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Why ESO rating collapsing?

  • Slick_007
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    laced wrote: »

    The rating you highlighted is in the last 30 days, look underneath, over 20k gave it mostly positive.

    hey come on, dont let facts and truth get in the way of a good whinge. well, 1.5/10 whinge.
  • NewBlacksmurf
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    It’s simple, the game is getting worse rather than better. Compare the base game pre major changes to now.

    A lot of what is considered good updates for QoL require more $ on top of buying overpriced dlc or crown items.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Kneighbors
    Kneighbors
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    11 months in the forum, nearly 500 comments, over 70 discussions, 5 star forum rating so you're definitely not new here.
    An attitude that is hostile against ZOS developers and community ambassadors,
    demanding vet trial nerfs because playing on a crappy pc but also demanding a price dip because of in-game nerfs
    and last but not least feeling cheating because some other guys rated the game into mediocrity after you played it for nearly a year or longer.

    I've come to terms to not take you seriously anymore.

    Crappy PC? I've got this years MSI gaming laptop with GTX 1070, it's one of the expensive on the market. Yes, this was huge dissapointment about ESO when I got 20 fps on minimum settings in trial. There much more beatiful games on the market where my fps not dropping less than 120.

    ESO is really poorly optimized.

    I joined ESO year ago and had so many hopes. The game had such a great potential. But patch after patch, the devs were going in wrong direction. At Homestead launch they broke group finder instead of improving it adding new features. And they went on and on, and still going ruining all the hopes one could have for that game.

    Yes, you figured it out right. I feel very disappointed about ESO. Most of my ingame friends stopped playing regularly. There are not enough players for healthy end game content right now on PC EU (some servers even worse, like Xbox EU) and greediness of ZoS doesn't let even the flow come. They bottlenecked the game with AAA game price tag, but as I said before it's not the game that you can shelve in front row in your store anymore. The rating is down, so must be the price.
  • Kneighbors
    Kneighbors
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    idk wrote: »
    Not sure why OP feels cheated.

    First. that is only steam players. Second, you are looking at mostly recent steam players for the lower numbers, not the longer term players and again, only the more limited group of steam players.

    Let me give you an example and explain why I feel cheated.

    One day you decide to get membership in one of the best gyms in your area. It's pretty new one and owner says they still invest in it and try to improve it all the time with new features.
    After a while you start noticing that the owners only bring junk to the gym and don't clean it. Sometimes you feel it's hard to find a path inside the junk to your favorite exercises equipment. Suddenly you notice the owner started to remove some quality equipment that you were actually using. He finds some stupid excuses for it and continues to do it while still spreading more and more junk instead, breaking some cool equipment and don't care to fix it because his hands full of junk.

    So you start asking your friends (the same who recommended you the gym before) and they tell you "lol? You still going there? The place is trash, I left it long ago". You go and google reviews on the gym, you remember it was 4.8 out of 5 stars when you joined. You look and see 3 out of 5! You realize that no chance you would be purchasing membership to that gym today, but hell you still have 6 month prepaid membership... Thats the moment where you feel cheated.
  • Chilly-McFreeze
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    I was refering to your threads "Please nerf HoF if you can't optimize it for normal PC." and "After so many nerfs, the time has come to nerf the game price." and the ambivalence in this.

    Is the dungeon finder still broken? Can't tell, I don't PvE much anymore.
    People wanted trait rebalance - they got it.
    People wanted trait changing - they get it.
    People want better performance - ZOS said they will deliver. (see how that goes)
    People wanted more in-game rewards like costumes - they got it with Morrowind.
    People want more festival events in PvE and PvP - they got it.
    People complained about endless ressources - changes were made.
    People wanted housing - they got it.
    People wanted a new class - they got it.
    People want new PvE content - they get it on a regular basis.
    People wanted small scale PvP modi - they got it.

    Not everything they delivered is perfect or exactly what everybody wants. They can't please everybody. Some things I criticize too like how bad battlegrounds are designed or why they don't close some dead PvP campaigns. But that doesn't change the fact that they not only work on additional features and content, they also work to making things better.

    I think your metapher sucks balls. What exactly did they take away from you?
  • Elsonso
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    Turelus wrote: »
    So out of curiosity I went to read the actual recent negative reviews.
    http://steamcommunity.com/app/306130/reviews/?browsefilter=mostrecent&snr=1_5_reviews_&p=1

    There are some good points in there (balance, stability, rapid change in meta etc.), but a lot of these are also stupid or not even about ESO

    Two recent reviews on the front page are complaints about Steam, not ESO.
    A number of them are people complaining about the required install size being bigger than the game size.
    One review was because they don't support DX10.
    One complained it has shared loot and people can come and steal your loot.
    Some complained it's not like Skyrim.

    OP did you actually read the reviews or just look at the score?


    Herd mentality. It is a basic human property, particularly among the younger ones. It is easy to follow a herd, and doing so has positive emotional benefits that are very important, especially among the immature of the species.

    I have spent much of my life studying the human herd mentality and how individual thoughts, opinions, and actions can give way to those of the herd, even when they are in conflict with what we see, or think. Until someone is ready to leave the herd, conforming to the herd is paramount.
    It’s simple, the game is getting worse rather than better. Compare the base game pre major changes to now.

    A lot of what is considered good updates for QoL require more $ on top of buying overpriced dlc or crown items.

    My feeling is that this is not exactly true. The game is definitely getting better, mostly across the board. This year has seen a new class and new class skills, new dungeons, new trials, new lands to explore. They have introduced new features and capabilities. The game will be better at the end of 2017 than it was at the beginning, and that it is better than it was in 2014 isn't even a question.

    The real issue of "not getting better" tends to boil down to a couple of things. First, it is getting better, but not fast enough. This has the appearance of getting worse because expectations are moving faster than the game. Second, there is a specific 'hot button' that is not getting better, while the rest of the game is. This hot button thing is perceived to be more important than the rest of the game, therefore, improvement in other areas does not matter.

    From history, I know you are the second of those.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Kneighbors
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    I was refering to your threads "Please nerf HoF if you can't optimize it for normal PC." and "After so many nerfs, the time has come to nerf the game price." and the ambivalence in this.

    Is the dungeon finder still broken? Can't tell, I don't PvE much anymore.
    People wanted trait rebalance - they got it.
    People wanted trait changing - they get it.
    People want better performance - ZOS said they will deliver. (see how that goes)
    People wanted more in-game rewards like costumes - they got it with Morrowind.
    People want more festival events in PvE and PvP - they got it.
    People complained about endless ressources - changes were made.
    People wanted housing - they got it.
    People wanted a new class - they got it.
    People want new PvE content - they get it on a regular basis.
    People wanted small scale PvP modi - they got it.

    Not everything they delivered is perfect or exactly what everybody wants. They can't please everybody. Some things I criticize too like how bad battlegrounds are designed or why they don't close some dead PvP campaigns. But that doesn't change the fact that they not only work on additional features and content, they also work to making things better.

    I think your metapher sucks balls. What exactly did they take away from you?

    They took away the fun. Game was 90% fun and now its barely 66% still going down.

    That's the problem, ZoS don't listen to majority of players. They listen only to some stupid whiners like "we were 8 and we couldn't kill that player in Cyro, the resources must be nerfed!". If you'd ask "people" before that change you would see that majority was against it. Probably same guy who was asking for that nerf after sustain changes came back to Cyro get a huge turkeyneck slapping his face and left ESO for good. But he did it, ZoS listened to him and did what he thought will make him a better player.

    In any case, most of the things you pointed the implementation was very bad. With introducing the housing they had to expand inventories specially of the new players (I have ESO+), thousands of items overwhelmed new players with bag size of 30 items.
  • Slick_007
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    Kneighbors wrote: »

    They took away the fun. Game was 90% fun and now its barely 66% still going down.

    this isnt a fact. its an opinion. one that you are entitled to, but dont try passing it off as fact.

    That's the problem, ZoS don't listen to majority of players. They listen only to some stupid whiners like "we were 8 and we couldn't kill that player in Cyro, the resources must be nerfed!". If you'd ask "people" before that change you would see that majority was against it. Probably same guy who was asking for that nerf after sustain changes came back to Cyro get a huge turkeyneck slapping his face and left ESO for good. But he did it, ZoS listened to him and did what he thought will make him a better player.

    contrary to your belief, you are not a 'majority' of players. and everyone other than you is not 'some stupid whiner'. again, your opinion does not make these things fact.
    In any case, most of the things you pointed the implementation was very bad. With introducing the housing they had to expand inventories specially of the new players (I have ESO+), thousands of items overwhelmed new players with bag size of 30 items.

    bag size of 30 items? you start with 60 and thats not including the bank. your post is a total fail of a whinge. i downgrade my earlier score to 0.5/10.
  • Doctordarkspawn
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    The games rating is tanking because people have stopped fooling themselves.

    Issues dont get fixed. ZOS does not want your feedback. The only value you have to them, is your dollar. The story content may be good, but that is all this game has going for it anymore.


    There's an above comment about the endless resources being demanded by the community. I say bull. Those people were outlyers, and the ammount of people who -left- the endgame community afterward shows that. As for bugfixes and everything else, it's been slow going. Not enough for the time spent.

    Morrowind drove people away. ZOS wont accept they made a bad call. So, people leave. People swear off the game. Not to mention the myriad performance issues.
    Edited by Doctordarkspawn on September 23, 2017 3:19PM
  • Chilly-McFreeze
    Chilly-McFreeze
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    There's an above comment about the endless resources being demanded by the community. I say bull. Those people were outlyers, and the ammount of people who -left- the endgame community afterward shows that.

    Doctor, doctor, please, just search the forum and you will find a lot of complaints about "nerf endless sustain tanks" and "i'm sick of these endless sustain, high damage, all in one pvp'ers" or how easy PvE has become because you can faceroll through everything.

    So what did they do? Nerfed regen a bit, got rid of cost reduction cp, downgraded management through armor passives and touched sustain options on classes so you can go either high sustain or high damage. Made sense. Was it implemented perfectly? No, I think the last variable, the class intern sustain, was the little "too much".

    And it could have ended these 24/7 tanks when they just tuned their block cost calculation a bit instead of upping the block ticks per second.

    Issues dont get fixed. ZOS does not want your feedback. The only value you have to them, is your dollar. The story content may be good, but that is all this game has going for it anymore.


    Considering that they don't listen to the community they added a lot of stuff. Housing, One Tamriel, trait rebalance, transmutation, festivals, etc. Or do you now use the knockout argument that they just add it to make more money ?
    . As for bugfixes and everything else, it's been slow going. Not enough for the time spent.

    We don't know what it takes to fix bugs in a game of this dimension. What seems like a rudimentary bug fix could effort changing to several hundred lines when it effects something else. Hence the whole "when they fix one thing, they break another" complaints.
    Not to mention the myriad performance issues.

    For what it's worth they announced performance improvement with the next update.

    The games rating is tanking because people have stopped fooling themselves.

    There are a lot of legit complaints about this game but saying basically that people fool themselves to like it is a bit over the top.
  • Personofsecrets
    Personofsecrets
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    Kneighbors wrote: »
    1.jpg
    2.jpg

    The overall rating is 79% positive while the latest 1k reviews are only 66% positive. Honestly, I feel cheated. When I purchased the game it was written OVERWHELMINGLY POSITIVE out there and the rating was above 85% positive. This was the primary reason I purchased the game.

    When I was 16 y/o I had enough time to check any mediocre game out there. Nowadays when I'm slightly older I'm looking only at the best of the best, picking the strawberries outta pie. No chance I would buy a game with MIXED reviews on steam. Open the reviews, make a fast scroll and it will become apparent this is not the game you want to spend your only 2 hours free a day, making good times roll. Of course if you are not a truly devoted fanboy.

    So why is it happening? Do you think it's just the game aging and it's a natural process? Do you believe the rating will go up in the future?

    Its the vision and game direction. It was a great game 18 months ago. The firing of key people and pushing matts one dimmensional game was not wise.

    @Wifeaggro13 ,

    Who was fired?
  • Doctordarkspawn
    Doctordarkspawn
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    There's an above comment about the endless resources being demanded by the community. I say bull. Those people were outlyers, and the ammount of people who -left- the endgame community afterward shows that.

    Doctor, doctor, please, just search the forum and you will find a lot of complaints about "nerf endless sustain tanks" and "i'm sick of these endless sustain, high damage, all in one pvp'ers" or how easy PvE has become because you can faceroll through everything.

    So what did they do? Nerfed regen a bit, got rid of cost reduction cp, downgraded management through armor passives and touched sustain options on classes so you can go either high sustain or high damage. Made sense. Was it implemented perfectly? No, I think the last variable, the class intern sustain, was the little "too much".

    And it could have ended these 24/7 tanks when they just tuned their block cost calculation a bit instead of upping the block ticks per second.

    Issues dont get fixed. ZOS does not want your feedback. The only value you have to them, is your dollar. The story content may be good, but that is all this game has going for it anymore.


    Considering that they don't listen to the community they added a lot of stuff. Housing, One Tamriel, trait rebalance, transmutation, festivals, etc. Or do you now use the knockout argument that they just add it to make more money ?
    . As for bugfixes and everything else, it's been slow going. Not enough for the time spent.

    We don't know what it takes to fix bugs in a game of this dimension. What seems like a rudimentary bug fix could effort changing to several hundred lines when it effects something else. Hence the whole "when they fix one thing, they break another" complaints.
    Not to mention the myriad performance issues.

    For what it's worth they announced performance improvement with the next update.

    The games rating is tanking because people have stopped fooling themselves.

    There are a lot of legit complaints about this game but saying basically that people fool themselves to like it is a bit over the top.

    1. Yes. PVPers complained. Who are consistantly never happy. I rest my ***' case, we drove off most of the endgame community for a bunch of whiny tryhards.

    2. Well, Housing was a moneysink/microtransaction opportunity, One Tamriel was a chief complaint about the game, transmutation was also something they could make money off (And are going to), trait rebalance was necessary, that I'll give you, and the festivals were really just low-work projects they could do. Batting about 50%.

    3. Well, that's coding for you. That one I'll give them, it's not easy to code.

    4. They -allways- announce performance upgrades. ALLWAYS. The 'kill DX9' change was supposed to bring in new glorious performance, and it actually went -down-.

    There are alot of legit grievences with this game. How our feedback is virtually ignored, when it comes to a -balance- issue. (Something you like to skirt around.) How the entire game is being twisted for an audience that will never be satisfied.

    I understand that you want to give credit where it's due, and I try to. But lets be fair. The game needs more people willing to shine a light on it's issues, because ZOS sure as *** wont, and because there are far too many who would pretend they dont exist. I'm not blind to the fact that they -have- improved great strides. I'm just too used to living with the things they have decided to leave unfixed. Or the practices they continue to do.
    Edited by Doctordarkspawn on September 23, 2017 4:54PM
  • Smmokkee
    Smmokkee
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    There's an above comment about the endless resources being demanded by the community. I say bull. Those people were outlyers, and the ammount of people who -left- the endgame community afterward shows that.

    Doctor, doctor, please, just search the forum and you will find a lot of complaints about "nerf endless sustain tanks" and "i'm sick of these endless sustain, high damage, all in one pvp'ers" or how easy PvE has become because you can faceroll through everything.

    So what did they do? Nerfed regen a bit, got rid of cost reduction cp, downgraded management through armor passives and touched sustain options on classes so you can go either high sustain or high damage. Made sense. Was it implemented perfectly? No, I think the last variable, the class intern sustain, was the little "too much".

    And it could have ended these 24/7 tanks when they just tuned their block cost calculation a bit instead of upping the block ticks per second.

    Issues dont get fixed. ZOS does not want your feedback. The only value you have to them, is your dollar. The story content may be good, but that is all this game has going for it anymore.


    Considering that they don't listen to the community they added a lot of stuff. Housing, One Tamriel, trait rebalance, transmutation, festivals, etc. Or do you now use the knockout argument that they just add it to make more money ?
    . As for bugfixes and everything else, it's been slow going. Not enough for the time spent.

    We don't know what it takes to fix bugs in a game of this dimension. What seems like a rudimentary bug fix could effort changing to several hundred lines when it effects something else. Hence the whole "when they fix one thing, they break another" complaints.
    Not to mention the myriad performance issues.

    For what it's worth they announced performance improvement with the next update.

    The games rating is tanking because people have stopped fooling themselves.

    There are a lot of legit complaints about this game but saying basically that people fool themselves to like it is a bit over the top.

    You are delusional.
  • Wifeaggro13
    Wifeaggro13
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    Kneighbors wrote: »
    1.jpg
    2.jpg

    The overall rating is 79% positive while the latest 1k reviews are only 66% positive. Honestly, I feel cheated. When I purchased the game it was written OVERWHELMINGLY POSITIVE out there and the rating was above 85% positive. This was the primary reason I purchased the game.

    When I was 16 y/o I had enough time to check any mediocre game out there. Nowadays when I'm slightly older I'm looking only at the best of the best, picking the strawberries outta pie. No chance I would buy a game with MIXED reviews on steam. Open the reviews, make a fast scroll and it will become apparent this is not the game you want to spend your only 2 hours free a day, making good times roll. Of course if you are not a truly devoted fanboy.

    So why is it happening? Do you think it's just the game aging and it's a natural process? Do you believe the rating will go up in the future?

    Its the vision and game direction. It was a great game 18 months ago. The firing of key people and pushing matts one dimmensional game was not wise.

    @Wifeaggro13 ,

    Who was fired?

    Paul sage, nick konkel and just about everyone that was involved with making the pre launch and post content up until 2016. its why spell crafting was scraped, the justice system never finished and why the guilds war such garbage. Imperial city was probably the last really good content we got for 15 bucks easily larger and more content packed then morrowind. post IC the fired everyone worth a damn.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Smmokkee wrote: »
    There's an above comment about the endless resources being demanded by the community. I say bull. Those people were outlyers, and the ammount of people who -left- the endgame community afterward shows that.

    Doctor, doctor, please, just search the forum and you will find a lot of complaints about "nerf endless sustain tanks" and "i'm sick of these endless sustain, high damage, all in one pvp'ers" or how easy PvE has become because you can faceroll through everything.

    So what did they do? Nerfed regen a bit, got rid of cost reduction cp, downgraded management through armor passives and touched sustain options on classes so you can go either high sustain or high damage. Made sense. Was it implemented perfectly? No, I think the last variable, the class intern sustain, was the little "too much".

    And it could have ended these 24/7 tanks when they just tuned their block cost calculation a bit instead of upping the block ticks per second.

    Issues dont get fixed. ZOS does not want your feedback. The only value you have to them, is your dollar. The story content may be good, but that is all this game has going for it anymore.


    Considering that they don't listen to the community they added a lot of stuff. Housing, One Tamriel, trait rebalance, transmutation, festivals, etc. Or do you now use the knockout argument that they just add it to make more money ?
    . As for bugfixes and everything else, it's been slow going. Not enough for the time spent.

    We don't know what it takes to fix bugs in a game of this dimension. What seems like a rudimentary bug fix could effort changing to several hundred lines when it effects something else. Hence the whole "when they fix one thing, they break another" complaints.
    Not to mention the myriad performance issues.

    For what it's worth they announced performance improvement with the next update.

    The games rating is tanking because people have stopped fooling themselves.

    There are a lot of legit complaints about this game but saying basically that people fool themselves to like it is a bit over the top.

    You are delusional.

    And you are mean :'(
  • Turelus
    Turelus
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    Kneighbors wrote: »
    1.jpg
    2.jpg

    The overall rating is 79% positive while the latest 1k reviews are only 66% positive. Honestly, I feel cheated. When I purchased the game it was written OVERWHELMINGLY POSITIVE out there and the rating was above 85% positive. This was the primary reason I purchased the game.

    When I was 16 y/o I had enough time to check any mediocre game out there. Nowadays when I'm slightly older I'm looking only at the best of the best, picking the strawberries outta pie. No chance I would buy a game with MIXED reviews on steam. Open the reviews, make a fast scroll and it will become apparent this is not the game you want to spend your only 2 hours free a day, making good times roll. Of course if you are not a truly devoted fanboy.

    So why is it happening? Do you think it's just the game aging and it's a natural process? Do you believe the rating will go up in the future?

    Its the vision and game direction. It was a great game 18 months ago. The firing of key people and pushing matts one dimmensional game was not wise.

    Wifeaggro13 ,

    Who was fired?

    Paul sage, nick konkel and just about everyone that was involved with making the pre launch and post content up until 2016. its why spell crafting was scraped, the justice system never finished and why the guilds war such garbage. Imperial city was probably the last really good content we got for 15 bucks easily larger and more content packed then morrowind. post IC the fired everyone worth a damn.
    They left in 2015, it's been two years now I think we can move on.
    Also they weren't fired they just moved to new companies (at least Nick did), I also don't think the entire game would be a massive different perfect game based on two single people.
    The lead of the company has remained the same throughout.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Chilly-McFreeze
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    There's an above comment about the endless resources being demanded by the community. I say bull. Those people were outlyers, and the ammount of people who -left- the endgame community afterward shows that.

    Doctor, doctor, please, just search the forum and you will find a lot of complaints about "nerf endless sustain tanks" and "i'm sick of these endless sustain, high damage, all in one pvp'ers" or how easy PvE has become because you can faceroll through everything.

    So what did they do? Nerfed regen a bit, got rid of cost reduction cp, downgraded management through armor passives and touched sustain options on classes so you can go either high sustain or high damage. Made sense. Was it implemented perfectly? No, I think the last variable, the class intern sustain, was the little "too much".

    And it could have ended these 24/7 tanks when they just tuned their block cost calculation a bit instead of upping the block ticks per second.

    Issues dont get fixed. ZOS does not want your feedback. The only value you have to them, is your dollar. The story content may be good, but that is all this game has going for it anymore.


    Considering that they don't listen to the community they added a lot of stuff. Housing, One Tamriel, trait rebalance, transmutation, festivals, etc. Or do you now use the knockout argument that they just add it to make more money ?
    . As for bugfixes and everything else, it's been slow going. Not enough for the time spent.

    We don't know what it takes to fix bugs in a game of this dimension. What seems like a rudimentary bug fix could effort changing to several hundred lines when it effects something else. Hence the whole "when they fix one thing, they break another" complaints.
    Not to mention the myriad performance issues.

    For what it's worth they announced performance improvement with the next update.

    The games rating is tanking because people have stopped fooling themselves.

    There are a lot of legit complaints about this game but saying basically that people fool themselves to like it is a bit over the top.

    1. Yes. PVPers complained. Who are consistantly never happy. I rest my ***' case, we drove off most of the endgame community for a bunch of whiny tryhards.

    2. Well, Housing was a moneysink/microtransaction opportunity, One Tamriel was a chief complaint about the game, transmutation was also something they could make money off (And are going to), trait rebalance was necessary, that I'll give you, and the festivals were really just low-work projects they could do. Batting about 50%.

    3. Well, that's coding for you. That one I'll give them, it's not easy to code.

    4. They -allways- announce performance upgrades. ALLWAYS. The 'kill DX9' change was supposed to bring in new glorious performance, and it actually went -down-.

    There are alot of legit grievences with this game. How our feedback is virtually ignored, when it comes to a -balance- issue. (Something you like to skirt around.) How the entire game is being twisted for an audience that will never be satisfied.

    I understand that you want to give credit where it's due, and I try to. But lets be fair. The game needs more people willing to shine a light on it's issues, because ZOS sure as *** wont, and because there are far too many who would pretend they dont exist. I'm not blind to the fact that they -have- improved great strides. I'm just too used to living with the things they have decided to leave unfixed. Or the practices they continue to do.

    1. Same could go the other way around, doesn't it? Sorry to inform you, but PvP is just a part of ESO as PvE is.

    2. Like I suspected, the knockout argument "but they make money with it". Doesn't change the fact that they implemented what people asked for.

    3. You are a programmer at a tripel a mmo I guess?

    4. Yes, I'm really interested how that turns out. Let's wait and see.

    Like I said, there are a lot of legit complaints but not once hearing the community is an hyperbole. I said it earlier, there are a lot of things they could have implemented better and that I too criticize that seem easy to fix (like dead campaigns) and yes, some balancing is *** up beyound beliefe. But if we are serious here, most parts of that balance complaints are from people that have screwed view on balance themselves.
  • zaria
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    Stania wrote: »
    You'll notice this happened to Bethesda games too. People are lately leaving negative reviews as a boycott due to the implementation of the Creation Club.
    This is called review bombing and is an new trend.

    People leaves junk ratings on an game because they want to punish the company, as creation club was unpopular among many. DoA got lots of bad reviews as many blames it for Valve not making Half life 3.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • rotaugen454
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    My wife had negative ratings from ex-boyfriends, but I'm happy with her.
    "Get off my lawn!"
  • MAOofDC
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    Nestor wrote: »
    Kneighbors wrote: »
    1.jpg
    2.jpg

    Wait, both Screen shots show 1062 recent reviews out of a total of 20,728. So, where is is dropping? Or did they just change the criteria or scoring system. Because, I see no evidence of new reviews.

    That's be cause this picture is a straw man argument. One to a TOTAL review, the other is the review in the last 30 days!
    So what he is showing is the game is currently trending down but that *** changes all the time. I bet if all of us go give it a positive review it would tend WAY up overnight. READ your data carefully people.
    Guild Master of the Guild <The Wrath of Sheogorath>. CHEESE AND CABBAGE FOR EVERYONE!!!


  • Zypheran
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    At "only slightly older than 16" you don't have the time to waste on video games that don't get a majority positive review!?
    I think this is one of the most profound indictments I've read on a modern generation.
    All my housing builds are available on YouTube
    https://www.youtube.com/channel/UCf3oJ_cxuu01HmWZJZ6KK6g?view_as=subscriber
    I am happy to share the EHT save files for most of my builds.
  • nimander99
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    Stania wrote: »
    You'll notice this happened to Bethesda games too. People are lately leaving negative reviews as a boycott due to the implementation of the Creation Club.

    What is the Creation Club?
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Turelus
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    Also I would like to point out that Steam has a graph option if you want to visually see the trends.

    7wqLCX9.png
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • SirAndy
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    Kneighbors wrote: »
    So why is it happening?
    One sample size is not like the other. 21k reviews vs 1k reviews, that alone could easily account for the difference.
    shades.gif

  • Wifeaggro13
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    Turelus wrote: »
    Kneighbors wrote: »
    1.jpg
    2.jpg

    The overall rating is 79% positive while the latest 1k reviews are only 66% positive. Honestly, I feel cheated. When I purchased the game it was written OVERWHELMINGLY POSITIVE out there and the rating was above 85% positive. This was the primary reason I purchased the game.

    When I was 16 y/o I had enough time to check any mediocre game out there. Nowadays when I'm slightly older I'm looking only at the best of the best, picking the strawberries outta pie. No chance I would buy a game with MIXED reviews on steam. Open the reviews, make a fast scroll and it will become apparent this is not the game you want to spend your only 2 hours free a day, making good times roll. Of course if you are not a truly devoted fanboy.

    So why is it happening? Do you think it's just the game aging and it's a natural process? Do you believe the rating will go up in the future?

    Its the vision and game direction. It was a great game 18 months ago. The firing of key people and pushing matts one dimmensional game was not wise.

    Wifeaggro13 ,

    Who was fired?

    Paul sage, nick konkel and just about everyone that was involved with making the pre launch and post content up until 2016. its why spell crafting was scraped, the justice system never finished and why the guilds war such garbage. Imperial city was probably the last really good content we got for 15 bucks easily larger and more content packed then morrowind. post IC the fired everyone worth a damn.
    They left in 2015, it's been two years now I think we can move on.
    Also they weren't fired they just moved to new companies (at least Nick did), I also don't think the entire game would be a massive different perfect game based on two single people.
    The lead of the company has remained the same throughout.

    The management has not the team. and yes the game would have been different for sure. sage and Frior had vastly different visions. the whole design team is different.... half the post launch feaures were trimmed and some of them scrapped. And its obvious the game did move on. its now a churn base game focused on easy bake content and solo player driven rehash.
    Edited by Wifeaggro13 on September 23, 2017 7:34PM
  • idk
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    There's an above comment about the endless resources being demanded by the community. I say bull. Those people were outlyers, and the ammount of people who -left- the endgame community afterward shows that.

    Doctor, doctor, please, just search the forum and you will find a lot of complaints about "nerf endless sustain tanks" and "i'm sick of these endless sustain, high damage, all in one pvp'ers" or how easy PvE has become because you can faceroll through everything.

    So what did they do? Nerfed regen a bit, got rid of cost reduction cp, downgraded management through armor passives and touched sustain options on classes so you can go either high sustain or high damage. Made sense. Was it implemented perfectly? No, I think the last variable, the class intern sustain, was the little "too much".

    And it could have ended these 24/7 tanks when they just tuned their block cost calculation a bit instead of upping the block ticks per second.

    Issues dont get fixed. ZOS does not want your feedback. The only value you have to them, is your dollar. The story content may be good, but that is all this game has going for it anymore.


    Considering that they don't listen to the community they added a lot of stuff. Housing, One Tamriel, trait rebalance, transmutation, festivals, etc. Or do you now use the knockout argument that they just add it to make more money ?
    . As for bugfixes and everything else, it's been slow going. Not enough for the time spent.

    We don't know what it takes to fix bugs in a game of this dimension. What seems like a rudimentary bug fix could effort changing to several hundred lines when it effects something else. Hence the whole "when they fix one thing, they break another" complaints.
    Not to mention the myriad performance issues.

    For what it's worth they announced performance improvement with the next update.

    The games rating is tanking because people have stopped fooling themselves.

    There are a lot of legit complaints about this game but saying basically that people fool themselves to like it is a bit over the top.

    1. Yes. PVPers complained. Who are consistantly never happy. I rest my ***' case, we drove off most of the endgame community for a bunch of whiny tryhards.

    2. Well, Housing was a moneysink/microtransaction opportunity, One Tamriel was a chief complaint about the game, transmutation was also something they could make money off (And are going to), trait rebalance was necessary, that I'll give you, and the festivals were really just low-work projects they could do. Batting about 50%.

    3. Well, that's coding for you. That one I'll give them, it's not easy to code.

    4. They -allways- announce performance upgrades. ALLWAYS. The 'kill DX9' change was supposed to bring in new glorious performance, and it actually went -down-.

    There are alot of legit grievences with this game. How our feedback is virtually ignored, when it comes to a -balance- issue. (Something you like to skirt around.) How the entire game is being twisted for an audience that will never be satisfied.

    I understand that you want to give credit where it's due, and I try to. But lets be fair. The game needs more people willing to shine a light on it's issues, because ZOS sure as *** wont, and because there are far too many who would pretend they dont exist. I'm not blind to the fact that they -have- improved great strides. I'm just too used to living with the things they have decided to leave unfixed. Or the practices they continue to do.

    1. Same could go the other way around, doesn't it? Sorry to inform you, but PvP is just a part of ESO as PvE is.

    2. Like I suspected, the knockout argument "but they make money with it". Doesn't change the fact that they implemented what people asked for.

    3. You are a programmer at a tripel a mmo I guess?

    4. Yes, I'm really interested how that turns out. Let's wait and see.

    Like I said, there are a lot of legit complaints but not once hearing the community is an hyperbole. I said it earlier, there are a lot of things they could have implemented better and that I too criticize that seem easy to fix (like dead campaigns) and yes, some balancing is *** up beyound beliefe. But if we are serious here, most parts of that balance complaints are from people that have screwed view on balance themselves.

    Not entirely correct. Yes, PvP and PvE are both part of ESO, but clearly not equal parts.

    The design of the game, what has been added is one measurement. In 3+ years Zos has added one PvP aspect yet 5 trials and 2 arenas and many more dungeons.

    This probably reflects player focus across the game which would be another measurement.

    Both cases probably make PvE the greater part of the game.

    That does not change the fact the OP is using information that is not reflective of the game. Steam information is only meaningful in the context of those that play via steam which is not the majority of the playerbase. After all it is only looking at reviews of 20k out of the millions who have purchased the game.

    Also, as another player demonstrated, the trends on steam can be displayed and reviews go up and down. This is no different that the poor attempt at logic OP used when he shows there were fewer players recently vs the month before, yet there were twice as many as the same period the year before which in business speak, that is a success.

    @Kneighbors has made more than a few threads indicating he/she is a little salty.
    Edited by idk on September 23, 2017 7:42PM
  • Bouldercleave
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    Personally I don't live my life by what other people think. Who cares what the reviews say?


    If I like something I could care less what other people think of it and If I don't like something, all the positive reviews will not change my mind one bit.





    Stop being one of the sheep.



    Edited by Bouldercleave on September 23, 2017 8:27PM
  • Doctordarkspawn
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    There's an above comment about the endless resources being demanded by the community. I say bull. Those people were outlyers, and the ammount of people who -left- the endgame community afterward shows that.

    Doctor, doctor, please, just search the forum and you will find a lot of complaints about "nerf endless sustain tanks" and "i'm sick of these endless sustain, high damage, all in one pvp'ers" or how easy PvE has become because you can faceroll through everything.

    So what did they do? Nerfed regen a bit, got rid of cost reduction cp, downgraded management through armor passives and touched sustain options on classes so you can go either high sustain or high damage. Made sense. Was it implemented perfectly? No, I think the last variable, the class intern sustain, was the little "too much".

    And it could have ended these 24/7 tanks when they just tuned their block cost calculation a bit instead of upping the block ticks per second.

    Issues dont get fixed. ZOS does not want your feedback. The only value you have to them, is your dollar. The story content may be good, but that is all this game has going for it anymore.


    Considering that they don't listen to the community they added a lot of stuff. Housing, One Tamriel, trait rebalance, transmutation, festivals, etc. Or do you now use the knockout argument that they just add it to make more money ?
    . As for bugfixes and everything else, it's been slow going. Not enough for the time spent.

    We don't know what it takes to fix bugs in a game of this dimension. What seems like a rudimentary bug fix could effort changing to several hundred lines when it effects something else. Hence the whole "when they fix one thing, they break another" complaints.
    Not to mention the myriad performance issues.

    For what it's worth they announced performance improvement with the next update.

    The games rating is tanking because people have stopped fooling themselves.

    There are a lot of legit complaints about this game but saying basically that people fool themselves to like it is a bit over the top.

    1. Yes. PVPers complained. Who are consistantly never happy. I rest my ***' case, we drove off most of the endgame community for a bunch of whiny tryhards.

    2. Well, Housing was a moneysink/microtransaction opportunity, One Tamriel was a chief complaint about the game, transmutation was also something they could make money off (And are going to), trait rebalance was necessary, that I'll give you, and the festivals were really just low-work projects they could do. Batting about 50%.

    3. Well, that's coding for you. That one I'll give them, it's not easy to code.

    4. They -allways- announce performance upgrades. ALLWAYS. The 'kill DX9' change was supposed to bring in new glorious performance, and it actually went -down-.

    There are alot of legit grievences with this game. How our feedback is virtually ignored, when it comes to a -balance- issue. (Something you like to skirt around.) How the entire game is being twisted for an audience that will never be satisfied.

    I understand that you want to give credit where it's due, and I try to. But lets be fair. The game needs more people willing to shine a light on it's issues, because ZOS sure as *** wont, and because there are far too many who would pretend they dont exist. I'm not blind to the fact that they -have- improved great strides. I'm just too used to living with the things they have decided to leave unfixed. Or the practices they continue to do.

    1. Same could go the other way around, doesn't it? Sorry to inform you, but PvP is just a part of ESO as PvE is.

    2. Like I suspected, the knockout argument "but they make money with it". Doesn't change the fact that they implemented what people asked for.

    3. You are a programmer at a tripel a mmo I guess?

    4. Yes, I'm really interested how that turns out. Let's wait and see.

    Like I said, there are a lot of legit complaints but not once hearing the community is an hyperbole. I said it earlier, there are a lot of things they could have implemented better and that I too criticize that seem easy to fix (like dead campaigns) and yes, some balancing is *** up beyound beliefe. But if we are serious here, most parts of that balance complaints are from people that have screwed view on balance themselves.

    1. A consistantly unprofitable part. Game tried to survive entirely on PVP when it was first released. Yeeeeeah, that worked out greeeeeeat. It dont matter now, that they had to cave and make the majority of updates, and content fort he PVE audience, yes, lets just keep throwing game balance in the toilet for a bunch of people you can never please. *** that. Stop catering to them, cater to the people who actually fund this ***' game outside of subscriptions.

    2. Yeah, they make money off it. It wouldn't bug me, if the updates themselves were more then a vehicle to tax more. People didn't ask to pay more. And as much as you hate it, apologist, it's a valid complaint, and a valid arguement. The quality of the feature suffers for it because they do this. It's well doccumented that what they can monitize is updated like clockwork, not what they cant. Sorry apologist.

    3. I've been dealing with this enough, and have talked to enough friends who have gone into the industry to figure it out.

    4. I can tell you how it'll turn out. At best, it'll be good for a while, then -die- a few patches in. How do I know? Because I've seen it happen. So. many. ***. TIMES. The game has this issue. It's as consistant as what hits live after PTS testing.

    I was willing to give you the benefit of the doubt, but your another apologist. Stop damaging the game by trying to smother the voices of people who wanna talk about the games problems with a pillow. You are the most damaging influence on the game.
    Edited by Doctordarkspawn on September 23, 2017 8:52PM
  • Kneighbors
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    . As for bugfixes and everything else, it's been slow going. Not enough for the time spent.

    We don't know what it takes to fix bugs in a game of this dimension. What seems like a rudimentary bug fix could effort changing to several hundred lines when it effects something else. Hence the whole "when they fix one thing, they break another" complaints.

    @Chilly-McFreeze, man, the day Homestead landed GroupFinder was renewed. The new version had thousands of bugs and became simply unplayable. People stopped using it and only after several months ZoS started to fix issues one by one. By today it's still bugged. Today it just came somewhere near the point it was before Homestead. Many bugs but still usable. The only difference now is you are porting straight into dungeon without knowing your group (when its random) instead of seeing it first, looking which dungeon is it and then porting. It's like they are pulling you into loading screen and then you'll get to make a decision, stay or leave. Needless to say people still leaving without thinking twice when they see group of 30cps in vICP...

    All that struggle was meaningless. Devs wasted their time, groupfinder lovers like me felt frustrated and many many people were spitting on groupfinder. All they had to do is simply roll back the day after release. No need to fix bugs. Just roll back to previous version of groupfinder. And if you don't have a good programmer for it simply don't touch it. Leave it as it is.

    It's only a small example. All in all, the guy who wrote you that you are delusional is 100% correct.
  • SirAndy
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    1. Game tried to survive entirely on PVP when it was first released.
    2. And as much as you hate it, apologist, it's a valid complaint, and a valid arguement.
    3. I've been dealing with this enough, and have talked to enough friends who have gone into the industry to figure it out.
    4. it'll be good for a while, then -die- a few patches in. How do I know? Because I've seen it happen. So. many. ***. TIMES.
    screwy.gif
This discussion has been closed.