Rohamad_Ali wrote: »Rohamad_Ali wrote: »It's not fun for people with carpal tunnel , that's for sure . Since playing with some older friends that have office jobs and type all day at work they get pain from it and log out . I think it's a fun mechanic but I can see why others may not like it . Not everyone likes the same stuff . I play games with and without it and have fun either way .
I've always loved it.
Faster paced games and usually skill based games incorporate it. In most cases a game can't really be fast paced without legitimate animation cancelling, else it will feel like a kiddie game.
What's so sad about this thread is it's basically taking some of the best aspects of the combat system and basically saying they don't have a place. Hello Kitty: Island Adventure is that way.
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Well I understand and we both like it but once again you are someone feeling like someone is going to take something away from you so you're lashing out with the mean words like "kiddie" and hello kitty games ... ZOS has no plans to remove it so put your word pistols back in their holsters Lash Laroo .
The_Protagonist wrote: »There are a few things you need to invest in if you want to be good.
or
I also use
Even this requires quite a bit of commitment to get used to, but once you start getting the hang of it, you will never go back
Even fancy gear won't help you if you're just clumsy. I have the naga and the orbweaver, and I'm still quite bad at dd rotations because my fingers just aren't that fast or coordinated.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »It's not fun for people with carpal tunnel , that's for sure . Since playing with some older friends that have office jobs and type all day at work they get pain from it and log out . I think it's a fun mechanic but I can see why others may not like it . Not everyone likes the same stuff . I play games with and without it and have fun either way .
I've always loved it.
Faster paced games and usually skill based games incorporate it. In most cases a game can't really be fast paced without legitimate animation cancelling, else it will feel like a kiddie game.
What's so sad about this thread is it's basically taking some of the best aspects of the combat system and basically saying they don't have a place. Hello Kitty: Island Adventure is that way.
-->
Well I understand and we both like it but once again you are someone feeling like someone is going to take something away from you so you're lashing out with the mean words like "kiddie" and hello kitty games ... ZOS has no plans to remove it so put your word pistols back in their holsters Lash Laroo .
No the point needs to be made, and by the way, you don't know what ZOS plans to do or is thinking. Don't act like you do. LOL
The_Protagonist wrote: »There are a few things you need to invest in if you want to be good.
or
I also use
Even this requires quite a bit of commitment to get used to, but once you start getting the hang of it, you will never go back
Even fancy gear won't help you if you're just clumsy. I have the naga and the orbweaver, and I'm still quite bad at dd rotations because my fingers just aren't that fast or coordinated.
i suspect he did post them because you can make macros for all the buttons.
you don't have to weave light attacks with stuff like that. you can just tell your mouse to light attack automatically when you use a skill.
On Xb1...using the elite controller and mapping weapon swap to one of the paddles has helped tremendously...can't imagine playing without the elite controller...
The_Protagonist wrote: »There are a few things you need to invest in if you want to be good.
or
I also use
Even this requires quite a bit of commitment to get used to, but once you start getting the hang of it, you will never go back
The_Protagonist wrote: »There are a few things you need to invest in if you want to be good.
or
I also use
Even this requires quite a bit of commitment to get used to, but once you start getting the hang of it, you will never go back
Even fancy gear won't help you if you're just clumsy. I have the naga and the orbweaver, and I'm still quite bad at dd rotations because my fingers just aren't that fast or coordinated.
The_Protagonist wrote: »There are a few things you need to invest in if you want to be good.
or
I also use
Even this requires quite a bit of commitment to get used to, but once you start getting the hang of it, you will never go back
Even fancy gear won't help you if you're just clumsy. I have the naga and the orbweaver, and I'm still quite bad at dd rotations because my fingers just aren't that fast or coordinated.
i suspect he did post them because you can make macros for all the buttons.
you don't have to weave light attacks with stuff like that. you can just tell your mouse to light attack automatically when you use a skill.
HatchetHaro wrote: »The_Protagonist wrote: »There are a few things you need to invest in if you want to be good.
or
I also use
Even this requires quite a bit of commitment to get used to, but once you start getting the hang of it, you will never go back
Untrue. I scorepush in vet trials regularly, and all I use is a regular keyboard and a 5-button mouse.
On Xb1...using the elite controller and mapping weapon swap to one of the paddles has helped tremendously...can't imagine playing without the elite controller...
Its the same thing except you jump when you weapon swap when you need to be moving aka in PvP. In static fights like in PvE... There's literally no difference between a normal controller and an Elite one.
Something to consider is that block cancelling is not essential and can actually reduce dps if not done well. The main thing is to weave, bar swap cancel and maintain a low error rate. That's my experience, though, I'm *far* from an expert on PVE rotations.
I find competitive PVE rotations to be really tedious, not because of animation cancelling, but because it feels like a macro simulator. I respect that it takes a lot of skill and focus to execute as well as the best PVE players do, but I don't find it to be enjoyable.
PVE gameplay has been less enjoyable for me since medium attacks were effectively nerfed.
PVP doesn't suffer in the same way because its gameplay is far more dynamic; though it can be made to be very formulaic, especially in large groups.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Rohamad_Ali wrote: »It's not fun for people with carpal tunnel , that's for sure . Since playing with some older friends that have office jobs and type all day at work they get pain from it and log out . I think it's a fun mechanic but I can see why others may not like it . Not everyone likes the same stuff . I play games with and without it and have fun either way .
I've always loved it.
Faster paced games and usually skill based games incorporate it. In most cases a game can't really be fast paced without legitimate animation cancelling, else it will feel like a kiddie game.
What's so sad about this thread is it's basically taking some of the best aspects of the combat system and basically saying they don't have a place. Hello Kitty: Island Adventure is that way.
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Well I understand and we both like it but once again you are someone feeling like someone is going to take something away from you so you're lashing out with the mean words like "kiddie" and hello kitty games ... ZOS has no plans to remove it so put your word pistols back in their holsters Lash Laroo .
No the point needs to be made, and by the way, you don't know what ZOS plans to do or is thinking. Don't act like you do. LOL
I'm not acting at all .
https://m.youtube.com/watch?v=ThZtwhYkKSs
The_Protagonist wrote: »There are a few things you need to invest in if you want to be good.
or
I also use
Even this requires quite a bit of commitment to get used to, but once you start getting the hang of it, you will never go back
Even fancy gear won't help you if you're just clumsy. I have the naga and the orbweaver, and I'm still quite bad at dd rotations because my fingers just aren't that fast or coordinated.
i suspect he did post them because you can make macros for all the buttons.
you don't have to weave light attacks with stuff like that. you can just tell your mouse to light attack automatically when you use a skill.
Macros are cheating and can get you banned: I'm too attached to my account to risk it.[/spolier]
The extra buttons on the mouse are very handy (I got the thumb programmed for I, T, C, X, E, H, P, R, Alt, Ctrl, Q, F, swap) and I use the orbweaver's joystick as my ASWD with the lower 2 rows of keys for my spells. Utimate and sneak go on the thumb too. The two upper rows on the orbweaver I cannot reach, my fingers are very short...
theamazingx wrote: »It can get boring. Imagine how much more boring it would get if you were just pressing 5 buttons in slow sequence over and over.
It’s true that some rpgs base performance more heavily on the gear grind, allowing the character to essentially play itself, but both the combat system and the gear progression system would have to be entirely reworked for that to happen, and existing players would leave en masse. For many, the skill curve available to dps is the only thing that makes the game interesting for them. I personally like that 2 hours of a concentrated learning effort is significantly larger dps increase than farming a hundred undaunted keys for the right trait or spending 2 months farming normal Maw for a moondancer staff, the same way that spending several hours learning a boss fight helps more than spending several days for a specifc build that trivializes it as you might in other games.
Ping is an obstacle, it will always be an obstacle no matter how much you simplify the combat. But I regularly play with an Australian whos parses equal mine on a regular basis, so I always take that line of reasoning with a grain of salt. It sucks but it’s clearly not gamebreaking.
Rohamad_Ali wrote: »It's not fun for people with carpal tunnel , that's for sure . Since playing with some older friends that have office jobs and type all day at work they get pain from it and log out . I think it's a fun mechanic but I can see why others may not like it . Not everyone likes the same stuff . I play games with and without it and have fun either way .
I've always loved it.
Faster paced games and usually skill based games incorporate it. In most cases a game can't really be fast paced without legitimate animation cancelling, else it will feel like a kiddie game.
What's so sad about this thread is it's basically taking some of the best aspects of the combat system and basically saying they don't have a place. Hello Kitty: Island Adventure is that way.
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