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Why in the world do the Shadow Bosmer still try to whoop your ass after helping them in Coldharbour?

ThePrinceOfBargains
ThePrinceOfBargains
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Shouldn’t they be non-hostile, like mobs usually become if you befriend them? They helped fight Molag Bal and there’s even a group of them in the hollow city preparing to return to Valenwood. Yet whenever I travel through their little section, they still try to kick my ass from here to kingdom come.
Edited by ThePrinceOfBargains on October 3, 2017 8:38PM
  • Aliyavana
    Aliyavana
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    Bosmer are adorable and are kept alive with love fuel they receive from hugging people(aside from eating). molag bal has kept them from seeing the real world and so forget that hugging is one of the way of sustaining themselves so they now rely on stabbing friends and enemy's to stay alive
    Edited by Aliyavana on October 3, 2017 8:44PM
  • Exalted_Goose
    Exalted_Goose
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    Heh, you think that's bad... ...try leading the defence of Bal Foyen and Stonefalls against a DC invasion, when the character you're playing as is a Grand Warlord of the Daggerfall Covenant. 'Tis truly some excellent quest design... :p

    The same goes for all such quests, in each Alliance zone, (i.e., in Glenumbra, the AD has invaded; in Auridon, the EP is doing the same). It feels really silly having to kill such a substantial number of soldiers with whom you fight for the same Alliance, simply because you're not on virtual soil that is owned by said Alliance...
    Edited by Exalted_Goose on October 3, 2017 8:50PM
    "One fine day in the middle of the night. Two dead Kings got up to fight. Back to back they faced each other, drew their bows... and stabbed themselves...".
  • Aliyavana
    Aliyavana
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    Heh, you think that's bad... ...try leading the defence of Bal Foyen and Stonefalls against a DC invasion, when the character you're playing as is a Grand Warlord of the Daggerfall Covenant...

    If you played through the main story that is explained and if you play in the unchronolohically correct way that is on you
  • Nestor
    Nestor
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    A Daedroth ate the Messenger that was carrying the "Be Nice to Vestige" scroll.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Exalted_Goose
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    aliyavana wrote: »
    If you played through the main story that is explained and if you play in the unchronolohically correct way that is on you
    It isn't exclusive to questing, it also happens when you encounter mere mobs that are meant to belong to such an invading Alliance. If, for instance, I'm playing an AD character, (especially one of high ranking in the Dominion Army), and I want to go Skyshard-hunting in Glenumbra, the hostile Aldmeri NPCs in Silumm, (picked purely as an example - there's a Skyshard in it, as well as ideally friendly units), will still attack. [EDIT]: Please note that this isn't a genuine complaint of mine - I find it really quite funny, and I'm only being silly. I apologise if it wasn't clear, or if my initial post seemed to be too serious. :smiley:

    If nothing else, it'd sure be awkward to explain to Queen Ayrenn that the Aldmeri Dominion invasion of Glenumbra failed because a high-ranking AD official slaughtered the entire force... :p

    Edited by Exalted_Goose on October 3, 2017 9:02PM
    "One fine day in the middle of the night. Two dead Kings got up to fight. Back to back they faced each other, drew their bows... and stabbed themselves...".
  • EvilCroc
    EvilCroc
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    Because... help snakes instead.
  • Enslaved
    Enslaved
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    TheMaster wrote: »
    Shouldn’t they be non-hostile, like mobs usually become if you befriend them? They helped fight Molag Bal and there’s even a group of them in the hollow city preparing to return to Valenwood. Yet whenever I travel through their little section, they still try to kick my ass from here to kingdom come.

    If you helped cannibals the joke is on you.
  • Kaktus
    Kaktus
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    There's a lot of quests that are fun to break immersion-wise if you play as a werewolf, a lot of them I recall being in Malabal Tor. I made it a point to stay in werewolf form whenever talking to the quest givers complaining about the terrible unholy monstrosities tearing their land apart.
  • Mystrius_Archaion
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    FYI, the bosmer you helped that support you returned to the Hollow City. The leftover bosmer in the zone that attack you are the dissenters who chose Molag Bal regardless.
    Most societies are not all one sided. They like immortality.
    Edited by Mystrius_Archaion on October 3, 2017 11:11PM
  • Riejael
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    aliyavana wrote: »
    If you played through the main story that is explained and if you play in the unchronolohically correct way that is on you
    It isn't exclusive to questing, it also happens when you encounter mere mobs that are meant to belong to such an invading Alliance. If, for instance, I'm playing an AD character, (especially one of high ranking in the Dominion Army), and I want to go Skyshard-hunting in Glenumbra, the hostile Aldmeri NPCs in Silumm, (picked purely as an example - there's a Skyshard in it, as well as ideally friendly units), will still attack. [EDIT]: Please note that this isn't a genuine complaint of mine - I find it really quite funny, and I'm only being silly. I apologise if it wasn't clear, or if my initial post seemed to be too serious. :smiley:

    If nothing else, it'd sure be awkward to explain to Queen Ayrenn that the Aldmeri Dominion invasion of Glenumbra failed because a high-ranking AD official slaughtered the entire force... :p

    If you complete the main story quest from the faction you started on. It sends you to another faction explaining you will be seeing it from the eyes of that faction and everyone of that faction will see you as one of them.

    If you started as AD and went to EP areas, you are EP. If you go to DC you are DC. Also you see it as if it was at the same time as you did your original quest line. All three factions' areas happen at the same time.

    Otherwise the quest givers would attack you and the guards would instant agro.
  • Fischblut
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    Because... help snakes instead.

    Unfortunately, lamias also remain hostile after you save their children :/ No logic in that quest hub... I want to have another area with friendly lamias, and not just one place at Tower of Lies :D
    There's a lot of quests that are fun to break immersion-wise if you play as a werewolf

    :smiley:

    LKbCFnK.jpg

    W37hRRl.jpg

    Everything was fun if done in werewolf form :'( Some quests were extra sad, some extra fun, and some even had more sense.

    Gfty8yR.jpg

    0CVvC0x.jpg
  • Korah_Eaglecry
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    Heh, you think that's bad... ...try leading the defence of Bal Foyen and Stonefalls against a DC invasion, when the character you're playing as is a Grand Warlord of the Daggerfall Covenant. 'Tis truly some excellent quest design... :p

    The same goes for all such quests, in each Alliance zone, (i.e., in Glenumbra, the AD has invaded; in Auridon, the EP is doing the same). It feels really silly having to kill such a substantial number of soldiers with whom you fight for the same Alliance, simply because you're not on virtual soil that is owned by said Alliance...

    Blame that on a bunch of Beta Players that never stuck around to see where the game ended up at. A lot of people cried about how you couldnt play all of the factions on one character. That they wanted to be able to do everything with this single character. So ZOS gave in and made this Cadwells Silver and Gold quest line.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
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