So, which morrowind and all previous DLCs, it is clearly we are not getting more faction-dependent quest/zone etc. Understandable, as making 3 different storylines in a single expansion/dlc will certainly shorten the time on each part and some ppl will complain "I can't experience it all on one char".
However, is pvp restriction on characters really needed anymore?
It's not like we don't already have spies.
It's not like a DC guild can't claim resource on a AD keep.
It's not like during one campaign duration only your characters in one faction can join in that campaign
The only thing faction restriction provides is restric ppl to freely use their characters in any factions. I mean, in pve sure, the start place and other things will be influenced, but in pvp there is really no need. Those with faction loyalty will fight for that one faction anyway, those who don't can switch char mid-campaign and join other faction zerg already anyway.
Also, removing restriction can let ppl freely "team fight" in cyrodii, as they can switch alliance on chars before enter cyrodii, as cyrodii is the only possible XvX place (battleground has to be 3 teams and I don't think ppl can decide what opponent they face)
If you really want to bond players to faction, let them choose each time they enter a new campaign duration (And probably only those have "any race, any alliance" can choose freely)
The current state faction restriction only provides unnecessary boundary. So let's remove it.
Simple Yay or Nay, if you don't care please don''t vote
Edited by Lyserus on October 5, 2017 11:55AM
Yay or Nay on removing the pvp faction restriction on characters 88 votes