DeathHouseInc wrote: »This is the conclusion I have come to after trying to emulate rotations in this game for the past two months.
It makes every DPS class to me monotonous and boring.
I understand light attacks need to be relevant...I think it should be a way that is actually fun.
DeathHouseInc wrote: »This is the conclusion I have come to after trying to emulate rotations in this game for the past two months.
It makes every DPS class to me monotonous and boring.
I understand light attacks need to be relevant...I think it should be a way that is actually fun.
I've been trying to get better at weaving in light attacks. From time to time I will visit the target dummies and try to get a rhythm going. I start out slow just to get my fingers used to the pattern then try a little faster. I don't spend a lot of time at it but I am getting better. I can manage to get in a couple of good rotations out away from the dummies now, but when I do miss I never seem to get back into it again for that fight. Still better than I was.
I know I'm never going to get really good at a animation canceling rotation for the same reason I can't play the piano. My fingers just won't do what my brain tells them to.
It is usually the same remarks, you must not know how to play, or you can't do it well but I obviously can so it's fine. Those are weak rebuttals with no substance other than you must suck. Bar swapping sucks because you have to press another button just to get to more of your skills. Usually you have all skills out and just a matter of what button, or shift plus a button, to activate. Now there is an extra step. As I play on console I see the need with so few buttons available. I am use to mmos on pc, which is the best way to play an mmo.
The problem with learning rotations is that overland is so damn easy there is no need to bar swap or really know a rotation. Normal dungeons are the same except for the few bosses, but even then it doesn't come natural. So then people get thrust into veteran difficulty and have no clue what's going on. When games are usually made up of a high percentage of more casual gamers, it drives away a good chunk of people. I want to be as good as able, I am competitive, to a point, in games now and no longer do I pursue the hardcore endgame crowd. Even though i am more casual, I am willing to read, watch videos and practice. As I said most mmos have skills that tie together, or boost one another so it is much more natural how to weave in abilities and where.
Yes it is a loss of dps without cancellation, that isn't the point though. I personally would rather the game mechanics of the fight need more attention than having to nail down animation cancelling, swapping and weaving. Weaving isnt an issue for me really, just the cancelling and bar swapping a lot. Having low health, high enemy health and damage is a lazy test of skill. Having to do a lot of dps to kill a boss is normally a gear check more so than knowing all the mechanics. Gear checks don't really exist in eso though. New weapons don't have 200 more weapon dmg than last year's. I don't care if I have to roll dodge a lot, press buttons or levers, or cleanse allies. Again this is a problem because eso was made so different. Where normally gear boosts dps, and knowing of mechanics is what mainly gets you through a boss fight. Here it's just a rotation that can kill your dps, which just isn't that fun. You still need to know mechanics but rotation reigns in terms of dps. PvP is much more fun than pve in eso. Again this is nothing to do about if people have skill, leave that out. This is about enjoying the combat, not if you can do it.
Like I said I play on console, so a controller just isn't what I'm use to and has limits. It still doesn't take away from the fact that animation cancelling and swapping are not fun. I would forgive it all still, if my damn buffs lasted longer. That just bugs the crap out of me having to rebuff so much during a fight. It makes me want to wear sets that give permanent buffs just to ignore that. Oh I hate having to press both bumpers for ultimate lol.
The_Protagonist wrote: »There are a few things you need to invest in if you want to be good.
or
I also use
Even this requires quite a bit of commitment to get used to, but once you start getting the hang of it, you will never go back
Rohamad_Ali wrote: »It's not fun for people with carpal tunnel , that's for sure . Since playing with some older friends that have office jobs and type all day at work they get pain from it and log out . I think it's a fun mechanic but I can see why others may not like it . Not everyone likes the same stuff . I play games with and without it and have fun either way .
Rohamad_Ali wrote: »It's not fun for people with carpal tunnel , that's for sure . Since playing with some older friends that have office jobs and type all day at work they get pain from it and log out . I think it's a fun mechanic but I can see why others may not like it . Not everyone likes the same stuff . I play games with and without it and have fun either way .
I've always loved it.
Faster paced games and usually skill based games incorporate it. In most cases a game can't really be fast paced without legitimate animation cancelling, else it will feel like a kiddie game.
What's so sad about this thread is it's basically taking some of the best aspects of the combat system and basically saying they don't have a place. Hello Kitty: Island Adventure is that way.
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