I don't think it stupid. I think its nifty that sometimes you have to pick a lock.How many of you think it is stupid design to force to lock pick in order to progress in quests ?
I don't like having to pick locks in order to progress non-TG related quests
Storymaster wrote: »Baffling poll choices, none of which are immediately clear to be pro-lockpicking.

Storymaster wrote: »
I am *** in lockpicking.
Let me admit that.
Here I am trying to enjoy the zonal story in Bangkorai and this stupid lockpicking is mandatory to open a stupid house.
Now I am stuck and cant progress in that story.
How many of you think it is a stupid game design ?
Lmao!!^ +1your gonna have a bad time with WGT first boss
I don't have a problem with lock-picking ifor the reason the OP gives. However, I do hate the fact that some important quests in festival events and even now in Morrowind demand trespassing and thieving although often only partway through the quest. That's a nuisance for those of us with characters that don't engage in such activities - like my holy paladin type templar - but the actual process of lock-picking isn't an issue in itself. All you have to remember is that there are only 3 positions the tumbler can end in, it's not like it has to be pixel perfect. Once you hit the position where it starts to jiggle then release it and start again knowing the position you're aiming for.

I am *** in lockpicking.
Let me admit that.
Here I am trying to enjoy the zonal story in Bangkorai and this stupid lockpicking is mandatory to open a stupid house.
Now I am stuck and cant progress in that story.
How many of you think it is a stupid game design ?