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Why Skoira wasnt touched at all?

  • ak_pvp
    ak_pvp
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    BohnT wrote: »
    Derra wrote: »
    I don´t get how people can claim skoria was not overperforming.

    When magica sorcs (a class with no access to targetted dot abilities) go out of their way to create setups utilizing skoria - you know something is fishy.

    They don't pvp on a level where you can discuss balance in an appropriate way :trollface:

    Other than that the set always was strong now it's the best pvp proc in the game after the bug fix to selene.
    - Good burst damage with AoE
    - Audio cue only
    - Low Cooldown ( everything under 10 seconds is strong for a burst proc set)
    - undodgeable, unreflectable
    - blockable only
    - infinite range due to how it procs

    The set adds way too much hardly avoidable burst to any spec using it.

    1. Add an visual cue for the proc
    2. Make it dodgeable for the direct damage, people who dodge roll are still being hit by the AoE damage
    3. increase the cooldown slightly (7 seconds)

    2 Yes. 1 Maybe. (Not a big red one, one like meteor.) 3 *** no. That would just hurt PvE where you have a better chance of proccing on CD.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • BohnT
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    ak_pvp wrote: »
    BohnT wrote: »
    Derra wrote: »
    I don´t get how people can claim skoria was not overperforming.

    When magica sorcs (a class with no access to targetted dot abilities) go out of their way to create setups utilizing skoria - you know something is fishy.

    They don't pvp on a level where you can discuss balance in an appropriate way :trollface:

    Other than that the set always was strong now it's the best pvp proc in the game after the bug fix to selene.
    - Good burst damage with AoE
    - Audio cue only
    - Low Cooldown ( everything under 10 seconds is strong for a burst proc set)
    - undodgeable, unreflectable
    - blockable only
    - infinite range due to how it procs

    The set adds way too much hardly avoidable burst to any spec using it.

    1. Add an visual cue for the proc
    2. Make it dodgeable for the direct damage, people who dodge roll are still being hit by the AoE damage
    3. increase the cooldown slightly (7 seconds)

    2 Yes. 1 Maybe. (Not a big red one, one like meteor.) 3 *** no. That would just hurt PvE where you have a better chance of proccing on CD.

    Well yeah the 3rd idea isn't that good I'll remove it from the post
  • Chilly-McFreeze
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    Daus wrote: »
    Damaging proc sets in any form are for talentless players. They should never have brought them in the game to begin with.

    Hmm... Skoria doesn't procs on it's own. And when we take it further... Ravager is a proc set that adds shitloads of damage as well.

    But the child already fell into the well (is that how you say it in english?), they may make them useless but they won't remove them. Besides, not a single NPC will protest because of it's death recap.
  • Goshua
    Goshua
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    Don't think its mad bad it allows range to stay ranged and stamina is well brutal up close. I haven't encountered it much. Apparently you could've got the whole set in the last two weekends were you that way driven.

    I guess I will just deal with it like getting ya face smashed by 2Handers or wittled away by robin hoods men out there ..somewhere

    Edited by Goshua on October 30, 2017 8:26AM
  • Didaco
    Didaco
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    Ch4mpTW wrote: »
    This is pathetic. Once again the PvP crowd is about to have another piece of equipment nerfed. Why? Because they’re dying to it.

    Don’t you all get tired of ruining things? You’ve ruined everything from classes, to sets, to set prove, and even things like regeneration of stamina while blocking. Enough already. Damn.

    Wait, with all those permablockers out there, you still think that taking stamina regen out from block was a bad thing?
  • Azurya
    Azurya
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    Skoria is so much Off-the-Job now that it suprises me that there is still anyone wearing it.

    There are many other monstersets that proc better and more often.
  • Goshua
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    Azurya wrote: »
    Skoria is so much Off-the-Job now that it suprises me that there is still anyone wearing it.

    There are many other monstersets that proc better and more often.
    or heaven forbid people consider crafted or normal set items
  • lazerlaz
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    Leave my precious alone!!!!
  • zaria
    zaria
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    Sixty5 wrote: »
    Ch4mpTW wrote: »
    This is pathetic. Once again the PvP crowd is about to have another piece of equipment nerfed. Why? Because they’re dying to it.

    Don’t you all get tired of ruining things? You’ve ruined everything from classes, to sets, to set prove, and even things like regeneration of stamina while blocking. Enough already. Damn.

    Honestly most of the PVP crowd think it is fine.

    It's the [snip] that see "Valkyn Skoria" on their death recap, and think "Wait that is a Proc Set and those are OP" that call for nerfs.

    I wouldn't call myself a great PVP player, hell, I probably wouldn't even say I am even that good. But I have no trouble hearing the sound of an incoming Skoria proc and taking steps to avoid it. But apparently "git gud" isn't a valid argument.
    [Edit to remove bait]
    Removing death recap in PvP would solve lots of problems :)

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Feanor
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    techprince wrote: »
    techprince wrote: »
    Why was it exempted from adding a delay and showing an indicator? It continues to proc even if the wearer is dead as well.

    Its meant to that since its also a aoe. Just like curse you actually want it to do that so you still get to damage other enemies around that are still alive. Otherwise it the cooldown would feel even longer than it already is

    You can see how Infernal Guardian indicators work. Skoria should been modified to show similarly.

    The indicators work so well you hardly see anyone running the set anymore because it never hits.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
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    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • techprince
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    techprince wrote: »

    You want to increase dmg by 50% or remove the cd entirely just because of a visual indicator? Do you know the changes done to selene, veli and tremorscale? Did you see any damage buffs or cd reductions applied to them? So why is skoria different?

    Well taking Selene's for example, which does 12000 damage with a 4s cooldown, has a potential to do 3000 DPS (1500 in PVP). Skoria has a 9000 damage proc with a 5s cooldown, so max 1800 DPS (900 in PVE). Increasing Skoria by 50% would still only put it at max 2700 DPS, so still 10% weaker than Selene. Additionally, Selene has a 1 piece stamina bonus, which is useful for damage (roughly 3% DPS increase), while Skoria has a health bonus that contributes 0 to damage.

    I wouldn't say I wanted to change it. I didn't create a thread based around changing Skoria. I simply posted in your thread that if you take away something from a set that is not overperforming, it should get something else in return. I do like the idea of counterplay in PVP (without making it useless), and the set could use some help to be viable in PVE. Simply nerfing Skoria is not the answer.

    You can now avoid the entire selene damage by simply walking away, roll dodging or staying out of range (high damage, more counters) or eat its damage with a block. You can avoid skoria ONLY by purging or eat its damage with a block. To block properly, one needs to see it coming. So thats 3 less counter play options against skoria. Make skoria dodgable, increase the delay and add a visual indicator then we can talk about increasing damage to "compensate".
    Feanor wrote: »
    techprince wrote: »
    techprince wrote: »
    Why was it exempted from adding a delay and showing an indicator? It continues to proc even if the wearer is dead as well.

    Its meant to that since its also a aoe. Just like curse you actually want it to do that so you still get to damage other enemies around that are still alive. Otherwise it the cooldown would feel even longer than it already is

    You can see how Infernal Guardian indicators work. Skoria should been modified to show similarly.

    The indicators work so well you hardly see anyone running the set anymore because it never hits.

    Its a ground targeted AOE with perfect amount of delay and a visual indicator. Skoria is casted directly on the player, no amount of moving can stop it from damaging. If you have dots on you, you are going to get hit, period.
    Edited by techprince on October 30, 2017 1:38PM
  • Mayrael
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    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • techprince
    techprince
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    Mayrael wrote: »
    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.

    Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.
    Edited by techprince on October 30, 2017 1:54PM
  • Chronicburn
    Chronicburn
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    Seriously there weren’t enough nerfs for you people in the current patch?
  • WrathOfInnos
    WrathOfInnos
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    @BohnT I was referring to both PVE and PVP. Higher damage with a shorter cooldown is beneficial to both, and DPS is the most straightforward way to indicate that. I would argue that there is some use to even sustained DPS in PVP as well, such as that from DoTs, since it pressures the opponent and forces them to heal, purge, and shield while you set up a burst combo.

  • RinaldoGandolphi
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    Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)

    As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.

    Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.

    Selene in its current state is still stronger then Skoria right now on live.

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  • Apache_Kid
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    techprince wrote: »
    Mayrael wrote: »
    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.

    Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.

    Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.
  • Drakkdjinn
    Drakkdjinn
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    It wasn't touched b/c the most vocal part of the community apparently thinks magicka has no proc sets.
  • DeadlyRecluse
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    I use it constantly and am willing to agree it should have a small visual indicator (not meteor big, but enough that you can anticipate it when sound cuts out) and maybe a slight damage reduction.

    In general, though, Skoria is a great example of how to design a proc set, imo. It requires build and playstyle considerations to proc (dot only proc), it's relatively easy to mitigate/counterplay (when sound doesn't cut out, via block or ward). They've moved other sets to be like that, but in general I support proc sets that have proc conditions more demanding than "do damage" (looking at you, grothdar and velidreth, in particular).
    Thrice Empress, Forever Scrub
  • WaltherCarraway
    WaltherCarraway
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    CWcd1MO.png

    yep
    Back from my last hiatus. 2021 a new start.
  • Chilly-McFreeze
    Chilly-McFreeze
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    CWcd1MO.png

    yep

    And?
  • techprince
    techprince
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    Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)

    As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.

    Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.

    Selene in its current state is still stronger then Skoria right now on live.

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage that requires a DOT.

    Apache_Kid wrote: »
    techprince wrote: »
    Mayrael wrote: »
    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.

    Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.

    Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.

    Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.
    Edited by techprince on October 30, 2017 9:31PM
  • Chilly-McFreeze
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    techprince wrote: »
    Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)

    As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.

    Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.

    Selene in its current state is still stronger then Skoria right now on live.

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.

    Apache_Kid wrote: »
    techprince wrote: »
    Mayrael wrote: »
    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.

    Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.

    Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.

    Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.

    When was the last time skoria hit as hard as selene or as easy and frequent as tremor?
  • techprince
    techprince
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    techprince wrote: »
    Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)

    As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.

    Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.

    Selene in its current state is still stronger then Skoria right now on live.

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.

    Apache_Kid wrote: »
    techprince wrote: »
    Mayrael wrote: »
    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.

    Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.

    Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.

    Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.

    When was the last time skoria hit as hard as selene or as easy and frequent as tremor?

    Selene is now relatively easy to block, roll dodge away from or move away from. Tremor is now relatively easy to move away or roll dodge away from. Skoria, cannot be avoided by roll dodging, blocking or moving away (common counter play options).
    Problem isnt "how hard or how often this hits". Problem is "why dont i see this coming".
    Edited by techprince on October 30, 2017 9:39PM
  • Chilly-McFreeze
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    techprince wrote: »
    techprince wrote: »
    Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)

    As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.

    Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.

    Selene in its current state is still stronger then Skoria right now on live.

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.

    Apache_Kid wrote: »
    techprince wrote: »
    Mayrael wrote: »
    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.

    Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.

    Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.

    Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.

    When was the last time skoria hit as hard as selene or as easy and frequent as tremor?

    Selene is now relatively easy to block, roll dodge away from or move away from. Tremor is now relatively easy to move away or roll dodge away from. Skoria, cannot be avoided by roll dodging, blocking or moving away (common counter play options).
    Problem isnt "how hard or how often this hits". Problem is "why dont i see this coming".

    That is wrong. Just because you miss the audio hint doesn't mean you cannot avoid it by blocking. And really, it hits for around what? 4K? I've been hit harder by some undodgeable birds back to back.
  • techprince
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    techprince wrote: »
    techprince wrote: »
    Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)

    As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.

    Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.

    Selene in its current state is still stronger then Skoria right now on live.

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.

    Apache_Kid wrote: »
    techprince wrote: »
    Mayrael wrote: »
    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.

    Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.

    Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.

    Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.

    When was the last time skoria hit as hard as selene or as easy and frequent as tremor?

    Selene is now relatively easy to block, roll dodge away from or move away from. Tremor is now relatively easy to move away or roll dodge away from. Skoria, cannot be avoided by roll dodging, blocking or moving away (common counter play options).
    Problem isnt "how hard or how often this hits". Problem is "why dont i see this coming".

    That is wrong. Just because you miss the audio hint doesn't mean you cannot avoid it by blocking. And really, it hits for around what? 4K? I've been hit harder by some undodgeable birds back to back.

    Whats wrong? blocking is not avoiding. You are still taking the damage. Thats what i said. You can take your warden complaints in other thread.

    And again,
    techprince wrote: »
    techprince wrote: »
    Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)

    As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.

    Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.

    Selene in its current state is still stronger then Skoria right now on live.

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.

    Apache_Kid wrote: »
    techprince wrote: »
    Mayrael wrote: »
    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.

    Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.

    Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.

    Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.

    When was the last time skoria hit as hard as selene or as easy and frequent as tremor?

    Selene is now relatively easy to block, roll dodge away from or move away from. Tremor is now relatively easy to move away or roll dodge away from. Skoria, cannot be avoided by roll dodging, blocking or moving away (common counter play options).
    Problem isnt "how hard or how often this hits". Problem is "why dont i see this coming".

    Edited by techprince on October 31, 2017 2:23PM
  • Didaco
    Didaco
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    I've been playing this game since console release and I still don't have any idea on how Skoria's audio cue sounds like.
  • Emmagoldman
    Emmagoldman
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    O_LYKOS wrote: »
    There is nothing fun about proc sets having a visual indicator allowing the enemy to know exactly when to block or dodge.

    Might as well remove them completely if that's the case. If you're too afraid to get hit by said proc sets thus resulting in you dying, maybe you should play another game.

    Same arguement can be made for people wanting counters. if you rely on armor sets to do dmg for you, without allowing skill of counter play , theres no fun. If you are too afraid of allow counter and facing someone with skill, maybe you should play another game.

    Horrible logic, but zos has moved towards allowing procs, balancing them, and having visuals. So if you dont like this, the current meta isnt your cup of tea
  • Emmagoldman
    Emmagoldman
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    I would love a visual my mdk could set up much better burst this way. This would be a buff IMO

    I agree, you could see the visual cue, fossilize and whip when it hits. For good mdks, it might even buff. Same with mag sorc, you can see the visual and if proc'd, through a frag
  • ak_pvp
    ak_pvp
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    ✭✭✭
    techprince wrote: »
    techprince wrote: »
    Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)

    As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.

    Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.

    Selene in its current state is still stronger then Skoria right now on live.

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.

    Apache_Kid wrote: »
    techprince wrote: »
    Mayrael wrote: »
    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.

    Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.

    Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.

    Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.

    When was the last time skoria hit as hard as selene or as easy and frequent as tremor?

    Selene is now relatively easy to block, roll dodge away from or move away from. Tremor is now relatively easy to move away or roll dodge away from. Skoria, cannot be avoided by roll dodging, blocking or moving away (common counter play options).
    Problem isnt "how hard or how often this hits". Problem is "why dont i see this coming".

    That is wrong. Just because you miss the audio hint doesn't mean you cannot avoid it by blocking. And really, it hits for around what? 4K? I've been hit harder by some undodgeable birds back to back.

    Undodgable birds are bad too. I'm run it and am fine with it being dodgable.

    (Not directed at anyone) On Selene, it is still heatseeking. So even if you strafe out of its cone it may turn and bonk you, the indicator doesn't do much more either, if a giant green bear wasn't enough of an indicator. At least it is dodgable.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
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