vyndral13preub18_ESO wrote: »
vyndral13preub18_ESO wrote: »
Im of the very unpopular opinion that both games are fun. Currently sub to and actively play both
vyndral13preub18_ESO wrote: »
Im of the very unpopular opinion that both games are fun. Currently sub to and actively play both
Why do you think that is an unpopular opinion? A lot of people MMO hop.
vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »
Im of the very unpopular opinion that both games are fun. Currently sub to and actively play both
Why do you think that is an unpopular opinion? A lot of people MMO hop.
''Tis true. Really hop around to the different game forums and spend some time. And you will see exactly the same complaint across them all. Lag, balance, lack of content, lack of communication, money grabbing, and so on. In the end It all comes down to personal preference and how engaged you get with the game. Which is why these threads never go anywhere.
indeed. and if we are going to compare cosmetics. WoW has transmog, ESO does not, however - ESO has in game earned system of dyes. no dyeing at all in WoW. so what is more important for you? you decide. I'd rather have dyes, especially system like in ESO.
and while I actualy love that WoW tokens exist (as a long term WoW player, I had enough gold to pretty much never buy another months of subscription ever again among other things), the fact is nonetheless that you do have to be subscribed to acess anything above level 20 (and since max level is actualy 110, it really is the unlimited time trial that they bill it to be)
I actualy enjoy GW2 for what it is - its a beautiful game that is quite lovely to explore, especially if you have a max level character, so you are not limited by level as to where you can go. ESO is a beautiful game as well, but GW2 provides this ..watercolor almost different style aesthetic which is a nice change of pace. but... recently, during open acess weekend to new expansion.. I realized just how much I've been spoiled by ESO combat, when it comes to action based combat systems. I'm by no means an amazing player, especially at action combat, but my god, GW2 felt so much clunkier...
secret world, the original was a fascinating game, mainly its story. legends reboot.. was.. disappointing. oh, the story is still there, but its f2p model is... not good. secret world used to be as good as ESO in terms of how it handled its non subscribers, but with legends... I mean.. I guess you don't have to buy content packs anymore, but day to day play is so limited in return.. I'd rather go back to buying content packs.
anyways. most MMO's have something that is particularly appealing to different kinds of people that make those MMO's preferable for them, over other options. for me, visiting those MMO's makes me appreciate many aspects of ESO all the more.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I like both games but WoW definitely has some better aspects than ESO. The biggest being Endgame PVE and PVP. I also like the world quest system in WoW.
I also agree with a previous post that the classes in WoW feel much more distinct and flavorful than ESO. I wish they never gave ESO classes in the first place but I understand the reasoning.
Please do not replace depth and complexity with rapidly respawning trash mobs!
This game could take a lot of lessons from WoW. There is a reason WoW is number 1 and this game... well... isn't. And no, I don't play WoW anymore, so don't start up with accusing me of being an apologist. I just think OP is delusional that he thinks being allowed to "make mistakes" is enjoyable or fun for probably 90% of the game's community, especially because the way you realize you made a mistake is via the community berating you and wasting your time.
My wife and I recently renewed our subscriptions to WoW and holy crap, WoW is not what it used to be. ESO, is what WoW used to be, these days.
I think it has a lot to do with the open world design and RPG customization of each game. ESO allows players the flexibility to create "bad builds", and that's great! There are even mechanics that require some additional conversation and trial and error to be fully understood. WoW has become so streamlined and so dumbed down, the game won't allow players to make mistakes anymore. I think something fundamental to RPG gameplay was lost from WoW because of that.
The open world content is also vastly different. ESO is not cluttered with pointless stat-bag trash mobs. I can actually poke around and explore without having to constantly fight something trivial. In WoW, on the other hand, it's like "move 5 feet, kill something, move 5 feet, kill something...". Exploring isn't fun in that game anymore. Blizzard employees occasionally pop into the forums and say "it's more dangerous that way", whenever someone mentions it. I disagree. It's just grindy and obnoxious.
I guess this thread is really just a minor plea to Zos to never, ever, ever follow Blizzard's example. Please, please, please don't dumb down your RPG mechanics based on utilitarian ideologies. Please do not replace depth and complexity with rapidly respawning trash mobs!
I like both games but WoW definitely has some better aspects than ESO. The biggest being Endgame PVE and PVP. I also like the world quest system in WoW.
I also agree with a previous post that the classes in WoW feel much more distinct and flavorful than ESO. I wish they never gave ESO classes in the first place but I understand the reasoning.
I initially liked world quests because I like the Bounty system in Diablo 3, but found they got real stale, real fast. I really think the problem was with the mob density and respawn rates though. The Legion content is so, so overly reliant on rapidly respawning trash mobs, and that just makes the wq’s so much more “grindy” than they need to be.
I really think ESO has a massive advantage when it comes to replaying dailies because of that. Traveling on foot in ESO is far better and completing quests isn’t nearly as immersion breaking because they don’t have huge numbers of mobs respawning 5-10 seconds after they’re killed. I also like ESO’s variety of daily quests a little better. Zenimax isn’t relying on mob grinding as a way of slowing players down to extend their content.
I’ve got the thieves guild and dark brotherhood, and just with the way stealth and crime works in ESO, it becomes a viable mechanism for creating more gameplay variety for any class.
I also noticed the more “regulated” class-fantasy got real boring, real fast. Yeah, the archetypes are easier to use and easier to understand at a glance, but there’s no depth or room for creativity. They’re Blizzard’s classes, not ours.
The nice thing about ESO is that when you piece together a build, for better or worse, it’s yours. It’s not strictly regulated by Zenimax for E-Sports purposes.
Doctordarkspawn wrote: »My wife and I recently renewed our subscriptions to WoW and holy crap, WoW is not what it used to be. ESO, is what WoW used to be, these days.
I think it has a lot to do with the open world design and RPG customization of each game. ESO allows players the flexibility to create "bad builds", and that's great! There are even mechanics that require some additional conversation and trial and error to be fully understood. WoW has become so streamlined and so dumbed down, the game won't allow players to make mistakes anymore. I think something fundamental to RPG gameplay was lost from WoW because of that.
The open world content is also vastly different. ESO is not cluttered with pointless stat-bag trash mobs. I can actually poke around and explore without having to constantly fight something trivial. In WoW, on the other hand, it's like "move 5 feet, kill something, move 5 feet, kill something...". Exploring isn't fun in that game anymore. Blizzard employees occasionally pop into the forums and say "it's more dangerous that way", whenever someone mentions it. I disagree. It's just grindy and obnoxious.
I guess this thread is really just a minor plea to Zos to never, ever, ever follow Blizzard's example. Please, please, please don't dumb down your RPG mechanics based on utilitarian ideologies. Please do not replace depth and complexity with rapidly respawning trash mobs!
ESO is what WoW used to be?
Is that why it's so garbage? Because Old WoW sucked.