Izanagi.Xiiib16_ESO wrote: »@IxSTALKERxI @Etaniel @MLRPZ
The reward from this campaign would be a new teir of pvp specific weapons too. "Battlemaster weapons" with unique buffs to ava skills - still to be discussed and decided upon
To be honest - i think smaller groups and less possible organisation would greatly improve the game for players like you (or me when i play solo).
Organisation of many is the enemy of the few. Removing the tools to organize many gives more points of attack for someone soloing/duoing.
Izanagi.Xiiib16_ESO wrote: »
Image Regarding Scoring Evaluation Timer:
@kyle.wilsonkyle.wilson wrote: »
When and what campaign did this come from?
Dc pop locked while AD and EP at 1 and 2 bars.
Not even once in this graph is DC's pop lower than EP or AD's.
HaroniNDeorum wrote: »Going back to Iza and Drac ideas, i like and agree with 90% of the ideas, but i will suggest a change on resources job for their keeps, for example that LM limiting the number of defensive siege can really hurt a faction if its being double team. The 7 days campaign is a brilliant idea, i think it should be every 3 months like a seasonal (spring, winter, etc) to make a real hype when it comes and also a good competition
HaroniNDeorum wrote: »@Izanagi.Xiiib16_ESO @Vilestride do you guys have some ideas for emperorship? On regular campaigns and potentially 7 days?
Our suggestion was not to prevent people playing other factions characters on the same campaign. However they won't earn any rewards for doing so.As pertains to the campaign duration faction lock, I think an interesting concept would be something as follows.
In ,or along side of, the undaunted daily hubs for each faction they could place a recruitment officer who would allow you to bind your account for the remainder of a campaign to a specific faction for a specific server. In this way all of your characters regardless of their individual factions would swear loyalty to a specific faction for the duration of the campaign allowing you to play all of your characters for that faction. I know some people are concerned about not being able to play some of their characters during a campaign if they are not of the appropriate faction. This would seem a fairly easy way to allow the playability of all characters, while still allowing a way to lock an account to a specific faction for a particular campaign.
Izanagi.Xiiib16_ESO wrote: »We feel that there are definately genuine reasons for wanting to play on other factions. Friends, map activity during time of play, RP etc.. This shouldn't be fully locked off by making all of your characters be locked but instead just have the rewards and focus be on a faction. AP being just a currency is still perfectly valid to earn which is why we left that as the incentive.
There are genuine reasons for wanting to play on other factions during a single campaign. There are also nefarious reasons for wanting to do so as well. I won't try and break down what percentage sits on each side of that fence as no one really knows, but there are definitely people on both sides.
On the other hand, locking an account to one faction for a particular campaign also allows people to play on other factions, but it does not allow them to do so within a single campaign cycle. It does allow, however, for some other interesting things.
1. It allows a person who has all of their characters on one faction to play all of them on a different faction.
2. It allows PvE'ers to switch factions every 30 days and more conveniently collect gated skyshards, and do quests more
local to a given faction home base with all of their characters regardless of those characters actual chosen alliance
affiliation.
3. It allows those people who made a character and developed it before realizing that some friend or relative that they enjoy
playing with made a character on another faction, and that they can't play together with those two particular characters.
Now they would be able to play with each other on those two characters.
4. It allows a person who gets tired of the lip-jacking of the faction they are playing with, to up and switch to another faction
on all of their characters regardless of each of their characters chosen alliance affiliation.
5. No longer is a totally fleshed out character that was made as a DC alliance bound to only be able to play on the DC
alliance. Your main can switch alliances every 30 days.
There are pros and cons to both perspectives. One allows more freedom for a single campaign cycle, while the other allows more freedom over the life cycle of the game as a whole. To each their own I guess, but I prefer the latter. With a little planning anyone should easily be able to play with their friends on any of the 3 alliances with any of their characters regardless of their respective chosen alliance.
Vilestride wrote: »What do people think of the idea to change resource scoring to deduct from keep values rather than add to faction score?
To be honest - i think smaller groups and less possible organisation would greatly improve the game for players like you (or me when i play solo).
Organisation of many is the enemy of the few. Removing the tools to organize many gives more points of attack for someone soloing/duoing.
RinaldoGandolphi wrote: »
@Derra
This statement is so true it should be the post of the year.
Large organization and how it’s done is responsible for most of Cyrodiil performance issues. They could fix Cyrodiil performance issues by addressing these issues, but I doubt they will at this point. Better off playing BG at this point if you don’t want to lag
Vilestride wrote: »
Well OK let's not be arbitrary about it. If you guys think lowering group size is the answer have a think about it and let's discuss exactly what group size you think is perfect and what will the gameplay look like after the hypothetical implementation?
Well we have had these smallscaler arguments before. I understand that some want to get rid of zergsquad and other larger guildgroups, but please focus on the proposals in this thread.