1 - Separate pre-mades from pickup groups
2 - Separate pre-mades from pickup groups
3 - Separate pre-mades from pickup groups
4 - Separate pre-mades from pickup groups
5 - Separate pre-mades from pickup groups
6 - Separate pre-mades from pickup groups
7 - Separate pre-mades from pickup groups
1 - Separate pre-mades from pickup groups
2 - Separate pre-mades from pickup groups
3 - Separate pre-mades from pickup groups
4 - Separate pre-mades from pickup groups
5 - Separate pre-mades from pickup groups
6 - Separate pre-mades from pickup groups
7 - Separate pre-mades from pickup groups
Haha I knew this would be hotly suggested. It's a good idea but IMO something that should be addressed after a healthy population is already achieved. If added right away it would just punish people who like to play with their friends/guilds by forcing them to sit through impossibly long queue times.
Give us a good ranking and matchmaking system so it becomes competativ. Then throw in perfect asylum weapons or master weapons for top 3%.
Allow an audiance to watch any game without including the said audiance to the queue so it doesnt affect PVP players.
The arena in Oblivion has left a nostalgic scar on my soul...
BroanBeast1215 wrote: »they could do a lot for BG popularity if they fixed the stupid bugs that either
1.) give you a infinite load screen after death
2.) have your character stuck in 3person/1st person limbo until the match is nearly over
BroanBeast1215 wrote: »they could do a lot for BG popularity if they fixed the stupid bugs that either
1.) give you a infinite load screen after death
2.) have your character stuck in 3person/1st person limbo until the match is nearly over
3) Kill you instantly if you walk on a volcanic rune under/near a ennemi base.
BroanBeast1215 wrote: »BroanBeast1215 wrote: »they could do a lot for BG popularity if they fixed the stupid bugs that either
1.) give you a infinite load screen after death
2.) have your character stuck in 3person/1st person limbo until the match is nearly over
3) Kill you instantly if you walk on a volcanic rune under/near a ennemi base.
QFE!!
paallterrain148 wrote: »1. Add a penalty for every pre grouped member who is in your party. Say 8% of the score needed to win. If you have 2 randoms you start with 16% of the score needed to win. 4 randoms would be 32% ahead. I just picked those numbers, may need some tweaking
2. Give AP for kills. Make it much less then Cyrodiil but with no diminished returns.
3. Fix cp in PvP or remove it again. I play CP PvP because that's where the population is. I much prefer no CP though.
4. Everything else listed above. We get CP on console in a few days. I'll give bgs a go after, but I can already see the writing on the wall. Meta premade or don't even que up.
I think if BGs were part of the base game and accessible by all we’d have enough population for both cp and no cp queues.
paallterrain148 wrote: »1. Add a penalty for every pre grouped member who is in your party. Say 8% of the score needed to win. If you have 2 randoms you start with 16% of the score needed to win. 4 randoms would be 32% ahead. I just picked those numbers, may need some tweaking
2. Give AP for kills. Make it much less then Cyrodiil but with no diminished returns.
3. Fix cp in PvP or remove it again. I play CP PvP because that's where the population is. I much prefer no CP though.
4. Everything else listed above. We get CP on console in a few days. I'll give bgs a go after, but I can already see the writing on the wall. Meta premade or don't even que up.
I talked about your #2 idea with Solariken. We both agreed AP for all kills would promote more kill farming during objective matches, which is already a problem. Instead, AP for medal scores would motivate more players to play objectives. And a 1 to 1 ratio would still be significantly less AP than Cyro. It would also reward solo players who did well but got paired with a bad team.
But enjoy non cp while you still can! The change hasn't been as bad as I feared, but it won't be your same BGs anymore. And if you are <400 cp, rip in pieces.
I think all of the next suggestions would make the game better, the only thing I'd add is have matchmaking, or some kind of casual queue.
What would make *me* want to do Battlegrounds:
* Change the matches to be just 4v4 (the three way fights are stupid in any "competitive" system, to say the least.)
Battlegrounds are my crack. They are truly glorious and my personal favorite thing about ESO. The only thing missing in this excellent feature of ESO is population, and it's sad because it doesn't have to be this way. Here is a bulletproof plan for ZOS to bring about the dawn of a great new bg era:
1. Open up battleground access to base game. If you truly care about the health of this facet of ESO, you have to do this. You must. I highly doubt anyone who bought Morrowind will feel shorted, and if they do the rest of us will talk sense into them. I'm sure this is already something ZOS plans to do eventually, but there is such a thing as too late.
1-1. Restrict leaderboard rewards to the Morrowind DLC and ESO+. If there needs to be some bg-related incentive to buy Morrowind (or battleground-specific DLC) then this is it. Base-game players will still receive the same AP and Rewards for the Worthy as the rest of us.
2. Revert battlegrounds to non-CP. If you want them to be accessible and attractive to the widest audience possible, remove the obligatory thousand-hour grind that is Champion rank. I have fun playing both CP and non-CP, but I don't want to be smashing low-CP characters into the dirt based on the fact that I've been playing longer. Bg's NEED to be non-CP or a large pool of potential bg'ers is completely alienated.
3. Increase AP rewards. Gains should of course be kept significantly below what is available in Cyrodiil, but there needs to be incentive to play bg's. @del9 had a great suggestion in chat recently to award additional AP at a 1:1 ratio with medal score, which provides further incentive to play the objectives.
4. Allow the option of selecting specific game modes, but set it up like the dungeon finder where the best rewards are reserved for those who select random mode.
5. (Bonus) Reduce the deserter penalty to 10 minutes. I understand that the penalty is there to discourage deserters but 99% of the time it just hoses the unlucky player who suffers a game crash (and it's happened to all of us).
Feel free to offer up other selections guys, hopefully ZOS eyes wander in here. Bg's or bust!
@ZOS_BrianWheeler @ZOS_GinaBruno
I talked about your #2 idea with Solariken. We both agreed AP for all kills would promote more kill farming during objective matches, which is already a problem. Instead, AP for medal scores would motivate more players to play objectives. And a 1 to 1 ratio would still be significantly less AP than Cyro. It would also reward solo players who did well but got paired with a bad team.
But enjoy non cp while you still can! The change hasn't been as bad as I feared, but it won't be your same BGs anymore. And if you are <400 cp, rip in pieces.
I’m at a 60% win rate so I don’t know about your numbers there.. but I aggressively play objectives and queue with partial or full premades at least 50% of the timesomething else i forgot to mention about "matchmaking" with three teams is that assuming perfect matchmaking (which is impossible with three teams, but let's just pretend it is), you would still lose two thirds of your games.
lose-lose-win.
lose-lose-lose-win-lose-lose-win-lose-win. sound fun?
even the best players would be lucky to see a 40-45% win rate and a consistent win rate that high with three teams would give you a very very high ELO, meaning that if you were somehow good enough to come close to winning almost half of your games, every game would be stacked against you. your teammates would be awful, and your opponents would be very good. on to of that, some players would dip down to sub 30, possibly sub 25%. nobody likes to lose that much.
I’m at a 60% win rate so I don’t know about your numbers there.. but I aggressively play objectives and queue with partial or full premades at least 50% of the timesomething else i forgot to mention about "matchmaking" with three teams is that assuming perfect matchmaking (which is impossible with three teams, but let's just pretend it is), you would still lose two thirds of your games.
lose-lose-win.
lose-lose-lose-win-lose-lose-win-lose-win. sound fun?
even the best players would be lucky to see a 40-45% win rate and a consistent win rate that high with three teams would give you a very very high ELO, meaning that if you were somehow good enough to come close to winning almost half of your games, every game would be stacked against you. your teammates would be awful, and your opponents would be very good. on to of that, some players would dip down to sub 30, possibly sub 25%. nobody likes to lose that much.