I actually love running it after I learn a class. I had to limit myself to 4 runs a week because it was becoming quite addictive. I was just not getting enough of them mobs melting from Venom Claw. In any case that's 6-7 drops per week and my collection is mostly complete.
Agreed. I'm both relieved and disappointed I don't need to run vma anymore to get my 2H.
So basically there is no point in running my vma maul on my stam nb anymore because first of all we don't use crit rush and 2nd we also won't get better heals because the 189 weapon damage got removed. LOL i love how zos just indirectly nerfs other classes. I don't know if they are doing this deliberately but his is why this game is dying.
Also mag sorcs is just wrobles favorite. So they get a new 1 piece set weapon that maims the enemy reducing their damage by 15%, and vulnerability increasing their damage taken by 8%, and burning which is basically a dot. Yup magsorc's potential is going to be even higher. Again zero thought process.
I know they had to destroy vMA weapons in order to force more people into buying the new dlc and get the new OP weapons but there was no point to nerf vma weapons because the dlc already has a very strong pivotal piece of equipment which is the transmutation station. If anything they are hurting their sales because since they nerfed my vma weapons and other people's weapons there is no point for us to buy their dlc anymore. What was the point of removing the 189 weapon damage? it wasn't hurting anyone.
Ill reiterate again there is no thought process behind their decisions.
Drakkdjinn wrote: »These were nerfed so that dedicated players who like to run at the top of their game will have to shell out $$ for the next iteration of vMA weapons; the latest and greatest is going to be locked behind the clockwork city paywall. There's nothing more to it than that, this is ZoS people.
Prediction: the new asylum weapons will be overtuned intentionally until sales start to dip, then be balanced accordingly after the fact (or make the Chapter cheaper/easier) so that people don't continue to quit en masse.
Drakkdjinn wrote: »These were nerfed so that dedicated players who like to run at the top of their game will have to shell out $$ for the next iteration of vMA weapons; the latest and greatest is going to be locked behind the clockwork city paywall. There's nothing more to it than that, this is ZoS people.
Prediction: the new asylum weapons will be overtuned intentionally until sales start to dip, then be balanced accordingly after the fact (or make the Chapter cheaper/easier) so that people don't continue to quit en masse.
Yes, I will discuss this at my next Lizardman meeting with Scale-Emperor Trump.
I swear, the only competency ever attributed to ZoS is their ability to conspire against their players. Yes yes I'm sure they cant do anything right except contrive to secretly part their customers from their money. YOU HAVE OPENED MY EYES AND REVEALED THE HIDDEN KNOWLEDGE!
@Krayzie I dont rightly know, all I have are memes and this crack pipe
As I repeatedly said you can still use Maelstrom weapons to good effect even now if you use the skill they boost and use enchants, not poisons. The situation where you still got the enchant to proc on top of the poison and benefited from the stat bonus at the same time was an exploit and I suspect this was the reason they changed it to a set bonus instead of enchant. If you use poisons you are indeed better off with a weapon that's part of 5p set.
If you look from a PvE perspective this is actually a buff, since you can use a back bar staff or bow with a weapon/spell damage buff and receive, on average a much higher buff to your damage, especially if it's infused. I think that was the intention.
As for PvP you can have a monster set and two 5p sets, one on front, and one on back bar. For example Julianos or Spinner front bar, Lich back bar and a 5p set like Infernal Guardian. Or run 5+4+2. Running the old 3p sets like Willpower and Agility has been less viable since HotR, since they were left behind when 1-4p bonuses were buffed. A developer even stated that's intended since the bonuses were already a bit higher than the 2-3p ones from 5p sets. So it's pretty clear what they have in mind.
@Krayzie thank you, you speak to me from the heart !
thats why i said the bow, staff and the 2h need a different buff, to make them still viable in PVP @Asardes
I didnt ask to remove the changes, just buff the dot of the 2h; Even with this buff some classes ( like a stam NB) still dont get a benefit from that, but others like stam DK, stam Sorc, stam templar, stam warden can still use this weapon.
for the bow and the staff, they are lost cause, theres no way to make them viable without the bonus 189 wd, sd.
Even with a buff to the enchantments, 1 set p, theyll be not good.
and to be sure: WE ARE TALKING ABOUT PVP
vma-weapons will be still great in PVE.
So basically there is no point in running my vma maul on my stam nb anymore because first of all we don't use crit rush and 2nd we also won't get better heals because the 189 weapon damage got removed. LOL i love how zos just indirectly nerfs other classes. I don't know if they are doing this deliberately but his is why this game is dying.
Also mag sorcs is just wrobles favorite. So they get a new 1 piece set weapon that maims the enemy reducing their damage by 15%, and vulnerability increasing their damage taken by 8%, and burning which is basically a dot. Yup magsorc's potential is going to be even higher. Again zero thought process.
I know they had to destroy vMA weapons in order to force more people into buying the new dlc and get the new OP weapons but there was no point to nerf vma weapons because the dlc already has a very strong pivotal piece of equipment which is the transmutation station. If anything they are hurting their sales because since they nerfed my vma weapons and other people's weapons there is no point for us to buy their dlc anymore. What was the point of removing the 189 weapon damage? it wasn't hurting anyone.
Ill reiterate again there is no thought process behind their decisions.
very dissappointed theyre doing this. maelstrom weapons are meant to be like excalibur in this game- i spent alot of time getting mine as did everyone who has theirs. the reward was the bis weapon in the game- now its essentially the same as every other weapon just a bit harder hitting on the crit rush....whoopdie doo.
frustrates the hell out of me - every patch these guys man..especially as i progress into an end game player- i see what others used to complain about. when there was the whole arsenal of things to collect- i didnt notice when people complained about min maxing nerfs- but now i do and its this:
they keep making the raising the floor and lowering the ceiling- but think that giving more cp- will fix that. they dont realise theyr taking away the one thing that people are proud of in these games- the items theyve collected. the builds theyve tuned over hours and hours of farming , testing , tweaking and improving. when u take away their power- whats the point?
very dissappointed theyre doing this. maelstrom weapons are meant to be like excalibur in this game- i spent alot of time getting mine as did everyone who has theirs. the reward was the bis weapon in the game- now its essentially the same as every other weapon just a bit harder hitting on the crit rush....whoopdie doo.
frustrates the hell out of me - every patch these guys man..especially as i progress into an end game player- i see what others used to complain about. when there was the whole arsenal of things to collect- i didnt notice when people complained about min maxing nerfs- but now i do and its this:
they keep making the raising the floor and lowering the ceiling- but think that giving more cp- will fix that. they dont realise theyr taking away the one thing that people are proud of in these games- the items theyve collected. the builds theyve tuned over hours and hours of farming , testing , tweaking and improving. when u take away their power- whats the point?
I have to change my stamdk/stamplar/stamsorc/sorc/magblade/stamblade now that maelstrom weapons are basically useless
xskinzcity wrote: »very dissappointed theyre doing this. maelstrom weapons are meant to be like excalibur in this game- i spent alot of time getting mine as did everyone who has theirs. the reward was the bis weapon in the game- now its essentially the same as every other weapon just a bit harder hitting on the crit rush....whoopdie doo.
frustrates the hell out of me - every patch these guys man..especially as i progress into an end game player- i see what others used to complain about. when there was the whole arsenal of things to collect- i didnt notice when people complained about min maxing nerfs- but now i do and its this:
they keep making the raising the floor and lowering the ceiling- but think that giving more cp- will fix that. they dont realise theyr taking away the one thing that people are proud of in these games- the items theyve collected. the builds theyve tuned over hours and hours of farming , testing , tweaking and improving. when u take away their power- whats the point?
I have to change my stamdk/stamplar/stamsorc/sorc/magblade/stamblade now that maelstrom weapons are basically useless
Me too.
Stamplar, stam sorc, stam dk, mag sorc, mag nb. Maybe stamblade too
VirtualElizabeth wrote: »This thread really shows how very few people play some of the content just for enjoyment - all they what is STUFF. Anyway, I tried VMA once...found it so annoying I never went back. LOL
VirtualElizabeth wrote: »This thread really shows how very few people play some of the content just for enjoyment - all they what is STUFF. Anyway, I tried VMA once...found it so annoying I never went back. LOL
I couldn't agree more. These people are acting like it's some huge deal, or time was wasted. Enjoying a game is never time wasted. If your 'fun' is ruined by a drop inside a game then you should probably reassessing why you play games in the first place. Instead of 'bye eso, rawr! Onto the next the thing to....do the same thing!" , perhaps 'What am I really doing and do I even enjoy games?"
The 'nerf' is minimal. Plenty of other options, brand new weapons being brought this update, and with enchants I even noticed an uptick in damage. IT'S.NOT.THAT.BIG.OF.A.DEAL