Apparently it makes or breaks builds, at least that's what people keep telling me.I don´t get the rage over 189 spell/weapon damage......
Ihatenightblades wrote: »Umm why are you so salty over vma weapons? They deserve to be best single weapons ingame along with vdsa which i think has better staves and bow for pvp.
Poison enchants can go on any weapon dont see why you're mad about that.
189 spell dmg is what you are mad about? Cmon im sick of people crying for nerfs l2P man or get the weapon yourself if you want to be on a level playing field. Even tho you are ignoring the fact that the person using the vma staff cant use 5-5-2 for set combo so that sucks.
I don´t get the rage over 189 spell/weapon damage......
OutLaw_Nynx wrote: »I don't understand it either... I play pvp. I use my vma staves on my NB and sorc because I'm too lazy to craft something else right now. I don't really care about the change. It's not going to shatter your build... vma staves are for pve (resto obviously can be used in pvp) I don't see WOE around in pvp unless a pve player shows up. Master staff I can kinda get the frustration but VMA staffs? Chill.
LadyNalcarya wrote: »Dont worry, the new Asylum staves will be more OP in pvp...
And weapon damage values can already be stupidy high even without vMA 2hander.
My personal opinion is that the cumulative changes in Morrowind + HOTR + Clockwork City are amazing and great for the game. I am still dumbfounded and awestruck at the lack of customer service through the lack of communication to the community from ZOS. I am quite sure this costs them subscriptions, crowns, and players/customers in general.@Wrobel puts out a vision of the year ahead yet failed to give even an indication of trait change or a balancing of weapons that is a significant and hard grind. This just continues to highlight that ZOS needs to have a bug and intended changes thread that they constantly track to. Their ability to communicate what is on the table to change (even if specifics are not known yet, or even the full method of implementation) and fill in details as they become available both gives the impression that things are not being worked on and that they don't respect their most dedicated players time.
No one would have invested time in VMA at the expense of everything else if they knew the weapons would change, and maybe significantly. No one would of kept regrinding VMA if they knew there was some method to change the trait in the future (and that the traits would change in HOTR).
Its not the fact that they would change, it happens in MMOs, but its the fact we know there is a concept stage, a calculator phase, a coding phase, an alpha stage, and then PTS before that all rolls out. We could extrapolate at least 6 months of known possible changes before something like this would happen. The fact that this wasn't communicated basically makes people feel very disrespected because that is at a minimum 6 months that they could of had a choice of not investing time in something that might not be worth it in comparison to something else in the game.
No one would have invested time in VMA at the expense of everything else if they knew the weapons would change, and maybe significantly. No one would of kept regrinding VMA if they knew there was some method to change the trait in the future (and that the traits would change in HOTR).
Well some people may not realise what that change will do. Making master/maesltorm/asylum weapons buffs beeing counted as set bonus piece buff not as enchantment will now allow to have poison and the weapon buff active at the same time. Who is using posion more often PvP or PvE ?
It's a freaking strong buff for PvP !
Lets consider few options.
Asylum destro = poison + high elemental status effects uptime (minor velnerability ,minor maim , burning)
Asylum 2h = poison+charging ulti while executing (nb's will be able to basicly use Incaps one by one kill after kill)
Maesltorm s&b = poison+2k additional magicka and stamina with each heavy attack after heroic slash (it basicly makes HA builds strong like hell and Heroic slash basicly free to cast)
Master bow = Poison+300 wep dmg on target affected with poison injection
This is only few examples You can imagine the rest. Basicly having poison and weapon buff active at the same time makes some combinations strong like hell, I would say much stronger then 189 wep dmg and if You miss Your wep dmg You can just take off poison and slot wep/spell dmg enchant.
@Juhasow
But that's exactly the point. The change makes it even clearer 5/1/1 with a monster set piece is superior to the vMA staff. It takes away choices.
OutLaw_Nynx wrote: »I don't understand it either... I play pvp. I use my vma staves on my NB and sorc because I'm too lazy to craft something else right now. I don't really care about the change. It's not going to shatter your build... vma staves are for pve (resto obviously can be used in pvp) I don't see WOE around in pvp unless a pve player shows up. Master staff I can kinda get the frustration but VMA staffs? Chill.
You PVP but don't see people using VMA 2h/staff weapons? Are you on an empty server???
It's about min maxing a 3 piece jewlery set/2 piece monster set while having a 5 piece body set active on both bars
@Juhasow
The problem is that there is no incentive to use the staff you obtained while doing a more challenging content in that area of the game any longer. Of course it's not a problem if you don't have the weapons.
@Juhasow
The problem is that there is no incentive to use the staff you obtained while doing a more challenging content in that area of the game any longer. Of course it's not a problem if you don't have the weapons.
Yes there is incentive. PvE wise maesltorm destro will still be BiS for offbar propably. Noone said it have to be best in every area. Also maybe maesltorm destro will loose little purpose in PvP but things like maesltorm resto or s&b definietly will be much better for PvP now. It's normal thing in games some things getting worse some getting better. Everything flows.
@Juhasow
The problem is that there is no incentive to use the staff you obtained while doing a more challenging content in that area of the game any longer. Of course it's not a problem if you don't have the weapons.
Yes there is incentive. PvE wise maesltorm destro will still be BiS for offbar propably. Noone said it have to be best in every area. Also maybe maesltorm destro will loose little purpose in PvP but things like maesltorm resto or s&b definietly will be much better for PvP now. It's normal thing in games some things getting worse some getting better. Everything flows.