@Blanco
The thing people like about Apprentice over Lover is that is always effective. It doesn't suddenly become useless because you're overpenetrating or your target is shielded. In a controlled environement, where you are responsible for most of your own penetration and your target will not be shielded, Lover will give more damage than any other mundus stone.
The Mage is a fine choice too. It doesn't give quite as much damage as Apprentice, but it is definitely the better choice if pets make up a large part of your damage, since they don't benefit from extra spell damage. It also provides more utility with larger shield size and more max resources.
Honestly, I think all three mundus stones are pretty well balanced against each other, so pick the one that fits your circumstances best.
@Blanco
The thing people like about Apprentice over Lover is that is always effective. It doesn't suddenly become useless because you're overpenetrating or your target is shielded. In a controlled environement, where you are responsible for most of your own penetration and your target will not be shielded, Lover will give more damage than any other mundus stone.
The Mage is a fine choice too. It doesn't give quite as much damage as Apprentice, but it is definitely the better choice if pets make up a large part of your damage, since they don't benefit from extra spell damage. It also provides more utility with larger shield size and more max resources.
Honestly, I think all three mundus stones are pretty well balanced against each other, so pick the one that fits your circumstances best.
I just don't understand one basic thing about this lover vs apprentice thing. And maybe here I will get some answers
Before HotR everybody was using sharpened weapons which gave you 5160 penetration. It was absolutely BiS, without a doubt. No one was talking anything about overpenetrating enemies or using other options instead of sharpened.
After HotR sharpened was nerfed down to 2752 penetration. And people say... don't use it because you can overpenetrate enemies. On the other hand lover got some love and now it gives 4196 penetration (7 gold divines pieces). It's still lower than the old (pre-patch) sharpened but people also say: don't use it because you can overpenetrate enemies in a coordinated group.
What has changed then? What am I missing? Why previously people were not overpenetrating with the old 5160 sharpened? Suddenly everybody has coordinated groups where penetration is not that great anymore because you can get it from other sources. There is just... no logic here for me.
Personally I use lover (7 gold divines) with infused staves in every group content with great results. I raid with coordinated groups but we just can't fully rely on infused crusher/alkosh/minor breach etc because their uptime is never 100%. Just like I said, it was never a problem before with 5160 sharpened - why then is it a problem now?
@Blanco
The thing people like about Apprentice over Lover is that is always effective. It doesn't suddenly become useless because you're overpenetrating or your target is shielded. In a controlled environement, where you are responsible for most of your own penetration and your target will not be shielded, Lover will give more damage than any other mundus stone.
The Mage is a fine choice too. It doesn't give quite as much damage as Apprentice, but it is definitely the better choice if pets make up a large part of your damage, since they don't benefit from extra spell damage. It also provides more utility with larger shield size and more max resources.
Honestly, I think all three mundus stones are pretty well balanced against each other, so pick the one that fits your circumstances best.
I just don't understand one basic thing about this lover vs apprentice thing. And maybe here I will get some answers
Before HotR everybody was using sharpened weapons which gave you 5160 penetration. It was absolutely BiS, without a doubt. No one was talking anything about overpenetrating enemies or using other options instead of sharpened.
After HotR sharpened was nerfed down to 2752 penetration. And people say... don't use it because you can overpenetrate enemies. On the other hand lover got some love and now it gives 4196 penetration (7 gold divines pieces). It's still lower than the old (pre-patch) sharpened but people also say: don't use it because you can overpenetrate enemies in a coordinated group.
What has changed then? What am I missing? Why previously people were not overpenetrating with the old 5160 sharpened? Suddenly everybody has coordinated groups where penetration is not that great anymore because you can get it from other sources. There is just... no logic here for me.
Personally I use lover (7 gold divines) with infused staves in every group content with great results. I raid with coordinated groups but we just can't fully rely on infused crusher/alkosh/minor breach etc because their uptime is never 100%. Just like I said, it was never a problem before with 5160 sharpened - why then is it a problem now?
@mikove
You are not Light Attack weaving at all. You don't have max CP. You may be making mistakes in your rotation or going too slowly (hard to tell this without a video). You're using Witchmother's Brew instead of a Max Health/Max Magicka food. You are not using Elemental Drain to get Major Breach on your target. No idea what your CP allocation looks like, but it is probably not optimal.
@Morgul667
It's not taking the loss of the Exploiter passive into account. It's assuming you'll have that much extra damage done no matter what, so no, you should not listen to it. You can set it to have a minimum number for Thau. Set that to 75 and then get your best numbers from there. You do NOT want to go without Exploiter.
@Morgul667
Personally, I use Asayre's web-based calculator: http://asayre.mygamesonline.org/HoTRoptimisation/CPOptimisation.html#
I think it's more accurate. My optimal CP is usually: 37 Elfborn, 43 Ele Expert, 45 Spell Erosion, 75 Thau, 20 MaA