I don't/won't use shock enchant on the staff because I read it doesn't stack with something somewhere and if I remember correctly, it's a waste of enchantment. I will use the +spell damage glyph instead.
My armour is about half divines and half infused.
I did not put all the points in magicka because that would only get me killed a lot more often (I think I have 10-15 points in health).
I use crit trait on the staff.
CP distribution is questionable, there are numerous ways to do it. I am only CP209 so I have to be careful how many points I spend where.
I do not use pets and never will.
I am CP209 or something. Breton.
How about the armour question? That went overlooked.
"1. Dont use that spider cultist or whatever set you are using."
Sorry this is not helpful at all.
The thing about enchants is that I repeatedly read that the +magic damage glyph results in more damage than +shock/flame/whatever.
I keep reading "use 5x this, 2x this, 2x that", but why? Why should I give up another 5 pieces bonus?
My rotation is something semi-random. I basically drop Haunting curse and Shock clench, followed by Liquid lighting and Blockade of storms, and spam Force pulse (and heavy attacks when I run out of magicka) until it's time ro refresh all the skills with a duration. Oh and obviously i try to keep Surge up all the time.
P.S. I don't understand any of the acronyms. I've been playing the game for less than two months.
That's a lot of skills being buffed to say "only". I don't understand your argument one bit.T3hasiangod wrote: »Spider Cultist is not useful because it only buffs Destruction Staff abilities. This means it will only buff: Force Pulse/Crushing Shock, Blockade of Elements, Destructive Clench, and your LA/HA. It WILL NOT buff any other skill.
You need to give up another 5 piece bonus as a sorc because you have a max of 11 equipment slots: 7 armor, 3 jewelry, 1 weapon. This means that having two 5 piece sets results in sacrificing your monster set. Now, in some cases, you can combine two 5 piece sets with a 1 piece monster helm and see great results (e.g. Necro + Juli + Iceheart for pet builds). However, people who do this generally have a good grasp of the game mechanics and their rotations such that the loss of the 2 piece monster helm effect results in a minimal drop in DPS.
Finally, your rotation should NOT be semi-random. Your rotation makes or breaks your DPS. There are people who have BiS gear who can't pull more than 10k DPS because their rotation is "semi-random".
That's a lot of skills being buffed to say "only". I don't understand your argument one bit.T3hasiangod wrote: »Spider Cultist is not useful because it only buffs Destruction Staff abilities. This means it will only buff: Force Pulse/Crushing Shock, Blockade of Elements, Destructive Clench, and your LA/HA. It WILL NOT buff any other skill.
You need to give up another 5 piece bonus as a sorc because you have a max of 11 equipment slots: 7 armor, 3 jewelry, 1 weapon. This means that having two 5 piece sets results in sacrificing your monster set. Now, in some cases, you can combine two 5 piece sets with a 1 piece monster helm and see great results (e.g. Necro + Juli + Iceheart for pet builds). However, people who do this generally have a good grasp of the game mechanics and their rotations such that the loss of the 2 piece monster helm effect results in a minimal drop in DPS.
Finally, your rotation should NOT be semi-random. Your rotation makes or breaks your DPS. There are people who have BiS gear who can't pull more than 10k DPS because their rotation is "semi-random".
What's everyone's obsession with monster sets? I couldn't find a single one that would interest me, and I'll much rather have a significant boost to spell damage and crit chance from having another full set bonus.
P.S. ACRONYMS!! Is it so difficult to understand? I have NO IDEA what are you talking about. BiS, LA HA. WTF is that? (edit: +VMA)
"1. Dont use that spider cultist or whatever set you are using."
Sorry this is not helpful at all.
The thing about enchants is that I repeatedly read that the +magic damage glyph results in more damage than +shock/flame/whatever.
I keep reading "use 5x this, 2x this, 2x that", but why? Why should I give up another 5 pieces bonus?
My rotation is something semi-random. I basically drop Haunting curse and Shock clench, followed by Liquid lighting and Blockade of storms, and spam Force pulse (and heavy attacks when I run out of magicka) until it's time ro refresh all the skills with a duration. Oh and obviously i try to keep Surge up all the time.
P.S. I don't understand any of the acronyms. I've been playing the game for less than two months.
Thanks. Best in slot means....?
That's a lot of skills being buffed to say "only". I don't understand your argument one bit.T3hasiangod wrote: »Spider Cultist is not useful because it only buffs Destruction Staff abilities. This means it will only buff: Force Pulse/Crushing Shock, Blockade of Elements, Destructive Clench, and your LA/HA. It WILL NOT buff any other skill.
You need to give up another 5 piece bonus as a sorc because you have a max of 11 equipment slots: 7 armor, 3 jewelry, 1 weapon. This means that having two 5 piece sets results in sacrificing your monster set. Now, in some cases, you can combine two 5 piece sets with a 1 piece monster helm and see great results (e.g. Necro + Juli + Iceheart for pet builds). However, people who do this generally have a good grasp of the game mechanics and their rotations such that the loss of the 2 piece monster helm effect results in a minimal drop in DPS.
Finally, your rotation should NOT be semi-random. Your rotation makes or breaks your DPS. There are people who have BiS gear who can't pull more than 10k DPS because their rotation is "semi-random".
What's everyone's obsession with monster sets? I couldn't find a single one that would interest me, and I'll much rather have a significant boost to spell damage and crit chance from having another full set bonus.
P.S. ACRONYMS!! Is it so difficult to understand? I have NO IDEA what are you talking about. BiS, LA HA. WTF is that? (edit: +VMA)
Just want to throw in here that the difference between purple jewelry (easy to get for a newbie) and golden jewelry (hard to get for a newbie) is minuscule.pdebie64b16_ESO wrote: »spell damage on your jewelry (golden)
T3hasiangod wrote: »If you look at your Combat Metrics report, you'll find the percentage of your DPS that comes from specific skills. Generally speaking, you need to add up these percentages, convert to a decimal, and multiply by the damage you gain from the set that affects them to see how much effective damage you are gaining from using that specific set.
So, for example, if 33 percent of your DPS comes from skills that are buffed by Spider Cultist, then we do .33 * 450 = 150 effective spell damage increase.
Typically, you would then compare this to Julianos, since that provides a flat increase to Spell Damage. Legendary Julianos provides 299 Spell Damage. For Spider Cultist to beat Julianos, you would need 299/450 * 100 = 66.44 percent of your DPS to come from skills that are buffed by Spider Cultist. That is really hard (I'd even say impossible) to get, even with the best light weaving you can muster with a vMA staff.
Monster sets are powerful because you can get a high amount of DPS from the 2-piece bonus. Greater than what can be afforded by a second 5 piece set, even with the added two extra bonuses from the 2 to 4 piece bonus. Typically speaking, a monster helm set will out-DPS a second 5-piece sets. Since Horns of the Reach, the gap has narrowed to the point where the difference is marginal, but you'd need to be pretty good to narrow that gap.
I would almost just say give up on it if the most you can achieve is 6k dps.
That isn't meant to be offensive. But it's just so absurdly low, there's an argument that you should just quit trying to dps, at least with that toon.
I would suggest to you, make a new toon or just switch roles.