Thestephenmcraeub17_ESO wrote: »I know that from a business perspective, their goal is to make as much money as possible. That's the goal of every for-profit business.
Thestephenmcraeub17_ESO wrote: »I know that from a business perspective, their goal is to make as much money as possible. That's the goal of every for-profit business.
Honestly, the goal of every video game developer should be to make as great a game as possible. This idea that ZOS is some business-oriented establishment is just wrong - they are video game developers, and that should be their priority. Unfortunately, big daddy Zenimax Media gets in the way with their shoddy business sense and forces ZOS to make some questionable business decisions.
I also miss the days of subscriptions. Maybe if TESO had gotten rave reviews from the beta and full release, it could have sustained the subscription model. Things didn't go that way (for many reasons) and the players didn't come in droves like ZOS had hoped. Things had to be changed for the game to survive. I've made my peace with that.
CromulentForumID wrote: »I firmly do not believe any game of this size could survive on a sub-only model
CromulentForumID wrote: »I firmly do not believe any game of this size could survive on a sub-only model
WoW would beg to differ. From the onset of TESO, it was commonly called the WoW-killer, and that was the expectation. It failed in that regard. Sorry to crush your firmly held beliefs.
CromulentForumID wrote: »I firmly do not believe any game of this size could survive on a sub-only model
WoW would beg to differ. From the onset of TESO, it was commonly called the WoW-killer, and that was the expectation. It failed in that regard. Sorry to crush your firmly held beliefs.
CromulentForumID wrote: »Do you honestly believe ESO could survive as a game with a sub-only model?
the game doesn't have enough committed players who would be willing to (or able to) pay monthly to play.
vamp_emily wrote: »Before crown crates, I used to buy almost every mount that was released in the store. When crown crates were released and I seen all those nice items hidden in those boxes my purchases had dropped to almost zero ( except for a few manors I purchased ). In the past I use to buy tons of crowns when they had the sales. The last time crowns were on sale I didn't buy anything because I knew they were going to continue hiding stuff in the crown store.
Someone should do a poll on how much people spend on crown crates, that would be interesting. It must be a lot because there are so many players like me that will not purchase crown crates and would rather buy what they want in the crown store.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
If the required sub was reintroduced, the game would see a GIANT exodus of players. Many people play because of the one and done payment, and especially Consoles already pay $60 a year just to access online play.
When I look at the ESO+ 3-month subscription plan, I think to myself, "Hey, instead of spending money on this thing to make my ESO life easier, why don't I just buy this amazing new game, which I'm guaranteed to sink hundreds of hours in?"
CromulentForumID wrote: »I firmly do not believe any game of this size could survive on a sub-only model
WoW would beg to differ. From the onset of TESO, it was commonly called the WoW-killer, and that was the expectation. It failed in that regard. Sorry to crush your firmly held beliefs.
CromulentForumID wrote: »I firmly do not believe any game of this size could survive on a sub-only model
WoW would beg to differ. From the onset of TESO, it was commonly called the WoW-killer, and that was the expectation. It failed in that regard. Sorry to crush your firmly held beliefs.
WoW probably survives from an older generation of players and ofc from those that play on potatoes.
It's the rise of a younger generation that is less likely to stick with a game enough. It's why Steam is so popular and especially their early release games. IMO.
lordrichter wrote: »CromulentForumID wrote: »I firmly do not believe any game of this size could survive on a sub-only model
WoW would beg to differ. From the onset of TESO, it was commonly called the WoW-killer, and that was the expectation. It failed in that regard. Sorry to crush your firmly held beliefs.
WoW probably survives from an older generation of players and ofc from those that play on potatoes.
It's the rise of a younger generation that is less likely to stick with a game enough. It's why Steam is so popular and especially their early release games. IMO.
Someone recently noted that the younger generation should just be called the ADD Generation. They have the attention span of
CromulentForumID wrote: »CromulentForumID wrote: »I firmly do not believe any game of this size could survive on a sub-only model
WoW would beg to differ. From the onset of TESO, it was commonly called the WoW-killer, and that was the expectation. It failed in that regard. Sorry to crush your firmly held beliefs.
You are right. I should have described what I meant a lot better. My mistake.
I should have said: A game released either now, or since ESO was released. Or said better, a "modern" MMO.
Do you honestly believe ESO could survive as a game with a sub-only model? Any other MMO that isn't meant for a smaller audience? I really don't think games are going B2P or F2P just for funsies. Maybe I am wrong, but I would have to think, game companies would rather get their money from subs instead of having to devote resources to cash grab mounts and gamble boxes that are constantly criticized.
SydneyGrey wrote: »Them dropping mandatory subscriptions is the best move they could have made, though, because people are now trying the game who would never have tried it when they had the mandatory subscription model. I'm one of those people. I didn't like the idea of paying for the game AND being forced into a monthly subscription on top of that, when I'd never played before and didn't even know if I'd like it.
After they dropped the mandatory subs, I bought the game on sale on Steam to try it, and it's now my favorite game. I now subscribe every month willingly.
It's no coincidence that their total number of players made a gigantic jump after they dropped the mandatory sub model, and has stayed high ever since.
lordrichter wrote: »CromulentForumID wrote: »I firmly do not believe any game of this size could survive on a sub-only model
WoW would beg to differ. From the onset of TESO, it was commonly called the WoW-killer, and that was the expectation. It failed in that regard. Sorry to crush your firmly held beliefs.
WoW probably survives from an older generation of players and ofc from those that play on potatoes.
It's the rise of a younger generation that is less likely to stick with a game enough. It's why Steam is so popular and especially their early release games. IMO.
Someone recently noted that the younger generation should just be called the ADD Generation. They have the attention span of
Thestephenmcraeub17_ESO wrote: »I know that from a business perspective, their goal is to make as much money as possible. That's the goal of every for-profit business.
Honestly, the goal of every video game developer should be to make as great a game as possible. This idea that ZOS is some business-oriented establishment is just wrong - they are video game developers, and that should be their priority. Unfortunately, big daddy Zenimax Media gets in the way with their shoddy business sense and forces ZOS to make some questionable business decisions.
I also miss the days of subscriptions. Maybe if TESO had gotten rave reviews from the beta and full release, it could have sustained the subscription model. Things didn't go that way (for many reasons) and the players didn't come in droves like ZOS had hoped. Things had to be changed for the game to survive. I've made my peace with that.
If the required sub was reintroduced, the game would see a GIANT exodus of players. Many people play because of the one and done payment, and especially Consoles already pay $60 a year just to access online play.
Also not to dash your beliefs, but having a required sub wouldnt stop ZOS from their Crown Store price hiking. Youd like to think theyd change course to quality, but theyre a Company, Companies are always in it for profits.