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Magicka Sorcerer Need Balance in PVP : Yes Another Thread for ZOS

Lord_Eomer
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Dear ZOS,

@wrobel, @ZOS_GinaBruno , @ZOS_JessicaFolsom

I play myself sorcerer and love this class but balance is important. This class is doing good in PVE and need not Nerf.

Skills that used mostly in PVP need a nerf, Magicka Sorcerer is very powerful in PVP. I am playing ESO since 2 Years and know about any mechanics so please refrain posting L2P etc.

I found sorcerer powerful due to many reasons, few I am listing below.

1. Shield Stacking ""Healing Ward, Harness Magicka, Hardened Ward and then Streak".
Non Sorc PVP Player Explaination : This make jolk to other players in PVP Zone

2. Jumping and Spamming Inferno Heavy Attack, casting Curse and then Crystal Fragment.
Non Sorc PVP Player Explanation : Most probably died till now

3. Spamming Crushing Shock and Endless Fury
Non Sorc PVP Player Explanation : Sorc almost got a kill just cast Curse in between to finish

4. Mine (Deadric Tomb) and then cast Streak
Non Sorc PVP Player Explanation I was killing sorc, he is now far away and spamming curse, crushing shock on me

5. Sorc Buddy Implosion Helping Kill
Non Sorc PVP Player Explanation I was about to take sorc but Something Shown up in Death Recap "Implosion Proc"

6. Streak then cast Dark Conversion
Non Sorc PVP Player Explanation That Sorc had no resources?

There are many other ways Sorcerers are Over Performing, I hope other players will add them to list.
Edited by Lord_Eomer on September 12, 2017 4:27PM
  • clocksstoppe
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    Streak is annoying as *** but the true issue is indeed the rng procs. When i'm fighting a sorc it's not a fight against the sorc player, it's a fight against time because eventually he will get the lucky frags and imposion procs and kill me instantly. For some devs that hated the *** out of proc sets and nerfed them to the ground, they sure love their OP sorc procs.
  • Karmanorway
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    What about templars and their healing abilities?
    And those unsoloable DKs? We where a zerg of 6 ppl trying to kill one templar yesterday, impossible. All classes have their strengths, and i dont find sorc much harder to kill then any other classes as long as the players know what they are doing including sorcerers
  • Betheny
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    Added to PVP nerf demand threads list.
  • OdinForge
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    2. Jumping and Spamming Inferno Heavy Attack, casting Curse and then Crystal Fragment.
    Non Sorc PVP Player Explanation : Most probably died till now

    lmfao

    I'm going to intentionally jump around so much on my sorc, I didn't realize how traumatizing jumping was in ESO.
    The Age of Wrobel.
  • Apherius
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    Wut ? i don't understand anything ...

    So the dark deal and the streak are op cause the non sorc pvp player explanation is " the sorc had no ressource " ? wth.

    and the sorc is also op cause sometime he spam heavy attack and use crushing shock ... ( lel -_-) ...

    i will try to do like you and argue with non-sens sentence.

    1. Invisibility " Cloak "
    Non NB PVP Player Explanation : he was there , but now he isn't there anymore ,OP cause he used a skill

    2. Jumping and Spamming Inferno Heavy Attack, using Funnel health and then spectral bow
    Non NB PVP Players Explanation : Most probably died till now

    Non-sense ? yes , you see what i understand when i read you now.




    Edited by Apherius on September 12, 2017 5:29PM
  • idk
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    What about templars and their healing abilities?
    And those unsoloable DKs? We where a zerg of 6 ppl trying to kill one templar yesterday, impossible. All classes have their strengths, and i dont find sorc much harder to kill then any other classes as long as the players know what they are doing including sorcerers

    Lets not forget the perma stealth NBs and the damn Warden Cliff Racers that cannot be dodged.

    First year in the game had a guidie who played a sorc. Complained about the other three classes being OP. He ended up leveling a NB and funny thing is he complained the other three classes, including the Sorc were OP. I think we have the same kind of thing here.
  • Waffennacht
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    Go a head nerf sorcs, we'll have about 2 weeks until nerf whatever they rerolled to starts popping up
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Malamar1229
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    I still see less magicka sorcs than others in PC NA. There must be a reason why all I see is stamina...

    Also, let's talk about magdens and overperformance...i have one too, and what a joke compared to my magicka sorc.
    Edited by Malamar1229 on September 12, 2017 7:04PM
  • WreckfulAbandon
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    The only idea you have that I agree with is to nerf Dark Conversion a bit. Because resource management should be about actual management and not just LOSing behind a tree so you can't be interrupted.
    Edited by WreckfulAbandon on September 12, 2017 7:11PM
    PC NA

    All my comments are regarding PvP
  • ZOS_KatP
    ZOS_KatP
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    We have removed several comments from this thread as they were not constructive to the conversation. Please keep all commentary relevant to the topic at hand.

    Thanks!
    Staff Post
  • THEDKEXPERIENCE
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    Every class can be OP if you're creative enough. All you gotta do against mag sorcs is stack a ton of magic or stamina, outlast their initial burst, and fry.

    And if you're asking, how much Magicka or Stamina would I need, the answer is more. Spell Power and Weapon damage sound cool but they won't help you beat a bursting player. An extra 12k magic or stamina then they have certainly will.
  • ak_pvp
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    Ehhh...

    Shields sure, conversion interrupt definitely (have to waste stam whilst sorc is free to cast again.) Implosion maybe... (Imo nerf damage a bit and give to DKs to synergise with dots instead of burst, replace sorcs implosion with a burning light but with a dot/stun chance)

    Streak needs a buff if shields are nerfed, sorcs survivability should come from movement and range. Streak is such a strange ability, too expensive to use as a defense but its drawbacks don't appear until too late. It should instead have its cost removed, but have a one per x second limit. This way its more usable as a combat mechanic, and not spam to run away.

    Lower cost on mines: Again, helps to keep range, root immunity exists now so shouldn't be too exploity.

    The rest are non issues, mines into streak? Wow people used multiple skills in a way that is useful, pls nurf guis. Wow, they timed curse/frags. Damn guess I can't combo anything, lets put a silence on players until curse has popped, too OP. (/s if needed.)

    Go a head nerf sorcs, we'll have about 2 weeks until nerf whatever they rerolled to starts popping up

    Money on warden p2w kappa.
    Edited by ak_pvp on September 12, 2017 8:05PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • ak_pvp
    ak_pvp
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    del pls
    Edited by ak_pvp on September 12, 2017 8:05PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • bardx86
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    Dear ZOS,

    @wrobel, @ZOS_GinaBruno , @ZOS_JessicaFolsom

    I play myself sorcerer and love this class but balance is important. This class is doing good in PVE and need not Nerf.

    Skills that used mostly in PVP need a nerf, Magicka Sorcerer is very powerful in PVP. I am playing ESO since 2 Years and know about any mechanics so please refrain posting L2P etc.

    I found sorcerer powerful due to many reasons, few I am listing below.

    1. Shield Stacking ""Healing Ward, Harness Magicka, Hardened Ward and then Streak".
    Non Sorc PVP Player Explaination : This make jolk to other players in PVP Zone

    2. Jumping and Spamming Inferno Heavy Attack, casting Curse and then Crystal Fragment.
    Non Sorc PVP Player Explanation : Most probably died till now

    3. Spamming Crushing Shock and Endless Fury
    Non Sorc PVP Player Explanation : Sorc almost got a kill just cast Curse in between to finish

    4. Mine (Deadric Tomb) and then cast Streak
    Non Sorc PVP Player Explanation I was killing sorc, he is now far away and spamming curse, crushing shock on me

    5. Sorc Buddy Implosion Helping Kill
    Non Sorc PVP Player Explanation I was about to take sorc but Something Shown up in Death Recap "Implosion Proc"

    6. Streak then cast Dark Conversion
    Non Sorc PVP Player Explanation That Sorc had no resources?

    There are many other ways Sorcerers are Over Performing, I hope other players will add them to list.

    Nice troll but I'll bite. Yes Sorcs do needs some balance. Sorcs damage could use some help. Personally I think some of their skills could use a penetration mod to help against the current damage mitigation meta. A 5k curse or a 6-7 k frag isn't enough currently and only really works against potatoes or other Sorcs honestly. How about adding a penetration component to say frags like 4k pen? Much like lures back in the EQ days. A skill like Frags that almost never lands should really hurt vs just about any build.
    Edited by bardx86 on September 12, 2017 9:09PM
  • Beardimus
    Beardimus
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    So....another Nerf Sorc thread just badly written?
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Brrrofski
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    Honestly I have 2 slight things I feel need changing on sorc.

    Mages wrath/endless fury - The 4 second window is too much. Especially outnumbered. Sorc puts it on you and as soon as drop below 20% in 4 seconds, you die. No counterplay unlike other executes. No dodge, block, interrupt, heal out of it. It's too strong. Duration reduction would be good imo. Wouldn't really effect Pve either.

    Frag proccing - I think proccing when shielding is broken. You can be pressuring a sorc and he's super defensive. Most sorcs have conjured ward on front bar. I have since I first made a magica sorc, way before shield duration nerf (which wasn't even a nerf really. In combat if someone isn't bringing your shield down in 6 seconds then you've already won the fight). They can all of a sudden, hit you with 8k. From being super defensive. CC you too. I'd like to see frags only proc off offensive skills. Streak would still count. I use that offensively as well as for kiting. It's only really shields on the average sorc build that would be effected. Again, not much effect on Pve.

    I play magica sorc for reference and have played it more than most other classes. I don't think shields themselves are issues. Yes, they're stong. But you just need to time CCs and burst. They also have weaknesses such as snares which other classes don't have issues with.
    Edited by Brrrofski on September 13, 2017 12:40PM
  • Biro123
    Biro123
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    Brrrofski wrote: »
    Honestly I have 2 slight things I feel need changing on sorc.

    Mages wrath/endless fury - The 4 second window is too much. Especially outnumbered. Sorc puts it on you and as soon as drop below 20% in 4 seconds, you die. No counterplay unlike other executes. No dodge, block, interrupt, heal out of it. It's too strong. Duration reduction would be good imo. Wouldn't really effect Pve either.

    Frag proccing - I think proccing when shielding is broken. You can be pressuring a sorc and he's super defensive. Most sorcs have conjured ward on front bar. I have since I first made a magica sorc, way before shield duration nerf (which wasn't even a nerf really. In combat if someone isn't bringing your shield down in 6 seconds then you've already won the fight). They can all of a sudden, hit you with 8k. From being super defensive. CC you too. I'd like to see frags only proc off offensive skills. Streak would still count. I use that offensively as well as for kiting. It's only really shields on the average sorc build that would be effected. Again, not much effect on Pve.

    I play magica sorc for reference and have played it more than most other classes. I don't think shields themselves are issues. Yes, they're stong. But you just need to time CCs and burst. They also have weaknesses such as snares which other classes don't have issues with.

    I could only really agree with the frag-proc suggestion if it was also made to proc regardless of which bar its slotted on.. This is for the benefit of DW sorcs who need those frags. Yes, it can give a quick turnaround - but in reality, if you only have frags slotted on one bar, that 1-in-3 proc change is really only 1-in-6 assuming you spend roughly half your time on each bar. Stopping it proccing on shields would make it, what? 1-in-10? I'd have to drop DW and switch to staff - and would probably then drop frags anyway in favour of some utility..
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Brrrofski
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    Biro123 wrote: »
    Brrrofski wrote: »
    Honestly I have 2 slight things I feel need changing on sorc.

    Mages wrath/endless fury - The 4 second window is too much. Especially outnumbered. Sorc puts it on you and as soon as drop below 20% in 4 seconds, you die. No counterplay unlike other executes. No dodge, block, interrupt, heal out of it. It's too strong. Duration reduction would be good imo. Wouldn't really effect Pve either.

    Frag proccing - I think proccing when shielding is broken. You can be pressuring a sorc and he's super defensive. Most sorcs have conjured ward on front bar. I have since I first made a magica sorc, way before shield duration nerf (which wasn't even a nerf really. In combat if someone isn't bringing your shield down in 6 seconds then you've already won the fight). They can all of a sudden, hit you with 8k. From being super defensive. CC you too. I'd like to see frags only proc off offensive skills. Streak would still count. I use that offensively as well as for kiting. It's only really shields on the average sorc build that would be effected. Again, not much effect on Pve.

    I play magica sorc for reference and have played it more than most other classes. I don't think shields themselves are issues. Yes, they're stong. But you just need to time CCs and burst. They also have weaknesses such as snares which other classes don't have issues with.

    I could only really agree with the frag-proc suggestion if it was also made to proc regardless of which bar its slotted on.. This is for the benefit of DW sorcs who need those frags. Yes, it can give a quick turnaround - but in reality, if you only have frags slotted on one bar, that 1-in-3 proc change is really only 1-in-6 assuming you spend roughly half your time on each bar. Stopping it proccing on shields would make it, what? 1-in-10? I'd have to drop DW and switch to staff - and would probably then drop frags anyway in favour of some utility..

    Maybe it does kill a playstyle. Doesn't mean it isn't broken though. Going super defensive then out of nowhere taking 8-10k of someone is just a bit stupid imo.

    On my sorc if I'm under pressure, I'll spam shield while putting a curse on the guy. Then spam until I get a frag. Endless fury, frag & curse go off, dawnbreaker, good night. Just seems broken to me.
  • Biro123
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    Brrrofski wrote: »
    Biro123 wrote: »
    Brrrofski wrote: »
    Honestly I have 2 slight things I feel need changing on sorc.

    Mages wrath/endless fury - The 4 second window is too much. Especially outnumbered. Sorc puts it on you and as soon as drop below 20% in 4 seconds, you die. No counterplay unlike other executes. No dodge, block, interrupt, heal out of it. It's too strong. Duration reduction would be good imo. Wouldn't really effect Pve either.

    Frag proccing - I think proccing when shielding is broken. You can be pressuring a sorc and he's super defensive. Most sorcs have conjured ward on front bar. I have since I first made a magica sorc, way before shield duration nerf (which wasn't even a nerf really. In combat if someone isn't bringing your shield down in 6 seconds then you've already won the fight). They can all of a sudden, hit you with 8k. From being super defensive. CC you too. I'd like to see frags only proc off offensive skills. Streak would still count. I use that offensively as well as for kiting. It's only really shields on the average sorc build that would be effected. Again, not much effect on Pve.

    I play magica sorc for reference and have played it more than most other classes. I don't think shields themselves are issues. Yes, they're stong. But you just need to time CCs and burst. They also have weaknesses such as snares which other classes don't have issues with.

    I could only really agree with the frag-proc suggestion if it was also made to proc regardless of which bar its slotted on.. This is for the benefit of DW sorcs who need those frags. Yes, it can give a quick turnaround - but in reality, if you only have frags slotted on one bar, that 1-in-3 proc change is really only 1-in-6 assuming you spend roughly half your time on each bar. Stopping it proccing on shields would make it, what? 1-in-10? I'd have to drop DW and switch to staff - and would probably then drop frags anyway in favour of some utility..

    Maybe it does kill a playstyle. Doesn't mean it isn't broken though. Going super defensive then out of nowhere taking 8-10k of someone is just a bit stupid imo.

    On my sorc if I'm under pressure, I'll spam shield while putting a curse on the guy. Then spam until I get a frag. Endless fury, frag & curse go off, dawnbreaker, good night. Just seems broken to me.

    Ahh. I see you're on console.. Frags have a much lower hit-rate on PC cos of addons telling people when to block/dodge. Until something is done around that, they will never be able to properly balance projectiles across all platforms.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Tyrion87
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    What you're saying is just another stereotype about sorcs in pvp which is not true. I find some specs of other classes even more annoying than the one you described regarding mag sorcs, especially the setups that can heal themselves from 10% to full in one click.

    You really think ZOS is able to make changes to mag sorc in pvp without affecting pve side? If so, you're wrong. Any nerfs they would make to pvp sorc, they would hurt pve sorc even more. And since stam is superior now in pve, nerfs is the last thing mag classes need atm. The only thing I could agree with regard to sorc in pvp, is shield stacking which sometimes can be a problem. Harness magicka and hardened ward should 'overwrite' each other. But only if defenses of other classes are adjusted accordingly. And healing ward should remain unchanged. I find other classes better in terms of burst, healing and sustain in pvp so sorc does not need a nerf in this regard.
    Edited by Tyrion87 on September 14, 2017 9:57AM
  • Torbschka
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    25k+ HP, fury 4k wpn DMG , 2k+ reg bone Pirat heavy armor stamina players... Try bursting them with ur 6k frag and 5k curse while they beat the *** out if u xD
  • Ankael07
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    bWCPb3d.png
    If you want me to reply to your comment type @Ankael07 in it.
  • Brrrofski
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    Biro123 wrote: »
    Brrrofski wrote: »
    Biro123 wrote: »
    Brrrofski wrote: »
    Honestly I have 2 slight things I feel need changing on sorc.

    Mages wrath/endless fury - The 4 second window is too much. Especially outnumbered. Sorc puts it on you and as soon as drop below 20% in 4 seconds, you die. No counterplay unlike other executes. No dodge, block, interrupt, heal out of it. It's too strong. Duration reduction would be good imo. Wouldn't really effect Pve either.

    Frag proccing - I think proccing when shielding is broken. You can be pressuring a sorc and he's super defensive. Most sorcs have conjured ward on front bar. I have since I first made a magica sorc, way before shield duration nerf (which wasn't even a nerf really. In combat if someone isn't bringing your shield down in 6 seconds then you've already won the fight). They can all of a sudden, hit you with 8k. From being super defensive. CC you too. I'd like to see frags only proc off offensive skills. Streak would still count. I use that offensively as well as for kiting. It's only really shields on the average sorc build that would be effected. Again, not much effect on Pve.

    I play magica sorc for reference and have played it more than most other classes. I don't think shields themselves are issues. Yes, they're stong. But you just need to time CCs and burst. They also have weaknesses such as snares which other classes don't have issues with.

    I could only really agree with the frag-proc suggestion if it was also made to proc regardless of which bar its slotted on.. This is for the benefit of DW sorcs who need those frags. Yes, it can give a quick turnaround - but in reality, if you only have frags slotted on one bar, that 1-in-3 proc change is really only 1-in-6 assuming you spend roughly half your time on each bar. Stopping it proccing on shields would make it, what? 1-in-10? I'd have to drop DW and switch to staff - and would probably then drop frags anyway in favour of some utility..

    Maybe it does kill a playstyle. Doesn't mean it isn't broken though. Going super defensive then out of nowhere taking 8-10k of someone is just a bit stupid imo.

    On my sorc if I'm under pressure, I'll spam shield while putting a curse on the guy. Then spam until I get a frag. Endless fury, frag & curse go off, dawnbreaker, good night. Just seems broken to me.

    Ahh. I see you're on console.. Frags have a much lower hit-rate on PC cos of addons telling people when to block/dodge. Until something is done around that, they will never be able to properly balance projectiles across all platforms.

    Yeh, I'd hate to have all those add-ons. That cleanse now and dodge bs just help bad players.

    Good players will read a fight for themselves and pay attention to what their or the enemy's character is telling them.
  • Lord_Wrath
    Lord_Wrath
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    As a sorc on pc i die just as much as anyone else, even with shields up you can be insta-killed by stam animation cancellers. I feel lately most are either a megatank or megahealer and im barely doing dmg against them. Against a not so experienced player I can rock them no problem.
    1300+ CP | Lørd Wrath | - Sorcerer - Palatine - Grand Master Crafter - 30000 Achievement Points
    Launch Player - PC - NA - EP
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