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The Thing about the VMA-Weapons-nerf...

  • Artavazd
    Artavazd
    I personally use those 189 to min max my stam builds on pvp, and its rather usefull if you want to run a 5/5 with no monster set or cheese. So yes it kinda kills a lot of good builds out there. But tbh i dont really care that much bc the master bow with 2x damage will cover that gap. So to all saying its a trophy or an award... you dont know what you are talking about lol,
    RIP vma... it was nice grinding you :D and for the ones that never uncovered your treasures, you dont know what you missed B) and now its going to be gone for good...

    but a buff for vma 2hands would be good ^^
    a aldmeri will always pay his debt
    8 chars all cp660
    its not about to make PVP great again, its about not to ruin it
  • eso_lags
    eso_lags
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    Good job zenimax, ruin another part of the game.. Every time i start playing again i find out that zenimax is doing something stupid. This is unnecessary. We have spent years in vma trying to get good weapons and now you nerf TF out of them. Plus trait change is a double edged sword, while its really nice it also sucks to have farmed vma hundreds and hundreds of times only to find out all i need is 1 of each weapon now >_<..

    Regardless you guys need to re think these nerfs to things that people have worked so hard for, probably the hardest grind in the game. They are just unnecessary and pointless.. @ZOS_GinaBruno
  • Wreuntzylla
    Wreuntzylla
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    Artavazd wrote: »
    Dear Community and ZOS(E),


    The main reasons why people used Vma-weapons were for the 189 weapon- or spelldamage, and the possibility to run poisons with no loss of these attributes.
    ...

    In my eyes vma-weapons were balanced, theyre difficult to get. So they should give the player who ran them an advantage, the advantage was only these 189 weapon or spelldamage. Not a huge advantage, so why did you took this from us?

    ...

    You have me confused. Which is it? Only 189 damage or 189 damage that let's you run poisons with no loss in attributes?!

    I'm with you, though, poisons are so overrated anyway.

  • Wreuntzylla
    Wreuntzylla
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    itzTJ wrote: »
    Good job zenimax, ruin another part of the game.. Every time i start playing again i find out that zenimax is doing something stupid. This is unnecessary. We have spent years in vma trying to get good weapons and now you nerf TF out of them. Plus trait change is a double edged sword, while its really nice it also sucks to have farmed vma hundreds and hundreds of times only to find out all i need is 1 of each weapon now >_<..

    Regardless you guys need to re think these nerfs to things that people have worked so hard for, probably the hardest grind in the game. They are just unnecessary and pointless.. @ZOS_GinaBruno

    Yeah! These have only been the best weapons for about 2 years, what the heck are you thinking ZoS?
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Love that they are nerfed. Now i won't be tempted to theorycraft with them. VMA is a blight on this game.

    An unfairly and unreasonably hard single player experience in an MMO. I don't mind that it's a challenge but it's hard for all the wrong reasons. Lag deaths aren't a good challenge, they are just a frustration.
  • Kalante
    Kalante
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    So basically there is no point in running my vma maul on my stam nb anymore because first of all we don't use crit rush and 2nd we also won't get better heals because the 189 weapon damage got removed. LOL i love how zos just indirectly nerfs other classes. I don't know if they are doing this deliberately but his is why this game is dying.

    Also mag sorcs is just wrobles favorite. So they get a new 1 piece set weapon that maims the enemy reducing their damage by 15%, and vulnerability increasing their damage taken by 8%, and burning which is basically a dot. Yup magsorc's potential is going to be even higher. Again zero thought process.

    I know they had to destroy vMA weapons in order to force more people into buying the new dlc and get the new OP weapons but there was no point to nerf vma weapons because the dlc already has a very strong pivotal piece of equipment which is the transmutation station. If anything they are hurting their sales because since they nerfed my vma weapons and other people's weapons there is no point for us to buy their dlc anymore. What was the point of removing the 189 weapon damage? it wasn't hurting anyone.

    Ill reiterate again there is no thought process behind their decisions.
    Edited by Kalante on September 21, 2017 12:42AM
  • Drakkdjinn
    Drakkdjinn
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    These were nerfed so that dedicated players who like to run at the top of their game will have to shell out $$ for the next iteration of vMA weapons; the latest and greatest is going to be locked behind the clockwork city paywall. There's nothing more to it than that, this is ZoS people.

    Prediction: the new asylum weapons will be overtuned intentionally until sales start to dip, then be balanced accordingly after the fact (or make the Chapter cheaper/easier) so that people don't continue to quit en masse.
    Edited by Drakkdjinn on September 21, 2017 12:40AM
  • Skinzz
    Skinzz
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    Stupid decision by zos. Spent 2 years grinding vma and finally finished 3 weeks ago obtaining my last sharpened weapon. Complete waste of time. PUBG is coming out soon though. Bye bye eso
    Anybody got a group? LFG, anybody? Hello?
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    Kalante wrote: »
    So basically there is no point in running my vma maul on my stam nb anymore because first of all we don't use crit rush and 2nd we also won't get better heals because the 189 weapon damage got removed. LOL i love how zos just indirectly nerfs other classes. I don't know if they are doing this deliberately but his is why this game is dying.

    Also mag sorcs is just wrobles favorite. So they get a new 1 piece set weapon that maims the enemy reducing their damage by 15%, and vulnerability increasing their damage taken by 8%, and burning which is basically a dot. Yup magsorc's potential is going to be even higher. Again zero thought process.

    I know they had to destroy vMA weapons in order to force more people into buying the new dlc and get the new OP weapons but there was no point to nerf vma weapons because the dlc already has a very strong pivotal piece of equipment which is the transmutation station. If anything they are hurting their sales because since they nerfed my vma weapons and other people's weapons there is no point for us to buy their dlc anymore. What was the point of removing the 189 weapon damage? it wasn't hurting anyone.

    Ill reiterate again there is no thought process behind their decisions.

    The trade off with vma weapons was that you couldn't use normal enchants. Now that you can, they would be over performing even more than they already are. Also it was obvious that poisons not suppressing the raw stat bonus was a bug. Finally, you seem to be under the impression that you can't wield two weapons. Bis will probably be asylum front bar with vma back bar.
  • Chronicburn
    Chronicburn
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    All nerfs are bad. I don't understand how in every mmo it's the same story. Somehow the nerf supporters always get the ear of the developers and ruin classes and skills. If I was paranoid, after seeing the same thing play out over and over, I'd swear there was some kind of conspiracy or shadow nerf syndicate.

    I know it's far fetched, but you go ahead and explain it ...
  • Sparky_Sorc
    Sparky_Sorc
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    With just cookie cutter build, Netch, Ilambris, moondancer pulling 33k solo dummy.

    I thought it would be a nerf myself but through testing I'm consistently getting in the 33k area self buffed using Eledrain. Off balance went to 94% and charged weapon added an additional 9% damage that wasn't there ! With shock enchants this is actually a bit of a buff instead of nerf.

    Not missing the spell damage as the enchant certainly makes up for it.

  • Feanor
    Feanor
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    @Sparky_Sorc

    They're still great in PvE. The criticism comes from the fact they're not better than a random staff in PvP now.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Brrrofski
    Brrrofski
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    Love that they are nerfed. Now i won't be tempted to theorycraft with them. VMA is a blight on this game.

    An unfairly and unreasonably hard single player experience in an MMO. I don't mind that it's a challenge but it's hard for all the wrong reasons. Lag deaths aren't a good challenge, they are just a frustration.

    So you're glad they are nerfed because you can't do it basically.

    I can't have, so nobody should have. Sums up this game's playerbase.
  • Krayzie
    Krayzie
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    sad change and lol at all the people saying that these aren't used on will power/agility builds
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Krayzie
    Krayzie
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    Feanor wrote: »
    @Sparky_Sorc

    They're still great in PvE. The criticism comes from the fact they're not better than a random staff in PvP now.

    true, now there's basically no reason to run weapons we've slaved getting over a random staff I can make in seconds.
    Brrrofski wrote: »
    Love that they are nerfed. Now i won't be tempted to theorycraft with them. VMA is a blight on this game.

    An unfairly and unreasonably hard single player experience in an MMO. I don't mind that it's a challenge but it's hard for all the wrong reasons. Lag deaths aren't a good challenge, they are just a frustration.

    So you're glad they are nerfed because you can't do it basically.

    I can't have, so nobody should have. Sums up this game's playerbase.

    The ignorance is strong on the forums.
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Merlin13KAGL
    Merlin13KAGL
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    Everyone understands that Maelstrom and Master weapons are the only ones in game that let you keep part of the bonus while on the offbar, right?

    No other weapon sets work that way, and the proposed change corrects that.

    It's not so much a nerf as it is a reversion to how they should have functioned in the first place.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Feanor
    Feanor
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    @Merlin13KAGL

    No it doesn't. It completely takes away any advantage vMA weapons had in PvP regardless of bar swapping.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Arkangeloski
    Arkangeloski
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    Everyone understands that Maelstrom and Master weapons are the only ones in game that let you keep part of the bonus while on the offbar, right?

    No other weapon sets work that way, and the proposed change corrects that.

    It's not so much a nerf as it is a reversion to how they should have functioned in the first place.

    LoL u are delirious...
  • Brrrofski
    Brrrofski
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    Everyone understands that Maelstrom and Master weapons are the only ones in game that let you keep part of the bonus while on the offbar, right?

    No other weapon sets work that way, and the proposed change corrects that.

    It's not so much a nerf as it is a reversion to how they should have functioned in the first place.

    They are useless in PvP though. I don't want to back bar wall of elements to buff my light attacks. Guess what, nobody will stand on it. The bleed on crit rush is like 300 a second after battle spirit and mitigation. Why would I run a 1500 dot (weak and purgeable) over another 5 piece?

    Master bow is the exception, it actually got buffed. The 2h and destro, the most commonly used, are now a waste of a slot.
    Edited by Brrrofski on September 21, 2017 5:13PM
  • Asardes
    Asardes
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    TBH Maelstrom, Master, Agility and Willpower stopped being META in PvP one year ago when One Tamriel introduced 5p dropped sets that came with weapons and jewels. Only the 2H had some utility for classes other than NB. And still remains viable since you can now put a strong enchant on it that might do more than the ~235 lost weapon damage (on a good build that's ~3% DPS).
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Wreuntzylla
    Wreuntzylla
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    Brrrofski wrote: »
    Everyone understands that Maelstrom and Master weapons are the only ones in game that let you keep part of the bonus while on the offbar, right?

    No other weapon sets work that way, and the proposed change corrects that.

    It's not so much a nerf as it is a reversion to how they should have functioned in the first place.

    They are useless in PvP though. I don't want to back bar wall of elements to buff my light attacks. Guess what, nobody will stand on it. The bleed on crit rush is like 300 a second after battle spirit and mitigation. Why would I run a 1500 dot (weak and purgeable) over another 5 piece?

    Master bow is the exception, it actually got buffed. The 2h and destro, the most commonly used, are now a waste of a slot.

    Bleeds can't be mitigated? Or do you mean crit resistance?
  • Brrrofski
    Brrrofski
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    Brrrofski wrote: »
    Everyone understands that Maelstrom and Master weapons are the only ones in game that let you keep part of the bonus while on the offbar, right?

    No other weapon sets work that way, and the proposed change corrects that.

    It's not so much a nerf as it is a reversion to how they should have functioned in the first place.

    They are useless in PvP though. I don't want to back bar wall of elements to buff my light attacks. Guess what, nobody will stand on it. The bleed on crit rush is like 300 a second after battle spirit and mitigation. Why would I run a 1500 dot (weak and purgeable) over another 5 piece?

    Master bow is the exception, it actually got buffed. The 2h and destro, the most commonly used, are now a waste of a slot.

    Bleeds can't be mitigated? Or do you mean crit resistance?

    True, bleeds can't. You're right. Still, a 2.5k dot over 5 seconds is still weak.
  • Arkangeloski
    Arkangeloski
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    Brrrofski wrote: »
    Everyone understands that Maelstrom and Master weapons are the only ones in game that let you keep part of the bonus while on the offbar, right?

    No other weapon sets work that way, and the proposed change corrects that.

    It's not so much a nerf as it is a reversion to how they should have functioned in the first place.

    They are useless in PvP though. I don't want to back bar wall of elements to buff my light attacks. Guess what, nobody will stand on it. The bleed on crit rush is like 300 a second after battle spirit and mitigation. Why would I run a 1500 dot (weak and purgeable) over another 5 piece?

    Master bow is the exception, it actually got buffed. The 2h and destro, the most commonly used, are now a waste of a slot.

    Bleeds can't be mitigated? Or do you mean crit resistance?

    Bleed can not be mitigated and goes tru shields and physical res, the vma two handed enchant yes it can be mitigated and is weak af. But not every vma weapon does bleed other than the vma axe and so does any other axe and after the nerf there is not going to be any significant diference betwen a vma axe or a crafted one, other than that pathetic enchant.
  • Wreuntzylla
    Wreuntzylla
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    Brrrofski wrote: »
    Brrrofski wrote: »
    Everyone understands that Maelstrom and Master weapons are the only ones in game that let you keep part of the bonus while on the offbar, right?

    No other weapon sets work that way, and the proposed change corrects that.

    It's not so much a nerf as it is a reversion to how they should have functioned in the first place.

    They are useless in PvP though. I don't want to back bar wall of elements to buff my light attacks. Guess what, nobody will stand on it. The bleed on crit rush is like 300 a second after battle spirit and mitigation. Why would I run a 1500 dot (weak and purgeable) over another 5 piece?

    Master bow is the exception, it actually got buffed. The 2h and destro, the most commonly used, are now a waste of a slot.

    Bleeds can't be mitigated? Or do you mean crit resistance?

    True, bleeds can't. You're right. Still, a 2.5k dot over 5 seconds is still weak.

    Oh, boy. Too soon, too soon!
  • VirtualElizabeth
    VirtualElizabeth
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    This thread really shows how very few people play some of the content just for enjoyment - all they what is STUFF. Anyway, I tried VMA once...found it so annoying I never went back. LOL
    @ElizabethInTamriel; @ElizabethInESO
    NA/PC
    Eleanour Masterham - Breton Templar
    Elise Masterham - Breton Magicka Nightblade
    Elinora Valen - Dunmer MagDK
    Elsa Masterham - Breton Mag Warden
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    This thread really shows how very few people play some of the content just for enjoyment - all they what is STUFF. Anyway, I tried VMA once...found it so annoying I never went back. LOL

    No one likes vma, it's just a necessary evil.
  • Asardes
    Asardes
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    I actually love running it after I learn a class. I had to limit myself to 4 runs a week because it was becoming quite addictive. I was just not getting enough of them mobs melting from Venom Claw. In any case that's 6-7 drops per week and my collection is mostly complete.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    Asardes wrote: »
    I actually love running it after I learn a class. I had to limit myself to 4 runs a week because it was becoming quite addictive. I was just not getting enough of them mobs melting from Venom Claw. In any case that's 6-7 drops per week and my collection is mostly complete.

    That is masochism
  • hmsdragonfly
    hmsdragonfly
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    Asardes wrote: »
    TBH Maelstrom, Master, Agility and Willpower stopped being META in PvP one year ago when One Tamriel introduced 5p dropped sets that came with weapons and jewels. Only the 2H had some utility for classes other than NB. And still remains viable since you can now put a strong enchant on it that might do more than the ~235 lost weapon damage (on a good build that's ~3% DPS).

    Exactly, Maelstrom, Agility and Willpower are not meta so there's 0 reason to make them even worse.
    Edited by hmsdragonfly on September 22, 2017 6:29AM
    Aldmeri Dominion Loyalist. For the Queen!
  • Bakkagami
    Bakkagami
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    Avran_Sylt wrote: »
    Now, thing is, if the only reason that people chose the vMA weapons was because of the +Spell/Weapon damage that persists through poisons and barswaps, then there is an issue. My personal opinion is that these weapons should amplify the power of an ability such that making a build around that skill becomes viable. Not amplifying the power of preexisting builds.

    In my opinion, these weapons should offer both ability modifiers and bonus raw stats so it will strengthen build diversity and allow people to utilize them even though they don't use these specific abilities. Example, MagDK Destro-Restro build with back bar Lich restro and Front bar vMA inferno staff.

    Sorry, I had to point out the irony in that example. Actually made me laugh out loud. That being said, I think the change will help diversity, the weapons are meant to boost certain skills, if you don't want that boost the it frees up the option to use any other weapon since that free 180+ weapon damage is off the table. The buff to the weapon effects is nice and all but the most important change is the ability to run enchantment or poisons on them allowing for a wider variety in utility while keeping with the original intent of being focused toward a particular skill.
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