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https://forums.elderscrollsonline.com/en/discussion/508927/

Housing Cap Explained

Nordic_Pirate
Nordic_Pirate
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Fellow citizens of Tamriel. ZOS has already responded multiple times as to why the furniture system it is the way it is, and what they hope for in the future. Read below:
As we mentioned when the system launched, the caps are there for performance reasons. We all want the caps to be higher as well and are working to find ways to try and raise them in the future.

So we can stop posting about it 100 times a day in every possible location. They know we want it. They want it. We'll get it eventually.

TL;DR - ZOS wants furniture cap raised too, they're working on it.
Yes, I do heartily repent. I repent I had not done more mischief; and that we did not cut the throats of them that took us, and I am extremely sorry that you aren't hanged as well as we.

— Anonymous pirate, asked on the gallows if he repented.
  • starkerealm
    starkerealm
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    Yeah. That "reason" is utter bull crap. And does not explain why smaller houses can't have a higher limit. ZOS treats it's player base like they are incompetent. 95% of the EXCUSES they give are just that, lame reasons for not putting in the effort required to deliver a quality product. But hey, people will pay 6000 crowns for a freaking motif. So maybe the player base isn't the brightest bunch.

    Or, it's possible that the performance issues are server side, meaning, it has more to do with the total number of objects placed than the rendering load... just a thought.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • Feanor
    Feanor
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    I actually believe performance is the reason. Just load into a mansion used as guild hall when 10 other people are in there. It takes some minutes until all the textures are rendered.
    Main characters:
    Feanor the Believer - AD Altmer mSorc - AR 41 - Stormproof (PC EU)
    Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)

    Other characters:
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    Fearscales - AD Argonian Templar - Stormproof (healer)
    Draco Imperialis - AD Imperial DK (tank)
    Cabed Naearamarth - AD Dunmer mDK
    Valirion Willowthorne - AD Bosmer stamBlade
    Turuna - AD Altmer magBlade
    Kheled Zaram - AD Redguard stamDK
    Kibil Nala - AD Redguard stamSorc - Stormproof
    Yavanna Kémentárí - AD Breton magWarden
    Azog gro-Ghâsh - EP Orc stamWarden
    Vidar Drakenblød - DC Nord mDK
    Marquis de Peyrac - DC Breton mSorc - Stormproof
    Rawlith Khaj'ra - AD Khajiit stamWarden
    Tu'waccah - AD Redguard Stamplar

    All chars 50 @ CP 1000+. Playing and enjoying PvP with RdK mostly on Bahlokdaan PC EU.
  • altemriel
    altemriel
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    Fellow citizens of Tamriel. ZOS has already responded multiple times as to why the furniture system it is the way it is, and what they hope for in the future. Read below:
    As we mentioned when the system launched, the caps are there for performance reasons. We all want the caps to be higher as well and are working to find ways to try and raise them in the future.

    So we can stop posting about it 100 times a day in every possible location. They know we want it. They want it. We'll get it eventually.

    TL;DR - ZOS wants furniture cap raised too, they're working on it.




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    Maoimii Da, Khajiit Magicka Nightblade, CPs around 600, master enchanter, damage dealer, elder vampire shade of death
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  • zaria
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    Yeah. That "reason" is utter bull crap. And does not explain why smaller houses can't have a higher limit. ZOS treats it's player base like they are incompetent. 95% of the EXCUSES they give are just that, lame reasons for not putting in the effort required to deliver a quality product. But hey, people will pay 6000 crowns for a freaking motif. So maybe the player base isn't the brightest bunch.

    Or, it's possible that the performance issues are server side, meaning, it has more to do with the total number of objects placed than the rendering load... just a thought.
    In one way it makes sense, its an item limit not an complexity limit, you can add 300 trees and 300 light sources or 600 sweetrolls

    On the other hand it does not, your house differ from any other with the objects you placed in it.
    This is an simple list of objects object id, position and rotation, you inventory and bank contains far more data and need to be in server memory all the time, your house is loaded on load.
    Add that an player in his house does not tax the servers much as its no enemies to fight.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Cherryblossom
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    Fellow citizens of Tamriel. ZOS has already responded multiple times as to why the furniture system it is the way it is, and what they hope for in the future. Read below:
    As we mentioned when the system launched, the caps are there for performance reasons. We all want the caps to be higher as well and are working to find ways to try and raise them in the future.

    So we can stop posting about it 100 times a day in every possible location. They know we want it. They want it. We'll get it eventually.

    TL;DR - ZOS wants furniture cap raised too, they're working on it.

    Not seen any post about this, except yours!
  • Nordic_Pirate
    Nordic_Pirate
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    Fellow citizens of Tamriel. ZOS has already responded multiple times as to why the furniture system it is the way it is, and what they hope for in the future. Read below:
    As we mentioned when the system launched, the caps are there for performance reasons. We all want the caps to be higher as well and are working to find ways to try and raise them in the future.

    So we can stop posting about it 100 times a day in every possible location. They know we want it. They want it. We'll get it eventually.

    TL;DR - ZOS wants furniture cap raised too, they're working on it.

    Not seen any post about this, except yours!

    I directly quoted a Zos statement, I assure you. Wouldn't spread false information about this, especially because I want higher caps as well.

    As for the reason small houses can't have higher limits. It's about fairness. Why should a smaller house get the same items as a notable home right now? I think that's all there really is to that. While it might be unfair (trust me, I have a few bigger homes that need some space), I would find it less fair if someone could max their little home out with 700 items, but I can't do that in my big home
    Yes, I do heartily repent. I repent I had not done more mischief; and that we did not cut the throats of them that took us, and I am extremely sorry that you aren't hanged as well as we.

    — Anonymous pirate, asked on the gallows if he repented.
  • Demolitionary
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    That is true, people with hamster ran computers will cry about performance if they increase the poly count in housing, simple as that.


    Why create another reason for self entitled kids to cry?
    Because using the word cancer at stuff you don't like just proves how immature you are. End of.
  • Nordic_Pirate
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    While I see everyone is upset about this person's comments, it is their rights as a human to express them. And, while it is your right to jump on that person, that is not the point of this thread. It was merely to point out that the issue is recognized, and that everyone desires it.

    let's not give each other cancer. 20 years from now none of us will care about this lmao.
    Yes, I do heartily repent. I repent I had not done more mischief; and that we did not cut the throats of them that took us, and I am extremely sorry that you aren't hanged as well as we.

    — Anonymous pirate, asked on the gallows if he repented.
  • reiverx
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    They should have raising the cap by a small amount last update. Say 25 items. It would have helped.

    Instead, they spend their time ramping up the number of furnishing items for sale in the crown store.
  • zaria
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    That is true, people with hamster ran computers will cry about performance if they increase the poly count in housing, simple as that.


    Why create another reason for self entitled kids to cry?
    Because using the word cancer at stuff you don't like just proves how immature you are. End of.
    Client performance is item complexity not item count, most would cut down on complex items like creating an dense forest if it generated too much lag.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
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    reiverx wrote: »
    They should have raising the cap by a small amount last update. Say 25 items. It would have helped.

    Instead, they spend their time ramping up the number of furnishing items for sale in the crown store.
    And the item cap makes the huge premium homes less attractive reducing sales.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ComboBreaker88
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    I'm not that technically minded, but don't those homes with an outside and inside have two 'cells' or loadable areas? If not, then shouldn't they have, it seems an obvious way to have the item count of one area not effect the other, and thus allow a much high item limit for such homes?

    This.
  • Apherius
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    As you can see on my video , they just copy past the area / dungeon ARROUND your house ,there is a lot of useless detail ,for exemple from hakkvild castle you can see a Barn , in this barn, there is 40 items !! 40 useless item that you can't see from the castle but that you see once you get out of the map.

    so i don't believe this excuse.

    they just don't know how they could get money by doing this ,so they take their time until they find the better way to make a lot of $$$ with this.

    it's like give us this thing -->
    546996tlchargement.jpg

    And instead of use a knife to scratch the burned parts ... they said us that it's a " Toaster issue " .
    Edited by Apherius on August 31, 2017 4:24PM
  • kiyoshigawa
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    I'm not that technically minded, but don't those homes with an outside and inside have two 'cells' or loadable areas? If not, then shouldn't they have, it seems an obvious way to have the item count of one area not effect the other, and thus allow a much high item limit for such homes?

    I definitely see this as a way they could reasonably improve the homestead experience. Split the home into multiple loading areas, each with their own item limit.

    For instance, the Amaya Lake Lodge as it is now could have 600 items for outside, 600 items in the shed, 600 items in the lower-mid floor, or 600 items in the upper floor with the current limits (and no items in any of the other areas as it stands now). If you made each a separate loaded zone, the whole house could have a limit of 2400 items, and it would still be effectively the same as what is possible in any one of those areas now, just with more loading screens. I feel this is a change most players would accept for the improved utility.

    Another solution I keep seeing is that ZoS needs to offer more structural items, such as walls, stairs, and filled shelves in various styles, sizes, and with various contents. This would allow us to make more constructive use of our item slots, and have a full-looking house without any changes needed other than releasing new furniture recipes to the game. It's not as good of a solution as granting more item slots overall, but it's a good start, and will help with the low limits until a better workaround like the one suggested above can be achieved.

    I also agree heartily that items such as trophies should count only towards a total limit, and not as special limited collectibles. They don't require any special processing power, so they should not be limited arbitrarily. I can understand special furnishings like mists of hag fen, and even NPCs and pets/mounts requiring limits due to being animated and rendered specially, but trophies are less interactive than lighting items, and should not be limited as they are. Several lighting items are animated, and interactable, and they do not count as special furnishings. This double standard is just limiting creativity and utility of housing for no discernible reason.

    As for the general purpose of this thread, there's a reason so many people are constantly posting about item limits, and that's that the current setup isn't working for them. It is very frustrating given the costs of housing, both in-game gold and crown store purchases. There are so many creative ideas that aren't possible with the current limits. I think that if people stop making noise about it, it will go ignored. Housing is one of the most enjoyable aspects of the game for me and many others, and I like to support ZoS financially, I just want there to be adequate value in doing so. I probably would have spent more crowns during the recent sale on a larger home if it was even remotely possible to decorate it within the current item limits.

    I hope that seeing these threads every few days full of both constructive, and not-so-constructive comments regarding the housing limits will reinforce how important this issue is to much of the player base, and will lead to swifter actions on ZoS' part, so that everyone can fully enjoy housing as it was intended.
  • iiYuki
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    You can raise your cap... by buying ESO+, sounds like a weak excuse that it affects performance to incentivise buying premium, you get to a point where there are too many slots to use.
    "Play how you want... unless its not how we intended you to play in which case we'll nerf it".
    - ZO$

    - The ZO$ Theme Song: https://www.youtube.com/watch?v=gmUJWP_ebsQ
  • GrimClaw
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    Wrong. All they need to transfer are positions of the objects in your house - the rendering is a Client side task. We are talking about 0.5-1 megabyte of additional data per house, it's just coordinates and item ids. They could even use caching, so they would have to invalidate data only if objects are placed. Sooo easy to fix.

    You could create more bandwith use if you refresh the guild store 3 times per minute. Get a network monitoring tool and check for yourself.
    Edited by GrimClaw on August 31, 2017 5:23PM
  • Jayne_Doe
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    I think that most of us who care about housing are aware of ZOS' statement that was quoted in the OP, and I sincerely hope that they are working on it. But, I do think it's important to keep discussing the issue so that it remains something they are working on.

    Smaller caps on the smaller homes presumably are just so that the caps on larger homes seem fair, even if they are still too small. If you could fit 600 items in a small home, why purchase a larger one where the spaces just look bare?

    I don't currently have issues with the item caps, but I don't have anything larger than a medium home. More importantly, I'm not nearly as creative as some of my fellow housing enthusiasts. I'm not creating stairs to a newly created loft or creating additional rooms in a large open space. I'm not creating kitchens with fridges and modern looking ovens (cool, even if anachronistic) or bathrooms with sinks and toilets.

    Also, there is a separate limit for trophies/busts, but for someone who doesn't want to decorate with them, why can't they have those slots for other furnishings? If I choose not to use the collectibles slots, then surely I could use those slots for regular furnishings without compromising performance? But perhaps it has something to do with the fact that collectibles aren't actual objects in your inventory? Though the Vvardenfell map is a collectible but counts toward your regular item limit (I think- someone correct me if I'm wrong).

    Great suggestions have been made by other players in this thread and many others, so I won't list them all again here, but I do hope that ZOS is reading all of the feedback/suggestions and taking it to heart. Players don't just want pretty/shiny new objects to place in their homes, they actually want to build and create their own unique spaces. Plus, if ZOS wants people to purchase new stuff from the Crown Store, they need to give players a place to put it, and no, the solution is not just to buy another house. Although, perhaps that is ZOS' intention? To get people to buy more houses by limiting what they can put in their existing homes?

    The cynical part of me suspects that, as with other QoL improvements, like costume dyeing, they are trying to figure out the best way to monetize it.
  • Malacthulhu
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    Blame Marketing. lol. One thing they could do is allow us to merge items into one item and have it count that way. Thus it would just be the outter dimension of the new item and not both. This would help a little for some people and a lot for others. They could also make it so you could snap a group of items as one item regardless of distance to an acceptable limit and allow it to be considered one ei. an entire room that is set up etc. It would take time for them to do this but, probably a good approach. They could either have a way to unmerge or snap or just make it permenant as a furnishing mat sink but, what do I know I'm not a scientist lol.
    Edited by Malacthulhu on August 31, 2017 5:38PM
    Xbox One Na
  • OmniDo
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    I'm not that technically minded, but don't those homes with an outside and inside have two 'cells' or loadable areas? If not, then shouldn't they have, it seems an obvious way to have the item count of one area not effect the other, and thus allow a much high item limit for such homes?
    Houses do have separate "block spaces" where the interior is loaded in an obviously different location than its exterior.
    This is most visibly obvious by escaping the map on Hakkvild Castle, but could also be determined by simply targeting another player in your house and then using an external location "door", for any home that has an "Exterior".
    Since targeting auras persist through objects at any distance, it quickly becomes apparent that the interior spaces for homes that have an exterior space are in vastly different locations; the targeted player or dummy is visibly seen hundreds of meters above or below you, which obviously doesnt match the structure of the house itself.
    Since there are no loading screens with exterior to interior doors, theyre all loaded into one space.
    This is why Hakkvild castle is probably one of the largest "resource consuming" houses you can have, due to the fact that it loads almost the entire zone with it, which can be seen when one "leaves" the area with the gate/dummy trick.
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