Arkangeloski wrote: »I personally use those 189 to min max my stam builds on pvp, and its rather usefull if you want to run a 5/5 with no monster set or cheese. So yes it kinda kills a lot of good builds out there. But tbh i dont really care that much bc the master bow with 2x damage will cover that gap. So to all saying its a trophy or an award... you dont know what you are talking about lol,
RIP vma... it was nice grinding youand for the ones that never uncovered your treasures, you dont know what you missed
and now its going to be gone for good...
Dear Community and ZOS(E),
The main reasons why people used Vma-weapons were for the 189 weapon- or spelldamage, and the possibility to run poisons with no loss of these attributes.
...
In my eyes vma-weapons were balanced, theyre difficult to get. So they should give the player who ran them an advantage, the advantage was only these 189 weapon or spelldamage. Not a huge advantage, so why did you took this from us?
...
Good job zenimax, ruin another part of the game.. Every time i start playing again i find out that zenimax is doing something stupid. This is unnecessary. We have spent years in vma trying to get good weapons and now you nerf TF out of them. Plus trait change is a double edged sword, while its really nice it also sucks to have farmed vma hundreds and hundreds of times only to find out all i need is 1 of each weapon now >_<..
Regardless you guys need to re think these nerfs to things that people have worked so hard for, probably the hardest grind in the game. They are just unnecessary and pointless.. @ZOS_GinaBruno
So basically there is no point in running my vma maul on my stam nb anymore because first of all we don't use crit rush and 2nd we also won't get better heals because the 189 weapon damage got removed. LOL i love how zos just indirectly nerfs other classes. I don't know if they are doing this deliberately but his is why this game is dying.
Also mag sorcs is just wrobles favorite. So they get a new 1 piece set weapon that maims the enemy reducing their damage by 15%, and vulnerability increasing their damage taken by 8%, and burning which is basically a dot. Yup magsorc's potential is going to be even higher. Again zero thought process.
I know they had to destroy vMA weapons in order to force more people into buying the new dlc and get the new OP weapons but there was no point to nerf vma weapons because the dlc already has a very strong pivotal piece of equipment which is the transmutation station. If anything they are hurting their sales because since they nerfed my vma weapons and other people's weapons there is no point for us to buy their dlc anymore. What was the point of removing the 189 weapon damage? it wasn't hurting anyone.
Ill reiterate again there is no thought process behind their decisions.
Yolokin_Swagonborn wrote: »Love that they are nerfed. Now i won't be tempted to theorycraft with them. VMA is a blight on this game.
An unfairly and unreasonably hard single player experience in an MMO. I don't mind that it's a challenge but it's hard for all the wrong reasons. Lag deaths aren't a good challenge, they are just a frustration.
@Sparky_Sorc
They're still great in PvE. The criticism comes from the fact they're not better than a random staff in PvP now.
Yolokin_Swagonborn wrote: »Love that they are nerfed. Now i won't be tempted to theorycraft with them. VMA is a blight on this game.
An unfairly and unreasonably hard single player experience in an MMO. I don't mind that it's a challenge but it's hard for all the wrong reasons. Lag deaths aren't a good challenge, they are just a frustration.
So you're glad they are nerfed because you can't do it basically.
I can't have, so nobody should have. Sums up this game's playerbase.
Merlin13KAGL wrote: »Everyone understands that Maelstrom and Master weapons are the only ones in game that let you keep part of the bonus while on the offbar, right?
No other weapon sets work that way, and the proposed change corrects that.
It's not so much a nerf as it is a reversion to how they should have functioned in the first place.
Merlin13KAGL wrote: »Everyone understands that Maelstrom and Master weapons are the only ones in game that let you keep part of the bonus while on the offbar, right?
No other weapon sets work that way, and the proposed change corrects that.
It's not so much a nerf as it is a reversion to how they should have functioned in the first place.
Merlin13KAGL wrote: »Everyone understands that Maelstrom and Master weapons are the only ones in game that let you keep part of the bonus while on the offbar, right?
No other weapon sets work that way, and the proposed change corrects that.
It's not so much a nerf as it is a reversion to how they should have functioned in the first place.
They are useless in PvP though. I don't want to back bar wall of elements to buff my light attacks. Guess what, nobody will stand on it. The bleed on crit rush is like 300 a second after battle spirit and mitigation. Why would I run a 1500 dot (weak and purgeable) over another 5 piece?
Master bow is the exception, it actually got buffed. The 2h and destro, the most commonly used, are now a waste of a slot.
Wreuntzylla wrote: »Merlin13KAGL wrote: »Everyone understands that Maelstrom and Master weapons are the only ones in game that let you keep part of the bonus while on the offbar, right?
No other weapon sets work that way, and the proposed change corrects that.
It's not so much a nerf as it is a reversion to how they should have functioned in the first place.
They are useless in PvP though. I don't want to back bar wall of elements to buff my light attacks. Guess what, nobody will stand on it. The bleed on crit rush is like 300 a second after battle spirit and mitigation. Why would I run a 1500 dot (weak and purgeable) over another 5 piece?
Master bow is the exception, it actually got buffed. The 2h and destro, the most commonly used, are now a waste of a slot.
Bleeds can't be mitigated? Or do you mean crit resistance?
Wreuntzylla wrote: »Merlin13KAGL wrote: »Everyone understands that Maelstrom and Master weapons are the only ones in game that let you keep part of the bonus while on the offbar, right?
No other weapon sets work that way, and the proposed change corrects that.
It's not so much a nerf as it is a reversion to how they should have functioned in the first place.
They are useless in PvP though. I don't want to back bar wall of elements to buff my light attacks. Guess what, nobody will stand on it. The bleed on crit rush is like 300 a second after battle spirit and mitigation. Why would I run a 1500 dot (weak and purgeable) over another 5 piece?
Master bow is the exception, it actually got buffed. The 2h and destro, the most commonly used, are now a waste of a slot.
Bleeds can't be mitigated? Or do you mean crit resistance?
Wreuntzylla wrote: »Merlin13KAGL wrote: »Everyone understands that Maelstrom and Master weapons are the only ones in game that let you keep part of the bonus while on the offbar, right?
No other weapon sets work that way, and the proposed change corrects that.
It's not so much a nerf as it is a reversion to how they should have functioned in the first place.
They are useless in PvP though. I don't want to back bar wall of elements to buff my light attacks. Guess what, nobody will stand on it. The bleed on crit rush is like 300 a second after battle spirit and mitigation. Why would I run a 1500 dot (weak and purgeable) over another 5 piece?
Master bow is the exception, it actually got buffed. The 2h and destro, the most commonly used, are now a waste of a slot.
Bleeds can't be mitigated? Or do you mean crit resistance?
True, bleeds can't. You're right. Still, a 2.5k dot over 5 seconds is still weak.
VirtualElizabeth wrote: »This thread really shows how very few people play some of the content just for enjoyment - all they what is STUFF. Anyway, I tried VMA once...found it so annoying I never went back. LOL
I actually love running it after I learn a class. I had to limit myself to 4 runs a week because it was becoming quite addictive. I was just not getting enough of them mobs melting from Venom Claw. In any case that's 6-7 drops per week and my collection is mostly complete.
TBH Maelstrom, Master, Agility and Willpower stopped being META in PvP one year ago when One Tamriel introduced 5p dropped sets that came with weapons and jewels. Only the 2H had some utility for classes other than NB. And still remains viable since you can now put a strong enchant on it that might do more than the ~235 lost weapon damage (on a good build that's ~3% DPS).
hmsdragonfly wrote: »Avran_Sylt wrote: »Now, thing is, if the only reason that people chose the vMA weapons was because of the +Spell/Weapon damage that persists through poisons and barswaps, then there is an issue. My personal opinion is that these weapons should amplify the power of an ability such that making a build around that skill becomes viable. Not amplifying the power of preexisting builds.
In my opinion, these weapons should offer both ability modifiers and bonus raw stats so it will strengthen build diversity and allow people to utilize them even though they don't use these specific abilities. Example, MagDK Destro-Restro build with back bar Lich restro and Front bar vMA inferno staff.