I'm liking many changes but the new staff seems to be something truly overpowered.
If the crushing shock applies all status effects at once, the enemy of a destro staff user will deal 15% less damage and take 8% more, and we do know that well built destro staff users can do wonders of single target burst already.
The suggestion would be to apply the corresponding status effect in function of the staff trait only.
Please look into it, thank you.
I'm liking many changes but the new staff seems to be something truly overpowered.
Waffennacht wrote: »It's any staff user... But yeah... That's pretty bonkers on paper.
OP? I dunno, can't test, but most certainly huge.
This definitely has my interest, so much so I'm gonna start farming other stuff to get ready
From the pvp sorc builds i've seen most used necro is not a thing, nirnhoned staffs are a thing, not charged. Now you can have both.
@Asmael by "seems" i mean the fact that no PTS testing will come close to the live experience; neither testing it nor examining will be perfect, but I am free (and you are too) to do either. The salt will take us nowhere though.
Anyone tested the new 1h/s? I feel like it will be the dark conversion for all classes if second cast work as skill expire
Master bow
Master Daggers
asylum 2h
1h + shield maelstrom
offer all bonuses that are equally compelling to what the asylum destro provides from a pvp perspective.
Also most (destrostaff) players already use shock glyphs (on infused or even charged weapons) providing already high uptime on the most interesting status effect (concussed).
Also using the staff comes at the cost of loosing a) a 5p bonus like necropotence or b) loosing access to 2p undaunted sets.
5 necro 5 lich 2 shadowrend is a really strong setup on sorc that already has access to all of the buffs with high uptime except for burning - which loosing necro or lich 5p for does not seem enticing at all.
Master bow
Master Daggers
asylum 2h
1h + shield maelstrom
offer all bonuses that are equally compelling to what the asylum destro provides from a pvp perspective.
Also most (destrostaff) players already use shock glyphs (on infused or even charged weapons) providing already high uptime on the most interesting status effect (concussed).
Also using the staff comes at the cost of loosing a) a 5p bonus like necropotence or b) loosing access to 2p undaunted sets.
5 necro 5 lich 2 shadowrend is a really strong setup on sorc that already has access to all of the buffs with high uptime except for burning - which loosing necro or lich 5p for does not seem enticing at all.
Yes, that is true. However, that staff is also basically a 5p riposte as well as a permanent concussion so you can also run defile instead of shock. That is just too much for a single item slot, imo... I'll 100% use it on pet sorc, which I'll probably roll if the patch goes live.
EXIT: I'm talking about 1v1 scenarios, idk how good it'll be in actual open world, but I assume it won't be half bad.
Which is 50%, so basically on targets under 50% hp I'll be able to use incaps (5.2k weapon damage buffed 16k tooltip sort of incaps) every 5 seconds. Please tell me how balanced that is.
From the pvp sorc builds i've seen most used necro is not a thing, nirnhoned staffs are a thing, not charged. Now you can have both.
@Asmael by "seems" i mean the fact that no PTS testing will come close to the live experience; neither testing it nor examining will be perfect, but I am free (and you are too) to do either. The salt will take us nowhere though.
From personal experience all a sorc using the oh so popular nirn shackle5 + amber5 + domi1p can hope for against a decent opponent not wearing medium armor is a draw.
The setup runs out of juice too fast and has to spend too much resrouces on defending or on recovering said resources.
The situation where the new two handed really becomes a ult-gainer is if you are hitting a shielded player at low health. In the rest of the situation I'd expect 10-15 ult at most. Which is still a lot. I envisage it being useful on a stam dk.
I do not see the new weapons as beneficial for stamplar and stamsorc as for other classes. Thoughts?
also this weaps only drop in a trial....
im pvp only and did only the 4 player vet content and vma... now im forced into a trial grp or what?!?
that sux so hard im sereously thinking of taking a break from eso
The situation where the new two handed really becomes a ult-gainer is if you are hitting a shielded player at low health. In the rest of the situation I'd expect 10-15 ult at most. Which is still a lot. I envisage it being useful on a stam dk.
I do not see the new weapons as beneficial for stamplar and stamsorc as for other classes. Thoughts?
The situation where the new two handed really becomes a ult-gainer is if you are hitting a shielded player at low health. In the rest of the situation I'd expect 10-15 ult at most. Which is still a lot. I envisage it being useful on a stam dk.
I do not see the new weapons as beneficial for stamplar and stamsorc as for other classes. Thoughts?
master daggers on stamplar or stamsorc - yummy.
UppGRAYxDD wrote: »Asylum destro staff = pretty OP
Asylum 2h = game breaker...
Please consider a cooldown on the ulti regen or reduce it to 5 not the silly 15.. endless incaps, just endless...
The situation where the new two handed really becomes a ult-gainer is if you are hitting a shielded player at low health. In the rest of the situation I'd expect 10-15 ult at most. Which is still a lot. I envisage it being useful on a stam dk.
I do not see the new weapons as beneficial for stamplar and stamsorc as for other classes. Thoughts?
master daggers on stamplar or stamsorc - yummy.
Well, that's not asylum weapons, hence the question.
The situation where the new two handed really becomes a ult-gainer is if you are hitting a shielded player at low health. In the rest of the situation I'd expect 10-15 ult at most. Which is still a lot. I envisage it being useful on a stam dk.
I do not see the new weapons as beneficial for stamplar and stamsorc as for other classes. Thoughts?
master daggers on stamplar or stamsorc - yummy.
Well, that's not asylum weapons, hence the question.
A lot of weapons got a rework - with magica getting the clear short end of the stick in that regard apart from maelstrom resto.
I think they should have a look at the asylum bow though.