Maintenance for the week of December 15:
• PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

How many of you think it is stupid design to force to lock pick in order to progress in quests ?

  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other
    Still uses the idiot method for picking locks, its idiot proof.
    press pin down until it snaps up to top or reach bottom. if snapping up press down again to there it snapped so it locks.
    Continue on next pin.
    This always work on easier locks, works most of the time on advanced but can fail if you got lots of pins you need to push deep but not to bottom. Master locks is more touchy about pin placements but opens around half the time.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • phileunderx2
    phileunderx2
    ✭✭✭✭✭
    No I dont accept
    The locks in Oblivion I could not pick. But there were many options to get around it. You could cheat and dupe a crap ton of lock picks and just force every lock. Or if one were opposed to duping there was a daedric quest to get the skeleton key. I usually would max out alteration and just use a spell. Bummer that skyrim did away with the open lock spells but then in Skyrim picking locks was very easy.
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    No I dont accept
    vpy wrote: »
    How many of you think it is stupid design to force to lock pick in order to progress in quests ?
    I don't think it stupid. I think its nifty that sometimes you have to pick a lock.
    (and while i was bad at it in the beginning, by now I am pretty decent at ESO lockpicking)

    That being said...
    ...I do wish there was more to it.

    I wish there were more then one minigame like this... lockpicking is fine, but I wish we had also magical barriers that needed a minigame to dispel, or traps that needed a minigame to disarm, etc. I always loved those minigames in FallOut3 or MassEffect2+... and I want to have more of them in ESO! Heck, I'd love to even see minigames for harvesting stuff (might frustrate the bots too), but I fear that'd be too much to hope for anyhow...

    I wish there were more options, like for example a "lockmaster" spell that cost a ton of magica, but unlocked any door or chest automatically. Or if not as spell, then at least as comsumable scroll, for those people who really su... uhm... are not very good at lockpicking.

    I wish the "force door" function took characters build into account, and gave a bonus for big, brawny characters.

    I wish one could get a "search warrant" that allowed entering a "trespass" area without actually tresspassing...

    I wish there was more houses one could break into through the windows instead of the doors... not just storyline break-ins, also standard burglary break ins...

    I wish some houses had guard dogs that would alert anyone (and especialyl the justice guards) to your burglaries unless you brought some special tasty sausabe treat to occupy their mouths instead...

    I wish there was a way to knock out civilians who caught you burglaring, so your slightly criminal characters don't have to become murderers too if stealth fails them...

    I wish there were ways to affect guards, throw something into the far corner to lure them away from where you want to sneak past them...

    I wish there were disguises that helped with "trespassing" guards, purchasable from your freindly neighborhood thieves guild vendor...

    I wish there were more options to con your way past a locked door... ("Hello, I am the queens kitchen inspector, here is the {well forged} paperwork... I am here to inspect your kitchen for, uhm, contamination...")

    I wish we could gain a "climp walls" skill like Quen and use it on occasion for fun and profit...

    I wish there were high towers to climb and stacks of hay you can jump into, but break your neck if you do, as a remider that this is ESO and not assassins creed... :p;)

    What were we talking about again? Oh, lockpicking... sorry, I may have gotten carried away a little... ;)
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    No I dont accept
    Well if it was say in bethnik or Bal Foyen that is one thing as those are supposed to be quick and fast paced for early learning.

    bangkorai, even after the go anywhere, is still setup for more advanced characters with many more robust a set of capabilities.

    So no.

    Now, in morrowind, you get thrown early into questlines which features lots of stealing and trespassing type content in the main questlines and i find that inappropriate for what is billed as a new starter locale.

    that is IMO much less reasonable game design choice than your lockpick in Bangkorai.

    Morrowind is built to DLC level questing but billed as starter and that does not work well.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    I accept..It is an idiotic game design
    I used to be really bad to then there was new life festival. It gets easier or just go steal and raise force lock.
  • Storymaster
    Storymaster
    ✭✭✭✭✭
    Other
    Baffling poll choices, none of which are immediately clear to be pro-lockpicking.

    Lockpicking is a fun and simple mechanic that gives ESO a special somethin'=somethin'.

    Lockpicks are all over the place and very easy to accumulate.

    star-wars-attack-of-the-clones-image-star-wars-attack-of-the-clones-36217216-500-269.gif
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • sevomd69
    sevomd69
    ✭✭✭✭✭
    No I dont accept
    I personally feel that the higher level chest it is...the easier to pick... I break more lock picks on simple than all the others combined... The master and advanced are so much smoother...
  • eso_nya
    eso_nya
    ✭✭✭✭✭
    Other
    Its a beneficial, but not that much "needed" gamemechanic.

    This might help u:
    Simulator

    AddOn
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    Other
    I don't like having to pick locks in order to progress non-TG related quests, makes me feel bad for my character(s); even though I don't really rp I rather like being a good hero and stuff so I try to be nice, follow the laws and help npcs whenever possible and breaking into people's homes rather goes against that(though it makes sense that in order to find some clues irl you might have had to do that too).

    However, the actual lockpicking is fine and perhaps even way too easy. I do remember struggling with it when I started the game - would spend forever on easy locks and fail anything beyond that, but I got better pretty quickly. Practice makes perfect:)
  • Storymaster
    Storymaster
    ✭✭✭✭✭
    Other
    Magdalina wrote: »
    I don't like having to pick locks in order to progress non-TG related quests

    Learning to ride a bike is harder than learning to pick locks in ESO.



    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    No I dont accept
    your gonna have a bad time with WGT first boss
  • k9mouse
    k9mouse
    ✭✭✭✭✭
    Other
    Locking is not that hard once you get used to it. I do not see any issues here...
  • BrightOblivion
    BrightOblivion
    ✭✭✭✭✭
    eso_nya wrote: »
    Its a beneficial, but not that much "needed" gamemechanic.

    This might help u:
    Simulator

    AddOn

    That addon is incredibly handy. With it, I very rarely break picks, even on master locks. I'm not quite legally blind (glasses ftw), but the twitching and rumbling are difficult to notice, especially when you're in a hurry. Giant green check marks, tough? No problem!
  • BigBragg
    BigBragg
    ✭✭✭✭✭
    ✭✭✭✭
    Baffling poll choices, none of which are immediately clear to be pro-lockpicking.

    Glad I am not the only one.

    monkey-thinking-scratching-head-funny.gif
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    Other
    Magdalina wrote: »
    I don't like having to pick locks in order to progress non-TG related quests

    Learning to ride a bike is harder than learning to pick locks in ESO.



    First, if you'd read my post beyond that phrase you'd know I don't like it for "moral" or perhaps rp reasons rather than lockpicking itself.

    Second, I actually don't know how to ride a bike properly so I fully agree with that sentiment ;)
  • ktdotexe
    ktdotexe
    ✭✭✭
    No I dont accept
    [deleted]
    Edited by ktdotexe on July 11, 2019 4:34PM
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    Other
    vpy wrote: »
    I am *** in lockpicking.
    Let me admit that.
    Here I am trying to enjoy the zonal story in Bangkorai and this stupid lockpicking is mandatory to open a stupid house.
    Now I am stuck and cant progress in that story.
    How many of you think it is a stupid game design ?



    well, it might suck for you, but there is good news, you do not need to care about really picking the lock (playing with the little things in the lock to adjust them to the proper place, so that the lock opens, you just can force-lock, it will costs you some lockpicks that get broken if you do not succeed, but after a few tries, you open the lock.

    I personally have more than 500 champion points, spend lot of time in the game, opened thousands of locks, but never I bothered with really opening the lock with the lockpick, I always use force-lock, it is lot easier and a lot faster!


    I mean this:
    http://orcz.com/ESO:_Force_Lock
    Edited by altemriel on September 22, 2017 4:31PM
  • AnnieBeGood
    AnnieBeGood
    ✭✭✭✭
    No I dont accept
    There are only 3 positions... y'know that ain't hard.
    Gulrosa V160 Templar -healer and master crafter
    Annie Spaceshifter V160 magica NB - just a thieving assassin, now retired
    Katerina - 'Daedric Annie' - V160 Stamina DK - now bank alt, wardrobe mistress
    Anni Bee - Vet 160Templar - pvp magica templar - Daedric Lord Slayer
    Lily Malone - stam sorc - pve goddess
    Rey of Jakku Plain - Vet 160 - magica templar dd
    Savanna - magica warden, still learning to play
    and several babies...... learning to ride
    EU server, pc and All for the Pact
    Alith, the best guild in the EU
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    No I dont accept
    Mojmir wrote: »
    your gonna have a bad time with WGT first boss
    Lmao!!^ +1
    But it's ok. OP will just start a poll that WGT is unbeatable and boss should be removed! :smiley:

    But seriously, OP has 357 threads started, and only 100+ comments. It's like they just love to start threads and not reply or comment. "NB have no heals"? "Grinding Skyreach at level 3 solo?"
    I mean come on, if OP spent as much effort at learning how to lock pick and how to play the game as they do making silly polls, they would be a ace player by now!
    Just my 2 drakes!
    Huzzah!!
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • luen79rwb17_ESO
    luen79rwb17_ESO
    ✭✭✭✭✭
    No I dont accept
    It adds inmersion to the story. It's a cool adition. It wasn't like this back in launch
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • TarrNokk
    TarrNokk
    ✭✭✭✭
    No I dont accept
    Lockpick is easy deal. I find it nice to have such features in quests
  • AlMcFly
    AlMcFly
    ✭✭✭✭✭
    No I dont accept
    It adds variety. Get some lockpicks, which are dirt cheap, and pick that lock. You're just being lazy.
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    No I dont accept
    Not like its hard or takes much time at all. And most of the times that have happened its been chests marked as either "Easy" or even "Trivial" Not like they are forcing you to do master chests or anything.
  • Ertthewolf
    Ertthewolf
    ✭✭✭
    No I dont accept
    Just max out legerdemain and force em! I do that and even get master locks almost every time lol.
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    I used to have great trouble picking locks, because I misunderstood the mechanism -- I thought I had to move my mouse rather than merely hold the button down.

    Anyhow -- if you find lockpicking annoyingly difficult, the workaround mentioned above is a good one. Practice up your Legerdemain skill line and put points into the lock forcing passive skill, and you need never actually pick a lock (at least with that character) again.
  • Wreuntzylla
    Wreuntzylla
    ✭✭✭✭✭
    ✭✭
    Tandor wrote: »
    I don't have a problem with lock-picking ifor the reason the OP gives. However, I do hate the fact that some important quests in festival events and even now in Morrowind demand trespassing and thieving although often only partway through the quest. That's a nuisance for those of us with characters that don't engage in such activities - like my holy paladin type templar - but the actual process of lock-picking isn't an issue in itself. All you have to remember is that there are only 3 positions the tumbler can end in, it's not like it has to be pixel perfect. Once you hit the position where it starts to jiggle then release it and start again knowing the position you're aiming for.

    I don't mind a lock pick or two, but the concept of putting an entire chunk of content behind killing an innocent is in my top 5 of what's wrong with ESO. Even if you want to think of it as choice, there is the problem that the entirety of the rest of the game locks you into being a hero. I can choose to join the Dark Brotherhood but I can't choose to give Ayrenn the finger and tell her to buck up and solve her own problems?

    Fractured inconsistencies ruin the experience in the same way that breaking the 4th wall does. The result is also the same. At some point, you have to throw in the towel and say well it's just a cartoon. Once you reach that point, it's very easy to walk away, there are no longer any emotional ties.

  • geonsocal
    geonsocal
    ✭✭✭✭✭
    ✭✭✭✭✭
    tenor.gif

    practice, practice, practice...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    No I dont accept
    vpy wrote: »
    I am *** in lockpicking.
    Let me admit that.
    Here I am trying to enjoy the zonal story in Bangkorai and this stupid lockpicking is mandatory to open a stupid house.
    Now I am stuck and cant progress in that story.
    How many of you think it is a stupid game design ?

    If you think that's bad I hope you never do White Gold Tower. :)
  • firedrgn
    firedrgn
    ✭✭✭✭✭
    Other
    I think its more bizzar that you have to be good at picking locks or forced to lvl lockpicking for a dungeon.
    But I already have it so I guess I don't care.
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    No I dont accept
    I do feel really bad about those who just have the worst time trying to lockpick, cause ive watched someone before attempt to and no matter how long it took they just kept running out the timer or breaking picks. The worst part of it is i cant understand why its so difficult for them, i wish i did.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
Sign In or Register to comment.