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Why Skoira wasnt touched at all?

  • Chilly-McFreeze
    Chilly-McFreeze
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    techprince wrote: »
    techprince wrote: »
    techprince wrote: »
    Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)

    As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.

    Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.

    Selene in its current state is still stronger then Skoria right now on live.

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.

    Apache_Kid wrote: »
    techprince wrote: »
    Mayrael wrote: »
    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.

    Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.

    Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.

    Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.

    When was the last time skoria hit as hard as selene or as easy and frequent as tremor?

    Selene is now relatively easy to block, roll dodge away from or move away from. Tremor is now relatively easy to move away or roll dodge away from. Skoria, cannot be avoided by roll dodging, blocking or moving away (common counter play options).
    Problem isnt "how hard or how often this hits". Problem is "why dont i see this coming".

    That is wrong. Just because you miss the audio hint doesn't mean you cannot avoid it by blocking. And really, it hits for around what? 4K? I've been hit harder by some undodgeable birds back to back.

    Whats wrong? blocking is not avoiding. You are still taking the damage. Thats what i said. You can take your warden complaints in other thread.

    And again,
    techprince wrote: »
    techprince wrote: »
    Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)

    As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.

    Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.

    Selene in its current state is still stronger then Skoria right now on live.

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.

    Apache_Kid wrote: »
    techprince wrote: »
    Mayrael wrote: »
    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.

    Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.

    Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.

    Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.

    When was the last time skoria hit as hard as selene or as easy and frequent as tremor?

    Selene is now relatively easy to block, roll dodge away from or move away from. Tremor is now relatively easy to move away or roll dodge away from. Skoria, cannot be avoided by roll dodging, blocking or moving away (common counter play options).
    Problem isnt "how hard or how often this hits". Problem is "why dont i see this coming".

    What? You're saying I shall not take a look at a broader picture when I mention undodgeable, harder hitting spams but in the same thread it's all about how other sets have visual indicators, all while leaving differences in proc requirements, frequency and strength out of the picture?

    You can't avoid it at all. Yes and? You can't avoid a whole *** of things anymore. Even with a visual indicator you wouldn't be able to avoid it completely so what?

    If you "can't see it coming" it'sy our fault alone. There IS and audio indicator. Do you use the same argument about snipe or incap from stealth? If you can't hear the sound, lower your music volume a bit.
  • bloodthirstyvampire
    bloodthirstyvampire
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    It feels so satisfying to kill an enemy when your already dead
  • RinaldoGandolphi
    RinaldoGandolphi
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    techprince wrote: »

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage that requires a DOT.


    Mechanically speaking, yes it is. It can be purged with proper timing(before the Meteor hits) and it can be Cloaked (DOT Suppression) on a Nightblade with proper timing. It can not however be blocked or dodged, this is the reason guys like Kena, and Braidas use the set against tanky blocking targets. I always marvel at tanks holding block and looking at my combat log and Skoria is not blocked like everything else because its seen as a DOT by the game and is countered like all other DOT abilities.


    Skoria does proc off things it shouldn't like Templar Jabs, thats not really a DOT its a channeled attack. DOT builds(Like my Mag DK) Sacrifice burst damage that other classes have. its far more difficult to kill someone with a DOT build(even with Skoira) then it is for a Selene user to burst the same target down.

    Skoria wasn't touched because DOT builds are a huge minority in PVP and would become even moreso without it. Skoria is simply throwing Damage over Time build a bone...Mag DK have Whip and thats pretty much it for direct damage, they pretty much need ither Skoria or ultimate spam to sustain and kill unlike other classes, and Skoria does far less damage then other proc sets. I don't see the issue, Skoria is never the reason I die, I die because of stupid mistakes and poor game play. Skoria was OP back when it could crit, but even then there were other more damaging sets without conditions that could be seen as a disadvantage(dots).

    Go ahead and put a red visual indicator on it, its not really going to change things as the game sees it as a DOT and it can't be blocked or dodged anyways.
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  • Chilly-McFreeze
    Chilly-McFreeze
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    techprince wrote: »

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage that requires a DOT.



    Go ahead and put a red visual indicator on it, its not really going to change things as the game sees it as a DOT and it can't be blocked or dodged anyways.

    That's totally new to me. I will test this.

    BTW channels are always seen as DoTs (e.g. rapid strikes) or am I mistaken?
    Edited by Chilly-McFreeze on November 1, 2017 12:54PM
  • techprince
    techprince
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    techprince wrote: »
    techprince wrote: »
    techprince wrote: »
    Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)

    As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.

    Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.

    Selene in its current state is still stronger then Skoria right now on live.

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.

    Apache_Kid wrote: »
    techprince wrote: »
    Mayrael wrote: »
    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.

    Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.

    Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.

    Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.

    When was the last time skoria hit as hard as selene or as easy and frequent as tremor?

    Selene is now relatively easy to block, roll dodge away from or move away from. Tremor is now relatively easy to move away or roll dodge away from. Skoria, cannot be avoided by roll dodging, blocking or moving away (common counter play options).
    Problem isnt "how hard or how often this hits". Problem is "why dont i see this coming".

    That is wrong. Just because you miss the audio hint doesn't mean you cannot avoid it by blocking. And really, it hits for around what? 4K? I've been hit harder by some undodgeable birds back to back.

    Whats wrong? blocking is not avoiding. You are still taking the damage. Thats what i said. You can take your warden complaints in other thread.

    And again,
    techprince wrote: »
    techprince wrote: »
    Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)

    As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.

    Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.

    Selene in its current state is still stronger then Skoria right now on live.

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.

    Apache_Kid wrote: »
    techprince wrote: »
    Mayrael wrote: »
    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.

    Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.

    Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.

    Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.

    When was the last time skoria hit as hard as selene or as easy and frequent as tremor?

    Selene is now relatively easy to block, roll dodge away from or move away from. Tremor is now relatively easy to move away or roll dodge away from. Skoria, cannot be avoided by roll dodging, blocking or moving away (common counter play options).
    Problem isnt "how hard or how often this hits". Problem is "why dont i see this coming".

    What? You're saying I shall not take a look at a broader picture when I mention undodgeable, harder hitting spams but in the same thread it's all about how other sets have visual indicators, all while leaving differences in proc requirements, frequency and strength out of the picture?

    You can't avoid it at all. Yes and? You can't avoid a whole *** of things anymore. Even with a visual indicator you wouldn't be able to avoid it completely so what?

    If you "can't see it coming" it'sy our fault alone. There IS and audio indicator. Do you use the same argument about snipe or incap from stealth? If you can't hear the sound, lower your music volume a bit.

    So adding an indicator shouldn't be a problem right? since it wont be avoidable regardless. So why are you so afraid of it?

    And yes i cant see it coming. There is a difference between hearing and seeing. You had sounds for all the proc sets before HOTR. Did it stop them from over powered? So whats your logic here?

    This thread is about Skoria and skoria alone which is a monster set. If you want to complain about abilities, then do it in different thread.

    techprince wrote: »

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage that requires a DOT.


    Mechanically speaking, yes it is. It can be purged with proper timing(before the Meteor hits) and it can be Cloaked (DOT Suppression) on a Nightblade with proper timing. It can not however be blocked or dodged, this is the reason guys like Kena, and Braidas use the set against tanky blocking targets. I always marvel at tanks holding block and looking at my combat log and Skoria is not blocked like everything else because its seen as a DOT by the game and is countered like all other DOT abilities.


    Skoria does proc off things it shouldn't like Templar Jabs, thats not really a DOT its a channeled attack. DOT builds(Like my Mag DK) Sacrifice burst damage that other classes have. its far more difficult to kill someone with a DOT build(even with Skoira) then it is for a Selene user to burst the same target down.

    Skoria wasn't touched because DOT builds are a huge minority in PVP and would become even moreso without it. Skoria is simply throwing Damage over Time build a bone...Mag DK have Whip and thats pretty much it for direct damage, they pretty much need ither Skoria or ultimate spam to sustain and kill unlike other classes, and Skoria does far less damage then other proc sets. I don't see the issue, Skoria is never the reason I die, I die because of stupid mistakes and poor game play. Skoria was OP back when it could crit, but even then there were other more damaging sets without conditions that could be seen as a disadvantage(dots).

    Go ahead and put a red visual indicator on it, its not really going to change things as the game sees it as a DOT and it can't be blocked or dodged anyways.

    All abilities that has "channel" time are counted as dots. If you are saying skoria damage doesnt get reduced by blocking then its a huge issue in itself.
    Edited by techprince on November 1, 2017 1:23PM
  • Chilly-McFreeze
    Chilly-McFreeze
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    techprince wrote: »
    techprince wrote: »
    techprince wrote: »
    techprince wrote: »
    Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)

    As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.

    Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.

    Selene in its current state is still stronger then Skoria right now on live.

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.

    Apache_Kid wrote: »
    techprince wrote: »
    Mayrael wrote: »
    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.

    Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.

    Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.

    Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.

    When was the last time skoria hit as hard as selene or as easy and frequent as tremor?

    Selene is now relatively easy to block, roll dodge away from or move away from. Tremor is now relatively easy to move away or roll dodge away from. Skoria, cannot be avoided by roll dodging, blocking or moving away (common counter play options).
    Problem isnt "how hard or how often this hits". Problem is "why dont i see this coming".

    That is wrong. Just because you miss the audio hint doesn't mean you cannot avoid it by blocking. And really, it hits for around what? 4K? I've been hit harder by some undodgeable birds back to back.

    Whats wrong? blocking is not avoiding. You are still taking the damage. Thats what i said. You can take your warden complaints in other thread.

    And again,
    techprince wrote: »
    techprince wrote: »
    Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)

    As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.

    Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.

    Selene in its current state is still stronger then Skoria right now on live.

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.

    Apache_Kid wrote: »
    techprince wrote: »
    Mayrael wrote: »
    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.

    Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.

    Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.

    Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.

    When was the last time skoria hit as hard as selene or as easy and frequent as tremor?

    Selene is now relatively easy to block, roll dodge away from or move away from. Tremor is now relatively easy to move away or roll dodge away from. Skoria, cannot be avoided by roll dodging, blocking or moving away (common counter play options).
    Problem isnt "how hard or how often this hits". Problem is "why dont i see this coming".

    What? You're saying I shall not take a look at a broader picture when I mention undodgeable, harder hitting spams but in the same thread it's all about how other sets have visual indicators, all while leaving differences in proc requirements, frequency and strength out of the picture?

    You can't avoid it at all. Yes and? You can't avoid a whole *** of things anymore. Even with a visual indicator you wouldn't be able to avoid it completely so what?

    If you "can't see it coming" it'sy our fault alone. There IS and audio indicator. Do you use the same argument about snipe or incap from stealth? If you can't hear the sound, lower your music volume a bit.

    So adding an indicator shouldn't be a problem right? since it wont be avoidable regardless. So why are you so afraid of it?

    And yes i cant see it coming. There is a difference between hearing and seeing. You had sounds for all the proc sets before HOTR. Did it stop them from over powered? So whats your logic here?

    This thread is about Skoria and skoria alone which is a monster set. If you want to complain about abilities, then do it in different thread.

    techprince wrote: »

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage that requires a DOT.


    Mechanically speaking, yes it is. It can be purged with proper timing(before the Meteor hits) and it can be Cloaked (DOT Suppression) on a Nightblade with proper timing. It can not however be blocked or dodged, this is the reason guys like Kena, and Braidas use the set against tanky blocking targets. I always marvel at tanks holding block and looking at my combat log and Skoria is not blocked like everything else because its seen as a DOT by the game and is countered like all other DOT abilities.


    Skoria does proc off things it shouldn't like Templar Jabs, thats not really a DOT its a channeled attack. DOT builds(Like my Mag DK) Sacrifice burst damage that other classes have. its far more difficult to kill someone with a DOT build(even with Skoira) then it is for a Selene user to burst the same target down.

    Skoria wasn't touched because DOT builds are a huge minority in PVP and would become even moreso without it. Skoria is simply throwing Damage over Time build a bone...Mag DK have Whip and thats pretty much it for direct damage, they pretty much need ither Skoria or ultimate spam to sustain and kill unlike other classes, and Skoria does far less damage then other proc sets. I don't see the issue, Skoria is never the reason I die, I die because of stupid mistakes and poor game play. Skoria was OP back when it could crit, but even then there were other more damaging sets without conditions that could be seen as a disadvantage(dots).

    Go ahead and put a red visual indicator on it, its not really going to change things as the game sees it as a DOT and it can't be blocked or dodged anyways.

    All abilities that has "channel" time are counted as dots. If you are saying skoria damage doesnt get reduced by blocking then its a huge issue in itself.

    Personally I'm not afraid. After I've finished CWC I wave this game goodbye till the next DLC comes out, so personally I couldn't care less if they nerf my DoT build any further.

    However, adding another indicator on top of it will make counterplay to this set even more skill less as it already is. Hear the indicator, hold block, shake of that lousy damage that remains. If you get a giant red circle to hold your hand, you could just as well ask to remove this set in general. It's already harder to proc and does a lot less damage than other sets. It also has no CC or debuff attached to it. But I know you are only happy if Proc Sets are PVE only.

    And please enlighten me which sounds I had on Viper, Red Mountain, Widowmaker, Tremorscale etc? You know, the sets you actually COULDN'T avoid, which had NO DELAY and NO COUTERPLAY, which are extreme easy to proc. If you compare these sets to Skoria, even if you compare Selene, Skoria is/was not as reliable or powerful as them.

    And again, you cannot talk about one thing in a vacuum. If you say a 2 piece set with a questionable 1p boni is OP you HAVE TO compare it to other sets and abilites. How can a monster set be overpowered if a much more powerful spam isn't? Might want to put things into perspective before you yell for nerfs.



    And for that whole "Unblockable and DoT bug" thingy mentioned:

    Here with no CP allocated:
    TSDApDZ.png

    100 cp into Thaumaturge
    r7YIo4E.png

    100 cp into Master at Arms
    bORh45y.png

    What can we learn from this?

    1) No, Skoria doesn't also count as a DoT and therefore doesn't benefit from Thaumaturg too, only from Master-at-Arms as it is direct damage (and Elemental Expert and Spell Erosion of course). Doesn't even know how someone comes to conlusion that Skoria is a "delayed DoT". And again, channels count as DoTs.

    2) The damage was lowered via Block.
  • agingerinohio
    agingerinohio
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    Nerf the nerf requests. Put more points into tumbling and block cost reduction....dodge roll and block.
  • techprince
    techprince
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    techprince wrote: »
    techprince wrote: »
    techprince wrote: »
    techprince wrote: »
    Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)

    As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.

    Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.

    Selene in its current state is still stronger then Skoria right now on live.

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.

    Apache_Kid wrote: »
    techprince wrote: »
    Mayrael wrote: »
    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.

    Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.

    Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.

    Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.

    When was the last time skoria hit as hard as selene or as easy and frequent as tremor?

    Selene is now relatively easy to block, roll dodge away from or move away from. Tremor is now relatively easy to move away or roll dodge away from. Skoria, cannot be avoided by roll dodging, blocking or moving away (common counter play options).
    Problem isnt "how hard or how often this hits". Problem is "why dont i see this coming".

    That is wrong. Just because you miss the audio hint doesn't mean you cannot avoid it by blocking. And really, it hits for around what? 4K? I've been hit harder by some undodgeable birds back to back.

    Whats wrong? blocking is not avoiding. You are still taking the damage. Thats what i said. You can take your warden complaints in other thread.

    And again,
    techprince wrote: »
    techprince wrote: »
    Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)

    As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.

    Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.

    Selene in its current state is still stronger then Skoria right now on live.

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.

    Apache_Kid wrote: »
    techprince wrote: »
    Mayrael wrote: »
    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.

    Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.

    Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.

    Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.

    When was the last time skoria hit as hard as selene or as easy and frequent as tremor?

    Selene is now relatively easy to block, roll dodge away from or move away from. Tremor is now relatively easy to move away or roll dodge away from. Skoria, cannot be avoided by roll dodging, blocking or moving away (common counter play options).
    Problem isnt "how hard or how often this hits". Problem is "why dont i see this coming".

    What? You're saying I shall not take a look at a broader picture when I mention undodgeable, harder hitting spams but in the same thread it's all about how other sets have visual indicators, all while leaving differences in proc requirements, frequency and strength out of the picture?

    You can't avoid it at all. Yes and? You can't avoid a whole *** of things anymore. Even with a visual indicator you wouldn't be able to avoid it completely so what?

    If you "can't see it coming" it'sy our fault alone. There IS and audio indicator. Do you use the same argument about snipe or incap from stealth? If you can't hear the sound, lower your music volume a bit.

    So adding an indicator shouldn't be a problem right? since it wont be avoidable regardless. So why are you so afraid of it?

    And yes i cant see it coming. There is a difference between hearing and seeing. You had sounds for all the proc sets before HOTR. Did it stop them from over powered? So whats your logic here?

    This thread is about Skoria and skoria alone which is a monster set. If you want to complain about abilities, then do it in different thread.

    techprince wrote: »

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage that requires a DOT.


    Mechanically speaking, yes it is. It can be purged with proper timing(before the Meteor hits) and it can be Cloaked (DOT Suppression) on a Nightblade with proper timing. It can not however be blocked or dodged, this is the reason guys like Kena, and Braidas use the set against tanky blocking targets. I always marvel at tanks holding block and looking at my combat log and Skoria is not blocked like everything else because its seen as a DOT by the game and is countered like all other DOT abilities.


    Skoria does proc off things it shouldn't like Templar Jabs, thats not really a DOT its a channeled attack. DOT builds(Like my Mag DK) Sacrifice burst damage that other classes have. its far more difficult to kill someone with a DOT build(even with Skoira) then it is for a Selene user to burst the same target down.

    Skoria wasn't touched because DOT builds are a huge minority in PVP and would become even moreso without it. Skoria is simply throwing Damage over Time build a bone...Mag DK have Whip and thats pretty much it for direct damage, they pretty much need ither Skoria or ultimate spam to sustain and kill unlike other classes, and Skoria does far less damage then other proc sets. I don't see the issue, Skoria is never the reason I die, I die because of stupid mistakes and poor game play. Skoria was OP back when it could crit, but even then there were other more damaging sets without conditions that could be seen as a disadvantage(dots).

    Go ahead and put a red visual indicator on it, its not really going to change things as the game sees it as a DOT and it can't be blocked or dodged anyways.

    All abilities that has "channel" time are counted as dots. If you are saying skoria damage doesnt get reduced by blocking then its a huge issue in itself.

    Personally I'm not afraid. After I've finished CWC I wave this game goodbye till the next DLC comes out, so personally I couldn't care less if they nerf my DoT build any further.

    However, adding another indicator on top of it will make counterplay to this set even more skill less as it already is. Hear the indicator, hold block, shake of that lousy damage that remains. If you get a giant red circle to hold your hand, you could just as well ask to remove this set in general. It's already harder to proc and does a lot less damage than other sets. It also has no CC or debuff attached to it. But I know you are only happy if Proc Sets are PVE only.

    And please enlighten me which sounds I had on Viper, Red Mountain, Widowmaker, Tremorscale etc? You know, the sets you actually COULDN'T avoid, which had NO DELAY and NO COUTERPLAY, which are extreme easy to proc. If you compare these sets to Skoria, even if you compare Selene, Skoria is/was not as reliable or powerful as them.

    And again, you cannot talk about one thing in a vacuum. If you say a 2 piece set with a questionable 1p boni is OP you HAVE TO compare it to other sets and abilites. How can a monster set be overpowered if a much more powerful spam isn't? Might want to put things into perspective before you yell for nerfs.



    And for that whole "Unblockable and DoT bug" thingy mentioned:

    Here with no CP allocated:
    TSDApDZ.png

    100 cp into Thaumaturge
    r7YIo4E.png

    100 cp into Master at Arms
    bORh45y.png

    What can we learn from this?

    1) No, Skoria doesn't also count as a DoT and therefore doesn't benefit from Thaumaturg too, only from Master-at-Arms as it is direct damage (and Elemental Expert and Spell Erosion of course). Doesn't even know how someone comes to conlusion that Skoria is a "delayed DoT". And again, channels count as DoTs.

    2) The damage was lowered via Block.

    I was talking about the ones who had sound and were still op. Some had little to no counter play like the ones you mentioned and yes they were in need of nerfs. Now ALL of them are nerfed except skoria. For the record, only tremorscale has a soft cc attached to it which was instant. No one uses mepahala or sellistrix in pvp.

    You can compare a monster set to a monster set. You shouldn't be comparing a monster set to an ability. Abilities require resource, monster sets do not (with the exceptions of Engine Guardian and Tremorscale).
    Edited by techprince on November 2, 2017 12:00PM
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    techprince wrote: »
    techprince wrote: »
    techprince wrote: »
    techprince wrote: »
    techprince wrote: »
    Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)

    As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.

    Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.

    Selene in its current state is still stronger then Skoria right now on live.

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.

    Apache_Kid wrote: »
    techprince wrote: »
    Mayrael wrote: »
    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.

    Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.

    Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.

    Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.

    When was the last time skoria hit as hard as selene or as easy and frequent as tremor?

    Selene is now relatively easy to block, roll dodge away from or move away from. Tremor is now relatively easy to move away or roll dodge away from. Skoria, cannot be avoided by roll dodging, blocking or moving away (common counter play options).
    Problem isnt "how hard or how often this hits". Problem is "why dont i see this coming".

    That is wrong. Just because you miss the audio hint doesn't mean you cannot avoid it by blocking. And really, it hits for around what? 4K? I've been hit harder by some undodgeable birds back to back.

    Whats wrong? blocking is not avoiding. You are still taking the damage. Thats what i said. You can take your warden complaints in other thread.

    And again,
    techprince wrote: »
    techprince wrote: »
    Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)

    As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.

    Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.

    Selene in its current state is still stronger then Skoria right now on live.

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.

    Apache_Kid wrote: »
    techprince wrote: »
    Mayrael wrote: »
    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.

    Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.

    Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.

    Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.

    When was the last time skoria hit as hard as selene or as easy and frequent as tremor?

    Selene is now relatively easy to block, roll dodge away from or move away from. Tremor is now relatively easy to move away or roll dodge away from. Skoria, cannot be avoided by roll dodging, blocking or moving away (common counter play options).
    Problem isnt "how hard or how often this hits". Problem is "why dont i see this coming".

    What? You're saying I shall not take a look at a broader picture when I mention undodgeable, harder hitting spams but in the same thread it's all about how other sets have visual indicators, all while leaving differences in proc requirements, frequency and strength out of the picture?

    You can't avoid it at all. Yes and? You can't avoid a whole *** of things anymore. Even with a visual indicator you wouldn't be able to avoid it completely so what?

    If you "can't see it coming" it'sy our fault alone. There IS and audio indicator. Do you use the same argument about snipe or incap from stealth? If you can't hear the sound, lower your music volume a bit.

    So adding an indicator shouldn't be a problem right? since it wont be avoidable regardless. So why are you so afraid of it?

    And yes i cant see it coming. There is a difference between hearing and seeing. You had sounds for all the proc sets before HOTR. Did it stop them from over powered? So whats your logic here?

    This thread is about Skoria and skoria alone which is a monster set. If you want to complain about abilities, then do it in different thread.

    techprince wrote: »

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage that requires a DOT.


    Mechanically speaking, yes it is. It can be purged with proper timing(before the Meteor hits) and it can be Cloaked (DOT Suppression) on a Nightblade with proper timing. It can not however be blocked or dodged, this is the reason guys like Kena, and Braidas use the set against tanky blocking targets. I always marvel at tanks holding block and looking at my combat log and Skoria is not blocked like everything else because its seen as a DOT by the game and is countered like all other DOT abilities.


    Skoria does proc off things it shouldn't like Templar Jabs, thats not really a DOT its a channeled attack. DOT builds(Like my Mag DK) Sacrifice burst damage that other classes have. its far more difficult to kill someone with a DOT build(even with Skoira) then it is for a Selene user to burst the same target down.

    Skoria wasn't touched because DOT builds are a huge minority in PVP and would become even moreso without it. Skoria is simply throwing Damage over Time build a bone...Mag DK have Whip and thats pretty much it for direct damage, they pretty much need ither Skoria or ultimate spam to sustain and kill unlike other classes, and Skoria does far less damage then other proc sets. I don't see the issue, Skoria is never the reason I die, I die because of stupid mistakes and poor game play. Skoria was OP back when it could crit, but even then there were other more damaging sets without conditions that could be seen as a disadvantage(dots).

    Go ahead and put a red visual indicator on it, its not really going to change things as the game sees it as a DOT and it can't be blocked or dodged anyways.

    All abilities that has "channel" time are counted as dots. If you are saying skoria damage doesnt get reduced by blocking then its a huge issue in itself.

    Personally I'm not afraid. After I've finished CWC I wave this game goodbye till the next DLC comes out, so personally I couldn't care less if they nerf my DoT build any further.

    However, adding another indicator on top of it will make counterplay to this set even more skill less as it already is. Hear the indicator, hold block, shake of that lousy damage that remains. If you get a giant red circle to hold your hand, you could just as well ask to remove this set in general. It's already harder to proc and does a lot less damage than other sets. It also has no CC or debuff attached to it. But I know you are only happy if Proc Sets are PVE only.

    And please enlighten me which sounds I had on Viper, Red Mountain, Widowmaker, Tremorscale etc? You know, the sets you actually COULDN'T avoid, which had NO DELAY and NO COUTERPLAY, which are extreme easy to proc. If you compare these sets to Skoria, even if you compare Selene, Skoria is/was not as reliable or powerful as them.

    And again, you cannot talk about one thing in a vacuum. If you say a 2 piece set with a questionable 1p boni is OP you HAVE TO compare it to other sets and abilites. How can a monster set be overpowered if a much more powerful spam isn't? Might want to put things into perspective before you yell for nerfs.



    And for that whole "Unblockable and DoT bug" thingy mentioned:

    Here with no CP allocated:
    TSDApDZ.png

    100 cp into Thaumaturge
    r7YIo4E.png

    100 cp into Master at Arms
    bORh45y.png

    What can we learn from this?

    1) No, Skoria doesn't also count as a DoT and therefore doesn't benefit from Thaumaturg too, only from Master-at-Arms as it is direct damage (and Elemental Expert and Spell Erosion of course). Doesn't even know how someone comes to conlusion that Skoria is a "delayed DoT". And again, channels count as DoTs.

    2) The damage was lowered via Block.

    I was talking about the ones who had sound and were still op. Some had little to no counter play like the ones you mentioned and yes they were in need of nerfs. Now ALL of them are nerfed except skoria. For the record, only tremorscale has a soft cc attached to it. No one uses mepahala or sellistrix in pvp.

    You can compare a monster set to a monster set. You shouldn't be comparing a monster set to an ability. Abilities require resource, monster sets do not (with the sole exception of Engine Guardian).

    Many sets are nerfed and some are buffed (sellistrix), skoria is untouched, yes. But might is has something to do that it is inconvenient to proc and already does little damage?
    Some kind of risk vs reward with the risk. Selene can be avoided but when it hits, it hits like truck. And the opposite for Skoria, it only can be blocked but it wont hit for much anyway.

    I understand your distinction. But saying that Engine Guards need resourcres because you have to do skills to proc it leaves out the fact that the DoTs I need to apply on Skoria (or the damage req on other sets) need resources as well.
    Edited by Chilly-McFreeze on November 2, 2017 11:21AM
  • techprince
    techprince
    ✭✭✭✭✭
    techprince wrote: »
    techprince wrote: »
    techprince wrote: »
    techprince wrote: »
    techprince wrote: »
    Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)

    As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.

    Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.

    Selene in its current state is still stronger then Skoria right now on live.

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.

    Apache_Kid wrote: »
    techprince wrote: »
    Mayrael wrote: »
    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.

    Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.

    Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.

    Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.

    When was the last time skoria hit as hard as selene or as easy and frequent as tremor?

    Selene is now relatively easy to block, roll dodge away from or move away from. Tremor is now relatively easy to move away or roll dodge away from. Skoria, cannot be avoided by roll dodging, blocking or moving away (common counter play options).
    Problem isnt "how hard or how often this hits". Problem is "why dont i see this coming".

    That is wrong. Just because you miss the audio hint doesn't mean you cannot avoid it by blocking. And really, it hits for around what? 4K? I've been hit harder by some undodgeable birds back to back.

    Whats wrong? blocking is not avoiding. You are still taking the damage. Thats what i said. You can take your warden complaints in other thread.

    And again,
    techprince wrote: »
    techprince wrote: »
    Skoria wasn't touched because its a "delayed DOT" DOT's lack burst damage that direct damage attacks have, hence Skoria is the only set that both stam and magic DPS can use on DOT builds to make them viable.(Both PVP and PVE)

    As a Vampire, even being effected by Engulfing Flames(10% fire damage increase) i have yet to see a Skoria proc hit me for more then 4.3k in CP pvp, its not very much damage at all...unlike Viper and Selene that were hitting for 6-8k even more when they used to crit.

    Skoria "used" to have a cooldown timer for each enemy you had a DOT on, that was nerfed, the damage and cooldown period was nerfed...Skoria has been nerfed numerous times....Even with the Red Telegraph your better off blocking Selene as the window to dodge it is very small and often times you will still take damage despite being outside the red area.

    Selene in its current state is still stronger then Skoria right now on live.

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage.

    Apache_Kid wrote: »
    techprince wrote: »
    Mayrael wrote: »
    techprince wrote: »
    Skoria is fine.

    Another skoria user spotted.

    Selene user? Prolly.
    Skoria nerf = Selene nerf.

    Except Selene was nerfed to have mutiple counterplay options where as skoria wasnt touch at all. And yes, i am one of those who wanted selene to get nerfed badly for the same reason of not having enough counter play and i am glad that it did.

    Skoria makes a noise. I have never even used Skoria before and have learned to recognize the sound and block accordingly. The only time it hits me is when I am not paying enough attention to my surroundings or my opponent. Why would you need more than the sound indicator it already has? Try turning your volume up.

    Why did you need more than the sound indicator for selene and tremorscale? because it wasnt enough. As simple as that.

    When was the last time skoria hit as hard as selene or as easy and frequent as tremor?

    Selene is now relatively easy to block, roll dodge away from or move away from. Tremor is now relatively easy to move away or roll dodge away from. Skoria, cannot be avoided by roll dodging, blocking or moving away (common counter play options).
    Problem isnt "how hard or how often this hits". Problem is "why dont i see this coming".

    What? You're saying I shall not take a look at a broader picture when I mention undodgeable, harder hitting spams but in the same thread it's all about how other sets have visual indicators, all while leaving differences in proc requirements, frequency and strength out of the picture?

    You can't avoid it at all. Yes and? You can't avoid a whole *** of things anymore. Even with a visual indicator you wouldn't be able to avoid it completely so what?

    If you "can't see it coming" it'sy our fault alone. There IS and audio indicator. Do you use the same argument about snipe or incap from stealth? If you can't hear the sound, lower your music volume a bit.

    So adding an indicator shouldn't be a problem right? since it wont be avoidable regardless. So why are you so afraid of it?

    And yes i cant see it coming. There is a difference between hearing and seeing. You had sounds for all the proc sets before HOTR. Did it stop them from over powered? So whats your logic here?

    This thread is about Skoria and skoria alone which is a monster set. If you want to complain about abilities, then do it in different thread.

    techprince wrote: »

    DOT = Damage Over Time. Skoria does not do x damage over n seconds. Skoria is not a DOT, its direct damage that requires a DOT.


    Mechanically speaking, yes it is. It can be purged with proper timing(before the Meteor hits) and it can be Cloaked (DOT Suppression) on a Nightblade with proper timing. It can not however be blocked or dodged, this is the reason guys like Kena, and Braidas use the set against tanky blocking targets. I always marvel at tanks holding block and looking at my combat log and Skoria is not blocked like everything else because its seen as a DOT by the game and is countered like all other DOT abilities.


    Skoria does proc off things it shouldn't like Templar Jabs, thats not really a DOT its a channeled attack. DOT builds(Like my Mag DK) Sacrifice burst damage that other classes have. its far more difficult to kill someone with a DOT build(even with Skoira) then it is for a Selene user to burst the same target down.

    Skoria wasn't touched because DOT builds are a huge minority in PVP and would become even moreso without it. Skoria is simply throwing Damage over Time build a bone...Mag DK have Whip and thats pretty much it for direct damage, they pretty much need ither Skoria or ultimate spam to sustain and kill unlike other classes, and Skoria does far less damage then other proc sets. I don't see the issue, Skoria is never the reason I die, I die because of stupid mistakes and poor game play. Skoria was OP back when it could crit, but even then there were other more damaging sets without conditions that could be seen as a disadvantage(dots).

    Go ahead and put a red visual indicator on it, its not really going to change things as the game sees it as a DOT and it can't be blocked or dodged anyways.

    All abilities that has "channel" time are counted as dots. If you are saying skoria damage doesnt get reduced by blocking then its a huge issue in itself.

    Personally I'm not afraid. After I've finished CWC I wave this game goodbye till the next DLC comes out, so personally I couldn't care less if they nerf my DoT build any further.

    However, adding another indicator on top of it will make counterplay to this set even more skill less as it already is. Hear the indicator, hold block, shake of that lousy damage that remains. If you get a giant red circle to hold your hand, you could just as well ask to remove this set in general. It's already harder to proc and does a lot less damage than other sets. It also has no CC or debuff attached to it. But I know you are only happy if Proc Sets are PVE only.

    And please enlighten me which sounds I had on Viper, Red Mountain, Widowmaker, Tremorscale etc? You know, the sets you actually COULDN'T avoid, which had NO DELAY and NO COUTERPLAY, which are extreme easy to proc. If you compare these sets to Skoria, even if you compare Selene, Skoria is/was not as reliable or powerful as them.

    And again, you cannot talk about one thing in a vacuum. If you say a 2 piece set with a questionable 1p boni is OP you HAVE TO compare it to other sets and abilites. How can a monster set be overpowered if a much more powerful spam isn't? Might want to put things into perspective before you yell for nerfs.



    And for that whole "Unblockable and DoT bug" thingy mentioned:

    Here with no CP allocated:
    TSDApDZ.png

    100 cp into Thaumaturge
    r7YIo4E.png

    100 cp into Master at Arms
    bORh45y.png

    What can we learn from this?

    1) No, Skoria doesn't also count as a DoT and therefore doesn't benefit from Thaumaturg too, only from Master-at-Arms as it is direct damage (and Elemental Expert and Spell Erosion of course). Doesn't even know how someone comes to conlusion that Skoria is a "delayed DoT". And again, channels count as DoTs.

    2) The damage was lowered via Block.

    I was talking about the ones who had sound and were still op. Some had little to no counter play like the ones you mentioned and yes they were in need of nerfs. Now ALL of them are nerfed except skoria. For the record, only tremorscale has a soft cc attached to it. No one uses mepahala or sellistrix in pvp.

    You can compare a monster set to a monster set. You shouldn't be comparing a monster set to an ability. Abilities require resource, monster sets do not (with the sole exception of Engine Guardian).

    Many sets are nerfed and some are buffed (sellistrix), skoria is untouched, yes. But might is has something to do that it is inconvenient to proc and already does little damage?
    Some kind of risk vs reward with the risk. Selene can be avoided but when it hits, it hits like truck. And the opposite for Skoria, it only can be blocked but it wont hit for much anyway.

    I understand your distinction. But saying that Engine Guards need resourcres because you have to do skills to proc it leaves out the fact that the DoTs I need to apply on Skoria (or the damage req on other sets) need resources as well.

    Not always. DOT can be obtained from Axe LA/HA, DOT proc sets, poisoned and burning status (which can be obtained from the enchantments or the proc sets as well). You dont need to use abilities to proc it.
    Edited by techprince on November 2, 2017 12:03PM
  • Chilly-McFreeze
    Chilly-McFreeze
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    Touché!

    However, it is still not as easy to proc as something that requires only "damage" or "direct damage" since dots can be purged.
  • techprince
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    Touché!

    However, it is still not as easy to proc as something that requires only "damage" or "direct damage" since dots can be purged.

    Purge itself requires either a templar, a skill to be slotted and used (even then, it wont purge all of it) or specific sets. Those are not the common counter play options (roll dodge, block, move away). Which also means less counter play options. Adding an indicator wont change this at all but it will surely help.
    Edited by techprince on November 2, 2017 12:15PM
  • br0steen
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    Skoria is one of those things that isn't a big deal 1v1 but makes a difference when you're fighting multiple people (either if you're using it or one of the multiple people you're fighting uses it).
  • ak_pvp
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    br0steen wrote: »
    Skoria is one of those things that isn't a big deal 1v1 but makes a difference when you're fighting multiple people (either if you're using it or one of the multiple people you're fighting uses it).

    I feel opposite. The aoe damage is eh. It can accidentally proc on the wrong target and be wasted. It's only ever in the OP turf in 1v1s and OK in 1v2s. Outnumbered something like bs scales much better.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • br0steen
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    ak_pvp wrote: »
    br0steen wrote: »
    Skoria is one of those things that isn't a big deal 1v1 but makes a difference when you're fighting multiple people (either if you're using it or one of the multiple people you're fighting uses it).

    I feel opposite. The aoe damage is eh. It can accidentally proc on the wrong target and be wasted. It's only ever in the OP turf in 1v1s and OK in 1v2s. Outnumbered something like bs scales much better.

    I dont use it so I guess I wouldn't know. But when you are fighting multiple people and one of them has skoria, it can make all the difference for those you're fighting and kill you. I think skoria can be so powerful because having 4 dots tick at the same time the skoria meteor hits its pretty brutal.
  • usmcjdking
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    Skoria was nerfed enough in the past.
    If you die to Skoria you deserve to.

    Like, did you just make this information up?
    0331
    0602
  • TequilaFire
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    usmcjdking wrote: »
    Skoria was nerfed enough in the past.
    If you die to Skoria you deserve to.

    Like, did you just make this information up?

    Nerfed at least 3 times in 2015, do a search.

    Here i will link one to get you started: https://forums.elderscrollsonline.com/en/discussion/203238/valkyn-skoria-set-nerfed-again/p1

    Wish the patch notes were indexed as I am too lazy to find those.
    Edited by TequilaFire on November 2, 2017 10:21PM
  • techprince
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    This is still an issue.
  • Tormy
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    Lol skoria is fine
  • techprince
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    Tormy wrote: »
    Lol skoria is fine

    lol nope.
  • Mureel
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    I think rebuff all the old proc sets but just BAN them all from Cyrohell.

    In fact ban all weapons and armour. Fisticuffs only!
  • Mureel
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    O_LYKOS wrote: »
    There is nothing fun about proc sets having a visual indicator allowing the enemy to know exactly when to block or dodge.

    Might as well remove them completely if that's the case. If you're too afraid to get hit by said proc sets thus resulting in you dying, maybe you should play another game.

    They should damage should come from powers not sets. Bonuses and buffs are what sets should do. But if you are to have them they need to be telegraphed early this year was proc cancer no one wants to go back to proc warfare.

    Why? Says who?
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