@Morgul667
Do you have a problem with the Non-Pet build I used in the OP? The rotation is flexible enough to grab an extra HA when you need it, so you can tailor your sustain to the situation a bit. You wouldn't necessarily have to go Julianos/IA if you'd prefer to run something else. But I think the CP, Skills, and Rotation are solid.
@Morgul667
I don't think sustain would be a big issue as long as you are willing to do one or two HAs each rotation, maybe less if you use Witchmother's Brew. If you have good healers you shouldn't need to shield much. On my parse I was only draining 400 faster than I was regaining, which mainly comes from Fury spam at the end.
As to C Frags, lag is a worthy concern, but that could mess up a static rotation as much as a dynamic one. If I were in that situation, I would go for a pet build with upfront dots (LL, Wall, Familiar, Prey) followed by 2 HAs. That's probably the most forgiving setup for lag.
Awesome @Dymence thanks for that. I guess it comes down to what someone considers "on par." Maybe for top end competitive raids, you'd still need a Pet Build, but for most players a difference between 36k and 39k isn't going to be a big deal, especially if they are pretty opposed to running pets already.
On your pet parse itself, how much total dps did you get from Ilambris and have to tried some other sets? Also, I'd like to try out your skills and rotation if you don't mind posting it. I've tried using Scalding Rune before to proc Ilambris, but I didn't get good results with it. The animation time is so clunky.
@Dymence
Ok cool. I was actually able to figure out your skill load out and rotation by studying your parse data, heh. But I think you need to put the Destro Ulti on the front bar and Shooting Star on the back. The way you have it set up, you are losing the destro aoe damage bonus on your front bar since you have no destro skills there.
I'm not reallt used to the rotatio yet, but it seems pretty resource hungry. I was only able to pull 35k with it and was scraping the bottom of my magicka pool by the end. Gotta practice some more to get a better feel of the timing.
You could also try replacing Scalding Rune with Clench and using Infernal Guardian, or keep Scalding if you prefer it. But using the Apprentice stone, you'd get a better boost to Ilambris than IG, and Ilambris is more consistent in terms of uptime and aoe potential. IG might be better for constantly moving targets though.
@Blanco
The thing people like about Apprentice over Lover is that is always effective. It doesn't suddenly become useless because you're overpenetrating or your target is shielded. In a controlled environement, where you are responsible for most of your own penetration and your target will not be shielded, Lover will give more damage than any other mundus stone.
The Mage is a fine choice too. It doesn't give quite as much damage as Apprentice, but it is definitely the better choice if pets make up a large part of your damage, since they don't benefit from extra spell damage. It also provides more utility with larger shield size and more max resources.
Honestly, I think all three mundus stones are pretty well balanced against each other, so pick the one that fits your circumstances best.
Non-Pet Build:
Mundus: Lover
Food: Blue Health/Magicka
Potions: Spell Damage, Crit, Magicka
Blue CP: Elfborn - 40, Elemental Expert - 43, Spell Erosion - 42, Master at Arms - 20, Thaumaturge - 75 (optimized by Asayre's calculator)
Bar 1: Crystal Frags, Force Pulse, Haunting Curse, Inner Light, Bound Aegis, Shooting Star
Bar 2: Liquid Lightning, Blockade of Storms, Elemental Drain (Empowered Ward in a group), Endless Fury, Bound Aegis, Thunderous Rage
Rotation:
Potion, Ele Drain, Thunderous Rage 1st, Shooting Star thereafter
[LA, Liquid Lightning, LA, Blockade of Storms
Bar Swap
(LA, Haunting Curse, HA, Force Pulse, LA, Crystal Frags)
Bar Swap]
- Keep potion, Ele Drain, Ulti up on cooldown
- Refresh LL and Blockade every 8 seconds
- Reapply Curse as soon after 2nd explosion as possible
- Heavy attack at least once each rotation, leading into a Force Pulse or Curse
- Crystal Frags whenever it procs
- Force Pulse when there's nothing else to do
- Always weave Light Attacks, using Heavy only on front bar as needed
- At 20%, stay on the back bar, refreshing Liquid Lightning and Blockade of Storms while spamming (LA, Endless Fury)
I simply followed these instructions from the OP, though I had Apprentice mundus and not Lover:
@Morgul667
That's my experience. Others may feel differently. It's pretty simple math. 50% stronger for 50%:of the fight is 25% stronger overall. So just see what the Twilight Matriarch's dps contribution would be for you. Multiply it by 0.25, and as yourself: "Is that much more dps worth giving up the 'oh crap' heals, as well as adding the need for a bit more skill and resource management?"
I'm not saying anyone who takes the Tormentor is making a "bad" choice. It's just not worth it to me.
@Asayre
For the actual parses themselves, the main factors were whether the number of crits matched the actual crit chance of the build, the different uptimes of Minor Vulnerability, Off Balance, and to a 1-2% degree Prey. In all of the pet parses, the actual gameplay rotation was 100% identical. I obviously had to do a very different rotation for the non-pet parse, which is not strictly to be compared, but just to show that non-pet is definitely competitive.
The math at the bottom attempts to remove all deviation whatsoever between the parses. The only point of corruption (which is slight) is that I rounded damage numbers down except if they were at X.9, in which case I rounded them up to the next integer. I did this universally, though, so it shouldn't have meaningfully skewed the results.
I took the highest registered damage for each skill (which in basically every case was when Minor Vulnerability and Off Balance were both procced, and for pets, when Prey was also up), found the average damage of the skill under this condition (i.e. Minor Vulnerability and Off Balance up 100%, and Prey at 62%), and multiplied it by the number of attacks recorded. This made sure that differences in proc chance for crits or debuffs were eliminated. I added up all total damage and divided by the time of combat to get the total dps. I also divided each damage total by the time of combat to find their individual dps as well.
So the math basically removes any deviations related to set effectiveness. Certainly, different parses could have deviation, but this would be due to other factors like group debuff uptime, which are independent of the sets themselves. If you have a group that is able to keep up 100% uptime on Minor Vulnerability and Off Balance, and the fight is long enough to allow your crit ratio to match your true crit chance, and you can perform the rotation without interruption (like on a stack and burn boss), this is the damage you would do using these sets with this rotation.