Chilly-McFreeze wrote: »11 months in the forum, nearly 500 comments, over 70 discussions, 5 star forum rating so you're definitely not new here.
An attitude that is hostile against ZOS developers and community ambassadors,
demanding vet trial nerfs because playing on a crappy pc but also demanding a price dip because of in-game nerfs
and last but not least feeling cheating because some other guys rated the game into mediocrity after you played it for nearly a year or longer.
I've come to terms to not take you seriously anymore.
Not sure why OP feels cheated.
First. that is only steam players. Second, you are looking at mostly recent steam players for the lower numbers, not the longer term players and again, only the more limited group of steam players.
So out of curiosity I went to read the actual recent negative reviews.
http://steamcommunity.com/app/306130/reviews/?browsefilter=mostrecent&snr=1_5_reviews_&p=1
There are some good points in there (balance, stability, rapid change in meta etc.), but a lot of these are also stupid or not even about ESO
Two recent reviews on the front page are complaints about Steam, not ESO.
A number of them are people complaining about the required install size being bigger than the game size.
One review was because they don't support DX10.
One complained it has shared loot and people can come and steal your loot.
Some complained it's not like Skyrim.
OP did you actually read the reviews or just look at the score?
NewBlacksmurf wrote: »It’s simple, the game is getting worse rather than better. Compare the base game pre major changes to now.
A lot of what is considered good updates for QoL require more $ on top of buying overpriced dlc or crown items.
Chilly-McFreeze wrote: »I was refering to your threads "Please nerf HoF if you can't optimize it for normal PC." and "After so many nerfs, the time has come to nerf the game price." and the ambivalence in this.
Is the dungeon finder still broken? Can't tell, I don't PvE much anymore.
People wanted trait rebalance - they got it.
People wanted trait changing - they get it.
People want better performance - ZOS said they will deliver. (see how that goes)
People wanted more in-game rewards like costumes - they got it with Morrowind.
People want more festival events in PvE and PvP - they got it.
People complained about endless ressources - changes were made.
People wanted housing - they got it.
People wanted a new class - they got it.
People want new PvE content - they get it on a regular basis.
People wanted small scale PvP modi - they got it.
Not everything they delivered is perfect or exactly what everybody wants. They can't please everybody. Some things I criticize too like how bad battlegrounds are designed or why they don't close some dead PvP campaigns. But that doesn't change the fact that they not only work on additional features and content, they also work to making things better.
I think your metapher sucks balls. What exactly did they take away from you?
Kneighbors wrote: »
They took away the fun. Game was 90% fun and now its barely 66% still going down.
That's the problem, ZoS don't listen to majority of players. They listen only to some stupid whiners like "we were 8 and we couldn't kill that player in Cyro, the resources must be nerfed!". If you'd ask "people" before that change you would see that majority was against it. Probably same guy who was asking for that nerf after sustain changes came back to Cyro get a huge turkeyneck slapping his face and left ESO for good. But he did it, ZoS listened to him and did what he thought will make him a better player.
In any case, most of the things you pointed the implementation was very bad. With introducing the housing they had to expand inventories specially of the new players (I have ESO+), thousands of items overwhelmed new players with bag size of 30 items.
Doctordarkspawn wrote: »There's an above comment about the endless resources being demanded by the community. I say bull. Those people were outlyers, and the ammount of people who -left- the endgame community afterward shows that.
Doctordarkspawn wrote: »
Issues dont get fixed. ZOS does not want your feedback. The only value you have to them, is your dollar. The story content may be good, but that is all this game has going for it anymore.
Doctordarkspawn wrote: ». As for bugfixes and everything else, it's been slow going. Not enough for the time spent.
Doctordarkspawn wrote: »Not to mention the myriad performance issues.
Doctordarkspawn wrote: »The games rating is tanking because people have stopped fooling themselves.
Wifeaggro13 wrote: »Kneighbors wrote: »
The overall rating is 79% positive while the latest 1k reviews are only 66% positive. Honestly, I feel cheated. When I purchased the game it was written OVERWHELMINGLY POSITIVE out there and the rating was above 85% positive. This was the primary reason I purchased the game.
When I was 16 y/o I had enough time to check any mediocre game out there. Nowadays when I'm slightly older I'm looking only at the best of the best, picking the strawberries outta pie. No chance I would buy a game with MIXED reviews on steam. Open the reviews, make a fast scroll and it will become apparent this is not the game you want to spend your only 2 hours free a day, making good times roll. Of course if you are not a truly devoted fanboy.
So why is it happening? Do you think it's just the game aging and it's a natural process? Do you believe the rating will go up in the future?
Its the vision and game direction. It was a great game 18 months ago. The firing of key people and pushing matts one dimmensional game was not wise.
Chilly-McFreeze wrote: »Doctordarkspawn wrote: »There's an above comment about the endless resources being demanded by the community. I say bull. Those people were outlyers, and the ammount of people who -left- the endgame community afterward shows that.
Doctor, doctor, please, just search the forum and you will find a lot of complaints about "nerf endless sustain tanks" and "i'm sick of these endless sustain, high damage, all in one pvp'ers" or how easy PvE has become because you can faceroll through everything.
So what did they do? Nerfed regen a bit, got rid of cost reduction cp, downgraded management through armor passives and touched sustain options on classes so you can go either high sustain or high damage. Made sense. Was it implemented perfectly? No, I think the last variable, the class intern sustain, was the little "too much".
And it could have ended these 24/7 tanks when they just tuned their block cost calculation a bit instead of upping the block ticks per second.Doctordarkspawn wrote: »
Issues dont get fixed. ZOS does not want your feedback. The only value you have to them, is your dollar. The story content may be good, but that is all this game has going for it anymore.
Considering that they don't listen to the community they added a lot of stuff. Housing, One Tamriel, trait rebalance, transmutation, festivals, etc. Or do you now use the knockout argument that they just add it to make more money ?Doctordarkspawn wrote: ». As for bugfixes and everything else, it's been slow going. Not enough for the time spent.
We don't know what it takes to fix bugs in a game of this dimension. What seems like a rudimentary bug fix could effort changing to several hundred lines when it effects something else. Hence the whole "when they fix one thing, they break another" complaints.Doctordarkspawn wrote: »Not to mention the myriad performance issues.
For what it's worth they announced performance improvement with the next update.Doctordarkspawn wrote: »The games rating is tanking because people have stopped fooling themselves.
There are a lot of legit complaints about this game but saying basically that people fool themselves to like it is a bit over the top.
Chilly-McFreeze wrote: »Doctordarkspawn wrote: »There's an above comment about the endless resources being demanded by the community. I say bull. Those people were outlyers, and the ammount of people who -left- the endgame community afterward shows that.
Doctor, doctor, please, just search the forum and you will find a lot of complaints about "nerf endless sustain tanks" and "i'm sick of these endless sustain, high damage, all in one pvp'ers" or how easy PvE has become because you can faceroll through everything.
So what did they do? Nerfed regen a bit, got rid of cost reduction cp, downgraded management through armor passives and touched sustain options on classes so you can go either high sustain or high damage. Made sense. Was it implemented perfectly? No, I think the last variable, the class intern sustain, was the little "too much".
And it could have ended these 24/7 tanks when they just tuned their block cost calculation a bit instead of upping the block ticks per second.Doctordarkspawn wrote: »
Issues dont get fixed. ZOS does not want your feedback. The only value you have to them, is your dollar. The story content may be good, but that is all this game has going for it anymore.
Considering that they don't listen to the community they added a lot of stuff. Housing, One Tamriel, trait rebalance, transmutation, festivals, etc. Or do you now use the knockout argument that they just add it to make more money ?Doctordarkspawn wrote: ». As for bugfixes and everything else, it's been slow going. Not enough for the time spent.
We don't know what it takes to fix bugs in a game of this dimension. What seems like a rudimentary bug fix could effort changing to several hundred lines when it effects something else. Hence the whole "when they fix one thing, they break another" complaints.Doctordarkspawn wrote: »Not to mention the myriad performance issues.
For what it's worth they announced performance improvement with the next update.Doctordarkspawn wrote: »The games rating is tanking because people have stopped fooling themselves.
There are a lot of legit complaints about this game but saying basically that people fool themselves to like it is a bit over the top.
Personofsecrets wrote: »Wifeaggro13 wrote: »Kneighbors wrote: »
The overall rating is 79% positive while the latest 1k reviews are only 66% positive. Honestly, I feel cheated. When I purchased the game it was written OVERWHELMINGLY POSITIVE out there and the rating was above 85% positive. This was the primary reason I purchased the game.
When I was 16 y/o I had enough time to check any mediocre game out there. Nowadays when I'm slightly older I'm looking only at the best of the best, picking the strawberries outta pie. No chance I would buy a game with MIXED reviews on steam. Open the reviews, make a fast scroll and it will become apparent this is not the game you want to spend your only 2 hours free a day, making good times roll. Of course if you are not a truly devoted fanboy.
So why is it happening? Do you think it's just the game aging and it's a natural process? Do you believe the rating will go up in the future?
Its the vision and game direction. It was a great game 18 months ago. The firing of key people and pushing matts one dimmensional game was not wise.
@Wifeaggro13 ,
Who was fired?
Chilly-McFreeze wrote: »Doctordarkspawn wrote: »There's an above comment about the endless resources being demanded by the community. I say bull. Those people were outlyers, and the ammount of people who -left- the endgame community afterward shows that.
Doctor, doctor, please, just search the forum and you will find a lot of complaints about "nerf endless sustain tanks" and "i'm sick of these endless sustain, high damage, all in one pvp'ers" or how easy PvE has become because you can faceroll through everything.
So what did they do? Nerfed regen a bit, got rid of cost reduction cp, downgraded management through armor passives and touched sustain options on classes so you can go either high sustain or high damage. Made sense. Was it implemented perfectly? No, I think the last variable, the class intern sustain, was the little "too much".
And it could have ended these 24/7 tanks when they just tuned their block cost calculation a bit instead of upping the block ticks per second.Doctordarkspawn wrote: »
Issues dont get fixed. ZOS does not want your feedback. The only value you have to them, is your dollar. The story content may be good, but that is all this game has going for it anymore.
Considering that they don't listen to the community they added a lot of stuff. Housing, One Tamriel, trait rebalance, transmutation, festivals, etc. Or do you now use the knockout argument that they just add it to make more money ?Doctordarkspawn wrote: ». As for bugfixes and everything else, it's been slow going. Not enough for the time spent.
We don't know what it takes to fix bugs in a game of this dimension. What seems like a rudimentary bug fix could effort changing to several hundred lines when it effects something else. Hence the whole "when they fix one thing, they break another" complaints.Doctordarkspawn wrote: »Not to mention the myriad performance issues.
For what it's worth they announced performance improvement with the next update.Doctordarkspawn wrote: »The games rating is tanking because people have stopped fooling themselves.
There are a lot of legit complaints about this game but saying basically that people fool themselves to like it is a bit over the top.
You are delusional.
They left in 2015, it's been two years now I think we can move on.Wifeaggro13 wrote: »Personofsecrets wrote: »Wifeaggro13 wrote: »Kneighbors wrote: »
The overall rating is 79% positive while the latest 1k reviews are only 66% positive. Honestly, I feel cheated. When I purchased the game it was written OVERWHELMINGLY POSITIVE out there and the rating was above 85% positive. This was the primary reason I purchased the game.
When I was 16 y/o I had enough time to check any mediocre game out there. Nowadays when I'm slightly older I'm looking only at the best of the best, picking the strawberries outta pie. No chance I would buy a game with MIXED reviews on steam. Open the reviews, make a fast scroll and it will become apparent this is not the game you want to spend your only 2 hours free a day, making good times roll. Of course if you are not a truly devoted fanboy.
So why is it happening? Do you think it's just the game aging and it's a natural process? Do you believe the rating will go up in the future?
Its the vision and game direction. It was a great game 18 months ago. The firing of key people and pushing matts one dimmensional game was not wise.
Wifeaggro13 ,
Who was fired?
Paul sage, nick konkel and just about everyone that was involved with making the pre launch and post content up until 2016. its why spell crafting was scraped, the justice system never finished and why the guilds war such garbage. Imperial city was probably the last really good content we got for 15 bucks easily larger and more content packed then morrowind. post IC the fired everyone worth a damn.
Doctordarkspawn wrote: »Chilly-McFreeze wrote: »Doctordarkspawn wrote: »There's an above comment about the endless resources being demanded by the community. I say bull. Those people were outlyers, and the ammount of people who -left- the endgame community afterward shows that.
Doctor, doctor, please, just search the forum and you will find a lot of complaints about "nerf endless sustain tanks" and "i'm sick of these endless sustain, high damage, all in one pvp'ers" or how easy PvE has become because you can faceroll through everything.
So what did they do? Nerfed regen a bit, got rid of cost reduction cp, downgraded management through armor passives and touched sustain options on classes so you can go either high sustain or high damage. Made sense. Was it implemented perfectly? No, I think the last variable, the class intern sustain, was the little "too much".
And it could have ended these 24/7 tanks when they just tuned their block cost calculation a bit instead of upping the block ticks per second.Doctordarkspawn wrote: »
Issues dont get fixed. ZOS does not want your feedback. The only value you have to them, is your dollar. The story content may be good, but that is all this game has going for it anymore.
Considering that they don't listen to the community they added a lot of stuff. Housing, One Tamriel, trait rebalance, transmutation, festivals, etc. Or do you now use the knockout argument that they just add it to make more money ?Doctordarkspawn wrote: ». As for bugfixes and everything else, it's been slow going. Not enough for the time spent.
We don't know what it takes to fix bugs in a game of this dimension. What seems like a rudimentary bug fix could effort changing to several hundred lines when it effects something else. Hence the whole "when they fix one thing, they break another" complaints.Doctordarkspawn wrote: »Not to mention the myriad performance issues.
For what it's worth they announced performance improvement with the next update.Doctordarkspawn wrote: »The games rating is tanking because people have stopped fooling themselves.
There are a lot of legit complaints about this game but saying basically that people fool themselves to like it is a bit over the top.
1. Yes. PVPers complained. Who are consistantly never happy. I rest my ***' case, we drove off most of the endgame community for a bunch of whiny tryhards.
2. Well, Housing was a moneysink/microtransaction opportunity, One Tamriel was a chief complaint about the game, transmutation was also something they could make money off (And are going to), trait rebalance was necessary, that I'll give you, and the festivals were really just low-work projects they could do. Batting about 50%.
3. Well, that's coding for you. That one I'll give them, it's not easy to code.
4. They -allways- announce performance upgrades. ALLWAYS. The 'kill DX9' change was supposed to bring in new glorious performance, and it actually went -down-.
There are alot of legit grievences with this game. How our feedback is virtually ignored, when it comes to a -balance- issue. (Something you like to skirt around.) How the entire game is being twisted for an audience that will never be satisfied.
I understand that you want to give credit where it's due, and I try to. But lets be fair. The game needs more people willing to shine a light on it's issues, because ZOS sure as *** wont, and because there are far too many who would pretend they dont exist. I'm not blind to the fact that they -have- improved great strides. I'm just too used to living with the things they have decided to leave unfixed. Or the practices they continue to do.
This is called review bombing and is an new trend.You'll notice this happened to Bethesda games too. People are lately leaving negative reviews as a boycott due to the implementation of the Creation Club.
Kneighbors wrote: »
Wait, both Screen shots show 1062 recent reviews out of a total of 20,728. So, where is is dropping? Or did they just change the criteria or scoring system. Because, I see no evidence of new reviews.
You'll notice this happened to Bethesda games too. People are lately leaving negative reviews as a boycott due to the implementation of the Creation Club.
One sample size is not like the other. 21k reviews vs 1k reviews, that alone could easily account for the difference.Kneighbors wrote: »So why is it happening?
They left in 2015, it's been two years now I think we can move on.Wifeaggro13 wrote: »Personofsecrets wrote: »Wifeaggro13 wrote: »Kneighbors wrote: »
The overall rating is 79% positive while the latest 1k reviews are only 66% positive. Honestly, I feel cheated. When I purchased the game it was written OVERWHELMINGLY POSITIVE out there and the rating was above 85% positive. This was the primary reason I purchased the game.
When I was 16 y/o I had enough time to check any mediocre game out there. Nowadays when I'm slightly older I'm looking only at the best of the best, picking the strawberries outta pie. No chance I would buy a game with MIXED reviews on steam. Open the reviews, make a fast scroll and it will become apparent this is not the game you want to spend your only 2 hours free a day, making good times roll. Of course if you are not a truly devoted fanboy.
So why is it happening? Do you think it's just the game aging and it's a natural process? Do you believe the rating will go up in the future?
Its the vision and game direction. It was a great game 18 months ago. The firing of key people and pushing matts one dimmensional game was not wise.
Wifeaggro13 ,
Who was fired?
Paul sage, nick konkel and just about everyone that was involved with making the pre launch and post content up until 2016. its why spell crafting was scraped, the justice system never finished and why the guilds war such garbage. Imperial city was probably the last really good content we got for 15 bucks easily larger and more content packed then morrowind. post IC the fired everyone worth a damn.
Also they weren't fired they just moved to new companies (at least Nick did), I also don't think the entire game would be a massive different perfect game based on two single people.
The lead of the company has remained the same throughout.
Chilly-McFreeze wrote: »Doctordarkspawn wrote: »Chilly-McFreeze wrote: »Doctordarkspawn wrote: »There's an above comment about the endless resources being demanded by the community. I say bull. Those people were outlyers, and the ammount of people who -left- the endgame community afterward shows that.
Doctor, doctor, please, just search the forum and you will find a lot of complaints about "nerf endless sustain tanks" and "i'm sick of these endless sustain, high damage, all in one pvp'ers" or how easy PvE has become because you can faceroll through everything.
So what did they do? Nerfed regen a bit, got rid of cost reduction cp, downgraded management through armor passives and touched sustain options on classes so you can go either high sustain or high damage. Made sense. Was it implemented perfectly? No, I think the last variable, the class intern sustain, was the little "too much".
And it could have ended these 24/7 tanks when they just tuned their block cost calculation a bit instead of upping the block ticks per second.Doctordarkspawn wrote: »
Issues dont get fixed. ZOS does not want your feedback. The only value you have to them, is your dollar. The story content may be good, but that is all this game has going for it anymore.
Considering that they don't listen to the community they added a lot of stuff. Housing, One Tamriel, trait rebalance, transmutation, festivals, etc. Or do you now use the knockout argument that they just add it to make more money ?Doctordarkspawn wrote: ». As for bugfixes and everything else, it's been slow going. Not enough for the time spent.
We don't know what it takes to fix bugs in a game of this dimension. What seems like a rudimentary bug fix could effort changing to several hundred lines when it effects something else. Hence the whole "when they fix one thing, they break another" complaints.Doctordarkspawn wrote: »Not to mention the myriad performance issues.
For what it's worth they announced performance improvement with the next update.Doctordarkspawn wrote: »The games rating is tanking because people have stopped fooling themselves.
There are a lot of legit complaints about this game but saying basically that people fool themselves to like it is a bit over the top.
1. Yes. PVPers complained. Who are consistantly never happy. I rest my ***' case, we drove off most of the endgame community for a bunch of whiny tryhards.
2. Well, Housing was a moneysink/microtransaction opportunity, One Tamriel was a chief complaint about the game, transmutation was also something they could make money off (And are going to), trait rebalance was necessary, that I'll give you, and the festivals were really just low-work projects they could do. Batting about 50%.
3. Well, that's coding for you. That one I'll give them, it's not easy to code.
4. They -allways- announce performance upgrades. ALLWAYS. The 'kill DX9' change was supposed to bring in new glorious performance, and it actually went -down-.
There are alot of legit grievences with this game. How our feedback is virtually ignored, when it comes to a -balance- issue. (Something you like to skirt around.) How the entire game is being twisted for an audience that will never be satisfied.
I understand that you want to give credit where it's due, and I try to. But lets be fair. The game needs more people willing to shine a light on it's issues, because ZOS sure as *** wont, and because there are far too many who would pretend they dont exist. I'm not blind to the fact that they -have- improved great strides. I'm just too used to living with the things they have decided to leave unfixed. Or the practices they continue to do.
1. Same could go the other way around, doesn't it? Sorry to inform you, but PvP is just a part of ESO as PvE is.
2. Like I suspected, the knockout argument "but they make money with it". Doesn't change the fact that they implemented what people asked for.
3. You are a programmer at a tripel a mmo I guess?
4. Yes, I'm really interested how that turns out. Let's wait and see.
Like I said, there are a lot of legit complaints but not once hearing the community is an hyperbole. I said it earlier, there are a lot of things they could have implemented better and that I too criticize that seem easy to fix (like dead campaigns) and yes, some balancing is *** up beyound beliefe. But if we are serious here, most parts of that balance complaints are from people that have screwed view on balance themselves.
Chilly-McFreeze wrote: »Doctordarkspawn wrote: »Chilly-McFreeze wrote: »Doctordarkspawn wrote: »There's an above comment about the endless resources being demanded by the community. I say bull. Those people were outlyers, and the ammount of people who -left- the endgame community afterward shows that.
Doctor, doctor, please, just search the forum and you will find a lot of complaints about "nerf endless sustain tanks" and "i'm sick of these endless sustain, high damage, all in one pvp'ers" or how easy PvE has become because you can faceroll through everything.
So what did they do? Nerfed regen a bit, got rid of cost reduction cp, downgraded management through armor passives and touched sustain options on classes so you can go either high sustain or high damage. Made sense. Was it implemented perfectly? No, I think the last variable, the class intern sustain, was the little "too much".
And it could have ended these 24/7 tanks when they just tuned their block cost calculation a bit instead of upping the block ticks per second.Doctordarkspawn wrote: »
Issues dont get fixed. ZOS does not want your feedback. The only value you have to them, is your dollar. The story content may be good, but that is all this game has going for it anymore.
Considering that they don't listen to the community they added a lot of stuff. Housing, One Tamriel, trait rebalance, transmutation, festivals, etc. Or do you now use the knockout argument that they just add it to make more money ?Doctordarkspawn wrote: ». As for bugfixes and everything else, it's been slow going. Not enough for the time spent.
We don't know what it takes to fix bugs in a game of this dimension. What seems like a rudimentary bug fix could effort changing to several hundred lines when it effects something else. Hence the whole "when they fix one thing, they break another" complaints.Doctordarkspawn wrote: »Not to mention the myriad performance issues.
For what it's worth they announced performance improvement with the next update.Doctordarkspawn wrote: »The games rating is tanking because people have stopped fooling themselves.
There are a lot of legit complaints about this game but saying basically that people fool themselves to like it is a bit over the top.
1. Yes. PVPers complained. Who are consistantly never happy. I rest my ***' case, we drove off most of the endgame community for a bunch of whiny tryhards.
2. Well, Housing was a moneysink/microtransaction opportunity, One Tamriel was a chief complaint about the game, transmutation was also something they could make money off (And are going to), trait rebalance was necessary, that I'll give you, and the festivals were really just low-work projects they could do. Batting about 50%.
3. Well, that's coding for you. That one I'll give them, it's not easy to code.
4. They -allways- announce performance upgrades. ALLWAYS. The 'kill DX9' change was supposed to bring in new glorious performance, and it actually went -down-.
There are alot of legit grievences with this game. How our feedback is virtually ignored, when it comes to a -balance- issue. (Something you like to skirt around.) How the entire game is being twisted for an audience that will never be satisfied.
I understand that you want to give credit where it's due, and I try to. But lets be fair. The game needs more people willing to shine a light on it's issues, because ZOS sure as *** wont, and because there are far too many who would pretend they dont exist. I'm not blind to the fact that they -have- improved great strides. I'm just too used to living with the things they have decided to leave unfixed. Or the practices they continue to do.
1. Same could go the other way around, doesn't it? Sorry to inform you, but PvP is just a part of ESO as PvE is.
2. Like I suspected, the knockout argument "but they make money with it". Doesn't change the fact that they implemented what people asked for.
3. You are a programmer at a tripel a mmo I guess?
4. Yes, I'm really interested how that turns out. Let's wait and see.
Like I said, there are a lot of legit complaints but not once hearing the community is an hyperbole. I said it earlier, there are a lot of things they could have implemented better and that I too criticize that seem easy to fix (like dead campaigns) and yes, some balancing is *** up beyound beliefe. But if we are serious here, most parts of that balance complaints are from people that have screwed view on balance themselves.
Chilly-McFreeze wrote: »Doctordarkspawn wrote: ». As for bugfixes and everything else, it's been slow going. Not enough for the time spent.
We don't know what it takes to fix bugs in a game of this dimension. What seems like a rudimentary bug fix could effort changing to several hundred lines when it effects something else. Hence the whole "when they fix one thing, they break another" complaints.
Doctordarkspawn wrote: »1. Game tried to survive entirely on PVP when it was first released.
2. And as much as you hate it, apologist, it's a valid complaint, and a valid arguement.
3. I've been dealing with this enough, and have talked to enough friends who have gone into the industry to figure it out.
4. it'll be good for a while, then -die- a few patches in. How do I know? Because I've seen it happen. So. many. ***. TIMES.