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The Thing about the VMA-Weapons-nerf...

  • Qbiken
    Qbiken
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    Asardes wrote: »
    I actually love running it after I learn a class. I had to limit myself to 4 runs a week because it was becoming quite addictive. I was just not getting enough of them mobs melting from Venom Claw. In any case that's 6-7 drops per week and my collection is mostly complete.

    vMA can actually be quite relaxing when you get used to it and learn your class. Agree completely with Asardes here.
  • Feanor
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    I actually enjoy running vMA. I am at a stage where I can laugh about dying stupidly. With the right mindset vMA is real fun.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Vaoh
    Vaoh
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    Vapirko wrote: »
    Agreed. I'm both relieved and disappointed I don't need to run vma anymore to get my 2H.

    Well I mean.... in that case you're unhappy no matter what happens :/

    See it as a quality of life buff. You don't need to waste your life grinding vMA like a robot anymore if they're now too weak for you to make use of.
  • Krayzie
    Krayzie
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    Kalante wrote: »
    So basically there is no point in running my vma maul on my stam nb anymore because first of all we don't use crit rush and 2nd we also won't get better heals because the 189 weapon damage got removed. LOL i love how zos just indirectly nerfs other classes. I don't know if they are doing this deliberately but his is why this game is dying.

    Also mag sorcs is just wrobles favorite. So they get a new 1 piece set weapon that maims the enemy reducing their damage by 15%, and vulnerability increasing their damage taken by 8%, and burning which is basically a dot. Yup magsorc's potential is going to be even higher. Again zero thought process.

    I know they had to destroy vMA weapons in order to force more people into buying the new dlc and get the new OP weapons but there was no point to nerf vma weapons because the dlc already has a very strong pivotal piece of equipment which is the transmutation station. If anything they are hurting their sales because since they nerfed my vma weapons and other people's weapons there is no point for us to buy their dlc anymore. What was the point of removing the 189 weapon damage? it wasn't hurting anyone.

    Ill reiterate again there is no thought process behind their decisions.

    Yes this exactly, except all the PVE players are saying no one uses VMA weapons in PVP

    LOL
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Urza1234
    Urza1234
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    Dear ZoS,
    I like your "nerf" to these weapons, the power distribution in games should be flavorful, complex, and interesting. People using these weapons solely for their raw stats was not any of these things.

    Ty have nice day.
    Edited by Urza1234 on September 22, 2017 10:24AM
  • Urza1234
    Urza1234
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    Drakkdjinn wrote: »
    These were nerfed so that dedicated players who like to run at the top of their game will have to shell out $$ for the next iteration of vMA weapons; the latest and greatest is going to be locked behind the clockwork city paywall. There's nothing more to it than that, this is ZoS people.

    Prediction: the new asylum weapons will be overtuned intentionally until sales start to dip, then be balanced accordingly after the fact (or make the Chapter cheaper/easier) so that people don't continue to quit en masse.

    Yes, I will discuss this at my next Lizardman meeting with Scale-Emperor Trump.

    I swear, the only competency ever attributed to ZoS is their ability to conspire against their players. Yes yes I'm sure they cant do anything right except contrive to secretly part their customers from their money. YOU HAVE OPENED MY EYES AND REVEALED THE HIDDEN KNOWLEDGE!
  • Krayzie
    Krayzie
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    Urza1234 wrote: »
    Drakkdjinn wrote: »
    These were nerfed so that dedicated players who like to run at the top of their game will have to shell out $$ for the next iteration of vMA weapons; the latest and greatest is going to be locked behind the clockwork city paywall. There's nothing more to it than that, this is ZoS people.

    Prediction: the new asylum weapons will be overtuned intentionally until sales start to dip, then be balanced accordingly after the fact (or make the Chapter cheaper/easier) so that people don't continue to quit en masse.

    Yes, I will discuss this at my next Lizardman meeting with Scale-Emperor Trump.

    I swear, the only competency ever attributed to ZoS is their ability to conspire against their players. Yes yes I'm sure they cant do anything right except contrive to secretly part their customers from their money. YOU HAVE OPENED MY EYES AND REVEALED THE HIDDEN KNOWLEDGE!

    Yes, it's insane... but is it?
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Urza1234
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    @Krayzie I dont rightly know, all I have are memes and this crack pipe
  • Krayzie
    Krayzie
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    Urza1234 wrote: »
    @Krayzie I dont rightly know, all I have are memes and this crack pipe

    Looks like you're well on your way to becoming a ZoS employee theory crafter
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Asardes
    Asardes
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    As I repeatedly said you can still use Maelstrom weapons to good effect even now if you use the skill they boost and use enchants, not poisons. The situation where you still got the enchant to proc on top of the poison and benefited from the stat bonus at the same time was an exploit and I suspect this was the reason they changed it to a set bonus instead of enchant. If you use poisons you are indeed better off with a weapon that's part of 5p set.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Krayzie
    Krayzie
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    Asardes wrote: »
    As I repeatedly said you can still use Maelstrom weapons to good effect even now if you use the skill they boost and use enchants, not poisons. The situation where you still got the enchant to proc on top of the poison and benefited from the stat bonus at the same time was an exploit and I suspect this was the reason they changed it to a set bonus instead of enchant. If you use poisons you are indeed better off with a weapon that's part of 5p set.

    Yea, IF YOU USE THE SKILL, which people don't even do in PVP because you get more utility out of a poison than you do the enchant.

    The passive damage is not part of the enchantment, not an exploit. Please point out in the massive amount of time VMA has been available that this was confirmed an exploit.
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Feanor
    Feanor
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    @Asardes

    WoE and the increase to staff attacks is totally useful in PvP in your opinion, right?
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Asardes
    Asardes
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    Feanor wrote: »
    @Asardes

    WoE and the increase to staff attacks is totally useful in PvP in your opinion, right?

    It is not useful in PvP so there's no reason to use the destro staff post-One Tamriel or even earlier. Starting one year ago using 5p sets has always been more effective.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Feanor
    Feanor
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    @Asardes

    5/3/2/1 with vMA staff still was a valid choice if you ran poisons. Not any longer, and for no reason at all.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Krayzie
    Krayzie
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    Asardes wrote: »
    Feanor wrote: »
    @Asardes

    WoE and the increase to staff attacks is totally useful in PvP in your opinion, right?

    It is not useful in PvP so there's no reason to use the destro staff post-One Tamriel or even earlier. Starting one year ago using 5p sets has always been more effective.

    Except when you're running a 3/5/2 build which amazingly, a massive amount of people do in PVP for the sake of having a monster set and one 5 piece active on both bars(say julianos for high offense front bar and crit heals back bar) while having agility/willpower/ancient grace also active on both bars.

    Of course you'd need to be a good enough player to utilize your back bar enchant for your front bar VMA weapon to time your bursts accordingly.

    Believe it or not, the passive damage from VMA weapons actually matters in PVP, do you PVP?
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Asardes
    Asardes
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    If you look from a PvE perspective this is actually a buff, since you can use a back bar staff or bow with a weapon/spell damage buff and receive, on average a much higher buff to your damage, especially if it's infused. I think that was the intention.

    As for PvP you can have a monster set and two 5p sets, one on front, and one on back bar. For example Julianos or Spinner front bar, Lich back bar and a 5p set like Infernal Guardian. Or run 5+4+2. Running the old 3p sets like Willpower and Agility has been less viable since HotR, since they were left behind when 1-4p bonuses were buffed. A developer even stated that's intended since the bonuses were already a bit higher than the 2-3p ones from 5p sets. So it's pretty clear what they have in mind.
    Edited by Asardes on September 22, 2017 11:38AM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Feanor
    Feanor
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    At this point I guess the real reason for the change is @ZOS_RichLambert like so many others enchanted a vMA staff because he didn't know that keeping the SD was just an UI bug ;)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Krayzie
    Krayzie
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    Asardes wrote: »
    If you look from a PvE perspective this is actually a buff, since you can use a back bar staff or bow with a weapon/spell damage buff and receive, on average a much higher buff to your damage, especially if it's infused. I think that was the intention.

    As for PvP you can have a monster set and two 5p sets, one on front, and one on back bar. For example Julianos or Spinner front bar, Lich back bar and a 5p set like Infernal Guardian. Or run 5+4+2. Running the old 3p sets like Willpower and Agility has been less viable since HotR, since they were left behind when 1-4p bonuses were buffed. A developer even stated that's intended since the bonuses were already a bit higher than the 2-3p ones from 5p sets. So it's pretty clear what they have in mind.

    You do realize no ones arguing anything about PVE in this thread right?

    The point is they've effectively made VMA weapons completely useless in PVP now, A LOT OF PEOPLE USED THEM. This is a direct slap in the face to those PVPers(not PVE) who've grinded what is considered by majority of the ESO population to be an extremely tedious and difficult solo trial to complete let alone grind.

    Zenimax is basically telling all these people, "You know those VMA weapons that made you hate yourself to get in the correct trait? Guess what? Those are now totally useless in PVP now, but we brought in trait changing LOL".

    Understand?
    Edited by Krayzie on September 22, 2017 11:48AM
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Artavazd
    Artavazd
    @Krayzie thank you, you speak to me from the heart !

    thats why i said the bow, staff and the 2h need a different buff, to make them still viable in PVP @Asardes

    I didnt ask to remove the changes, just buff the dot of the 2h; Even with this buff some classes ( like a stam NB) still dont get a benefit from that, but others like stam DK, stam Sorc, stam templar, stam warden can still use this weapon.

    for the bow and the staff, they are lost cause, theres no way to make them viable without the bonus 189 wd, sd.

    Even with a buff to the enchantments, 1 set p, theyll be not good.

    and to be sure: WE ARE TALKING ABOUT PVP

    vma-weapons will be still great in PVE.
    a aldmeri will always pay his debt
    8 chars all cp660
    its not about to make PVP great again, its about not to ruin it
  • Krayzie
    Krayzie
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    Artavazd wrote: »
    @Krayzie thank you, you speak to me from the heart !

    thats why i said the bow, staff and the 2h need a different buff, to make them still viable in PVP @Asardes

    I didnt ask to remove the changes, just buff the dot of the 2h; Even with this buff some classes ( like a stam NB) still dont get a benefit from that, but others like stam DK, stam Sorc, stam templar, stam warden can still use this weapon.

    for the bow and the staff, they are lost cause, theres no way to make them viable without the bonus 189 wd, sd.

    Even with a buff to the enchantments, 1 set p, theyll be not good.

    and to be sure: WE ARE TALKING ABOUT PVP

    vma-weapons will be still great in PVE.

    ok
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Rohaus
    Rohaus
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    It is unfortunate that ZOS is nerfing VMA weapons. All the energy, time, and effort that went into getting not only the weapon of choice but to get the trait someone wanted... well, ZOS just dropped a deuce on all that work.
    YouTube channel Rohaus Lives!
    Daggerfall Covenant
    VR16 DragonKnight
  • Apherius
    Apherius
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    Kalante wrote: »
    So basically there is no point in running my vma maul on my stam nb anymore because first of all we don't use crit rush and 2nd we also won't get better heals because the 189 weapon damage got removed. LOL i love how zos just indirectly nerfs other classes. I don't know if they are doing this deliberately but his is why this game is dying.

    Also mag sorcs is just wrobles favorite. So they get a new 1 piece set weapon that maims the enemy reducing their damage by 15%, and vulnerability increasing their damage taken by 8%, and burning which is basically a dot. Yup magsorc's potential is going to be even higher. Again zero thought process.

    I know they had to destroy vMA weapons in order to force more people into buying the new dlc and get the new OP weapons but there was no point to nerf vma weapons because the dlc already has a very strong pivotal piece of equipment which is the transmutation station. If anything they are hurting their sales because since they nerfed my vma weapons and other people's weapons there is no point for us to buy their dlc anymore. What was the point of removing the 189 weapon damage? it wasn't hurting anyone.

    Ill reiterate again there is no thought process behind their decisions.

    "they get " ... this was just the order ... i mean before they reorder the skills this was " destructiv touch - elemental wall - force pulse - impusle - elemental drain " ... contrary to the sorc all other class have a spammable and nobody obblige you yo play with your spammable ... you can just play with force pulse if it's so OP.
    Edited by Apherius on September 23, 2017 1:27PM
  • Destyran
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    So the only reason I use a can destro in pvp because the stun is a bit better than toppling charge. So now I’m stuck with invig or toppling charge and two *** swords again yeah no
  • MakoFore
    MakoFore
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    very dissappointed theyre doing this. maelstrom weapons are meant to be like excalibur in this game- i spent alot of time getting mine as did everyone who has theirs. the reward was the bis weapon in the game- now its essentially the same as every other weapon just a bit harder hitting on the crit rush....whoopdie doo.


    frustrates the hell out of me - every patch these guys man..especially as i progress into an end game player- i see what others used to complain about. when there was the whole arsenal of things to collect- i didnt notice when people complained about min maxing nerfs- but now i do and its this:

    they keep making the raising the floor and lowering the ceiling- but think that giving more cp- will fix that. they dont realise theyr taking away the one thing that people are proud of in these games- the items theyve collected. the builds theyve tuned over hours and hours of farming , testing , tweaking and improving. when u take away their power- whats the point?
    Edited by MakoFore on September 23, 2017 6:34PM
  • Krayzie
    Krayzie
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    MakoFore wrote: »
    very dissappointed theyre doing this. maelstrom weapons are meant to be like excalibur in this game- i spent alot of time getting mine as did everyone who has theirs. the reward was the bis weapon in the game- now its essentially the same as every other weapon just a bit harder hitting on the crit rush....whoopdie doo.


    frustrates the hell out of me - every patch these guys man..especially as i progress into an end game player- i see what others used to complain about. when there was the whole arsenal of things to collect- i didnt notice when people complained about min maxing nerfs- but now i do and its this:

    they keep making the raising the floor and lowering the ceiling- but think that giving more cp- will fix that. they dont realise theyr taking away the one thing that people are proud of in these games- the items theyve collected. the builds theyve tuned over hours and hours of farming , testing , tweaking and improving. when u take away their power- whats the point?

    I have to change my stamdk/stamplar/stamsorc/sorc/magblade/stamblade now that maelstrom weapons are basically useless
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Skinzz
    Skinzz
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    Krayzie wrote: »
    MakoFore wrote: »
    very dissappointed theyre doing this. maelstrom weapons are meant to be like excalibur in this game- i spent alot of time getting mine as did everyone who has theirs. the reward was the bis weapon in the game- now its essentially the same as every other weapon just a bit harder hitting on the crit rush....whoopdie doo.


    frustrates the hell out of me - every patch these guys man..especially as i progress into an end game player- i see what others used to complain about. when there was the whole arsenal of things to collect- i didnt notice when people complained about min maxing nerfs- but now i do and its this:

    they keep making the raising the floor and lowering the ceiling- but think that giving more cp- will fix that. they dont realise theyr taking away the one thing that people are proud of in these games- the items theyve collected. the builds theyve tuned over hours and hours of farming , testing , tweaking and improving. when u take away their power- whats the point?

    I have to change my stamdk/stamplar/stamsorc/sorc/magblade/stamblade now that maelstrom weapons are basically useless

    Me too.

    Stamplar, stam sorc, stam dk, mag sorc, mag nb. Maybe stamblade too
    Anybody got a group? LFG, anybody? Hello?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    xskinzcity wrote: »
    Krayzie wrote: »
    MakoFore wrote: »
    very dissappointed theyre doing this. maelstrom weapons are meant to be like excalibur in this game- i spent alot of time getting mine as did everyone who has theirs. the reward was the bis weapon in the game- now its essentially the same as every other weapon just a bit harder hitting on the crit rush....whoopdie doo.


    frustrates the hell out of me - every patch these guys man..especially as i progress into an end game player- i see what others used to complain about. when there was the whole arsenal of things to collect- i didnt notice when people complained about min maxing nerfs- but now i do and its this:

    they keep making the raising the floor and lowering the ceiling- but think that giving more cp- will fix that. they dont realise theyr taking away the one thing that people are proud of in these games- the items theyve collected. the builds theyve tuned over hours and hours of farming , testing , tweaking and improving. when u take away their power- whats the point?

    I have to change my stamdk/stamplar/stamsorc/sorc/magblade/stamblade now that maelstrom weapons are basically useless

    Me too.

    Stamplar, stam sorc, stam dk, mag sorc, mag nb. Maybe stamblade too

    Dual wield vma has not been vialble since the resource nerf patch. Too hard to keep it up.
  • SirAxen
    SirAxen
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    This thread really shows how very few people play some of the content just for enjoyment - all they what is STUFF. Anyway, I tried VMA once...found it so annoying I never went back. LOL

    I couldn't agree more. These people are acting like it's some huge deal, or time was wasted. Enjoying a game is never time wasted. If your 'fun' is ruined by a drop inside a game then you should probably reassessing why you play games in the first place. Instead of 'bye eso, rawr! Onto the next the thing to....do the same thing!" , perhaps 'What am I really doing and do I even enjoy games?"

    The 'nerf' is minimal. Plenty of other options, brand new weapons being brought this update, and with enchants I even noticed an uptick in damage. IT'S.NOT.THAT.BIG.OF.A.DEAL
  • Feanor
    Feanor
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    SirAxen wrote: »
    This thread really shows how very few people play some of the content just for enjoyment - all they what is STUFF. Anyway, I tried VMA once...found it so annoying I never went back. LOL

    I couldn't agree more. These people are acting like it's some huge deal, or time was wasted. Enjoying a game is never time wasted. If your 'fun' is ruined by a drop inside a game then you should probably reassessing why you play games in the first place. Instead of 'bye eso, rawr! Onto the next the thing to....do the same thing!" , perhaps 'What am I really doing and do I even enjoy games?"

    The 'nerf' is minimal. Plenty of other options, brand new weapons being brought this update, and with enchants I even noticed an uptick in damage. IT'S.NOT.THAT.BIG.OF.A.DEAL

    We understand it's not a big deal for people who never had a vMA weapon or who don't PvP. But if a weapon that's harder to get than your standard normal dungeon run gets rendered useless in the other half ESO consists of - PvP - I dare say it's a rather big deal.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • idk
    idk
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    Granted, the dstaff is not beneficial for PvP with the changes, though most use it in PvE for what is remaining and it is often on the back bar so not much is lost, maybe an actual gain for PvE except for those who double bared the staves.

    The new weapons could be good for PvP and gives you another reason to play some PvE. Also, the changes to the Master dStaff could be beneficial as those were used heavily in PvP back in the day and now provide more damage to Destructive Reach and that skill should proc a damage enchant making it doubly good.
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