Furniture is not bind on use. This plays a HUGE factor in their pricing. The supply will always ever be increasing, and value is only generated from the rarity of the item.
Also, not that many players do player housing. It's very expensive, and most players of this game really do not have the money to devote to this.
Another example just came to mind that happened a few days ago. I found this really awesome-looking Nord carpet recipe that looked like the hide of a bear (head included), so I couldn't resist, I bought it for 100k. Dumb, I know. But I thought it looks unique enough, I can make some money with this.
I crafted one, next thing I know MMgives me something like this: 3 sales in 12 days, 3850g. I was shocked, that's about the mat cost of the item (being purple). So I just spent 100k on something that probably won't give me a cent return.
And I know what you're thinking. Why would crafters deserve profit? It's not like crafing is harder than pressing a button.
- It takes time to find the pretty rare crafting mats at appropiate prices
- It takes space to store them.
- It takes trader space to post them.
- It took time to level up my craft, plus many skill points to make it work.
I don't even know what I want to say, but this is frustrating.
in the couple of years I played this game I learned this:
Most players prefer to learn the recipes instead of selling them.
Weeks ago I was able to sell a Khajiit Skooma Bubbler recipe for a lot of gold, even if I don't own it.
Luckily for me, I'm in a very friendly Housing Guild and they gladly helped me to craft one as long as I provide the materials.
This is my conclusion:
You either learn the recipe and have a very slow (or non existant) income from it or sell it right away for gold.
The bright side of learning them is that you will be able to provide the service to your friends.