If anything theyve nerfed rune cage. On live you can use it to consistently drain magicka player's stamina pool and kill them with dot spells. Now theyve stripped off whatever uniqueness the spell had.
No hate, but clarrification please?
Surely its as breakable as before, but instead of burning them with DoTs, you get 2.5s of any damage. The only thing you cant do is keep them stunned/disoriented for over 2.5s, but normally no one would stay in it for longer than that? It is more usable in groups or with pets (I believe pets basic is direct?) or anything non dot based. Sorc doesn't actually have that many dots either.
To me it seems like a huge buff. Even if some might not use it, people can replace something like boundless or mines.
2.5s of free dmg? You do realise that u can cc break right? Or are you literally implying that u never get stunned now apart from fear and fossilize?
Why the hell would u use it in groups? Who gives a [snip] about a single target cc in a group scenario. And how the hell is getting stunned by a frag different from getting stunned by a rune cage. Or are you literally implying that you can pay attention to every single person in a group and the only way for you to get stunned is with an unblockable cc?
No one is gonna drop mines for that cc in open world. No one. Sorcs didnt even drop mines for dark conversion and you think they are gonna drop it for a third cc? And how the hell are u going to drop boundless for it? There is already no room for boundless.
The only way you can fit it in ur bar is in duels because you know ur opponent and maybe u can drop something for it. Unfortunately the amount of broken things in duels is too damn high. There is no balance in duels. You cant balance duels.
Trying to fit it in ur bar for open world without losing an important ability means using overload which also means dropping resto ult. No thanks. You could nerf resto ult to the ground and half of the sorc will still put atro there instead of overload. And the other half that use overload will most likely still pick the defensive rune which is prety much the exact same thing as it is on live. Its more like a nerf when u look at the defensive morph.
Of course to you it looks like a huge buff. But then again you also proposed a nerf to streak and you named it as a buff so yeah...
WOW. You do have the reading comprehension of a child. You know you can break free from rune prison as it is now. So presuming you don't break free, you either get any damage type with the buff for 2.5s, or dot damage, any direct would break it, and sorc dots aren't exactly very common or strong. How exactly is it a nerf, please tell?
Why would you use it? Duels, but they aren't balanced, what an excuse, ok, against rollypolly players, or against permablock builds, which are FOTM tied with sorcs. Hmm, I don't know, dropping block for sync'd ults In groups, like what DKs in groups do? And trust me, there are many sorcs that can fit it on their bar, because a lot do actually use overload. I.e. syphers new vid. Some sorc I fought a few hours ago did too. Dark deal, surge, boundless on back bar frees up a lot of space.
Also, aren't you the one who said most sorcs don't streak more than twice normally, that its very costly to streak 3 times. Won't it be better to lower streaks cost for normal use, and just cap the amount to two. Since no one uses it more than that. Or can you not comprehend that. You honestly are like a child getting its toys taken away, not realizing its for the best.
You said 2.5s of any dmg. Its 2.5s of any dmg assuming you are out of stamina. In which case, you are getting punished for it. That the whole[snip] point. As long as you can manage ur stamina its not free dmg.
Using defensive rune means you are using it defensively. You use it for anti gank and to get people off you. Not to line up a burst on someone. Getting someone off you for potentially half a minute is a lot better than 2.5 seconds.
No you cant balance duels. Thats not an excuse, thats reality. Duels are balanced by the players involved in the duel. You know ur opponent you build to counter. If it was just an excuse then how come and you complain about DKs that have nothing going on for them besides being tanks? They are amongst the best in duels so why the hell do u complain. Biased much?
Yes there are sorcs that play with overload. The point is that to do it u have to drop resto ult. You say in one post resto ult OP, facetanking and in another post you say dropping it for something else is a huge buff. Contradicting ur own arguments now?
Stop putting words in my mouth that i never said. That doesnt boost ur argument. It makes u look like a fool.
I said 3 streaks is viable. Anything more than that isnt viable cause it costs too much and that certainly doesnt make it spammable which is what you implied. But If your option is streak again or death then its not really an option. You streak again.
If you remove shieldstacking then mobility becomes even more vital and using streak becomes even more important. If you are squishy you need to rely on mobility to reposition and escape. If i cant use the skill then who gives a damn about how much it costs. What you proposed is to nerf survivability and mobility at the same time because you personally dont want sorcs to be able to survive or escape. Sorry but we are not falling for your idiotic bs.
You contradict your own arguments, you make asinine statements about a class you have zero experience on and you try to "educate" people that played the class for years while you also refuse to be lectured on a subject that you have experience on and they dont.
You started the last thread and you said "im not the usual pleb that wants every bit of it nerfed". No, your even worse. At least those people call them nerfs. You on the other hand, are a biased hypocrite asking for nerfs and you have the audacity to call them buffs. Sorry but you cant *** on people's feet and call it rain.
You are without a doubt one of the most laughable nobs I have ever seen. Firstly, I do know abut the class, I played stam and magsorc around the pet era. The way I played mine was resto and overload, you don't have to drop one or the other, because it's possible to run an ult on the overload bar, or not even a damage ult at all. That's 3 bars and tankiness.
So yet again more *** spewed from your mouth. Do you seriously think I want to randomly kill of a class? Because that would do wonders for balance. /s No, I don't. A
On streak, I may have misremembered. 3, but what is better, 3 at a high mag cost, around 7k, or 2 at around 3k, along with cheaper mines for mobility. Because trust me I know which one is better for actual use and not just running away. Also, look at the start of syphers new video. 5 in a row with a shield between 2nd and 3rd.
DKs are all built as tanks, because they have no movement or other ways of survival, wings is useless and shields for them aren't as strong. If I build for burst, my survival options are... Wings which take lots of projectiles and effects, not to mention atrocious uptime for price. Or tanking... Oh yeah, unlike sorcs DKs have to build for it.
In case you wondered why I wanted a change for that, is because I, like most others want to remove permablock. And other tkk increasers Oh, wait... Nope, is because I am sooooo biased. Idiot.
"I played the class once upon a time therefore i know everything about it now." Not that the game changes or anything.
I played DKs on launch when they were god mode. So i guess they should be the same now right? Lol
Running another ult on overload bar was an exploit (think its fixed anw). So i guess the solution is to exploit right?
Good, you get another lol.
Not running a damaging ult at all? In this meta? Where everyone and their mother are tanks with 30k+ hp. Id say lol again but its not even funny anymore. Its sad.
The first streak costs 3.2k with 5 light armor. The third streak alone costs around 7k not all 3 of them. Your ignorance on the subject is astonishing. And you are talking about laughable nobs? You are making a fool of ur self in every single comment.
I saw syphers video. Cant say if u are dumb or blind. He casted harness which costs nothing cause he got hit with vamp bane and the cost was refunded. And those streaks took about 35% of his magicka after regen ticks. Can you even comprehend how much magicka that actually is? And 5 seconds later they all caught up with him again. And you are here arguing whether taking both his survivability away and his ability to reposition like he did is destroying the class or not. And funny you mention sypher considering the fact, that he said in one of his latest streams "WHY THE [snip] DID THEY NERF STREAK". He is also the one who contradicts every single one of ur arguments in his streams. Maybe you should be more careful when providing evidence if u want to actually prove ur point.
Put it through ur skull meathead. Its survivability vs mobility. When you take away shieldstacking then u rely on mobility. Streak is the mobility. It doesnt matter if u make 2 streaks cost just 3k. If u cant use it more to reposition and escape you are dead. Thats a nerf not a buff. Mines are not mobility. Mines are are of denial. Mines are stationary and a form of survivability. Sort of like fear for NB. They can use it for offense and defense. If you remove shieldstacking then the cost increase of streak gets removed and u better get used to sorcs actually spam streak and escape. You cant have it both ways. You not liking the class that relies on mobility being able to escape the slowest class in the game isnt balancing. Its ur own biased bs.
You said it urself. DKs are built as tanks because they have no movement. Exactly. Bingo. You nailed it. And NBs are built for mobility because they have no tankiness. Guess what happens when u take away shieldstacking from sorcs. They have no tankiness. So that means they need mobility. Thats streak damn it. They need it to reposition and escape. How about you start a thread and ask for a cooldown on cloak and shadow image because NBs shouldnt be able to escape. Id love to see the replies you get.
Onefrkncrzypope wrote: »The only class I see using force pulse in PvP is Sorc. mDks won't neither will temps. Maybe nbs.
So how about this. Force pulse will by way extremely op next patch. So any mag using it will be OP sorcs leading because it's already in thier tool kit. Is that better? There are so many ccs in PvP that I won't even notice the other skill.thankyourat wrote: »The meteor/stun/ curse/frag/execute combo will be crazy strong next patch. with a 2.5 second stun (esentially a fear or fossilize) it will guarantee that all your burst can hit at once if timed correctly. That may be a little too strong
If you don't break rune cage with the combo incoming on live you die. If you don't break rune cage with the combo incoming in CwC you die.
Also, what skill are you supposed to drop for rune cage?
Onefrkncrzypope wrote: »The only class I see using force pulse in PvP is Sorc. mDks won't neither will temps. Maybe nbs.
Dude ur out of ur element! It can cost nearly all ur magicka to streak away 3 or 4 times. Guess what...it costs the chasing player almost all his stamina to catch up. Its another buff for sorcs.
Dude ur out of ur element! It can cost nearly all ur magicka to streak away 3 or 4 times. Guess what...it costs the chasing player almost all his stamina to catch up. Its another buff for sorcs.
Yeah obviously gap closers have increased cost per cast like streak.
And yeah obviously people not being able to manage their stamina is a buff to sorcs. These days you can fart and it will still be a buff to sorcs somehow. Lmao
You are not just out of ur element. You are out of the discussion so see urself out. We have enough clueless people with their idiotic bs already.
If anything theyve nerfed rune cage. On live you can use it to consistently drain magicka player's stamina pool and kill them with dot spells. Now theyve stripped off whatever uniqueness the spell had.
No hate, but clarrification please?
Surely its as breakable as before, but instead of burning them with DoTs, you get 2.5s of any damage. The only thing you cant do is keep them stunned/disoriented for over 2.5s, but normally no one would stay in it for longer than that? It is more usable in groups or with pets (I believe pets basic is direct?) or anything non dot based. Sorc doesn't actually have that many dots either.
To me it seems like a huge buff. Even if some might not use it, people can replace something like boundless or mines.
2.5s of free dmg? You do realise that u can cc break right? Or are you literally implying that u never get stunned now apart from fear and fossilize?
Why the hell would u use it in groups? Who gives a [snip] about a single target cc in a group scenario. And how the hell is getting stunned by a frag different from getting stunned by a rune cage. Or are you literally implying that you can pay attention to every single person in a group and the only way for you to get stunned is with an unblockable cc?
No one is gonna drop mines for that cc in open world. No one. Sorcs didnt even drop mines for dark conversion and you think they are gonna drop it for a third cc? And how the hell are u going to drop boundless for it? There is already no room for boundless.
The only way you can fit it in ur bar is in duels because you know ur opponent and maybe u can drop something for it. Unfortunately the amount of broken things in duels is too damn high. There is no balance in duels. You cant balance duels.
Trying to fit it in ur bar for open world without losing an important ability means using overload which also means dropping resto ult. No thanks. You could nerf resto ult to the ground and half of the sorc will still put atro there instead of overload. And the other half that use overload will most likely still pick the defensive rune which is prety much the exact same thing as it is on live. Its more like a nerf when u look at the defensive morph.
Of course to you it looks like a huge buff. But then again you also proposed a nerf to streak and you named it as a buff so yeah...
WOW. You do have the reading comprehension of a child. You know you can break free from rune prison as it is now. So presuming you don't break free, you either get any damage type with the buff for 2.5s, or dot damage, any direct would break it, and sorc dots aren't exactly very common or strong. How exactly is it a nerf, please tell?
Why would you use it? Duels, but they aren't balanced, what an excuse, ok, against rollypolly players, or against permablock builds, which are FOTM tied with sorcs. Hmm, I don't know, dropping block for sync'd ults In groups, like what DKs in groups do? And trust me, there are many sorcs that can fit it on their bar, because a lot do actually use overload. I.e. syphers new vid. Some sorc I fought a few hours ago did too. Dark deal, surge, boundless on back bar frees up a lot of space.
Also, aren't you the one who said most sorcs don't streak more than twice normally, that its very costly to streak 3 times. Won't it be better to lower streaks cost for normal use, and just cap the amount to two. Since no one uses it more than that. Or can you not comprehend that. You honestly are like a child getting its toys taken away, not realizing its for the best.
You said 2.5s of any dmg. Its 2.5s of any dmg assuming you are out of stamina. In which case, you are getting punished for it. That the whole[snip] point. As long as you can manage ur stamina its not free dmg.
Using defensive rune means you are using it defensively. You use it for anti gank and to get people off you. Not to line up a burst on someone. Getting someone off you for potentially half a minute is a lot better than 2.5 seconds.
No you cant balance duels. Thats not an excuse, thats reality. Duels are balanced by the players involved in the duel. You know ur opponent you build to counter. If it was just an excuse then how come and you complain about DKs that have nothing going on for them besides being tanks? They are amongst the best in duels so why the hell do u complain. Biased much?
Yes there are sorcs that play with overload. The point is that to do it u have to drop resto ult. You say in one post resto ult OP, facetanking and in another post you say dropping it for something else is a huge buff. Contradicting ur own arguments now?
Stop putting words in my mouth that i never said. That doesnt boost ur argument. It makes u look like a fool.
I said 3 streaks is viable. Anything more than that isnt viable cause it costs too much and that certainly doesnt make it spammable which is what you implied. But If your option is streak again or death then its not really an option. You streak again.
If you remove shieldstacking then mobility becomes even more vital and using streak becomes even more important. If you are squishy you need to rely on mobility to reposition and escape. If i cant use the skill then who gives a damn about how much it costs. What you proposed is to nerf survivability and mobility at the same time because you personally dont want sorcs to be able to survive or escape. Sorry but we are not falling for your idiotic bs.
You contradict your own arguments, you make asinine statements about a class you have zero experience on and you try to "educate" people that played the class for years while you also refuse to be lectured on a subject that you have experience on and they dont.
You started the last thread and you said "im not the usual pleb that wants every bit of it nerfed". No, your even worse. At least those people call them nerfs. You on the other hand, are a biased hypocrite asking for nerfs and you have the audacity to call them buffs. Sorry but you cant *** on people's feet and call it rain.
You are without a doubt one of the most laughable nobs I have ever seen. Firstly, I do know abut the class, I played stam and magsorc around the pet era. The way I played mine was resto and overload, you don't have to drop one or the other, because it's possible to run an ult on the overload bar, or not even a damage ult at all. That's 3 bars and tankiness.
So yet again more *** spewed from your mouth. Do you seriously think I want to randomly kill of a class? Because that would do wonders for balance. /s No, I don't. A
On streak, I may have misremembered. 3, but what is better, 3 at a high mag cost, around 7k, or 2 at around 3k, along with cheaper mines for mobility. Because trust me I know which one is better for actual use and not just running away. Also, look at the start of syphers new video. 5 in a row with a shield between 2nd and 3rd.
DKs are all built as tanks, because they have no movement or other ways of survival, wings is useless and shields for them aren't as strong. If I build for burst, my survival options are... Wings which take lots of projectiles and effects, not to mention atrocious uptime for price. Or tanking... Oh yeah, unlike sorcs DKs have to build for it.
In case you wondered why I wanted a change for that, is because I, like most others want to remove permablock. And other tkk increasers Oh, wait... Nope, is because I am sooooo biased. Idiot.
"I played the class once upon a time therefore i know everything about it now." Not that the game changes or anything.
I played DKs on launch when they were god mode. So i guess they should be the same now right? Lol
Running another ult on overload bar was an exploit (think its fixed anw). So i guess the solution is to exploit right?
Good, you get another lol.
Not running a damaging ult at all? In this meta? Where everyone and their mother are tanks with 30k+ hp. Id say lol again but its not even funny anymore. Its sad.
The first streak costs 3.2k with 5 light armor. The third streak alone costs around 7k not all 3 of them. Your ignorance on the subject is astonishing. And you are talking about laughable nobs? You are making a fool of ur self in every single comment.
I saw syphers video. Cant say if u are dumb or blind. He casted harness which costs nothing cause he got hit with vamp bane and the cost was refunded. And those streaks took about 35% of his magicka after regen ticks. Can you even comprehend how much magicka that actually is? And 5 seconds later they all caught up with him again. And you are here arguing whether taking both his survivability away and his ability to reposition like he did is destroying the class or not. And funny you mention sypher considering the fact, that he said in one of his latest streams "WHY THE [snip] DID THEY NERF STREAK". He is also the one who contradicts every single one of ur arguments in his streams. Maybe you should be more careful when providing evidence if u want to actually prove ur point.
Put it through ur skull meathead. Its survivability vs mobility. When you take away shieldstacking then u rely on mobility. Streak is the mobility. It doesnt matter if u make 2 streaks cost just 3k. If u cant use it more to reposition and escape you are dead. Thats a nerf not a buff. Mines are not mobility. Mines are are of denial. Mines are stationary and a form of survivability. Sort of like fear for NB. They can use it for offense and defense. If you remove shieldstacking then the cost increase of streak gets removed and u better get used to sorcs actually spam streak and escape. You cant have it both ways. You not liking the class that relies on mobility being able to escape the slowest class in the game isnt balancing. Its ur own biased bs.
You said it urself. DKs are built as tanks because they have no movement. Exactly. Bingo. You nailed it. And NBs are built for mobility because they have no tankiness. Guess what happens when u take away shieldstacking from sorcs. They have no tankiness. So that means they need mobility. Thats streak damn it. They need it to reposition and escape. How about you start a thread and ask for a cooldown on cloak and shadow image because NBs shouldnt be able to escape. Id love to see the replies you get.
I hope you know you just proved my point. Cheaper, but less spammable streak = more offensive use, better for repositioning that isn't just lul spam. Maybe my idea isn't the best, but isn't a tactical use of streak/block/cloak/shields/whatever better than the mindless spam that most abilities are. Sorc burst gets it right, balanced, not random spam like procs were.
And the source I gave, along with many others prove how easily it is to spam streak, "not viable past 3." Streak also gets through roots, and can make some damage abilities not hit, similar to cloak. But cloak, unlike streak, can be broken. And I never said 7k for all of them, what are you on about, I mean general after last cast. Hell, even lower streak to 1.5k mag with the small cooldown after 2streak in a row. Would require staggering streak out a bit.
FTR i'd also like 20s shields back because of the same spam vs smart use issue. With 20s shields, sorcs can reposition/have more time to set up burst without having to worry about being squish instantly.
Dude ur out of ur element! It can cost nearly all ur magicka to streak away 3 or 4 times. Guess what...it costs the chasing player almost all his stamina to catch up. Its another buff for sorcs.
Yeah obviously gap closers have increased cost per cast like streak.
And yeah obviously people not being able to manage their stamina is a buff to sorcs. These days you can fart and it will still be a buff to sorcs somehow. Lmao
You are not just out of ur element. You are out of the discussion so see urself out. We have enough clueless people with their idiotic bs already.
If your not wrecking everything with a sorc, than u are doing it wrong. Smart sorcs know how to kite all around cyrodil. By the time most players get into a good attack position with a sorc, they have very little of the stamina pool left.
Dude ur out of ur element! It can cost nearly all ur magicka to streak away 3 or 4 times. Guess what...it costs the chasing player almost all his stamina to catch up. Its another buff for sorcs.
Yeah obviously gap closers have increased cost per cast like streak.
And yeah obviously people not being able to manage their stamina is a buff to sorcs. These days you can fart and it will still be a buff to sorcs somehow. Lmao
You are not just out of ur element. You are out of the discussion so see urself out. We have enough clueless people with their idiotic bs already.
If your not wrecking everything with a sorc, than u are doing it wrong. Smart sorcs know how to kite all around cyrodil. By the time most players get into a good attack position with a sorc, they have very little of the stamina pool left.
Wrecking everything? Lol. Like i said, see yourself out. We have enough people with their idiotic bs.
No no no. My oppinions are fact.
Remove shield stacking or reduce shield CP value (for PVP) while not touching no-CP shield or PVE shields.
-> sorc problem solved no more OP in CP and OK in no-CP -> then forum will find other classe OP and ask for nerf
Dude ur out of ur element! It can cost nearly all ur magicka to streak away 3 or 4 times. Guess what...it costs the chasing player almost all his stamina to catch up. Its another buff for sorcs.
Yeah obviously gap closers have increased cost per cast like streak.
And yeah obviously people not being able to manage their stamina is a buff to sorcs. These days you can fart and it will still be a buff to sorcs somehow. Lmao
You are not just out of ur element. You are out of the discussion so see urself out. We have enough clueless people with their idiotic bs already.
If your not wrecking everything with a sorc, than u are doing it wrong. Smart sorcs know how to kite all around cyrodil. By the time most players get into a good attack position with a sorc, they have very little of the stamina pool left.
Wrecking everything? Lol. Like i said, see yourself out. We have enough people with their idiotic bs.
U are out of your element on this 1 sport. Sorcs are easy mode sorry that ur having a bad time playing on urs. Great players are gods on sorcs, Average players look amazing on sorcs and well then theres players like u....hey cyrodil needs novices too
The root component of fossilize is a null point because talons exist, and triggering flamelash is same, talons does it, and has nothing to do with the stun itself. I didn't know abilities are better because of passives that sort of relate to them, its like saying mark target gives crit because the pressure point passive does.
No one is going to run it is an AWFUL excuse. Of course people will run it. An unblockable, undodgeable stun is going to be very good for tanks, frags and streak have other uses and even if they didn't CC, they would be used. A hard CC that doesn''t break instantly and give free CC immunity is very important.
Stumbled upon this thread, and it gave me a hearty lul.
Incase most didn't know, rune prison in groups broke instantly, and outside of groups very quickly. A 2.5s stun effectively gives them the ability to set up their combo easy mode. No one said that it wasn't unblockable before. But now it is a stun, and the equivalent to DK. Quite ironic calling others ignorant.
The staff is fine class wise, still quite strong. People saying that only sorc can use it is wrong. Its like saying templar can't use vma axes because they already have a spammable.
Onefrkncrzypope wrote: »The only class I see using force pulse in PvP is Sorc. mDks won't neither will temps. Maybe nbs.
So how about this. Force pulse will by way extremely op next patch. So any mag using it will be OP sorcs leading because it's already in thier tool kit. Is that better? There are so many ccs in PvP that I won't even notice the other skill.thankyourat wrote: »The meteor/stun/ curse/frag/execute combo will be crazy strong next patch. with a 2.5 second stun (esentially a fear or fossilize) it will guarantee that all your burst can hit at once if timed correctly. That may be a little too strong
If you don't break rune cage with the combo incoming on live you die. If you don't break rune cage with the combo incoming in CwC you die.
Also, what skill are you supposed to drop for rune cage?
Stumbled upon this thread, and it gave me a hearty lul.
Incase most didn't know, rune prison in groups broke instantly, and outside of groups very quickly. A 2.5s stun effectively gives them the ability to set up their combo easy mode. No one said that it wasn't unblockable before. But now it is a stun, and the equivalent to DK. Quite ironic calling others ignorant.
The staff is fine class wise, still quite strong. People saying that only sorc can use it is wrong. Its like saying templar can't use vma axes because they already have a spammable.
We've got a case of double irony here. Of course, it's not equivalent to the DKs Fossilize...
Rune Prison is a stun, Fossilize is a stun and a root. The DK's skill is much bigger stamina drain. Not to mention the fact that the immobilise effect synergises with Flame Lash to set people off ballance (which gives a free Flame Lash), or the fact that it triggers the Helping Hands passive to give back stamina.
Finally, hardly anyone is going to run Rune Prison. You're QQ'ing about something that's inconsequential. Sorc already has hard CC in Streak and Crystal Frags. Sorcs are not gonna slot a 3rd single-target, CC skill outside of a duel environment. There's literally no space on the bars.
Dude ur out of ur element! It can cost nearly all ur magicka to streak away 3 or 4 times. Guess what...it costs the chasing player almost all his stamina to catch up. Its another buff for sorcs.
Yeah obviously gap closers have increased cost per cast like streak.
And yeah obviously people not being able to manage their stamina is a buff to sorcs. These days you can fart and it will still be a buff to sorcs somehow. Lmao
You are not just out of ur element. You are out of the discussion so see urself out. We have enough clueless people with their idiotic bs already.
If your not wrecking everything with a sorc, than u are doing it wrong. Smart sorcs know how to kite all around cyrodil. By the time most players get into a good attack position with a sorc, they have very little of the stamina pool left.
Wrecking everything? Lol. Like i said, see yourself out. We have enough people with their idiotic bs.
U are out of your element on this 1 sport. Sorcs are easy mode sorry that ur having a bad time playing on urs. Great players are gods on sorcs, Average players look amazing on sorcs and well then theres players like u....hey cyrodil needs novices too
Usually those that resort to personal attacks are those that are clueless on the subject.
I appreciate your attempt but it was a failed one. You are not just out of ur element. You are out of touch with reality and off topic. First read the actual conversation before spreading ur crap. And usually those screaming sorc god mode wrecking everyone are the potatoes getting 1vXed. Its ok cyrodiil does need potatoes like you. What would we do without you.
The root component of fossilize is a null point because talons exist, and triggering flamelash is same, talons does it, and has nothing to do with the stun itself. I didn't know abilities are better because of passives that sort of relate to them, its like saying mark target gives crit because the pressure point passive does.
Of course it's not a null point, unless you are telling me you wouldn't care to see the Immobilise removed from Fossilize since you already have Talons. What's that? You would? Oh well then it's not the same as Rune Prison like you said, is it?
Fossilize is currently heavily used in PvP and Rune Prison is not. And the reasons are:
a) the double CC of Fossilize
b) the useful passives Fossilize triggers
c) it's only competing with 1 other skill for space on the DK's bar, Stone Fist. Rune prison competes with Mines, Dark Deal, Boundless Storm.
None of these factors are changing.
Foss is a 15 mts skill, while rune cage a 28 mts skill. A sorc can shut down a ranged enemy with it, while a DK ust run towards him before using it. Cage costs 2.1 k magicka, while Foss costs 3.5 k
As a Mageblade I used a combo with meteor and agony... a super easy one: Meteor + agony while meteor was coming down. Ok, you were able to break CC. but did you have time to block? After that spamming strife or force pulse or even impale was a way to make a safe kill.
Now that combo went to sorcs and can be done combined with curse and fury aaaand force pulse. You can even drop fury or frags with the new staff since your main spammable will keep concussion up almost 80% of the time.
Of course, you can keep on using the old set up, but there are gonna be guys trying this new one that includes a CC on demand.
One of the most annoying things for a S/B mDK is the necessity of using shield charge as your gap closer.
You know, it stuns, which is good for almost all classes. Problem is that if you use it, you MUST run talons, because it is the only wat to CC an enemy after shield charge. Fossilize on a mDK (or a s/b DK) does no good to you, if fact it is nearly useless if you want to kill fast. You can't stun what is already stunned, as well as you can't stun those guys who have broke CC.
On a stam DK running 2H it is a great skill. Crit rush + foss is bread and butter for them, and allows them to drop talons. Then WB and Leap seem a natural step towards killing fast.
Of course, if it was a 28mts CC it would be OK for mDKs, but it is just a 15 mts expensive skill.
The root component of fossilize is a null point because talons exist, and triggering flamelash is same, talons does it, and has nothing to do with the stun itself. I didn't know abilities are better because of passives that sort of relate to them, its like saying mark target gives crit because the pressure point passive does.
Of course it's not a null point, unless you are telling me you wouldn't care to see the Immobilise removed from Fossilize since you already have Talons. What's that? You would? Oh well then it's not the same as Rune Prison like you said, is it?
Fossilize is currently heavily used in PvP and Rune Prison is not. And the reasons are:
a) the double CC of Fossilize
b) the useful passives Fossilize triggers
c) it's only competing with 1 other skill for space on the DK's bar, Stone Fist. Rune prison competes with Mines, Dark Deal, Boundless Storm.
None of these factors are changing.No one is going to run it is an AWFUL excuse. Of course people will run it. An unblockable, undodgeable stun is going to be very good for tanks, frags and streak have other uses and even if they didn't CC, they would be used. A hard CC that doesn''t break instantly and give free CC immunity is very important.
Tell you what, why don't you quote me back a couple of months after this goes live. We'll see then. If it's used outside of duels as much as you predict, I'll happily admit I was wrong. Though I somehow don't think so.
If anything theyve nerfed rune cage. On live you can use it to consistently drain magicka player's stamina pool and kill them with dot spells. Now theyve stripped off whatever uniqueness the spell had.
No hate, but clarrification please?
Surely its as breakable as before, but instead of burning them with DoTs, you get 2.5s of any damage. The only thing you cant do is keep them stunned/disoriented for over 2.5s, but normally no one would stay in it for longer than that? It is more usable in groups or with pets (I believe pets basic is direct?) or anything non dot based. Sorc doesn't actually have that many dots either.
To me it seems like a huge buff. Even if some might not use it, people can replace something like boundless or mines.
2.5s of free dmg? You do realise that u can cc break right? Or are you literally implying that u never get stunned now apart from fear and fossilize?
Why the hell would u use it in groups? Who gives a [snip] about a single target cc in a group scenario. And how the hell is getting stunned by a frag different from getting stunned by a rune cage. Or are you literally implying that you can pay attention to every single person in a group and the only way for you to get stunned is with an unblockable cc?
No one is gonna drop mines for that cc in open world. No one. Sorcs didnt even drop mines for dark conversion and you think they are gonna drop it for a third cc? And how the hell are u going to drop boundless for it? There is already no room for boundless.
The only way you can fit it in ur bar is in duels because you know ur opponent and maybe u can drop something for it. Unfortunately the amount of broken things in duels is too damn high. There is no balance in duels. You cant balance duels.
Trying to fit it in ur bar for open world without losing an important ability means using overload which also means dropping resto ult. No thanks. You could nerf resto ult to the ground and half of the sorc will still put atro there instead of overload. And the other half that use overload will most likely still pick the defensive rune which is prety much the exact same thing as it is on live. Its more like a nerf when u look at the defensive morph.
Of course to you it looks like a huge buff. But then again you also proposed a nerf to streak and you named it as a buff so yeah...
WOW. You do have the reading comprehension of a child. You know you can break free from rune prison as it is now. So presuming you don't break free, you either get any damage type with the buff for 2.5s, or dot damage, any direct would break it, and sorc dots aren't exactly very common or strong. How exactly is it a nerf, please tell?
Why would you use it? Duels, but they aren't balanced, what an excuse, ok, against rollypolly players, or against permablock builds, which are FOTM tied with sorcs. Hmm, I don't know, dropping block for sync'd ults In groups, like what DKs in groups do? And trust me, there are many sorcs that can fit it on their bar, because a lot do actually use overload. I.e. syphers new vid. Some sorc I fought a few hours ago did too. Dark deal, surge, boundless on back bar frees up a lot of space.
Also, aren't you the one who said most sorcs don't streak more than twice normally, that its very costly to streak 3 times. Won't it be better to lower streaks cost for normal use, and just cap the amount to two. Since no one uses it more than that. Or can you not comprehend that. You honestly are like a child getting its toys taken away, not realizing its for the best.
You said 2.5s of any dmg. Its 2.5s of any dmg assuming you are out of stamina. In which case, you are getting punished for it. That the whole [snip] point. As long as you can manage ur stamina its not free dmg.
Using defensive rune means you are using it defensively. You use it for anti gank and to get people off you. Not to line up a burst on someone. Getting someone off you for potentially half a minute is a lot better than 2.5 seconds.
No you cant balance duels. Thats not an excuse, thats reality. Duels are balanced by the players involved in the duel. You know ur opponent you build to counter. If it was just an excuse then how come and you complain about DKs that have nothing going on for them besides being tanks? They are amongst the best in duels so why the hell do u complain. Biased much?
Yes there are sorcs that play with overload. The point is that to do it u have to drop resto ult. You say in one post resto ult OP, facetanking and in another post you say dropping it for something else is a huge buff. Contradicting ur own arguments now?
Stop putting words in my mouth that i never said. That doesnt boost ur argument. It makes u look like a fool.
I said 3 streaks is viable. Anything more than that isnt viable cause it costs too much and that certainly doesnt make it spammable which is what you implied. But If your option is streak again or death then its not really an option. You streak again.
If you remove shieldstacking then mobility becomes even more vital and using streak becomes even more important. If you are squishy you need to rely on mobility to reposition and escape. If i cant use the skill then who gives a damn about how much it costs. What you proposed is to nerf survivability and mobility at the same time because you personally dont want sorcs to be able to survive or escape. Sorry but we are not falling for your idiotic bs.
You contradict your own arguments, you make asinine statements about a class you have zero experience on and you try to "educate" people that played the class for years while you also refuse to be lectured on a subject that you have experience on and they dont.
You started the last thread and you said "im not the usual pleb that wants every bit of it nerfed". No, your even worse. At least those people call them nerfs. You on the other hand, are a biased hypocrite asking for nerfs and you have the audacity to call them buffs. Sorry but you cant *** on people's feet and call it rain.
You are without a doubt one of the most laughable nobs I have ever seen. Firstly, I do know abut the class, I played stam and magsorc around the pet era. The way I played mine was resto and overload, you don't have to drop one or the other, because it's possible to run an ult on the overload bar, or not even a damage ult at all. That's 3 bars and tankiness.
So yet again more *** spewed from your mouth. Do you seriously think I want to randomly kill of a class? Because that would do wonders for balance. /s No, I don't. A
On streak, I may have misremembered. 3, but what is better, 3 at a high mag cost, around 7k, or 2 at around 3k, along with cheaper mines for mobility. Because trust me I know which one is better for actual use and not just running away. Also, look at the start of syphers new video. 5 in a row with a shield between 2nd and 3rd.
DKs are all built as tanks, because they have no movement or other ways of survival, wings is useless and shields for them aren't as strong. If I build for burst, my survival options are... Wings which take lots of projectiles and effects, not to mention atrocious uptime for price. Or tanking... Oh yeah, unlike sorcs DKs have to build for it.
In case you wondered why I wanted a change for that, is because I, like most others want to remove permablock. And other tkk increasers Oh, wait... Nope, is because I am sooooo biased. Idiot.
Anti_Virus wrote: »
Don't reply this guy calls Every one a fool that doesn't agree with him and is on an agenda to nerf heavy armor into the ground dispite the nerfs it received in the past.
INB4, your resistance calculations are wrong.
thankyourat wrote: »Onefrkncrzypope wrote: »The only class I see using force pulse in PvP is Sorc. mDks won't neither will temps. Maybe nbs.
So how about this. Force pulse will by way extremely op next patch. So any mag using it will be OP sorcs leading because it's already in thier tool kit. Is that better? There are so many ccs in PvP that I won't even notice the other skill.thankyourat wrote: »The meteor/stun/ curse/frag/execute combo will be crazy strong next patch. with a 2.5 second stun (esentially a fear or fossilize) it will guarantee that all your burst can hit at once if timed correctly. That may be a little too strong
If you don't break rune cage with the combo incoming on live you die. If you don't break rune cage with the combo incoming in CwC you die.
Also, what skill are you supposed to drop for rune cage?
I've always played with defensive rune not giving any thought to the other one. I may dust off my sorc this week and see if i can get my meteor to land with the rune cage disorient. This sounds like it could be op, sort of like agony in duels for magblade. Because one of sorcs only weakness is its lack of cc which makes it's burst very easily to counter. If this new rune cage will work like fear or fossilize this may push sorc to the number one class in pvp. Who would be able to survive a meteor combo. It's also viable open world as well because you don't have to worry about it breaking from a random tick. I could just switch degeneration for it or even annulment.
Onefrkncrzypope wrote: »The only class I see using force pulse in PvP is Sorc. mDks won't neither will temps. Maybe nbs.
So how about this. Force pulse will by way extremely op next patch. So any mag using it will be OP sorcs leading because it's already in thier tool kit. Is that better? There are so many ccs in PvP that I won't even notice the other skill.
I'm literally going to be running Asylum Destro + force pulse on my magplar for BGs next patch, force pulse is already close to sweeps in performance anyway and its not a channel.
No, it didn't just now go to Sorcs. That's the point of this thread to educate people that don't play Sorc that this was already available. Agony and Rune Prison worked exactly the same way, an unblockable disorient. You could already combo Curse and Meteor with Rune Prison, like you did with Agony on your mageblade. Nothing has changed in that regard.