If ESO is so much better, how is it that WoW is so insanely popular and ESO isn't? Surely WoW is much better than what everyone makes it out to be, right? From what I hear WoW loses players inbetween expansion releases but each expansion brings back the massive playerbase.
Legit asking cause I've only ever played ESO. I can't relate to any of this stuff.
If ESO is so much better, how is it that WoW is so insanely popular and ESO isn't? Surely WoW is much better than what everyone makes it out to be, right? From what I hear WoW loses players inbetween expansion releases but each expansion brings back the massive playerbase.
Legit asking cause I've only ever played ESO. I can't relate to any of this stuff.
WoW is like you have 20k skills on your screen and then you press one and it is on cooldown for 2 years or so, but that is just fine since screen explodes anyway and you get to channel another 12 second skill on another enemy that could kill you only if you were naked and without keyboard. But at least it has non broken lore and you get to see a lot of planets and pandas are fluffy.just kidding
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
If ESO is so much better, how is it that WoW is so insanely popular and ESO isn't? Surely WoW is much better than what everyone makes it out to be, right? From what I hear WoW loses players inbetween expansion releases but each expansion brings back the massive playerbase.
Legit asking cause I've only ever played ESO. I can't relate to any of this stuff.
WoW is like you have 20k skills on your screen and then you press one and it is on cooldown for 2 years or so, but that is just fine since screen explodes anyway and you get to channel another 12 second skill on another enemy that could kill you only if you were naked and without keyboard. But at least it has non broken lore and you get to see a lot of planets and pandas are fluffy.just kidding
I'm sorry.. did you just say.. WoW has non broken lore? can I have what you are having, becasue I don't think you can say that sober and with full seriousness. dude.. they have rewritten and retconed their own lore multiple times. up to an including introducing multiple contradictions, flip flopping, for no good reason, characters, dropped storylines and that's just in game stuff. you start going into expanded universe and holy hell. even with the whole parallel history thing they came up with for Warlords of Draenor - its STILL broken
at least Elder scrolls have a built in explanation for inconsistencies early on, not tacked on later (dragon break) and last I checked ZOS is still trying to stick to the rest of the lore for the most part
oh and you get 3 planets with WoW. you get 2 planes of existence with ESO (nirn and oblivion). I guess WoW wins?... by 1.
oh wait.. I see the spoiler now. whew, was worried there for a second.
If ESO is so much better, how is it that WoW is so insanely popular and ESO isn't? Surely WoW is much better than what everyone makes it out to be, right? From what I hear WoW loses players inbetween expansion releases but each expansion brings back the massive playerbase.
Legit asking cause I've only ever played ESO. I can't relate to any of this stuff.
WoW is like you have 20k skills on your screen and then you press one and it is on cooldown for 2 years or so, but that is just fine since screen explodes anyway and you get to channel another 12 second skill on another enemy that could kill you only if you were naked and without keyboard. But at least it has non broken lore and you get to see a lot of planets and pandas are fluffy.just kidding
I'm sorry.. did you just say.. WoW has non broken lore? can I have what you are having, becasue I don't think you can say that sober and with full seriousness. dude.. they have rewritten and retconed their own lore multiple times. up to an including introducing multiple contradictions, flip flopping, for no good reason, characters, dropped storylines and that's just in game stuff. you start going into expanded universe and holy hell. even with the whole parallel history thing they came up with for Warlords of Draenor - its STILL broken
at least Elder scrolls have a built in explanation for inconsistencies early on, not tacked on later (dragon break) and last I checked ZOS is still trying to stick to the rest of the lore for the most part
oh and you get 3 planets with WoW. you get 2 planes of existence with ESO (nirn and oblivion). I guess WoW wins?... by 1.
oh wait.. I see the spoiler now. whew, was worried there for a second.
Pro tip - read spoiler.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Sadly, that's also its weaknesses. At least for pvp
That ESO has such a rigid meta hidden behind "choice" (totally an illusion) and that you are "allowed to make mistakes" as you put it is the worst aspect of this game. WoW has much better class identity than this game does.
In WoW, when you make a rogue, you feel like a rogue. A hunter feels like a hunter. A death knight feels like a death knight. In ESO, you have two classes: magicka and stamina. If you try to make a "rogue" in ESO it amounts to you just sticking the same bow bar buffs on your backslot as literally every other stam class, and some dual wield skills. Stam Warden meta build uses a whopping TWO class skills.
This is pure trash and is not in the spirit of the Elder Scrolls franchise at all. It's a total departure in fact.
WoW has a pre-designed class, but you know what? I prefer it every time, because at least I can pick an archetype I like and have it actually be viable rather than this pathetic excuse of an "assassin" I have here who just feels like a dual wield user who occasionally casts some boring buff spell on herself before using Flawless Dawnbreaker, Re-arming Trap, Poison Injection, blah blah blah like every other class out there who isn't magicka. I hear magicka is just as monotonous though.
Another drawback to being "allowed to make mistakes" is that you can actually pick a "wrong" race in this game. That is ridiculous, and once again, not in the spirit of Elder Scrolls. The racials that exist in the single player titles are not going to "gimp" you. They may provide you with specific tactical advantages (Imperial's Voice of the Emperor is quite strong) but you aren't going to "break" your build or be at a big loss for what you pick.
In ESO people will actually KICK YOU FROM GROUPS over your racial choice. Trash. So you are forced, by peer pressure of this game's toxic community, to stare at a race you don't even want to be while you play an MMO. That's torturous.
Wow, so happy I am allowed to "make mistakes" and that we aren't a carebear game like WoW where racial differences are mostly just tactical (shadowmeld, will, gift, stoneform, etc) and people can play the race they enjoy. So happy.
lol
This game could take a lot of lessons from WoW. There is a reason WoW is number 1 and this game... well... isn't. And no, I don't play WoW anymore, so don't start up with accusing me of being an apologist. I just think OP is delusional that he thinks being allowed to "make mistakes" is enjoyable or fun for probably 90% of the game's community, especially because the way you realize you made a mistake is via the community berating you and wasting your time.
That ESO has such a rigid meta hidden behind "choice" (totally an illusion) and that you are "allowed to make mistakes" as you put it is the worst aspect of this game. WoW has much better class identity than this game does.
In WoW, when you make a rogue, you feel like a rogue. A hunter feels like a hunter. A death knight feels like a death knight. In ESO, you have two classes: magicka and stamina. If you try to make a "rogue" in ESO it amounts to you just sticking the same bow bar buffs on your backslot as literally every other stam class, and some dual wield skills. Stam Warden meta build uses a whopping TWO class skills.
This is pure trash and is not in the spirit of the Elder Scrolls franchise at all. It's a total departure in fact.
WoW has a pre-designed class, but you know what? I prefer it every time, because at least I can pick an archetype I like and have it actually be viable rather than this pathetic excuse of an "assassin" I have here who just feels like a dual wield user who occasionally casts some boring buff spell on herself before using Flawless Dawnbreaker, Re-arming Trap, Poison Injection, blah blah blah like every other class out there who isn't magicka. I hear magicka is just as monotonous though.
Another drawback to being "allowed to make mistakes" is that you can actually pick a "wrong" race in this game. That is ridiculous, and once again, not in the spirit of Elder Scrolls. The racials that exist in the single player titles are not going to "gimp" you. They may provide you with specific tactical advantages (Imperial's Voice of the Emperor is quite strong) but you aren't going to "break" your build or be at a big loss for what you pick.
In ESO people will actually KICK YOU FROM GROUPS over your racial choice. Trash. So you are forced, by peer pressure of this game's toxic community, to stare at a race you don't even want to be while you play an MMO. That's torturous.
Wow, so happy I am allowed to "make mistakes" and that we aren't a carebear game like WoW where racial differences are mostly just tactical (shadowmeld, will, gift, stoneform, etc) and people can play the race they enjoy. So happy.
lol
This game could take a lot of lessons from WoW. There is a reason WoW is number 1 and this game... well... isn't. And no, I don't play WoW anymore, so don't start up with accusing me of being an apologist. I just think OP is delusional that he thinks being allowed to "make mistakes" is enjoyable or fun for probably 90% of the game's community, especially because the way you realize you made a mistake is via the community berating you and wasting your time.
Heh, yes, I guess if you allow the forums to dictate your entire experience with ESO...
When I'm actually playing, I don't ever see any of what you're talking about, except in isolated cases of groups taking on the top end content trying to push their way up the leaderboards. The rest of the players seem pretty relaxed though.
That ESO has such a rigid meta hidden behind "choice" (totally an illusion) and that you are "allowed to make mistakes" as you put it is the worst aspect of this game. WoW has much better class identity than this game does.
In WoW, when you make a rogue, you feel like a rogue. A hunter feels like a hunter. A death knight feels like a death knight. In ESO, you have two classes: magicka and stamina. If you try to make a "rogue" in ESO it amounts to you just sticking the same bow bar buffs on your backslot as literally every other stam class, and some dual wield skills. Stam Warden meta build uses a whopping TWO class skills.
This is pure trash and is not in the spirit of the Elder Scrolls franchise at all. It's a total departure in fact.
WoW has a pre-designed class, but you know what? I prefer it every time, because at least I can pick an archetype I like and have it actually be viable rather than this pathetic excuse of an "assassin" I have here who just feels like a dual wield user who occasionally casts some boring buff spell on herself before using Flawless Dawnbreaker, Re-arming Trap, Poison Injection, blah blah blah like every other class out there who isn't magicka. I hear magicka is just as monotonous though.
Another drawback to being "allowed to make mistakes" is that you can actually pick a "wrong" race in this game. That is ridiculous, and once again, not in the spirit of Elder Scrolls. The racials that exist in the single player titles are not going to "gimp" you. They may provide you with specific tactical advantages (Imperial's Voice of the Emperor is quite strong) but you aren't going to "break" your build or be at a big loss for what you pick.
In ESO people will actually KICK YOU FROM GROUPS over your racial choice. Trash. So you are forced, by peer pressure of this game's toxic community, to stare at a race you don't even want to be while you play an MMO. That's torturous.
Wow, so happy I am allowed to "make mistakes" and that we aren't a carebear game like WoW where racial differences are mostly just tactical (shadowmeld, will, gift, stoneform, etc) and people can play the race they enjoy. So happy.
lol
This game could take a lot of lessons from WoW. There is a reason WoW is number 1 and this game... well... isn't. And no, I don't play WoW anymore, so don't start up with accusing me of being an apologist. I just think OP is delusional that he thinks being allowed to "make mistakes" is enjoyable or fun for probably 90% of the game's community, especially because the way you realize you made a mistake is via the community berating you and wasting your time.
Heh, yes, I guess if you allow the forums to dictate your entire experience with ESO...
When I'm actually playing, I don't ever see any of what you're talking about, except in isolated cases of groups taking on the top end content trying to push their way up the leaderboards. The rest of the players seem pretty relaxed though.
You are correct in that this kind of mentality I am complaining about really only applies to leaderboard and vet trial gameplay, but the problem is mid-tier players, so let's say your average player who does some vet dungeons, some normal trials, some Cyrodiil, take it as a gospel and wield it like a club against others. They use it to compensate for their insecurity. ZOS also balances around the meta and seems to encourage this kind of boring meta-game. Blizzard actively balanced against OP racials until finally they just said, "Ok, we're totally re-doing them so they aren't so powerful anymore." ZOS seems to delight in "All Redguards must be Stamina" "All Bretons must be Magicka" type of design. Instead of going back under the hood to fix some of the problems that are causing Stamina and Magicka builds to be so homogenous and boring it seems like they just double down.
The solution of course is to find that sweet guild full of wonderful people who all understand that this is just a game and following Alcast like he is some kind of Tiber Septim figure isn't really necessary unless you are a progression guild. That takes a stroke of luck and a job search-esque effort that I haven't mustered the will to do yet, probably because it's something I always despised doing in WoW. I know rationally that I need to get around to doing it, but I busy myself with questing/RP instead. If I can say anything nice about ESO it's that its world design is great for an MMO, and totally blows WoW out of the water in that regard.
raphael.vestab16_ESO wrote: »lel, at least in wow, i know why i paid 15 buck per month. Every things is on the game, any pet, any cosmetic things.
In Eso, u want somethings who look cool? Then Buy it, u don't have any choice. Even the "good" skin are from crown store exclusive (look at the HotR skin and the Crown store one). U want a mount that is different from a basic grey/black horse? NO, NO NO and NO, You'll need to BUY it. same with goold loonking pet, costume,etc.....
At least in wow, i not only paid for crafting bag and that's all. I will have loved so much that there is never Crown store things. I would paid my 12$ subscription with pleasure if ALL the Funny cosmectic was not on this Crown store bs.
TDLR;
In wow, u pay ur subscription FOR ALL THE GAME (Every cosmetic, mount, pet, ..........)
In ESO : only for the craft bag and dlc ; U want a cosmetic who look good or who is "pretty"? Nahahnaah U NEED TU BUY IT ! Even if u aldready have a subscription fee. ....
That ESO has such a rigid meta hidden behind "choice" (totally an illusion) and that you are "allowed to make mistakes" as you put it is the worst aspect of this game. WoW has much better class identity than this game does.
In WoW, when you make a rogue, you feel like a rogue. A hunter feels like a hunter. A death knight feels like a death knight. In ESO, you have two classes: magicka and stamina. If you try to make a "rogue" in ESO it amounts to you just sticking the same bow bar buffs on your backslot as literally every other stam class, and some dual wield skills. Stam Warden meta build uses a whopping TWO class skills.
This is pure trash and is not in the spirit of the Elder Scrolls franchise at all. It's a total departure in fact.
WoW has a pre-designed class, but you know what? I prefer it every time, because at least I can pick an archetype I like and have it actually be viable rather than this pathetic excuse of an "assassin" I have here who just feels like a dual wield user who occasionally casts some boring buff spell on herself before using Flawless Dawnbreaker, Re-arming Trap, Poison Injection, blah blah blah like every other class out there who isn't magicka. I hear magicka is just as monotonous though.
Another drawback to being "allowed to make mistakes" is that you can actually pick a "wrong" race in this game. That is ridiculous, and once again, not in the spirit of Elder Scrolls. The racials that exist in the single player titles are not going to "gimp" you. They may provide you with specific tactical advantages (Imperial's Voice of the Emperor is quite strong) but you aren't going to "break" your build or be at a big loss for what you pick.
In ESO people will actually KICK YOU FROM GROUPS over your racial choice. Trash. So you are forced, by peer pressure of this game's toxic community, to stare at a race you don't even want to be while you play an MMO. That's torturous.
Wow, so happy I am allowed to "make mistakes" and that we aren't a carebear game like WoW where racial differences are mostly just tactical (shadowmeld, will, gift, stoneform, etc) and people can play the race they enjoy. So happy.
lol
This game could take a lot of lessons from WoW. There is a reason WoW is number 1 and this game... well... isn't. And no, I don't play WoW anymore, so don't start up with accusing me of being an apologist. I just think OP is delusional that he thinks being allowed to "make mistakes" is enjoyable or fun for probably 90% of the game's community, especially because the way you realize you made a mistake is via the community berating you and wasting your time.
Heh, yes, I guess if you allow the forums to dictate your entire experience with ESO...
When I'm actually playing, I don't ever see any of what you're talking about, except in isolated cases of groups taking on the top end content trying to push their way up the leaderboards. The rest of the players seem pretty relaxed though.
You are correct in that this kind of mentality I am complaining about really only applies to leaderboard and vet trial gameplay, but the problem is mid-tier players, so let's say your average player who does some vet dungeons, some normal trials, some Cyrodiil, take it as a gospel and wield it like a club against others. They use it to compensate for their insecurity. ZOS also balances around the meta and seems to encourage this kind of boring meta-game. Blizzard actively balanced against OP racials until finally they just said, "Ok, we're totally re-doing them so they aren't so powerful anymore." ZOS seems to delight in "All Redguards must be Stamina" "All Bretons must be Magicka" type of design. Instead of going back under the hood to fix some of the problems that are causing Stamina and Magicka builds to be so homogenous and boring it seems like they just double down.
The solution of course is to find that sweet guild full of wonderful people who all understand that this is just a game and following Alcast like he is some kind of Tiber Septim figure isn't really necessary unless you are a progression guild. That takes a stroke of luck and a job search-esque effort that I haven't mustered the will to do yet, probably because it's something I always despised doing in WoW. I know rationally that I need to get around to doing it, but I busy myself with questing/RP instead. If I can say anything nice about ESO it's that its world design is great for an MMO, and totally blows WoW out of the water in that regard.
Elitism isn't unique to ESO. I don't know when the last time was that you played WoW, but even with all the "streamlining", people still act like jerks. They just latch on to different things, like damage meters and clear times.
And, flying is the big one right now...
That's just par for the course when dealing with other human beings in an online video game. Right now, there is a massive debate in WoW about flying (a mechanic that's been in the game for over 10years). A lot of people like it and want Blizzard to quit trying to phase it out. Others say it's "OP" and want it removed because it makes people "lazy" and gives them an advantage.
The toxicity there is pretty mind blowing, and it's all centered around the least competitive component of the game, the entry level open-world end game content, that people insist on attaching competitive connotations to. Why? Because "human beings".
That ESO has such a rigid meta hidden behind "choice" (totally an illusion) and that you are "allowed to make mistakes" as you put it is the worst aspect of this game. WoW has much better class identity than this game does.
In WoW, when you make a rogue, you feel like a rogue. A hunter feels like a hunter. A death knight feels like a death knight. In ESO, you have two classes: magicka and stamina. If you try to make a "rogue" in ESO it amounts to you just sticking the same bow bar buffs on your backslot as literally every other stam class, and some dual wield skills. Stam Warden meta build uses a whopping TWO class skills.
This is pure trash and is not in the spirit of the Elder Scrolls franchise at all. It's a total departure in fact.
WoW has a pre-designed class, but you know what? I prefer it every time, because at least I can pick an archetype I like and have it actually be viable rather than this pathetic excuse of an "assassin" I have here who just feels like a dual wield user who occasionally casts some boring buff spell on herself before using Flawless Dawnbreaker, Re-arming Trap, Poison Injection, blah blah blah like every other class out there who isn't magicka. I hear magicka is just as monotonous though.
Another drawback to being "allowed to make mistakes" is that you can actually pick a "wrong" race in this game. That is ridiculous, and once again, not in the spirit of Elder Scrolls. The racials that exist in the single player titles are not going to "gimp" you. They may provide you with specific tactical advantages (Imperial's Voice of the Emperor is quite strong) but you aren't going to "break" your build or be at a big loss for what you pick.
In ESO people will actually KICK YOU FROM GROUPS over your racial choice. Trash. So you are forced, by peer pressure of this game's toxic community, to stare at a race you don't even want to be while you play an MMO. That's torturous.
Wow, so happy I am allowed to "make mistakes" and that we aren't a carebear game like WoW where racial differences are mostly just tactical (shadowmeld, will, gift, stoneform, etc) and people can play the race they enjoy. So happy.
lol
This game could take a lot of lessons from WoW. There is a reason WoW is number 1 and this game... well... isn't. And no, I don't play WoW anymore, so don't start up with accusing me of being an apologist. I just think OP is delusional that he thinks being allowed to "make mistakes" is enjoyable or fun for probably 90% of the game's community, especially because the way you realize you made a mistake is via the community berating you and wasting your time.
Heh, yes, I guess if you allow the forums to dictate your entire experience with ESO...
When I'm actually playing, I don't ever see any of what you're talking about, except in isolated cases of groups taking on the top end content trying to push their way up the leaderboards. The rest of the players seem pretty relaxed though.
You are correct in that this kind of mentality I am complaining about really only applies to leaderboard and vet trial gameplay, but the problem is mid-tier players, so let's say your average player who does some vet dungeons, some normal trials, some Cyrodiil, take it as a gospel and wield it like a club against others. They use it to compensate for their insecurity. ZOS also balances around the meta and seems to encourage this kind of boring meta-game. Blizzard actively balanced against OP racials until finally they just said, "Ok, we're totally re-doing them so they aren't so powerful anymore." ZOS seems to delight in "All Redguards must be Stamina" "All Bretons must be Magicka" type of design. Instead of going back under the hood to fix some of the problems that are causing Stamina and Magicka builds to be so homogenous and boring it seems like they just double down.
The solution of course is to find that sweet guild full of wonderful people who all understand that this is just a game and following Alcast like he is some kind of Tiber Septim figure isn't really necessary unless you are a progression guild. That takes a stroke of luck and a job search-esque effort that I haven't mustered the will to do yet, probably because it's something I always despised doing in WoW. I know rationally that I need to get around to doing it, but I busy myself with questing/RP instead. If I can say anything nice about ESO it's that its world design is great for an MMO, and totally blows WoW out of the water in that regard.
Elitism isn't unique to ESO. I don't know when the last time was that you played WoW, but even with all the "streamlining", people still act like jerks. They just latch on to different things, like damage meters and clear times.
And, flying is the big one right now...
That's just par for the course when dealing with other human beings in an online video game. Right now, there is a massive debate in WoW about flying (a mechanic that's been in the game for over 10years). A lot of people like it and want Blizzard to quit trying to phase it out. Others say it's "OP" and want it removed because it makes people "lazy" and gives them an advantage.
The toxicity there is pretty mind blowing, and it's all centered around the least competitive component of the game, the entry level open-world end game content, that people insist on attaching competitive connotations to. Why? Because "human beings".
Blizzard isn't trying to phase flying out though are they? They are just being more selective in where they want you to be able to fly and where they would not want you to be able to fly, while gating its unlocking behind meta-achievements that can be earned completely solo.
I think a game's culture will reflect the developers choices to some degree. Design a game that encourages a hardcore meta, expect people to be toxic when others don't conform whether out of ignorance or rebellion. It's about weighing what is good for the game versus what isn't. Sometimes that's a hard choice to make. The flying debacle in WoW is an example of this. My perception is that the way ESO's classes are designed, and the way all of the group content seems to reward a guns blazing, full DPS to the max build is actually not good for the game as it makes encounters one-note and results in the monotonous builds we see today. That's my opinion. ZOS seems to disagree with me. I can only speculate on their reasons so I won't. At least they manage to make better group dungeons than Guild Wars 2. That's something at least. Cripes.
kylewwefan wrote: »I’ve watched my son play WoW. It is horrible. There’s far better looking games you can play on your phone.
I got it for him after seeing these epic trailers. The game is nothing like that. Actually he said the same thing about eso.
That ESO has such a rigid meta hidden behind "choice" (totally an illusion) and that you are "allowed to make mistakes" as you put it is the worst aspect of this game. WoW has much better class identity than this game does.
In WoW, when you make a rogue, you feel like a rogue. A hunter feels like a hunter. A death knight feels like a death knight. In ESO, you have two classes: magicka and stamina. If you try to make a "rogue" in ESO it amounts to you just sticking the same bow bar buffs on your backslot as literally every other stam class, and some dual wield skills. Stam Warden meta build uses a whopping TWO class skills.
This is pure trash and is not in the spirit of the Elder Scrolls franchise at all. It's a total departure in fact.
WoW has a pre-designed class, but you know what? I prefer it every time, because at least I can pick an archetype I like and have it actually be viable rather than this pathetic excuse of an "assassin" I have here who just feels like a dual wield user who occasionally casts some boring buff spell on herself before using Flawless Dawnbreaker, Re-arming Trap, Poison Injection, blah blah blah like every other class out there who isn't magicka. I hear magicka is just as monotonous though.
Another drawback to being "allowed to make mistakes" is that you can actually pick a "wrong" race in this game. That is ridiculous, and once again, not in the spirit of Elder Scrolls. The racials that exist in the single player titles are not going to "gimp" you. They may provide you with specific tactical advantages (Imperial's Voice of the Emperor is quite strong) but you aren't going to "break" your build or be at a big loss for what you pick.
In ESO people will actually KICK YOU FROM GROUPS over your racial choice. Trash. So you are forced, by peer pressure of this game's toxic community, to stare at a race you don't even want to be while you play an MMO. That's torturous.
Wow, so happy I am allowed to "make mistakes" and that we aren't a carebear game like WoW where racial differences are mostly just tactical (shadowmeld, will, gift, stoneform, etc) and people can play the race they enjoy. So happy.
lol
This game could take a lot of lessons from WoW. There is a reason WoW is number 1 and this game... well... isn't. And no, I don't play WoW anymore, so don't start up with accusing me of being an apologist. I just think OP is delusional that he thinks being allowed to "make mistakes" is enjoyable or fun for probably 90% of the game's community, especially because the way you realize you made a mistake is via the community berating you and wasting your time.
The same in WOW, remember copying setup from wowhead directly, more so it was not much build diversity as I can remember you could move some traits in an tree around a bit not much more, but I found the system confusing.That ESO has such a rigid meta hidden behind "choice" (totally an illusion) and that you are "allowed to make mistakes" as you put it is the worst aspect of this game. WoW has much better class identity than this game does.
In WoW, when you make a rogue, you feel like a rogue. A hunter feels like a hunter. A death knight feels like a death knight. In ESO, you have two classes: magicka and stamina. If you try to make a "rogue" in ESO it amounts to you just sticking the same bow bar buffs on your backslot as literally every other stam class, and some dual wield skills. Stam Warden meta build uses a whopping TWO class skills.
This is pure trash and is not in the spirit of the Elder Scrolls franchise at all. It's a total departure in fact.
WoW has a pre-designed class, but you know what? I prefer it every time, because at least I can pick an archetype I like and have it actually be viable rather than this pathetic excuse of an "assassin" I have here who just feels like a dual wield user who occasionally casts some boring buff spell on herself before using Flawless Dawnbreaker, Re-arming Trap, Poison Injection, blah blah blah like every other class out there who isn't magicka. I hear magicka is just as monotonous though.
Another drawback to being "allowed to make mistakes" is that you can actually pick a "wrong" race in this game. That is ridiculous, and once again, not in the spirit of Elder Scrolls. The racials that exist in the single player titles are not going to "gimp" you. They may provide you with specific tactical advantages (Imperial's Voice of the Emperor is quite strong) but you aren't going to "break" your build or be at a big loss for what you pick.
In ESO people will actually KICK YOU FROM GROUPS over your racial choice. Trash. So you are forced, by peer pressure of this game's toxic community, to stare at a race you don't even want to be while you play an MMO. That's torturous.
Wow, so happy I am allowed to "make mistakes" and that we aren't a carebear game like WoW where racial differences are mostly just tactical (shadowmeld, will, gift, stoneform, etc) and people can play the race they enjoy. So happy.
lol
This game could take a lot of lessons from WoW. There is a reason WoW is number 1 and this game... well... isn't. And no, I don't play WoW anymore, so don't start up with accusing me of being an apologist. I just think OP is delusional that he thinks being allowed to "make mistakes" is enjoyable or fun for probably 90% of the game's community, especially because the way you realize you made a mistake is via the community berating you and wasting your time.
Heh, yes, I guess if you allow the forums to dictate your entire experience with ESO...
When I'm actually playing, I don't ever see any of what you're talking about, except in isolated cases of groups taking on the top end content trying to push their way up the leaderboards. The rest of the players seem pretty relaxed though.
You are correct in that this kind of mentality I am complaining about really only applies to leaderboard and vet trial gameplay, but the problem is mid-tier players, so let's say your average player who does some vet dungeons, some normal trials, some Cyrodiil, take it as a gospel and wield it like a club against others. They use it to compensate for their insecurity. ZOS also balances around the meta and seems to encourage this kind of boring meta-game. Blizzard actively balanced against OP racials until finally they just said, "Ok, we're totally re-doing them so they aren't so powerful anymore." ZOS seems to delight in "All Redguards must be Stamina" "All Bretons must be Magicka" type of design. Instead of going back under the hood to fix some of the problems that are causing Stamina and Magicka builds to be so homogenous and boring it seems like they just double down.
The solution of course is to find that sweet guild full of wonderful people who all understand that this is just a game and following Alcast like he is some kind of Tiber Septim figure isn't really necessary unless you are a progression guild. That takes a stroke of luck and a job search-esque effort that I haven't mustered the will to do yet, probably because it's something I always despised doing in WoW. I know rationally that I need to get around to doing it, but I busy myself with questing/RP instead. If I can say anything nice about ESO it's that its world design is great for an MMO, and totally blows WoW out of the water in that regard.
That ESO has such a rigid meta hidden behind "choice" (totally an illusion) and that you are "allowed to make mistakes" as you put it is the worst aspect of this game. WoW has much better class identity than this game does.
In WoW, when you make a rogue, you feel like a rogue. A hunter feels like a hunter. A death knight feels like a death knight. In ESO, you have two classes: magicka and stamina. If you try to make a "rogue" in ESO it amounts to you just sticking the same bow bar buffs on your backslot as literally every other stam class, and some dual wield skills. Stam Warden meta build uses a whopping TWO class skills.
This is pure trash and is not in the spirit of the Elder Scrolls franchise at all. It's a total departure in fact.
WoW has a pre-designed class, but you know what? I prefer it every time, because at least I can pick an archetype I like and have it actually be viable rather than this pathetic excuse of an "assassin" I have here who just feels like a dual wield user who occasionally casts some boring buff spell on herself before using Flawless Dawnbreaker, Re-arming Trap, Poison Injection, blah blah blah like every other class out there who isn't magicka. I hear magicka is just as monotonous though.
Another drawback to being "allowed to make mistakes" is that you can actually pick a "wrong" race in this game. That is ridiculous, and once again, not in the spirit of Elder Scrolls. The racials that exist in the single player titles are not going to "gimp" you. They may provide you with specific tactical advantages (Imperial's Voice of the Emperor is quite strong) but you aren't going to "break" your build or be at a big loss for what you pick.
In ESO people will actually KICK YOU FROM GROUPS over your racial choice. Trash. So you are forced, by peer pressure of this game's toxic community, to stare at a race you don't even want to be while you play an MMO. That's torturous.
Wow, so happy I am allowed to "make mistakes" and that we aren't a carebear game like WoW where racial differences are mostly just tactical (shadowmeld, will, gift, stoneform, etc) and people can play the race they enjoy. So happy.
lol
This game could take a lot of lessons from WoW. There is a reason WoW is number 1 and this game... well... isn't. And no, I don't play WoW anymore, so don't start up with accusing me of being an apologist. I just think OP is delusional that he thinks being allowed to "make mistakes" is enjoyable or fun for probably 90% of the game's community, especially because the way you realize you made a mistake is via the community berating you and wasting your time.
Heh, yes, I guess if you allow the forums to dictate your entire experience with ESO...
When I'm actually playing, I don't ever see any of what you're talking about, except in isolated cases of groups taking on the top end content trying to push their way up the leaderboards. The rest of the players seem pretty relaxed though.
You are correct in that this kind of mentality I am complaining about really only applies to leaderboard and vet trial gameplay, but the problem is mid-tier players, so let's say your average player who does some vet dungeons, some normal trials, some Cyrodiil, take it as a gospel and wield it like a club against others. They use it to compensate for their insecurity. ZOS also balances around the meta and seems to encourage this kind of boring meta-game. Blizzard actively balanced against OP racials until finally they just said, "Ok, we're totally re-doing them so they aren't so powerful anymore." ZOS seems to delight in "All Redguards must be Stamina" "All Bretons must be Magicka" type of design. Instead of going back under the hood to fix some of the problems that are causing Stamina and Magicka builds to be so homogenous and boring it seems like they just double down.
The solution of course is to find that sweet guild full of wonderful people who all understand that this is just a game and following Alcast like he is some kind of Tiber Septim figure isn't really necessary unless you are a progression guild. That takes a stroke of luck and a job search-esque effort that I haven't mustered the will to do yet, probably because it's something I always despised doing in WoW. I know rationally that I need to get around to doing it, but I busy myself with questing/RP instead. If I can say anything nice about ESO it's that its world design is great for an MMO, and totally blows WoW out of the water in that regard.
Elitism isn't unique to ESO. I don't know when the last time was that you played WoW, but even with all the "streamlining", people still act like jerks. They just latch on to different things, like damage meters and clear times.
And, flying is the big one right now...
That's just par for the course when dealing with other human beings in an online video game. Right now, there is a massive debate in WoW about flying (a mechanic that's been in the game for over 10years). A lot of people like it and want Blizzard to quit trying to phase it out. Others say it's "OP" and want it removed because it makes people "lazy" and gives them an advantage.
The toxicity there is pretty mind blowing, and it's all centered around the least competitive component of the game, the entry level open-world end game content, that people insist on attaching competitive connotations to. Why? Because "human beings".
Blizzard isn't trying to phase flying out though are they? They are just being more selective in where they want you to be able to fly and where they would not want you to be able to fly, while gating its unlocking behind meta-achievements that can be earned completely solo.
I think a game's culture will reflect the developers choices to some degree. Design a game that encourages a hardcore meta, expect people to be toxic when others don't conform whether out of ignorance or rebellion. It's about weighing what is good for the game versus what isn't. Sometimes that's a hard choice to make. The flying debacle in WoW is an example of this. My perception is that the way ESO's classes are designed, and the way all of the group content seems to reward a guns blazing, full DPS to the max build is actually not good for the game as it makes encounters one-note and results in the monotonous builds we see today. That's my opinion. ZOS seems to disagree with me. I can only speculate on their reasons so I won't. At least they manage to make better group dungeons than Guild Wars 2. That's something at least. Cripes.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
WoW is like you have 20k skills on your screen and then you press one and it is on cooldown for 2 years or so, but that is just fine since screen explodes anyway and you get to channel another 12 second skill on another enemy that could kill you only if you were naked and without keyboard. But at least it has non broken lore and you get to see a lot of planets and pandas are fluffy.
That ESO has such a rigid meta hidden behind "choice" (totally an illusion) and that you are "allowed to make mistakes" as you put it is the worst aspect of this game. WoW has much better class identity than this game does.
In WoW, when you make a rogue, you feel like a rogue. A hunter feels like a hunter. A death knight feels like a death knight. In ESO, you have two classes: magicka and stamina. If you try to make a "rogue" in ESO it amounts to you just sticking the same bow bar buffs on your backslot as literally every other stam class, and some dual wield skills. Stam Warden meta build uses a whopping TWO class skills.
This is pure trash and is not in the spirit of the Elder Scrolls franchise at all. It's a total departure in fact.
WoW has a pre-designed class, but you know what? I prefer it every time, because at least I can pick an archetype I like and have it actually be viable rather than this pathetic excuse of an "assassin" I have here who just feels like a dual wield user who occasionally casts some boring buff spell on herself before using Flawless Dawnbreaker, Re-arming Trap, Poison Injection, blah blah blah like every other class out there who isn't magicka. I hear magicka is just as monotonous though.
Another drawback to being "allowed to make mistakes" is that you can actually pick a "wrong" race in this game. That is ridiculous, and once again, not in the spirit of Elder Scrolls. The racials that exist in the single player titles are not going to "gimp" you. They may provide you with specific tactical advantages (Imperial's Voice of the Emperor is quite strong) but you aren't going to "break" your build or be at a big loss for what you pick.
In ESO people will actually KICK YOU FROM GROUPS over your racial choice. Trash. So you are forced, by peer pressure of this game's toxic community, to stare at a race you don't even want to be while you play an MMO. That's torturous.
Wow, so happy I am allowed to "make mistakes" and that we aren't a carebear game like WoW where racial differences are mostly just tactical (shadowmeld, will, gift, stoneform, etc) and people can play the race they enjoy. So happy.
lol
This game could take a lot of lessons from WoW. There is a reason WoW is number 1 and this game... well... isn't. And no, I don't play WoW anymore, so don't start up with accusing me of being an apologist. I just think OP is delusional that he thinks being allowed to "make mistakes" is enjoyable or fun for probably 90% of the game's community, especially because the way you realize you made a mistake is via the community berating you and wasting your time.
Heh, yes, I guess if you allow the forums to dictate your entire experience with ESO...
When I'm actually playing, I don't ever see any of what you're talking about, except in isolated cases of groups taking on the top end content trying to push their way up the leaderboards. The rest of the players seem pretty relaxed though.
You are correct in that this kind of mentality I am complaining about really only applies to leaderboard and vet trial gameplay, but the problem is mid-tier players, so let's say your average player who does some vet dungeons, some normal trials, some Cyrodiil, take it as a gospel and wield it like a club against others. They use it to compensate for their insecurity. ZOS also balances around the meta and seems to encourage this kind of boring meta-game. Blizzard actively balanced against OP racials until finally they just said, "Ok, we're totally re-doing them so they aren't so powerful anymore." ZOS seems to delight in "All Redguards must be Stamina" "All Bretons must be Magicka" type of design. Instead of going back under the hood to fix some of the problems that are causing Stamina and Magicka builds to be so homogenous and boring it seems like they just double down.
The solution of course is to find that sweet guild full of wonderful people who all understand that this is just a game and following Alcast like he is some kind of Tiber Septim figure isn't really necessary unless you are a progression guild. That takes a stroke of luck and a job search-esque effort that I haven't mustered the will to do yet, probably because it's something I always despised doing in WoW. I know rationally that I need to get around to doing it, but I busy myself with questing/RP instead. If I can say anything nice about ESO it's that its world design is great for an MMO, and totally blows WoW out of the water in that regard.
Elitism isn't unique to ESO. I don't know when the last time was that you played WoW, but even with all the "streamlining", people still act like jerks. They just latch on to different things, like damage meters and clear times.
And, flying is the big one right now...
That's just par for the course when dealing with other human beings in an online video game. Right now, there is a massive debate in WoW about flying (a mechanic that's been in the game for over 10years). A lot of people like it and want Blizzard to quit trying to phase it out. Others say it's "OP" and want it removed because it makes people "lazy" and gives them an advantage.
The toxicity there is pretty mind blowing, and it's all centered around the least competitive component of the game, the entry level open-world end game content, that people insist on attaching competitive connotations to. Why? Because "human beings".
Blizzard isn't trying to phase flying out though are they? They are just being more selective in where they want you to be able to fly and where they would not want you to be able to fly, while gating its unlocking behind meta-achievements that can be earned completely solo.
I think a game's culture will reflect the developers choices to some degree. Design a game that encourages a hardcore meta, expect people to be toxic when others don't conform whether out of ignorance or rebellion. It's about weighing what is good for the game versus what isn't. Sometimes that's a hard choice to make. The flying debacle in WoW is an example of this. My perception is that the way ESO's classes are designed, and the way all of the group content seems to reward a guns blazing, full DPS to the max build is actually not good for the game as it makes encounters one-note and results in the monotonous builds we see today. That's my opinion. ZOS seems to disagree with me. I can only speculate on their reasons so I won't. At least they manage to make better group dungeons than Guild Wars 2. That's something at least. Cripes.
no, they literally tried to phase out flying in WOD, but the outcry over it was so enormous, that they introduced the aforementioned meta achievements, that btw, cannot be completed solo in Legion, even if you are very very good, as they require not just dungeons and group quests, but also a raid. at least pugging in WoW is a lot more automated than in ESO, but it also makes for a much more hollow experience. meanwhile, they deliberately introduce convoluted terrains stuffed with random trash monsters that are only there to artificially pad the amount of time it takes to get anywhere, and disallow flying in newest content patch.. again.
and the problem with flying or lack of there off is not laziness or whatever else. its that world design in WoW is just... terrible and has been terrible since Cataclysm expansion.
as for META builds? you bet WoW has that, for all the "bring the player not the class" they keep claiming? bring the class not the player has been prevalent in WoW since launch and they have yet to truly fix it, so for all those class fantasy claims (that ended up pruning some of my favorite class abilities into oblivion), it doesn't have much flexibility at all.
and those all guns blazing dps builds in ESO? I'm honestly not sure how to stop that because in every single MMO I've ever tried, no matter how it was actualy designed - players did their outmost best to figure out what will give them the highest numbers and allow them to circumvent, or downright outdamage the mechanics. WoW has this issue. Neverwinter, last I played it - had that issue. Secret world, SWTOR, heck GW2 (big part of the reason why I didn't do much of group content there, outside of world events and world bosses was because I wanted to play a ranger with long bow and bear pet as my class fantasy.. except its lowest dps possible, build, so I've gotten more flack over it, than my bow bow build in ESO) players want big numbers. its also why dps always have and always will outnumber tanks and healers by a very large margin, far beyond the "you only need 1 tank and 1 healer for every 2 dps" explanation.
That ESO has such a rigid meta hidden behind "choice" (totally an illusion) and that you are "allowed to make mistakes" as you put it is the worst aspect of this game. WoW has much better class identity than this game does.
In WoW, when you make a rogue, you feel like a rogue. A hunter feels like a hunter. A death knight feels like a death knight. In ESO, you have two classes: magicka and stamina. If you try to make a "rogue" in ESO it amounts to you just sticking the same bow bar buffs on your backslot as literally every other stam class, and some dual wield skills. Stam Warden meta build uses a whopping TWO class skills.
This is pure trash and is not in the spirit of the Elder Scrolls franchise at all. It's a total departure in fact.
WoW has a pre-designed class, but you know what? I prefer it every time, because at least I can pick an archetype I like and have it actually be viable rather than this pathetic excuse of an "assassin" I have here who just feels like a dual wield user who occasionally casts some boring buff spell on herself before using Flawless Dawnbreaker, Re-arming Trap, Poison Injection, blah blah blah like every other class out there who isn't magicka. I hear magicka is just as monotonous though.
Another drawback to being "allowed to make mistakes" is that you can actually pick a "wrong" race in this game. That is ridiculous, and once again, not in the spirit of Elder Scrolls. The racials that exist in the single player titles are not going to "gimp" you. They may provide you with specific tactical advantages (Imperial's Voice of the Emperor is quite strong) but you aren't going to "break" your build or be at a big loss for what you pick.
In ESO people will actually KICK YOU FROM GROUPS over your racial choice. Trash. So you are forced, by peer pressure of this game's toxic community, to stare at a race you don't even want to be while you play an MMO. That's torturous.
Wow, so happy I am allowed to "make mistakes" and that we aren't a carebear game like WoW where racial differences are mostly just tactical (shadowmeld, will, gift, stoneform, etc) and people can play the race they enjoy. So happy.
lol
This game could take a lot of lessons from WoW. There is a reason WoW is number 1 and this game... well... isn't. And no, I don't play WoW anymore, so don't start up with accusing me of being an apologist. I just think OP is delusional that he thinks being allowed to "make mistakes" is enjoyable or fun for probably 90% of the game's community, especially because the way you realize you made a mistake is via the community berating you and wasting your time.
Heh, yes, I guess if you allow the forums to dictate your entire experience with ESO...
When I'm actually playing, I don't ever see any of what you're talking about, except in isolated cases of groups taking on the top end content trying to push their way up the leaderboards. The rest of the players seem pretty relaxed though.
You are correct in that this kind of mentality I am complaining about really only applies to leaderboard and vet trial gameplay, but the problem is mid-tier players, so let's say your average player who does some vet dungeons, some normal trials, some Cyrodiil, take it as a gospel and wield it like a club against others. They use it to compensate for their insecurity. ZOS also balances around the meta and seems to encourage this kind of boring meta-game. Blizzard actively balanced against OP racials until finally they just said, "Ok, we're totally re-doing them so they aren't so powerful anymore." ZOS seems to delight in "All Redguards must be Stamina" "All Bretons must be Magicka" type of design. Instead of going back under the hood to fix some of the problems that are causing Stamina and Magicka builds to be so homogenous and boring it seems like they just double down.
The solution of course is to find that sweet guild full of wonderful people who all understand that this is just a game and following Alcast like he is some kind of Tiber Septim figure isn't really necessary unless you are a progression guild. That takes a stroke of luck and a job search-esque effort that I haven't mustered the will to do yet, probably because it's something I always despised doing in WoW. I know rationally that I need to get around to doing it, but I busy myself with questing/RP instead. If I can say anything nice about ESO it's that its world design is great for an MMO, and totally blows WoW out of the water in that regard.
Elitism isn't unique to ESO. I don't know when the last time was that you played WoW, but even with all the "streamlining", people still act like jerks. They just latch on to different things, like damage meters and clear times.
And, flying is the big one right now...
That's just par for the course when dealing with other human beings in an online video game. Right now, there is a massive debate in WoW about flying (a mechanic that's been in the game for over 10years). A lot of people like it and want Blizzard to quit trying to phase it out. Others say it's "OP" and want it removed because it makes people "lazy" and gives them an advantage.
The toxicity there is pretty mind blowing, and it's all centered around the least competitive component of the game, the entry level open-world end game content, that people insist on attaching competitive connotations to. Why? Because "human beings".
Blizzard isn't trying to phase flying out though are they? They are just being more selective in where they want you to be able to fly and where they would not want you to be able to fly, while gating its unlocking behind meta-achievements that can be earned completely solo.
I think a game's culture will reflect the developers choices to some degree. Design a game that encourages a hardcore meta, expect people to be toxic when others don't conform whether out of ignorance or rebellion. It's about weighing what is good for the game versus what isn't. Sometimes that's a hard choice to make. The flying debacle in WoW is an example of this. My perception is that the way ESO's classes are designed, and the way all of the group content seems to reward a guns blazing, full DPS to the max build is actually not good for the game as it makes encounters one-note and results in the monotonous builds we see today. That's my opinion. ZOS seems to disagree with me. I can only speculate on their reasons so I won't. At least they manage to make better group dungeons than Guild Wars 2. That's something at least. Cripes.
no, they literally tried to phase out flying in WOD, but the outcry over it was so enormous, that they introduced the aforementioned meta achievements, that btw, cannot be completed solo in Legion, even if you are very very good, as they require not just dungeons and group quests, but also a raid. at least pugging in WoW is a lot more automated than in ESO, but it also makes for a much more hollow experience. meanwhile, they deliberately introduce convoluted terrains stuffed with random trash monsters that are only there to artificially pad the amount of time it takes to get anywhere, and disallow flying in newest content patch.. again.
and the problem with flying or lack of there off is not laziness or whatever else. its that world design in WoW is just... terrible and has been terrible since Cataclysm expansion.
as for META builds? you bet WoW has that, for all the "bring the player not the class" they keep claiming? bring the class not the player has been prevalent in WoW since launch and they have yet to truly fix it, so for all those class fantasy claims (that ended up pruning some of my favorite class abilities into oblivion), it doesn't have much flexibility at all.
and those all guns blazing dps builds in ESO? I'm honestly not sure how to stop that because in every single MMO I've ever tried, no matter how it was actualy designed - players did their outmost best to figure out what will give them the highest numbers and allow them to circumvent, or downright outdamage the mechanics. WoW has this issue. Neverwinter, last I played it - had that issue. Secret world, SWTOR, heck GW2 (big part of the reason why I didn't do much of group content there, outside of world events and world bosses was because I wanted to play a ranger with long bow and bear pet as my class fantasy.. except its lowest dps possible, build, so I've gotten more flack over it, than my bow bow build in ESO) players want big numbers. its also why dps always have and always will outnumber tanks and healers by a very large margin, far beyond the "you only need 1 tank and 1 healer for every 2 dps" explanation.
It's not that WoW doesn't have a meta. It's that WoW doesn't bait and switch people with some kind of impression that you have a lot of possibility for build diversity, but in the end you find out that actually you don't. WoW makes no bones about it: what you see is what you get. The "talent tree" is hardly something creative. You need to alter a talent here and there for niche situations or certain raid bosses, but it is simple and direct compared to the CP system and skill trees we have here.
Again, It's not that WoW does not have a metagame. It's that WoW's classes are all designed and curated by Blizzard, hence it accentuates class ARCHETYPES much better than ESO does. It cuts the crap and does away with the false notion of "choice" in favor of just providing you with some basic archetypes at the character creation screen. Rogue is the sneaky assassin, hunter is the bow user, warrior is the in your face heavy weapons guy, druid is the nature elf, etc, etc. All of these classes are viable at end game without sacrificing their archetype and fantasy. In ESO a new player might see the Warden and think "Oh, cool, a nature class!" but by end game they find themselves pigeonholed into the good old rearming trap caltrops rending slashes garbage that EVERY STAMINA CHARACTER HAS TO DO, thus totally destroying the impression of the class archetype.
As for the DPS thing, of course you want the most DPS, but the utility brought to a raid by classes like rogues and demon hunters and hunters and whatnot... that does not exist here. There is no equivalent of cleansing flames or void wells with Cloak of Shadows as a rogue that I can think of when it comes to DPS classes in this game. It's just full on DPS, no survivability, and you better hope your healer keeps you alive. Compare that to the mitigation and utility skills of a rogue in WoW, who gets to keep these things while also still being able to fulfill their DPS role to the max. If I even have the thought to put Blur on my bar in a trial I have just hurt my build. Trash.
Sorry, this is my view and I feel strongly about it. I dislike the class design of this game tremendously.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
That ESO has such a rigid meta hidden behind "choice" (totally an illusion) and that you are "allowed to make mistakes" as you put it is the worst aspect of this game. WoW has much better class identity than this game does.
In WoW, when you make a rogue, you feel like a rogue. A hunter feels like a hunter. A death knight feels like a death knight. In ESO, you have two classes: magicka and stamina. If you try to make a "rogue" in ESO it amounts to you just sticking the same bow bar buffs on your backslot as literally every other stam class, and some dual wield skills. Stam Warden meta build uses a whopping TWO class skills.
This is pure trash and is not in the spirit of the Elder Scrolls franchise at all. It's a total departure in fact.
WoW has a pre-designed class, but you know what? I prefer it every time, because at least I can pick an archetype I like and have it actually be viable rather than this pathetic excuse of an "assassin" I have here who just feels like a dual wield user who occasionally casts some boring buff spell on herself before using Flawless Dawnbreaker, Re-arming Trap, Poison Injection, blah blah blah like every other class out there who isn't magicka. I hear magicka is just as monotonous though.
Another drawback to being "allowed to make mistakes" is that you can actually pick a "wrong" race in this game. That is ridiculous, and once again, not in the spirit of Elder Scrolls. The racials that exist in the single player titles are not going to "gimp" you. They may provide you with specific tactical advantages (Imperial's Voice of the Emperor is quite strong) but you aren't going to "break" your build or be at a big loss for what you pick.
In ESO people will actually KICK YOU FROM GROUPS over your racial choice. Trash. So you are forced, by peer pressure of this game's toxic community, to stare at a race you don't even want to be while you play an MMO. That's torturous.
Wow, so happy I am allowed to "make mistakes" and that we aren't a carebear game like WoW where racial differences are mostly just tactical (shadowmeld, will, gift, stoneform, etc) and people can play the race they enjoy. So happy.
lol
This game could take a lot of lessons from WoW. There is a reason WoW is number 1 and this game... well... isn't. And no, I don't play WoW anymore, so don't start up with accusing me of being an apologist. I just think OP is delusional that he thinks being allowed to "make mistakes" is enjoyable or fun for probably 90% of the game's community, especially because the way you realize you made a mistake is via the community berating you and wasting your time.
Heh, yes, I guess if you allow the forums to dictate your entire experience with ESO...
When I'm actually playing, I don't ever see any of what you're talking about, except in isolated cases of groups taking on the top end content trying to push their way up the leaderboards. The rest of the players seem pretty relaxed though.
You are correct in that this kind of mentality I am complaining about really only applies to leaderboard and vet trial gameplay, but the problem is mid-tier players, so let's say your average player who does some vet dungeons, some normal trials, some Cyrodiil, take it as a gospel and wield it like a club against others. They use it to compensate for their insecurity. ZOS also balances around the meta and seems to encourage this kind of boring meta-game. Blizzard actively balanced against OP racials until finally they just said, "Ok, we're totally re-doing them so they aren't so powerful anymore." ZOS seems to delight in "All Redguards must be Stamina" "All Bretons must be Magicka" type of design. Instead of going back under the hood to fix some of the problems that are causing Stamina and Magicka builds to be so homogenous and boring it seems like they just double down.
The solution of course is to find that sweet guild full of wonderful people who all understand that this is just a game and following Alcast like he is some kind of Tiber Septim figure isn't really necessary unless you are a progression guild. That takes a stroke of luck and a job search-esque effort that I haven't mustered the will to do yet, probably because it's something I always despised doing in WoW. I know rationally that I need to get around to doing it, but I busy myself with questing/RP instead. If I can say anything nice about ESO it's that its world design is great for an MMO, and totally blows WoW out of the water in that regard.
Elitism isn't unique to ESO. I don't know when the last time was that you played WoW, but even with all the "streamlining", people still act like jerks. They just latch on to different things, like damage meters and clear times.
And, flying is the big one right now...
That's just par for the course when dealing with other human beings in an online video game. Right now, there is a massive debate in WoW about flying (a mechanic that's been in the game for over 10years). A lot of people like it and want Blizzard to quit trying to phase it out. Others say it's "OP" and want it removed because it makes people "lazy" and gives them an advantage.
The toxicity there is pretty mind blowing, and it's all centered around the least competitive component of the game, the entry level open-world end game content, that people insist on attaching competitive connotations to. Why? Because "human beings".
Blizzard isn't trying to phase flying out though are they? They are just being more selective in where they want you to be able to fly and where they would not want you to be able to fly, while gating its unlocking behind meta-achievements that can be earned completely solo.
I think a game's culture will reflect the developers choices to some degree. Design a game that encourages a hardcore meta, expect people to be toxic when others don't conform whether out of ignorance or rebellion. It's about weighing what is good for the game versus what isn't. Sometimes that's a hard choice to make. The flying debacle in WoW is an example of this. My perception is that the way ESO's classes are designed, and the way all of the group content seems to reward a guns blazing, full DPS to the max build is actually not good for the game as it makes encounters one-note and results in the monotonous builds we see today. That's my opinion. ZOS seems to disagree with me. I can only speculate on their reasons so I won't. At least they manage to make better group dungeons than Guild Wars 2. That's something at least. Cripes.
no, they literally tried to phase out flying in WOD, but the outcry over it was so enormous, that they introduced the aforementioned meta achievements, that btw, cannot be completed solo in Legion, even if you are very very good, as they require not just dungeons and group quests, but also a raid. at least pugging in WoW is a lot more automated than in ESO, but it also makes for a much more hollow experience. meanwhile, they deliberately introduce convoluted terrains stuffed with random trash monsters that are only there to artificially pad the amount of time it takes to get anywhere, and disallow flying in newest content patch.. again.
and the problem with flying or lack of there off is not laziness or whatever else. its that world design in WoW is just... terrible and has been terrible since Cataclysm expansion.
as for META builds? you bet WoW has that, for all the "bring the player not the class" they keep claiming? bring the class not the player has been prevalent in WoW since launch and they have yet to truly fix it, so for all those class fantasy claims (that ended up pruning some of my favorite class abilities into oblivion), it doesn't have much flexibility at all.
and those all guns blazing dps builds in ESO? I'm honestly not sure how to stop that because in every single MMO I've ever tried, no matter how it was actualy designed - players did their outmost best to figure out what will give them the highest numbers and allow them to circumvent, or downright outdamage the mechanics. WoW has this issue. Neverwinter, last I played it - had that issue. Secret world, SWTOR, heck GW2 (big part of the reason why I didn't do much of group content there, outside of world events and world bosses was because I wanted to play a ranger with long bow and bear pet as my class fantasy.. except its lowest dps possible, build, so I've gotten more flack over it, than my bow bow build in ESO) players want big numbers. its also why dps always have and always will outnumber tanks and healers by a very large margin, far beyond the "you only need 1 tank and 1 healer for every 2 dps" explanation.
It's not that WoW doesn't have a meta. It's that WoW doesn't bait and switch people with some kind of impression that you have a lot of possibility for build diversity, but in the end you find out that actually you don't. WoW makes no bones about it: what you see is what you get. The "talent tree" is hardly something creative. You need to alter a talent here and there for niche situations or certain raid bosses, but it is simple and direct compared to the CP system and skill trees we have here.
Again, It's not that WoW does not have a metagame. It's that WoW's classes are all designed and curated by Blizzard, hence it accentuates class ARCHETYPES much better than ESO does. It cuts the crap and does away with the false notion of "choice" in favor of just providing you with some basic archetypes at the character creation screen. Rogue is the sneaky assassin, hunter is the bow user, warrior is the in your face heavy weapons guy, druid is the nature elf, etc, etc. All of these classes are viable at end game without sacrificing their archetype and fantasy. In ESO a new player might see the Warden and think "Oh, cool, a nature class!" but by end game they find themselves pigeonholed into the good old rearming trap caltrops rending slashes garbage that EVERY STAMINA CHARACTER HAS TO DO, thus totally destroying the impression of the class archetype.
As for the DPS thing, of course you want the most DPS, but the utility brought to a raid by classes like rogues and demon hunters and hunters and whatnot... that does not exist here. There is no equivalent of cleansing flames or void wells with Cloak of Shadows as a rogue that I can think of when it comes to DPS classes in this game. It's just full on DPS, no survivability, and you better hope your healer keeps you alive. Compare that to the mitigation and utility skills of a rogue in WoW, who gets to keep these things while also still being able to fulfill their DPS role to the max. If I even have the thought to put Blur on my bar in a trial I have just hurt my build. Trash.
Sorry, this is my view and I feel strongly about it. I dislike the class design of this game tremendously.
raphael.vestab16_ESO wrote: »lel, at least in wow, i know why i paid 15 buck per month. Every things is on the game, any pet, any cosmetic things.
In Eso, u want somethings who look cool? Then Buy it, u don't have any choice. Even the "good" skin are from crown store exclusive (look at the HotR skin and the Crown store one). U want a mount that is different from a basic grey/black horse? NO, NO NO and NO, You'll need to BUY it. same with goold loonking pet, costume,etc.....
At least in wow, i not only paid for crafting bag and that's all. I will have loved so much that there is never Crown store things. I would paid my 12$ subscription with pleasure if ALL the Funny cosmectic was not on this Crown store bs.
TDLR;
In wow, u pay ur subscription FOR ALL THE GAME (Every cosmetic, mount, pet, ..........)
In ESO : only for the craft bag and dlc ; U want a cosmetic who look good or who is "pretty"? Nahahnaah U NEED TU BUY IT ! Even if u aldready have a subscription fee. ....
Eh, you can't really play this game for free either.
Game is unplayable without the craft bag.
I mean you can play, but it's just trash. His comparison was actually pretty legit and one of the things I miss most about WoW, actually.
My wife and I recently renewed our subscriptions to WoW and holy crap, WoW is not what it used to be. ESO, is what WoW used to be, these days.
I think it has a lot to do with the open world design and RPG customization of each game. ESO allows players the flexibility to create "bad builds", and that's great! There are even mechanics that require some additional conversation and trial and error to be fully understood. WoW has become so streamlined and so dumbed down, the game won't allow players to make mistakes anymore. I think something fundamental to RPG gameplay was lost from WoW because of that.
The open world content is also vastly different. ESO is not cluttered with pointless stat-bag trash mobs. I can actually poke around and explore without having to constantly fight something trivial. In WoW, on the other hand, it's like "move 5 feet, kill something, move 5 feet, kill something...". Exploring isn't fun in that game anymore. Blizzard employees occasionally pop into the forums and say "it's more dangerous that way", whenever someone mentions it. I disagree. It's just grindy and obnoxious.
I guess this thread is really just a minor plea to Zos to never, ever, ever follow Blizzard's example. Please, please, please don't dumb down your RPG mechanics based on utilitarian ideologies. Please do not replace depth and complexity with rapidly respawning trash mobs!