Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
On the first point, the amount of ignorance about the mechanics of Rune is definitely staggering. The only change to its application mechanic was making it undodgable. It's been used exactly to break opponents' block for as long as I can remember, so pointing to that aspect now and going "that's broken" just reinforces the fact that they've never even tried using the skill before.
On the first point, the amount of ignorance about the mechanics of Rune is definitely staggering. The only change to its application mechanic was making it undodgable. It's been used exactly to break opponents' block for as long as I can remember, so pointing to that aspect now and going "that's broken" just reinforces the fact that they've never even tried using the skill before.
Onefrkncrzypope wrote: »The only class I see using force pulse in PvP is Sorc. mDks won't neither will temps. Maybe nbs.
So how about this. Force pulse will by way extremely op next patch. So any mag using it will be OP sorcs leading because it's already in thier tool kit. Is that better? There are so many ccs in PvP that I won't even notice the other skill.
Onefrkncrzypope wrote: »The only class I see using force pulse in PvP is Sorc. mDks won't neither will temps. Maybe nbs.
So how about this. Force pulse will by way extremely op next patch. So any mag using it will be OP sorcs leading because it's already in thier tool kit. Is that better? There are so many ccs in PvP that I won't even notice the other skill.
Yeah... The CC change isn't that bad. As it is sorcs are fairly balanced, so much that Frags could use a DPS buff for PvE reasons (PvE only). The fact that Asylum weapons work perfectly with Sorcs has me very concerned
Stumbled upon this thread, and it gave me a hearty lul.
Incase most didn't know, rune prison in groups broke instantly, and outside of groups very quickly. A 2.5s stun effectively gives them the ability to set up their combo easy mode. No one said that it wasn't unblockable before. But now it is a stun, and the equivalent to DK. Quite ironic calling others ignorant.
The staff is fine class wise, still quite strong. People saying that only sorc can use it is wrong. Its like saying templar can't use vma axes because they already have a spammable.
If anything theyve nerfed rune cage. On live you can use it to consistently drain magicka player's stamina pool and kill them with dot spells. Now theyve stripped off whatever uniqueness the spell had.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
If anything theyve nerfed rune cage. On live you can use it to consistently drain magicka player's stamina pool and kill them with dot spells. Now theyve stripped off whatever uniqueness the spell had.
Onefrkncrzypope wrote: »The only class I see using force pulse in PvP is Sorc. mDks won't neither will temps. Maybe nbs.
So how about this. Force pulse will by way extremely op next patch. So any mag using it will be OP sorcs leading because it's already in thier tool kit. Is that better? There are so many ccs in PvP that I won't even notice the other skill.
thankyourat wrote: »The meteor/stun/ curse/frag/execute combo will be crazy strong next patch. with a 2.5 second stun (esentially a fear or fossilize) it will guarantee that all your burst can hit at once if timed correctly. That may be a little too strong
If anything theyve nerfed rune cage. On live you can use it to consistently drain magicka player's stamina pool and kill them with dot spells. Now theyve stripped off whatever uniqueness the spell had.
No hate, but clarrification please?
Surely its as breakable as before, but instead of burning them with DoTs, you get 2.5s of any damage. The only thing you cant do is keep them stunned/disoriented for over 2.5s, but normally no one would stay in it for longer than that? It is more usable in groups or with pets (I believe pets basic is direct?) or anything non dot based. Sorc doesn't actually have that many dots either.
To me it seems like a huge buff. Even if some might not use it, people can replace something like boundless or mines.
Stumbled upon this thread, and it gave me a hearty lul.
Incase most didn't know, rune prison in groups broke instantly, and outside of groups very quickly. A 2.5s stun effectively gives them the ability to set up their combo easy mode. No one said that it wasn't unblockable before. But now it is a stun, and the equivalent to DK. Quite ironic calling others ignorant.
The staff is fine class wise, still quite strong. People saying that only sorc can use it is wrong. Its like saying templar can't use vma axes because they already have a spammable.
Stumbled upon this thread, and it gave me a hearty lul.
Incase most didn't know, rune prison in groups broke instantly, and outside of groups very quickly. A 2.5s stun effectively gives them the ability to set up their combo easy mode. No one said that it wasn't unblockable before. But now it is a stun, and the equivalent to DK. Quite ironic calling others ignorant.
The staff is fine class wise, still quite strong. People saying that only sorc can use it is wrong. Its like saying templar can't use vma axes because they already have a spammable.
We've got a case of double irony here. Of course, it's not equivalent to the DKs Fossilize...
Rune Prison is a stun, Fossilize is a stun and a root. The DK's skill is much bigger stamina drain. Not to mention the fact that the immobilise effect synergises with Flame Lash to set people off ballance (which gives a free Flame Lash), or the fact that it triggers the Helping Hands passive to give back stamina.
Finally, hardly anyone is going to run Rune Prison. You're QQ'ing about something that's inconsequential. Sorc already has hard CC in Streak and Crystal Frags. Sorcs are not gonna slot a 3rd single-target, CC skill outside of a duel environment. There's literally no space on the bars.
If anything theyve nerfed rune cage. On live you can use it to consistently drain magicka player's stamina pool and kill them with dot spells. Now theyve stripped off whatever uniqueness the spell had.
No hate, but clarrification please?
Surely its as breakable as before, but instead of burning them with DoTs, you get 2.5s of any damage. The only thing you cant do is keep them stunned/disoriented for over 2.5s, but normally no one would stay in it for longer than that? It is more usable in groups or with pets (I believe pets basic is direct?) or anything non dot based. Sorc doesn't actually have that many dots either.
To me it seems like a huge buff. Even if some might not use it, people can replace something like boundless or mines.
2.5s of free dmg? You do realise that u can cc break right? Or are you literally implying that u never get stunned now apart from fear and fossilize?
Why the hell would u use it in groups? Who gives a [snip] about a single target cc in a group scenario. And how the hell is getting stunned by a frag different from getting stunned by a rune cage. Or are you literally implying that you can pay attention to every single person in a group and the only way for you to get stunned is with an unblockable cc?
No one is gonna drop mines for that cc in open world. No one. Sorcs didnt even drop mines for dark conversion and you think they are gonna drop it for a third cc? And how the hell are u going to drop boundless for it? There is already no room for boundless.
The only way you can fit it in ur bar is in duels because you know ur opponent and maybe u can drop something for it. Unfortunately the amount of broken things in duels is too damn high. There is no balance in duels. You cant balance duels.
Trying to fit it in ur bar for open world without losing an important ability means using overload which also means dropping resto ult. No thanks. You could nerf resto ult to the ground and half of the sorc will still put atro there instead of overload. And the other half that use overload will most likely still pick the defensive rune which is prety much the exact same thing as it is on live. Its more like a nerf when u look at the defensive morph.
Of course to you it looks like a huge buff. But then again you also proposed a nerf to streak and you named it as a buff so yeah...
Onefrkncrzypope wrote: »The only class I see using force pulse in PvP is Sorc. mDks won't neither will temps. Maybe nbs.
So how about this. Force pulse will by way extremely op next patch. So any mag using it will be OP sorcs leading because it's already in thier tool kit. Is that better? There are so many ccs in PvP that I won't even notice the other skill.
Just because it's the only class using it (In your opinion) doesn't make that sorc isn't " An OP Sorc " it makes the skill and weapon combo powerful. And what part of a sorc already have force pulse in it' "Tool Kit".
You've provided no definitive evidence of any kind and slandered a class because of a weapon and weapon skill line combination.
This is therefore an invalid argument given the "evidence" provided.
If anything theyve nerfed rune cage. On live you can use it to consistently drain magicka player's stamina pool and kill them with dot spells. Now theyve stripped off whatever uniqueness the spell had.
No hate, but clarrification please?
Surely its as breakable as before, but instead of burning them with DoTs, you get 2.5s of any damage. The only thing you cant do is keep them stunned/disoriented for over 2.5s, but normally no one would stay in it for longer than that? It is more usable in groups or with pets (I believe pets basic is direct?) or anything non dot based. Sorc doesn't actually have that many dots either.
To me it seems like a huge buff. Even if some might not use it, people can replace something like boundless or mines.
2.5s of free dmg? You do realise that u can cc break right? Or are you literally implying that u never get stunned now apart from fear and fossilize?
Why the hell would u use it in groups? Who gives a [snip] about a single target cc in a group scenario. And how the hell is getting stunned by a frag different from getting stunned by a rune cage. Or are you literally implying that you can pay attention to every single person in a group and the only way for you to get stunned is with an unblockable cc?
No one is gonna drop mines for that cc in open world. No one. Sorcs didnt even drop mines for dark conversion and you think they are gonna drop it for a third cc? And how the hell are u going to drop boundless for it? There is already no room for boundless.
The only way you can fit it in ur bar is in duels because you know ur opponent and maybe u can drop something for it. Unfortunately the amount of broken things in duels is too damn high. There is no balance in duels. You cant balance duels.
Trying to fit it in ur bar for open world without losing an important ability means using overload which also means dropping resto ult. No thanks. You could nerf resto ult to the ground and half of the sorc will still put atro there instead of overload. And the other half that use overload will most likely still pick the defensive rune which is prety much the exact same thing as it is on live. Its more like a nerf when u look at the defensive morph.
Of course to you it looks like a huge buff. But then again you also proposed a nerf to streak and you named it as a buff so yeah...
WOW. You do have the reading comprehension of a child. You know you can break free from rune prison as it is now. So presuming you don't break free, you either get any damage type with the buff for 2.5s, or dot damage, any direct would break it, and sorc dots aren't exactly very common or strong. How exactly is it a nerf, please tell?
Why would you use it? Duels, but they aren't balanced, what an excuse, ok, against rollypolly players, or against permablock builds, which are FOTM tied with sorcs. Hmm, I don't know, dropping block for sync'd ults In groups, like what DKs in groups do? And trust me, there are many sorcs that can fit it on their bar, because a lot do actually use overload. I.e. syphers new vid. Some sorc I fought a few hours ago did too. Dark deal, surge, boundless on back bar frees up a lot of space.
Also, aren't you the one who said most sorcs don't streak more than twice normally, that its very costly to streak 3 times. Won't it be better to lower streaks cost for normal use, and just cap the amount to two. Since no one uses it more than that. Or can you not comprehend that. You honestly are like a child getting its toys taken away, not realizing its for the best.
If anything theyve nerfed rune cage. On live you can use it to consistently drain magicka player's stamina pool and kill them with dot spells. Now theyve stripped off whatever uniqueness the spell had.
No hate, but clarrification please?
Surely its as breakable as before, but instead of burning them with DoTs, you get 2.5s of any damage. The only thing you cant do is keep them stunned/disoriented for over 2.5s, but normally no one would stay in it for longer than that? It is more usable in groups or with pets (I believe pets basic is direct?) or anything non dot based. Sorc doesn't actually have that many dots either.
To me it seems like a huge buff. Even if some might not use it, people can replace something like boundless or mines.
2.5s of free dmg? You do realise that u can cc break right? Or are you literally implying that u never get stunned now apart from fear and fossilize?
Why the hell would u use it in groups? Who gives a [snip] about a single target cc in a group scenario. And how the hell is getting stunned by a frag different from getting stunned by a rune cage. Or are you literally implying that you can pay attention to every single person in a group and the only way for you to get stunned is with an unblockable cc?
No one is gonna drop mines for that cc in open world. No one. Sorcs didnt even drop mines for dark conversion and you think they are gonna drop it for a third cc? And how the hell are u going to drop boundless for it? There is already no room for boundless.
The only way you can fit it in ur bar is in duels because you know ur opponent and maybe u can drop something for it. Unfortunately the amount of broken things in duels is too damn high. There is no balance in duels. You cant balance duels.
Trying to fit it in ur bar for open world without losing an important ability means using overload which also means dropping resto ult. No thanks. You could nerf resto ult to the ground and half of the sorc will still put atro there instead of overload. And the other half that use overload will most likely still pick the defensive rune which is prety much the exact same thing as it is on live. Its more like a nerf when u look at the defensive morph.
Of course to you it looks like a huge buff. But then again you also proposed a nerf to streak and you named it as a buff so yeah...
WOW. You do have the reading comprehension of a child. You know you can break free from rune prison as it is now. So presuming you don't break free, you either get any damage type with the buff for 2.5s, or dot damage, any direct would break it, and sorc dots aren't exactly very common or strong. How exactly is it a nerf, please tell?
Why would you use it? Duels, but they aren't balanced, what an excuse, ok, against rollypolly players, or against permablock builds, which are FOTM tied with sorcs. Hmm, I don't know, dropping block for sync'd ults In groups, like what DKs in groups do? And trust me, there are many sorcs that can fit it on their bar, because a lot do actually use overload. I.e. syphers new vid. Some sorc I fought a few hours ago did too. Dark deal, surge, boundless on back bar frees up a lot of space.
Also, aren't you the one who said most sorcs don't streak more than twice normally, that its very costly to streak 3 times. Won't it be better to lower streaks cost for normal use, and just cap the amount to two. Since no one uses it more than that. Or can you not comprehend that. You honestly are like a child getting its toys taken away, not realizing its for the best.
You said 2.5s of any dmg. Its 2.5s of any dmg assuming you are out of stamina. In which case, you are getting punished for it. That the whole[snip] point. As long as you can manage ur stamina its not free dmg.
Using defensive rune means you are using it defensively. You use it for anti gank and to get people off you. Not to line up a burst on someone. Getting someone off you for potentially half a minute is a lot better than 2.5 seconds.
No you cant balance duels. Thats not an excuse, thats reality. Duels are balanced by the players involved in the duel. You know ur opponent you build to counter. If it was just an excuse then how come and you complain about DKs that have nothing going on for them besides being tanks? They are amongst the best in duels so why the hell do u complain. Biased much?
Yes there are sorcs that play with overload. The point is that to do it u have to drop resto ult. You say in one post resto ult OP, facetanking and in another post you say dropping it for something else is a huge buff. Contradicting ur own arguments now?
Stop putting words in my mouth that i never said. That doesnt boost ur argument. It makes u look like a fool.
I said 3 streaks is viable. Anything more than that isnt viable cause it costs too much and that certainly doesnt make it spammable which is what you implied. But If your option is streak again or death then its not really an option. You streak again.
If you remove shieldstacking then mobility becomes even more vital and using streak becomes even more important. If you are squishy you need to rely on mobility to reposition and escape. If i cant use the skill then who gives a damn about how much it costs. What you proposed is to nerf survivability and mobility at the same time because you personally dont want sorcs to be able to survive or escape. Sorry but we are not falling for your idiotic bs.
You contradict your own arguments, you make asinine statements about a class you have zero experience on and you try to "educate" people that played the class for years while you also refuse to be lectured on a subject that you have experience on and they dont.
You started the last thread and you said "im not the usual pleb that wants every bit of it nerfed". No, your even worse. At least those people call them nerfs. You on the other hand, are a biased hypocrite asking for nerfs and you have the audacity to call them buffs. Sorry but you cant *** on people's feet and call it rain.
If anything theyve nerfed rune cage. On live you can use it to consistently drain magicka player's stamina pool and kill them with dot spells. Now theyve stripped off whatever uniqueness the spell had.
No hate, but clarrification please?
Surely its as breakable as before, but instead of burning them with DoTs, you get 2.5s of any damage. The only thing you cant do is keep them stunned/disoriented for over 2.5s, but normally no one would stay in it for longer than that? It is more usable in groups or with pets (I believe pets basic is direct?) or anything non dot based. Sorc doesn't actually have that many dots either.
To me it seems like a huge buff. Even if some might not use it, people can replace something like boundless or mines.
2.5s of free dmg? You do realise that u can cc break right? Or are you literally implying that u never get stunned now apart from fear and fossilize?
Why the hell would u use it in groups? Who gives a [snip] about a single target cc in a group scenario. And how the hell is getting stunned by a frag different from getting stunned by a rune cage. Or are you literally implying that you can pay attention to every single person in a group and the only way for you to get stunned is with an unblockable cc?
No one is gonna drop mines for that cc in open world. No one. Sorcs didnt even drop mines for dark conversion and you think they are gonna drop it for a third cc? And how the hell are u going to drop boundless for it? There is already no room for boundless.
The only way you can fit it in ur bar is in duels because you know ur opponent and maybe u can drop something for it. Unfortunately the amount of broken things in duels is too damn high. There is no balance in duels. You cant balance duels.
Trying to fit it in ur bar for open world without losing an important ability means using overload which also means dropping resto ult. No thanks. You could nerf resto ult to the ground and half of the sorc will still put atro there instead of overload. And the other half that use overload will most likely still pick the defensive rune which is prety much the exact same thing as it is on live. Its more like a nerf when u look at the defensive morph.
Of course to you it looks like a huge buff. But then again you also proposed a nerf to streak and you named it as a buff so yeah...
WOW. You do have the reading comprehension of a child. You know you can break free from rune prison as it is now. So presuming you don't break free, you either get any damage type with the buff for 2.5s, or dot damage, any direct would break it, and sorc dots aren't exactly very common or strong. How exactly is it a nerf, please tell?
Why would you use it? Duels, but they aren't balanced, what an excuse, ok, against rollypolly players, or against permablock builds, which are FOTM tied with sorcs. Hmm, I don't know, dropping block for sync'd ults In groups, like what DKs in groups do? And trust me, there are many sorcs that can fit it on their bar, because a lot do actually use overload. I.e. syphers new vid. Some sorc I fought a few hours ago did too. Dark deal, surge, boundless on back bar frees up a lot of space.
Also, aren't you the one who said most sorcs don't streak more than twice normally, that its very costly to streak 3 times. Won't it be better to lower streaks cost for normal use, and just cap the amount to two. Since no one uses it more than that. Or can you not comprehend that. You honestly are like a child getting its toys taken away, not realizing its for the best.
You said 2.5s of any dmg. Its 2.5s of any dmg assuming you are out of stamina. In which case, you are getting punished for it. That the whole [snip] point. As long as you can manage ur stamina its not free dmg.
Using defensive rune means you are using it defensively. You use it for anti gank and to get people off you. Not to line up a burst on someone. Getting someone off you for potentially half a minute is a lot better than 2.5 seconds.
No you cant balance duels. Thats not an excuse, thats reality. Duels are balanced by the players involved in the duel. You know ur opponent you build to counter. If it was just an excuse then how come and you complain about DKs that have nothing going on for them besides being tanks? They are amongst the best in duels so why the hell do u complain. Biased much?
Yes there are sorcs that play with overload. The point is that to do it u have to drop resto ult. You say in one post resto ult OP, facetanking and in another post you say dropping it for something else is a huge buff. Contradicting ur own arguments now?
Stop putting words in my mouth that i never said. That doesnt boost ur argument. It makes u look like a fool.
I said 3 streaks is viable. Anything more than that isnt viable cause it costs too much and that certainly doesnt make it spammable which is what you implied. But If your option is streak again or death then its not really an option. You streak again.
If you remove shieldstacking then mobility becomes even more vital and using streak becomes even more important. If you are squishy you need to rely on mobility to reposition and escape. If i cant use the skill then who gives a damn about how much it costs. What you proposed is to nerf survivability and mobility at the same time because you personally dont want sorcs to be able to survive or escape. Sorry but we are not falling for your idiotic bs.
You contradict your own arguments, you make asinine statements about a class you have zero experience on and you try to "educate" people that played the class for years while you also refuse to be lectured on a subject that you have experience on and they dont.
You started the last thread and you said "im not the usual pleb that wants every bit of it nerfed". No, your even worse. At least those people call them nerfs. You on the other hand, are a biased hypocrite asking for nerfs and you have the audacity to call them buffs. Sorry but you cant *** on people's feet and call it rain.
You are without a doubt one of the most laughable nobs I have ever seen. Firstly, I do know abut the class, I played stam and magsorc around the pet era. The way I played mine was resto and overload, you don't have to drop one or the other, because it's possible to run an ult on the overload bar, or not even a damage ult at all. That's 3 bars and tankiness.
So yet again more *** spewed from your mouth. Do you seriously think I want to randomly kill of a class? Because that would do wonders for balance. /s No, I don't. A
On streak, I may have misremembered. 3, but what is better, 3 at a high mag cost, around 7k, or 2 at around 3k, along with cheaper mines for mobility. Because trust me I know which one is better for actual use and not just running away. Also, look at the start of syphers new video. 5 in a row with a shield between 2nd and 3rd.
DKs are all built as tanks, because they have no movement or other ways of survival, wings is useless and shields for them aren't as strong. If I build for burst, my survival options are... Wings which take lots of projectiles and effects, not to mention atrocious uptime for price. Or tanking... Oh yeah, unlike sorcs DKs have to build for it.
In case you wondered why I wanted a change for that, is because I, like most others want to remove permablock. And other tkk increasers Oh, wait... Nope, is because I am sooooo biased. Idiot.