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Why ESO rating collapsing?

  • Turelus
    Turelus
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    my biggest problem with ESO is they focus primarily on content for single player RPG the old school traditional MMO gamer really was abondoned for a lower hanging fruit.
    That's because old school traditional MMO isn't popular with people. Hardcore gaming, corps runs, item loss on death and sandbox elements have their place but not if you want to have a large player base who want to just play a game for fun.
    There are also games out there that offer that experience already and much better than ESO ever could.
    IC was a great value lots of content for all players for 15 bucks.
    IC was good for a couple of months then fell apart, especially on the PvP side of things.
    Much of the desire to be in IC came from the fact that was the sole location of VR15/16 drops at the time and until Orsinium players had no choice but to play IC.
    The dungeons still hold up well as good challenging dungeons for most players, but the PvP side of IC is dead.
    If you look at games with smaller budgets they were able to add races classes new starter zones and evolve AA advancement while keeping up with the end game player base content consumption. EQ2 had 3 major expansions by this point that evolved their AA system added new races and so much new content for max players you kept busy for months not weeks.
    SOE has less budget than ZOS?
    ZOS has been putting out new stuff almost quarterly since launch, don't forget that the first year of updates were under a subscription so were bundled as base game when it went B2P. These were Crypt of Hearts 2, Lower Craglorn, Upper Craglorn at least. Since then we've seen updates roughly every quarter with only One Tamriel really being a nothing new update and Homstead being a free update.
    From my understanding ZOS don't want ESO to have masses of races and classes (especially as races currently available are all the stable playable TES races).
    the game direction did change when Paul and knick left its that simple. Matt from day one wanted online RPG and Paul wanted a game for MMO in genral.
    For this I will have to take your word for it unless you have some evidence you can provide. I've been lucky enough to meet Matt and he was fantastic at talking about ESO and the games future, very open to answering questions I had (which wouldn't give away future content) and seemed like he cared about the game as a whole.
    look at all the things that were scraped Murkmire , spell crafting
    Content get scrapped all the time for games, the issue we have is they spoke about it early so we knew and expected it, then when they realised it wasn't something they could deliver or wanted they cut it, used what they could (SotH Dungeons?) and went in a direction they could produce.
    Spell crafting comes up a lot as if it was some kind of Jesus feature for ESO, but it would have been a balance nightmare and pretty bland once everyone figured out what combination of X+Y+Z was the best DPS and everyone just used that.
    Even Oblivion and Morrowind people just made and used the same spells because they were the best choice.
    a horrible point buy system to replace VR. the CP system could have been ,wonderful
    The entire Champion system is a nightmare, I agree. This never should have been a progression or power system. However we spent two years complaining about VR levels and pushed ZOS to try and create an alternative method. I will agree the ball was dropped here and I much preferred the game pre-CP.
    However it hasn't killed my entire enjoyment of the game.
    the game went in a different direction with them quitting or being fired you will never hear them talk about it in interviews, both were talented not that matt is not. he just does not make a good pve MMO nor does he care too.
    This one I can't fathom at all, one of the biggest complaints in ESO is that it's too much of a PvE MMO whilst PvP gets no love at all.
    A majority of the content made is PvE with overland story telling, dungeons and trials. The fact we are getting two trials and two dungeons this year and people still claim ZOS doesn't do enough work.
    As I have said in past comments, ZOS could churn out new content for you every month but then I'm fairly sure the same people complaining content doesn't come out fast enough will be here complaining content is boring, just recycled mechanics and HP grind bosses rather than new quality experiences.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Vahrokh
    Vahrokh
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    Kneighbors wrote: »
    Nestor wrote: »
    Kneighbors wrote: »
    1.jpg
    2.jpg

    Wait, both Screen shots show 1062 recent reviews out of a total of 20,728. So, where is is dropping? Or did they just change the criteria or scoring system. Because, I see no evidence of new reviews.

    In last 30 days it got only 66% positive reviews. Overall rating is 79% positive since launch. Although I didn't finish my math degree I still quite sure it means the rating is dropping (fast)

    You don't have just to finish your math degree, but to understand it too. ;)

    When the data samples are so limited, they are a very poor statistical indicator of anything. 1k reviews have to be put in a normalized rolling average and see how much they actually weigh over the total and over how much amount of time.
  • ZOS_Mika
    ZOS_Mika
    admin
    We have recently removed several off-topic and insulting comments from this thread. We do not expect community members to agree all of the time, however, disagreements on the forums must be done in a constructive and respectful manner. It is never okay to bash someone and resort to personal attacks. Because this thread has gotten too out of hand, we have decided to close it.
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