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Animation cancelling, bar swapping, and weaving are not fun.

  • DeathHouseInc
    DeathHouseInc
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    nnargun wrote: »
    ESO actually plays really nicely with a gamepad due to the bar swap design.

    I have a feeling this is very true. Being forced to use a mouse to mash buttons instead of just using a keyboard in this game really hampers reaction times. Not to mention that using a mouse for button mashing makes your targeting reticle bounce all over the place since mouses are pretty sensitive these days and no changing setting doesn't make it better. But I doubt that will ever change and is not worth discussing.
    Belegnole wrote: »
    I am enjoying the game. But it uses the most cludgy system I have ever seen. Add to that it has a glitch that the devs can't fix that has become part of your rotation. I mean come on, they're balancing the game around a broken mechanic.

    Even with carpal tunnel and arthritis I can do it. But, that doesn't mean that it is intuitive, smooth, fun, or actually adds to the game in a positive way. It just is what it is...

    Good discussion and glad to hear many others feel the same as I do.

    Thanks everyone for making the thread productive and not getting this thread closed like many others.
    Edited by DeathHouseInc on October 10, 2017 8:14PM
  • Cybercore_Death
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    Its all about making the best of a bad situation as it were. I've learnt the hard way just to roll with the punches.

    My main issues (being a console peasant) used to be the amount of game breaking UI Errors i used to get. They were a literal constant and i was forever force quitting / restarting the console to get the game to work.

    Its far from perfect but things are slowly getting better. I feel that ani cancelling is one of those things that will also get better with time as the game evolves. After all, WoW wasnt built in a day.
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • Chronicburn
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    I'm still bad at it but now I'm practicing (on normal pve) my rotation and it's not terrible (thanks to the help of people in here helping!) ... anyway it's awesome when I nail it and I dissolve creatures before they even touch me!
    Before I can take it the next step though I have to perfect my weapon swap and learn to mix in the dodge roll ....
    All said, I think it is fun because it's a challenge! The sad part is that by the time I perfect it, half the skills will probably be nerfed ... but in the meantime it's fun challenging my uncoordinated fingers and getting better at crushing stuff.
  • nnargun
    nnargun
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    I'm still bad at it but now I'm practicing (on normal pve) my rotation and it's not terrible (thanks to the help of people in here helping!) ... anyway it's awesome when I nail it and I dissolve creatures before they even touch me!
    Before I can take it the next step though I have to perfect my weapon swap and learn to mix in the dodge roll ....
    All said, I think it is fun because it's a challenge! The sad part is that by the time I perfect it, half the skills will probably be nerfed ... but in the meantime it's fun challenging my uncoordinated fingers and getting better at crushing stuff.
    Once you've mastered (no, I don't mean mastered in an " @Izaki 50.3k DPS mastered" kind of way) one rotation you will adapt to new skills pretty quickly in my experience. It's just weird and clunky the first few hours. When I change something in my rotation I just force myself to kill everything I come across using the complete rotation. If it doesn't have enough life just whip some air. That's the best advice I can give anyways: Use the complete rotation as often as you can. Don't be lazy.
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  • getemshauna
    getemshauna
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    Speak for yourself, OP. If you are too lazy or too bad to learn it, you probably don't aim for end-game content anyway. You can do every quest or other casual thing without that, but leave room to improvement and combat dynamic to better players.
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  • DeathHouseInc
    DeathHouseInc
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    Speak for yourself, OP. If you are too lazy or too bad to learn it, you probably don't aim for end-game content anyway. You can do every quest or other casual thing without that, but leave room to improvement and combat dynamic to better players.
    L2P issue? Where was there a complaint about it being hard? I do it fine. It's boring and tedious. Isn't real hard to hit a button to light attack or bar swap to gimmick stats /shrug.It is however completely repetitive...for every class pretty much.

    I am pretty sure it is more like a L2CODE issue. It is terrible gimmicky combat mechanics.
  • SanTii.92
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    It's boring and tedious. Isn't real hard to hit a button to light attack or bar swap to gimmick stats /shrug.[/b]It is however completely repetitive...for every class pretty much.
    You know what's even more boring and tedious? Not weaving, and instead spaming skills mindlessly.
    I am pretty sure it is more like a L2CODE issue. It is terrible gimmicky combat mechanics.
    Are you even aware that most games with relatively fast paced combat have animation cancelling in some way or form? From mobas to fighters and everything in between. So nope, not a mistake at all.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • mermaidsushiroll
    Play a healer or a tank if this stuff is too much for you.

    lol this is what I did. I refused to light attack weave so i made a healer and it actually suits me much better. I love taking care of my team mates.

  • GeorgeBlack
    GeorgeBlack
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    SanTii.92 wrote: »
    It's boring and tedious. Isn't real hard to hit a button to light attack or bar swap to gimmick stats /shrug.[/b]It is however completely repetitive...for every class pretty much.
    You know what's even more boring and tedious? Not weaving, and instead spaming skills mindlessly.
    I am pretty sure it is more like a L2CODE issue. It is terrible gimmicky combat mechanics.
    Are you even aware that most games with relatively fast paced combat have animation cancelling in some way or form? From mobas to fighters and everything in between. So nope, not a mistake at all.

    Have you ever played a good open world PvP mmorpg?
  • Autumnhart
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    SanTii.92 wrote: »
    It's boring and tedious. Isn't real hard to hit a button to light attack or bar swap to gimmick stats /shrug.[/b]It is however completely repetitive...for every class pretty much.
    You know what's even more boring and tedious? Not weaving, and instead spaming skills mindlessly.

    You might try not doing it "mindlessly." Thinking while fighting is neither boring nor tedious, as opposed to counting while hitting the same buttons in the same sequence over and over again.
    Shadow hide you.
  • Izaki
    Izaki
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    Autumnhart wrote: »
    SanTii.92 wrote: »
    It's boring and tedious. Isn't real hard to hit a button to light attack or bar swap to gimmick stats /shrug.[/b]It is however completely repetitive...for every class pretty much.
    You know what's even more boring and tedious? Not weaving, and instead spaming skills mindlessly.

    You might try not doing it "mindlessly." Thinking while fighting is neither boring nor tedious, as opposed to counting while hitting the same buttons in the same sequence over and over again.

    If that's your perception of a rotation then you're doing it very wrong. I don't even count my weaves or anything, I just look at my DoTs and my stamina bar and do things accordingly. I have a ton of parses on my imgur with at least 40k DPS on each class that I play and I apply the same reasoning for everything. Its not about keeping the perfect rotation, its about adapting to the situation. Especially with the resource management changes. You constantly have to judge whether its better to heavy attack or to continue using your spammable. Plus there's no such thing as a perfect rotation since most DoTs don't have the same durations, etc.

    So yeah, try that instead of counting your weaves. Like seriously, people count their weaves?
    @ Izaki #PCEU
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  • CyrusArya
    CyrusArya
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    This is the conclusion I have come to after trying to emulate rotations in this game for the past two months.

    It makes every DPS class to me monotonous and boring.

    I understand light attacks need to be relevant...I think it should be a way that is actually fun.

    The problem, entirely, is that you are trying to emulate rotations instead of learning the game and getting a feel for it yourself.
    A R Y A
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  • FriedEggSandwich
    FriedEggSandwich
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    Izaki wrote: »
    Autumnhart wrote: »
    SanTii.92 wrote: »
    It's boring and tedious. Isn't real hard to hit a button to light attack or bar swap to gimmick stats /shrug.[/b]It is however completely repetitive...for every class pretty much.
    You know what's even more boring and tedious? Not weaving, and instead spaming skills mindlessly.

    You might try not doing it "mindlessly." Thinking while fighting is neither boring nor tedious, as opposed to counting while hitting the same buttons in the same sequence over and over again.

    If that's your perception of a rotation then you're doing it very wrong. I don't even count my weaves or anything, I just look at my DoTs and my stamina bar and do things accordingly. I have a ton of parses on my imgur with at least 40k DPS on each class that I play and I apply the same reasoning for everything. Its not about keeping the perfect rotation, its about adapting to the situation. Especially with the resource management changes. You constantly have to judge whether its better to heavy attack or to continue using your spammable. Plus there's no such thing as a perfect rotation since most DoTs don't have the same durations, etc.

    So yeah, try that instead of counting your weaves. Like seriously, people count their weaves?

    I think they were suggesting that counting weaves was mindless. "As opposed to counting while hitting the same buttons". But as it happens; if you don't have a buff tracker, or are not used to reading it, then counting weaves is a reliable way to avoid dot downtime.
    PC | EU
  • DeathHouseInc
    DeathHouseInc
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    SanTii.92 wrote: »
    You know what's even more boring and tedious? Not weaving, and instead spaming skills mindlessly.

    Oh, so you mean there is 0 tactics for use of skills? The skill pool in this game is certainly lacking and it would be pretty obvious without the endlessly repetitive light attacks
    I am pretty sure it is more like a L2CODE issue. It is terrible gimmicky combat mechanics.
    SanTii.92 wrote: »
    Are you even aware that most games with relatively fast paced combat have animation cancelling in some way or form? From mobas to fighters and everything in between. So nope, not a mistake at all.
    SanTii.92 wrote: »
    in some way or form

    Yeah poor form definitely the whole point here...
  • Scarlett_Princess
    Scarlett_Princess
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    Runefang wrote: »
    As an Aussie who gets terrible lag I'd be happy to see them go, it's hard to do with 300 ping.

    This. In Cyrodiil I can't even weapon swap at all during combat. So not only am I at a disadvantage by having higher ping, I also cannot animation cancel via weapon swap, and I lose the use of 5 whole skills + 1 ultimate during battle.

    I make it work for me and still enjoy PvP immensely, but you know. It sucks balls not being an even field.
    FACT: Haters don't really hate you. In fact, they hate themselves, because you're a reflection of what they wish to be.

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  • Rainraven
    Rainraven
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    Izaki wrote: »
    Autumnhart wrote: »
    SanTii.92 wrote: »
    It's boring and tedious. Isn't real hard to hit a button to light attack or bar swap to gimmick stats /shrug.[/b]It is however completely repetitive...for every class pretty much.
    You know what's even more boring and tedious? Not weaving, and instead spaming skills mindlessly.

    You might try not doing it "mindlessly." Thinking while fighting is neither boring nor tedious, as opposed to counting while hitting the same buttons in the same sequence over and over again.

    If that's your perception of a rotation then you're doing it very wrong. I don't even count my weaves or anything, I just look at my DoTs and my stamina bar and do things accordingly....Like seriously, people count their weaves?

    Like, seriously.

    Grim Focus: Build up deadly momentum to gain Minor Berserk, increasing your damage done by 8% for 20 seconds. While active, hitting an enemy with 5 Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow at an enemy to deal 3392 Magic Damage.

    Lasts 20 seconds. If you're VERY good at weaving you can proc the bow three times. I'm having a stellar day if I get it twice.
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