Petrify range is a horrible change. It previously had slightly over half the range of stone fist. Now it is the same as lava whip. So they nerf the ability that is most effective against the rolling/expedition/block meta. Now you can only chase people by spamming chains, which has plenty of its own issues. What is the ranged/roll filled counterplay for DKs Now? Reflective Scale? An ability that doesn't reflect two of the 3 most used ranged abilities in the game, secondary effects go through, and is buggy as hell. Horrible change that adds no value to the game. The change only further differentiates it from rune prison in an attempt to make stone fist "more appealing", that's it. More DK skills going to other classes due to lack of imagination.
Wreuntzylla wrote: »PTS is a place for 100 people to come forge secret, over performing builds, and three people to actually test and provide concrete feedback to ZoS. The anecdotes of the 100 usually drown out the legitimate data of the three in order to obfuscate some key element that enables their new build.
As a result, I always reserve my opinion until I see how a change plays out on live. Changes that are trumpeted as awful or fantastic on the PTS forums often turn out to be unremarkable and in the noise.
ZoS should really just be done with it and require video evidence. The game play recording software comes bundled with everything now, even video cards.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Petrify range is a horrible change. It previously had slightly over half the range of stone fist. Now it is the same as lava whip. So they nerf the ability that is most effective against the rolling/expedition/block meta. Now you can only chase people by spamming chains, which has plenty of its own issues. What is the ranged/roll filled counterplay for DKs Now? Reflective Scale? An ability that doesn't reflect two of the 3 most used ranged abilities in the game, secondary effects go through, and is buggy as hell. Horrible change that adds no value to the game. The change only further differentiates it from rune prison in an attempt to make stone fist "more appealing", that's it. More DK skills going to other classes due to lack of imagination.
That's the worst thing done until now...
And I really wished they keep the frags stun but reduced the damage + increased cost.
Giving fossilize to sorc is taking away dragon knights identity.
Cleansing ritual should have a increased cost when utilized in a short amount of time. The cost increase is nothing...
@krathos
DK attacks do 25% extra flame damage against most opponents in PVP.
Petrify was instant cast and was the best or second best CC in the game.
And please tell me what would be the point of playing any other class if DKs had mobility, a long range CC, burst damage and an exeute?
DKs already have the best resistances, a great burst self heal that the burst classes can only dream of, fire damage, wings that you can flap and just remove ranged magicka classes out the battle.
Not to mention your gap closer gives you empower AND major expedition!
What more do you want?? You just need to L2P
@krathos
DK attacks do 25% extra flame damage against most opponents in PVP.
Petrify was instant cast and was the best or second best CC in the game.
And please tell me what would be the point of playing any other class if DKs had mobility, a long range CC, burst damage and an exeute?
DKs already have the best resistances, a great burst self heal that the burst classes can only dream of, fire damage, wings that you can flap and just remove ranged magicka classes out the battle.
Not to mention your gap closer gives you empower AND major expedition!
What more do you want?? You just need to L2P
Lmao. Worst sustain, (battle roar and costs) damage, and mobility.
Cc worse than NB or sorc. Gapclosers doesn't work on heights, and has a projectile travel time. Wings is *** high cost, status effects ignore way too low limit. Many Projctiles ignore. Fire dmg doesn't matter if that have lowest damage.
DK has block... That's it. Sorc has everything you listed above, burst heal via pet, or a burst shield. 2 executes.
@krathos
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Ragnaroek93 wrote: »@krathos
DK attacks do 25% extra flame damage against most opponents in PVP.
Petrify was instant cast and was the best or second best CC in the game.
And please tell me what would be the point of playing any other class if DKs had mobility, a long range CC, burst damage and an exeute?
DKs already have the best resistances, a great burst self heal that the burst classes can only dream of, fire damage, wings that you can flap and just remove ranged magicka classes out the battle.
Not to mention your gap closer gives you empower AND major expedition!
What more do you want?? You just need to L2P
Lmao. Worst sustain, (battle roar and costs) damage, and mobility.
Cc worse than NB or sorc. Gapclosers doesn't work on heights, and has a projectile travel time. Wings is *** high cost, status effects ignore way too low limit. Many Projctiles ignore. Fire dmg doesn't matter if that have lowest damage.
DK has block... That's it. Sorc has everything you listed above, burst heal via pet, or a burst shield. 2 executes.
You make magicka DK sound much worse than it actually is. It's one of the strongest classes in an actual 1vs1, what exactly would you give magicka DK without making them overpowered? You won't see any mobility buffs to magicka Dk (at least if ZOS cares about balance) as long as they are this dominant in duels and group play.
Master_Kas wrote: »Ragnaroek93 wrote: »@krathos
DK attacks do 25% extra flame damage against most opponents in PVP.
Petrify was instant cast and was the best or second best CC in the game.
And please tell me what would be the point of playing any other class if DKs had mobility, a long range CC, burst damage and an exeute?
DKs already have the best resistances, a great burst self heal that the burst classes can only dream of, fire damage, wings that you can flap and just remove ranged magicka classes out the battle.
Not to mention your gap closer gives you empower AND major expedition!
What more do you want?? You just need to L2P
Lmao. Worst sustain, (battle roar and costs) damage, and mobility.
Cc worse than NB or sorc. Gapclosers doesn't work on heights, and has a projectile travel time. Wings is *** high cost, status effects ignore way too low limit. Many Projctiles ignore. Fire dmg doesn't matter if that have lowest damage.
DK has block... That's it. Sorc has everything you listed above, burst heal via pet, or a burst shield. 2 executes.
You make magicka DK sound much worse than it actually is. It's one of the strongest classes in an actual 1vs1, what exactly would you give magicka DK without making them overpowered? You won't see any mobility buffs to magicka Dk (at least if ZOS cares about balance) as long as they are this dominant in duels and group play.
Damage? A bomb nb with eye of skill does that better
Heals? Temp/warden says hello
CC? Sorcs flexes with encase and negates
You might be refering to group pve, in which I have no clue about.
But in PvP they are hardly dominant in groupplay, and this game isn't really balanced around duels. I very rarely see DK's in any efficent organised group in Cyro unless it's people who play them just because they like the class and stick with it. Or in the zergblobs where you can run basiclly anything.
Master_Kas wrote: »Ragnaroek93 wrote: »@krathos
DK attacks do 25% extra flame damage against most opponents in PVP.
Petrify was instant cast and was the best or second best CC in the game.
And please tell me what would be the point of playing any other class if DKs had mobility, a long range CC, burst damage and an exeute?
DKs already have the best resistances, a great burst self heal that the burst classes can only dream of, fire damage, wings that you can flap and just remove ranged magicka classes out the battle.
Not to mention your gap closer gives you empower AND major expedition!
What more do you want?? You just need to L2P
Lmao. Worst sustain, (battle roar and costs) damage, and mobility.
Cc worse than NB or sorc. Gapclosers doesn't work on heights, and has a projectile travel time. Wings is *** high cost, status effects ignore way too low limit. Many Projctiles ignore. Fire dmg doesn't matter if that have lowest damage.
DK has block... That's it. Sorc has everything you listed above, burst heal via pet, or a burst shield. 2 executes.
You make magicka DK sound much worse than it actually is. It's one of the strongest classes in an actual 1vs1, what exactly would you give magicka DK without making them overpowered? You won't see any mobility buffs to magicka Dk (at least if ZOS cares about balance) as long as they are this dominant in duels and group play.
Damage? A bomb nb with eye of skill does that better
Heals? Temp/warden says hello
CC? Sorcs flexes with encase and negates
You might be refering to group pve, in which I have no clue about.
But in PvP they are hardly dominant in groupplay, and this game isn't really balanced around duels. I very rarely see DK's in any efficent organised group in Cyro unless it's people who play them just because they like the class and stick with it. Or in the zergblobs where you can run basiclly anything.
Nvm :<
Master_Kas wrote: »Ragnaroek93 wrote: »@krathos
DK attacks do 25% extra flame damage against most opponents in PVP.
Petrify was instant cast and was the best or second best CC in the game.
And please tell me what would be the point of playing any other class if DKs had mobility, a long range CC, burst damage and an exeute?
DKs already have the best resistances, a great burst self heal that the burst classes can only dream of, fire damage, wings that you can flap and just remove ranged magicka classes out the battle.
Not to mention your gap closer gives you empower AND major expedition!
What more do you want?? You just need to L2P
Lmao. Worst sustain, (battle roar and costs) damage, and mobility.
Cc worse than NB or sorc. Gapclosers doesn't work on heights, and has a projectile travel time. Wings is *** high cost, status effects ignore way too low limit. Many Projctiles ignore. Fire dmg doesn't matter if that have lowest damage.
DK has block... That's it. Sorc has everything you listed above, burst heal via pet, or a burst shield. 2 executes.
You make magicka DK sound much worse than it actually is. It's one of the strongest classes in an actual 1vs1, what exactly would you give magicka DK without making them overpowered? You won't see any mobility buffs to magicka Dk (at least if ZOS cares about balance) as long as they are this dominant in duels and group play.
Damage? A bomb nb with eye of skill does that better
Heals? Temp/warden says hello
CC? Sorcs flexes with encase and negates
You might be refering to group pve, in which I have no clue about.
But in PvP they are hardly dominant in groupplay, and this game isn't really balanced around duels. I very rarely see DK's in any efficent organised group in Cyro unless it's people who play them just because they like the class and stick with it. Or in the zergblobs where you can run basiclly anything.
Nvm :<
@krathos
DK attacks do 25% extra flame damage against most opponents in PVP.
Petrify was instant cast and was the best or second best CC in the game.
And please tell me what would be the point of playing any other class if DKs had mobility, a long range CC, burst damage and an exeute?
DKs already have the best resistances, a great burst self heal that the burst classes can only dream of, fire damage, wings that you can flap and just remove ranged magicka classes out the battle.
Not to mention your gap closer gives you empower AND major expedition!
What more do you want?? You just need to L2P
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
@krathos
DK attacks do 25% extra flame damage against most opponents in PVP.
Petrify was instant cast and was the best or second best CC in the game.
And please tell me what would be the point of playing any other class if DKs had mobility, a long range CC, burst damage and an exeute?
DKs already have the best resistances, a great burst self heal that the burst classes can only dream of, fire damage, wings that you can flap and just remove ranged magicka classes out the battle.
Not to mention your gap closer gives you empower AND major expedition!
What more do you want?? You just need to L2P
Ragnaroek93 wrote: »@krathos
DK attacks do 25% extra flame damage against most opponents in PVP.
Petrify was instant cast and was the best or second best CC in the game.
And please tell me what would be the point of playing any other class if DKs had mobility, a long range CC, burst damage and an exeute?
DKs already have the best resistances, a great burst self heal that the burst classes can only dream of, fire damage, wings that you can flap and just remove ranged magicka classes out the battle.
Not to mention your gap closer gives you empower AND major expedition!
What more do you want?? You just need to L2P
Lmao. Worst sustain, (battle roar and costs) damage, and mobility.
Cc worse than NB or sorc. Gapclosers doesn't work on heights, and has a projectile travel time. Wings is *** high cost, status effects ignore way too low limit. Many Projctiles ignore. Fire dmg doesn't matter if that have lowest damage.
DK has block... That's it. Sorc has everything you listed above, burst heal via pet, or a burst shield. 2 executes.
You make magicka DK sound much worse than it actually is. It's one of the strongest classes in an actual 1vs1, what exactly would you give magicka DK without making them overpowered? You won't see any mobility buffs to magicka Dk (at least if ZOS cares about balance) as long as they are this dominant in duels and group play.
@krathos
DK attacks do 25% extra flame damage against most opponents in PVP.
Petrify was instant cast and was the best or second best CC in the game.
And please tell me what would be the point of playing any other class if DKs had mobility, a long range CC, burst damage and an exeute?
DKs already have the best resistances, a great burst self heal that the burst classes can only dream of, fire damage, wings that you can flap and just remove ranged magicka classes out the battle.
Not to mention your gap closer gives you empower AND major expedition!
What more do you want?? You just need to L2P
The requests from mag DKs atm is ridiculous. Stam DKs if anything need a bit of love
@krathos
DK attacks do 25% extra flame damage against most opponents in PVP.
Petrify was instant cast and was the best or second best CC in the game.
And please tell me what would be the point of playing any other class if DKs had mobility, a long range CC, burst damage and an exeute?
DKs already have the best resistances, a great burst self heal that the burst classes can only dream of, fire damage, wings that you can flap and just remove ranged magicka classes out the battle.
Not to mention your gap closer gives you empower AND major expedition!
What more do you want?? You just need to L2P