not Molag Bal's first attempt: during the Pomegranate Banquet, Vivec was turned into a body-shriven and spawned a horde of monsters, which (s)he later killed. Lamae, before she became a vampire, was, briefly, a body-shriven, and she gave birth to the Shrieking Winds.
        Hircine tricked Bal into taking a werewolf among the Body-Shriven, and as she was infused with Daedric blood, she gave birth to the Weredaedroth, the most fierce among Hircine's minions.

        The story would revolve around Crusaders trying to stop Bal's new scheme and reunite the Body-Shriven with their bodies, Lamae enacting vengeance by ruining Bal's projects or converting Abominations into vampires, and Hircine rescuing the Weredaedroth's mother, or something like that.
      • Asymmetric PvP: Hircine's Hunting grounds

        It is some kind of asymmetric (typically 1vs4) battleground in a maze-like zone (I imagine it a bit like the shifting maze in Harry Potter 4). One player is the prey, the other four are the hunters. The prey must escape, while the hunters must kill. In order to escape, the prey must find Hircine’s altar where the key of the maze lies. When the prey takes the key, three things can happen.

        First: nothing, the prey still has to escape, now having the key.
        Second: the prey receives Hircine’s blessing. Its abilities are dramatically enhanced and The Pack is summoned: the maze fills with werecreatures that are friendly to the (former) prey and hostile to the hunters. The prey now has to kill the hunters.
        Thrid: the prey unleashes Hircine’s curse, the Weredaedroth is summoned. The prey and the hunters must cooperate to take it down.
      • PvP delves and PvP dungeons

        1vs1vs1 PvP delves, 4vs4vs4 PvP group dungeons: These would be similar in size to delves and group dungeons, but with multiple, branching paths. Some paths would be easily accessible to one specific faction. After a given quest, in their respective questlines, Stendarr’s crusaders would receive Stendarr’s blessing, which would allow them to walk in holy grounds and walk in Stendarr’s Light, a magical aura projected by some shrines of the Merciful God, which harms the uninitiated. Lamae’s scions would be infused with Volkihar blood, which would allow them to passwall through blocks of ice and reach hidden paths. Hircine’s werecreatures would receive the “smallest hunter” perk, which would allow them to turn temporarily into skeevers and go through the bars of a portcullis. Other factions would be able to go through these paths, but it’d take time, requiring other objectives to desecrate the shrines, melt the ice or open the portcullis, so they might prefer to stay on their own path. There are also paths that could be locked by the first group to reach them, leading to bonus objectives.
    5. Story elements and lore

      Some story elements I'd love to see explored in 2018:
      • We need more (shirtless) Darien Gautier.
      • I would love to get a sequel to the group dungeon stories which don't have one yet, in particular, Selene's web, Volenfell and the Vaults of Madness.
      • I'd like to know more about the Fate Bearers and what they saw around Naryu.
      • We need to know why Ayrenn needed Magnus' staff.
      • We need to know more about the Coldharbour Compact.
      • A continuation of the Falinesti storyline would be much appreciated.
      • What will be the consequences of Molag Bal gaining a Tower (even though an unfinished one) with the Doomcrag? Can we have a follow-up to Count Verandis' story?
      • May we have a chance to explore what's hidden beneath Skywatch? And the Ayleid and/or Falmer ruin under Greenwall?
      • Please add Bonelords to Morrowind, and Clockwork Dreughs and Hulking Fabricants to Clockwork city.
      • Please add Sheogorad to Morrowind.
    6. Crafting and housing
      • Please add the Imperial, Colovian and Nibonese blueprint to the game. They do not belong in the Crown store only.
      • New crafting motifs:

        (Race-based) Maormer, Chimer, Skaafin, Lich, Spiderkith, Auroran
        (Faction-based) Worm Cult, Thalmor, Psijic Order, Dres, Indoril, Dagoth, Ancient House Sotha, Velothi, Lamae, Aundae, Berne, Qarra, Bal Molagmer, Order of the Lamp/Mages Guild, Knights of the Circle (Order of Arkay), Order of the Lily (House of Dibella), Mentor Knights (School of Julianos), Kynaran Order (Temple of Kynareth), Maran Knights (Benevolence of Mara), Crusaders (Temple of Stendarr), Knights of Iron (Resolution of Zenithar), Eyes of the Queen, Circle of Daggers, Hidden Armigers, Imperial Legion, Order of the Blades.
        (Material-based) Mithril, Bonemold, Chitin, Netch leather, Kwama chitin, Ectoplasm, Adamantium, Coral, Silver, Meteoric glass/iron, Aetherium
      • Weapon plates and display dummies for armors and costumes in houses.
      • Add gardening to player houses.
      • Let us add a wayshrine to our houses.
    7. Pets and mounts, Other
      • A rabit
      • A squirrel
      • A Draugulf (mount and/or pet)
      • A monkey (not the Imgakin ones)
      • A Durzog mount.



    YES PLEASE!!!
    My Characters.

    Mike Snow - Imperial - Templar - One-Handed and Shield - Tank - Daggerfall Covenant - Commander.
    Catelyn Rivers - Breton - Sorcerer - Destruction Staff - Daggerfall Covenant - Telvanni Magister.
    Ashara Sand - Redguard - Warden - Two-Handed/One-Handed and Shield - Daggerfall Covenant - Heroic.
    Tormund gro-Largash - Orsimer - Dragonknight - Two-Handed - Daggerfall Covenant - Furious.
    Lysa Rivers - Breton - Nightblade - Bow/One-Handed and Shield - Vampire - Daggerfall Covenant - Brassy Assassin.

    Jon Karstark - Nord - Dragonknight - Two-Handed - Ebonheart Pact - Drunk.
    Arya Sand - Dunmer - Dragonknight - Dual Wield - Ebonheart Pact - Assassin.
    Sansa Snow - Impeial - Warden - Destruction Staff/One-Handed and Shield - Ebonheart Pect - Swashbuckler.
    Jojen Reed-Walker - Argonian - Templar - Restoration Staff - Healer - Ebonheart Pact - Melancholy.
    Alys Karstark - Nord - Nightblade - Bow/Dual Wield - Ebonheart Pact - Minstrel.

    Nymeria Woods - Bosmer - Nightblade - Bow - Aldmeri Dominion - Thief.
    Brandon Wings - Altmer - Templar - Restoration Staff - Healer - Aldmeri Dominion - Scholar.
    Lyanna Flowers - Altmer - Sorcerer - Sword/Destruction Staff - Aldmeri Dominion - Duchess.
    Marvolo-jo Riddle - Khajiit - Necromancer - Destruction Staff - Aldmeri Dominion - Deadlands Firewalker.
    Obara Woods - Bosmer - Templar - Bow - Werewolf - Aldmeri Dominion - Cheerful.

  • Dahveed
    Dahveed
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    Wow I'm really starting to hog this thread, lol.

    But I would also like to add a revamp of open-world Treasure Chests.

    They are too numerous, WAY too easy to open and not at all thrilling to find. It's almost always just a bunch of worthless junk that you deconstruct or vendor.

    They ought to be more rare, harder to open, but contain much better loot to make finding a treasure chest a truly thrilling experience rather than the ***-hum grind it is now.
  • Firegrabber
    Dahveed wrote: »
    Wow I'm really starting to hog this thread, lol.

    But I would also like to add a revamp of open-world Treasure Chests.

    They are too numerous, WAY too easy to open and not at all thrilling to find. It's almost always just a bunch of worthless junk that you deconstruct or vendor.

    They ought to be more rare, harder to open, but contain much better loot to make finding a treasure chest a truly thrilling experience rather than the ***-hum grind it is now.

    This is very true, and maybe there could be even different chests and randomed spawns. Lockpicking animation could also be the one from Skyrim, that looks much better and has more feeling in it.
  • Iccotak
    Iccotak
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    ✭✭✭✭
    cmetzger93 wrote: »
    Transmog
    Jewelrycrafting
    Spellcrafting
    Weapon dyes

    pretty sure they won't do jewelry crafting. Its why they encourage us to go after dropped sets, they have the jewelry
  • tinythinker
    tinythinker
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    ✭✭✭✭✭
    I've asked for or supported threads for most of what I've seen skimming through the thread over the past 3 1/2 years. Don't seem to be on the dev's planning board.

    In any case, since there's no harm in wishing... hmm. I seem to have misplaced my own list to add to the contributions here.

    I'll let you know when I've found it.

    Good luck with your wishing...

    latest?cb=20121013204904


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  • VerboseQuips
    VerboseQuips
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    I'd also love to explore Sutch and Winterhold, not as tiny crumbled ruins, but as the cities they once were.
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • Cladius30
    Cladius30
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    Backpacks, Satchels, Scroll bags!
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