I don´t get how people can claim skoria was not overperforming.
When magica sorcs (a class with no access to targetted dot abilities) go out of their way to create setups utilizing skoria - you know something is fishy.
They don't pvp on a level where you can discuss balance in an appropriate way
Other than that the set always was strong now it's the best pvp proc in the game after the bug fix to selene.
- Good burst damage with AoE
- Audio cue only
- Low Cooldown ( everything under 10 seconds is strong for a burst proc set)
- undodgeable, unreflectable
- blockable only
- infinite range due to how it procs
The set adds way too much hardly avoidable burst to any spec using it.
1. Add an visual cue for the proc
2. Make it dodgeable for the direct damage, people who dodge roll are still being hit by the AoE damage
3. increase the cooldown slightly (7 seconds)
I don´t get how people can claim skoria was not overperforming.
When magica sorcs (a class with no access to targetted dot abilities) go out of their way to create setups utilizing skoria - you know something is fishy.
They don't pvp on a level where you can discuss balance in an appropriate way
Other than that the set always was strong now it's the best pvp proc in the game after the bug fix to selene.
- Good burst damage with AoE
- Audio cue only
- Low Cooldown ( everything under 10 seconds is strong for a burst proc set)
- undodgeable, unreflectable
- blockable only
- infinite range due to how it procs
The set adds way too much hardly avoidable burst to any spec using it.
1. Add an visual cue for the proc
2. Make it dodgeable for the direct damage, people who dodge roll are still being hit by the AoE damage
3. increase the cooldown slightly (7 seconds)
2 Yes. 1 Maybe. (Not a big red one, one like meteor.) 3 *** no. That would just hurt PvE where you have a better chance of proccing on CD.
Damaging proc sets in any form are for talentless players. They should never have brought them in the game to begin with.
This is pathetic. Once again the PvP crowd is about to have another piece of equipment nerfed. Why? Because they’re dying to it.
Don’t you all get tired of ruining things? You’ve ruined everything from classes, to sets, to set prove, and even things like regeneration of stamina while blocking. Enough already. Damn.
Removing death recap in PvP would solve lots of problemsThis is pathetic. Once again the PvP crowd is about to have another piece of equipment nerfed. Why? Because they’re dying to it.
Don’t you all get tired of ruining things? You’ve ruined everything from classes, to sets, to set prove, and even things like regeneration of stamina while blocking. Enough already. Damn.
Honestly most of the PVP crowd think it is fine.
It's the [snip] that see "Valkyn Skoria" on their death recap, and think "Wait that is a Proc Set and those are OP" that call for nerfs.
I wouldn't call myself a great PVP player, hell, I probably wouldn't even say I am even that good. But I have no trouble hearing the sound of an incoming Skoria proc and taking steps to avoid it. But apparently "git gud" isn't a valid argument.
[Edit to remove bait]
techprince wrote: »Ihatenightblades wrote: »techprince wrote: »Why was it exempted from adding a delay and showing an indicator? It continues to proc even if the wearer is dead as well.
Its meant to that since its also a aoe. Just like curse you actually want it to do that so you still get to damage other enemies around that are still alive. Otherwise it the cooldown would feel even longer than it already is
You can see how Infernal Guardian indicators work. Skoria should been modified to show similarly.
WrathOfInnos wrote: »techprince wrote: »
You want to increase dmg by 50% or remove the cd entirely just because of a visual indicator? Do you know the changes done to selene, veli and tremorscale? Did you see any damage buffs or cd reductions applied to them? So why is skoria different?
Well taking Selene's for example, which does 12000 damage with a 4s cooldown, has a potential to do 3000 DPS (1500 in PVP). Skoria has a 9000 damage proc with a 5s cooldown, so max 1800 DPS (900 in PVE). Increasing Skoria by 50% would still only put it at max 2700 DPS, so still 10% weaker than Selene. Additionally, Selene has a 1 piece stamina bonus, which is useful for damage (roughly 3% DPS increase), while Skoria has a health bonus that contributes 0 to damage.
I wouldn't say I wanted to change it. I didn't create a thread based around changing Skoria. I simply posted in your thread that if you take away something from a set that is not overperforming, it should get something else in return. I do like the idea of counterplay in PVP (without making it useless), and the set could use some help to be viable in PVE. Simply nerfing Skoria is not the answer.
techprince wrote: »Ihatenightblades wrote: »techprince wrote: »Why was it exempted from adding a delay and showing an indicator? It continues to proc even if the wearer is dead as well.
Its meant to that since its also a aoe. Just like curse you actually want it to do that so you still get to damage other enemies around that are still alive. Otherwise it the cooldown would feel even longer than it already is
You can see how Infernal Guardian indicators work. Skoria should been modified to show similarly.
The indicators work so well you hardly see anyone running the set anymore because it never hits.
techprince wrote: »brandonv516 wrote: »Skoria is fine.
Another skoria user spotted.
techprince wrote: »brandonv516 wrote: »Skoria is fine.
Another skoria user spotted.
Selene user? Prolly.
Skoria nerf = Selene nerf.
techprince wrote: »techprince wrote: »brandonv516 wrote: »Skoria is fine.
Another skoria user spotted.
Selene user? Prolly.
Skoria nerf = Selene nerf.
Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.
RinaldoGandolphi wrote: »Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)
As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.
Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.
Selene in its current state is still stronger then Skoria right now on live.
Apache_Kid wrote: »techprince wrote: »techprince wrote: »brandonv516 wrote: »Skoria is fine.
Another skoria user spotted.
Selene user? Prolly.
Skoria nerf = Selene nerf.
Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.
Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.
techprince wrote: »RinaldoGandolphi wrote: »Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)
As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.
Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.
Selene in its current state is still stronger then Skoria right now on live.
DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.Apache_Kid wrote: »techprince wrote: »techprince wrote: »brandonv516 wrote: »Skoria is fine.
Another skoria user spotted.
Selene user? Prolly.
Skoria nerf = Selene nerf.
Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.
Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.
Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.
Chilly-McFreeze wrote: »techprince wrote: »RinaldoGandolphi wrote: »Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)
As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.
Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.
Selene in its current state is still stronger then Skoria right now on live.
DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.Apache_Kid wrote: »techprince wrote: »techprince wrote: »brandonv516 wrote: »Skoria is fine.
Another skoria user spotted.
Selene user? Prolly.
Skoria nerf = Selene nerf.
Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.
Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.
Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.
When was the last time skoria hit as hard as selene or as easy and frequent as tremor?
techprince wrote: »Chilly-McFreeze wrote: »techprince wrote: »RinaldoGandolphi wrote: »Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)
As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.
Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.
Selene in its current state is still stronger then Skoria right now on live.
DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.Apache_Kid wrote: »techprince wrote: »techprince wrote: »brandonv516 wrote: »Skoria is fine.
Another skoria user spotted.
Selene user? Prolly.
Skoria nerf = Selene nerf.
Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.
Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.
Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.
When was the last time skoria hit as hard as selene or as easy and frequent as tremor?
Selene is now relatively easy to block, roll dodge away from or move away from. Tremor is now relatively easy to move away or roll dodge away from. Skoria, cannot be avoided by roll dodging, blocking or moving away (common counter play options).
Problem isnt "how hard or how often this hits". Problem is "why dont i see this coming".
Chilly-McFreeze wrote: »techprince wrote: »Chilly-McFreeze wrote: »techprince wrote: »RinaldoGandolphi wrote: »Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)
As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.
Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.
Selene in its current state is still stronger then Skoria right now on live.
DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.Apache_Kid wrote: »techprince wrote: »techprince wrote: »brandonv516 wrote: »Skoria is fine.
Another skoria user spotted.
Selene user? Prolly.
Skoria nerf = Selene nerf.
Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.
Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.
Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.
When was the last time skoria hit as hard as selene or as easy and frequent as tremor?
Selene is now relatively easy to block, roll dodge away from or move away from. Tremor is now relatively easy to move away or roll dodge away from. Skoria, cannot be avoided by roll dodging, blocking or moving away (common counter play options).
Problem isnt "how hard or how often this hits". Problem is "why dont i see this coming".
That is wrong. Just because you miss the audio hint doesn't mean you cannot avoid it by blocking. And really, it hits for around what? 4K? I've been hit harder by some undodgeable birds back to back.
techprince wrote: »Chilly-McFreeze wrote: »techprince wrote: »RinaldoGandolphi wrote: »Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)
As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.
Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.
Selene in its current state is still stronger then Skoria right now on live.
DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.Apache_Kid wrote: »techprince wrote: »techprince wrote: »brandonv516 wrote: »Skoria is fine.
Another skoria user spotted.
Selene user? Prolly.
Skoria nerf = Selene nerf.
Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.
Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.
Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.
When was the last time skoria hit as hard as selene or as easy and frequent as tremor?
Selene is now relatively easy to block, roll dodge away from or move away from. Tremor is now relatively easy to move away or roll dodge away from. Skoria, cannot be avoided by roll dodging, blocking or moving away (common counter play options).
Problem isnt "how hard or how often this hits". Problem is "why dont i see this coming".
There is nothing fun about proc sets having a visual indicator allowing the enemy to know exactly when to block or dodge.
Might as well remove them completely if that's the case. If you're too afraid to get hit by said proc sets thus resulting in you dying, maybe you should play another game.
FloppyTouch wrote: »I would love a visual my mdk could set up much better burst this way. This would be a buff IMO
Chilly-McFreeze wrote: »techprince wrote: »Chilly-McFreeze wrote: »techprince wrote: »RinaldoGandolphi wrote: »Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)
As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.
Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.
Selene in its current state is still stronger then Skoria right now on live.
DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.Apache_Kid wrote: »techprince wrote: »techprince wrote: »brandonv516 wrote: »Skoria is fine.
Another skoria user spotted.
Selene user? Prolly.
Skoria nerf = Selene nerf.
Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.
Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.
Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.
When was the last time skoria hit as hard as selene or as easy and frequent as tremor?
Selene is now relatively easy to block, roll dodge away from or move away from. Tremor is now relatively easy to move away or roll dodge away from. Skoria, cannot be avoided by roll dodging, blocking or moving away (common counter play options).
Problem isnt "how hard or how often this hits". Problem is "why dont i see this coming".
That is wrong. Just because you miss the audio hint doesn't mean you cannot avoid it by blocking. And really, it hits for around what? 4K? I've been hit harder by some undodgeable birds back to back.