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is the invigorating trait just as useless as prosperous?

  • Rungar
    Rungar
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    prosperous>invigorating

    personally i think the invigorating trait should work with siphoner cp and return a fraction of the resources removed from the other player/mob.

    then they both would be useful when used together.
    Edited by Rungar on April 30, 2018 4:58PM
  • Tasear
    Tasear
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    No
    In theory would work well with regain tanks. Ones that relay Magicka regain to use shield. Maybe will work well with nb tanks or sorc tanks in future.
  • Orjix
    Orjix
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    No
    It's worse, prosperous had a purpose, put on a full set of 7 while farming and BAM! Riches, invigorating is just junk
  • xaraan
    xaraan
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    Yes
    What's been the worst thing about the change isn't that it wasn't good to start with, but that ZoS has taken no action.

    They specifically made the change to make something more useful and failed, they were told it was a fail before it went live and it still went live. They've seen the results that it is a fail, and still, nothing.

    I honestly do not understand some of the issues with things getting adjusted. Often feels like half the changes they make are great and the other half are like "what are you thinking?" and not b/c we are mad that they are nerfing something everytime, but just b/c the changes don't show the same amount of thought as others.

    But the biggest issue is that ZoS altered the stats in the game long ago (everything went up by ten, so you have 20000 health instead of 2000 for example) so that small changes could be made and seen with all the various gear/CP buffs added. On top of this they've said many times they prefer to make small tweaks instead of sweeping changes, yet time and again prove this is not the case. See giant patch every year that makes you rebuild your character or relearn aspects of the game or last minute changes added after PTS that never get tested and go live VS the fact that they do not bother to make small tweaks on something like Invigorating. You have the ability to bump it up 1 or 2 points for a patch and see if it gets crazy, then bump it up another if it still seemed useless, but no.

    The system is in place to make small tweaks, but 9 times out of 10, they end up over nerfing or buffing something and then not adjusting it and leaving it worthless. Think about all the sets that were one time go-to sets, or mundus stones, or skills, etc that no one even looks at anymore b/c they were once too strong, got 'fixed' and went from OP past balanced into worthless and then never got re-adjusted.

    I just don't get what the issue is with having sets, abilities, traits, etc stay viable when changes are needed. Sure, some will be unhappy that something they have isn't OP anymore and will move on looking for the next OP thing, but how many of us can make a list of gear and other things that have been changed that are literally not worth running after adjustments? I bet it's a lot longer than the list of things that were OP and then smartly changed to just be balanced, yet still worthwhile.
    -- @xaraan --
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  • Aebaradath
    Aebaradath
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    No
    No, because it's more useless.
  • Aisle9
    Aisle9
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    other
    The change of prosperous to invigorating broke my build, had to deconstruct my full gold prosperous grinding gear.
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  • ToRelax
    ToRelax
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    No
    josiahva wrote: »
    ToRelax wrote: »
    As with most things, the majority of players seem to lack the ability to compare traits for different builds and situations.
    Invigorating isn't that bad. Sure, it doesn't give a lot of stats, but no other armor trait does. For PvP, the main reason it's not used much is Impenetrable. In PvE, well, how many non-tanks are running around in Prismatic enchants?
    Prosperous on the other hand was simply bad, not even really worth it for farming mobs (especially in a PvP area). And as of this thread, apparently not everyone is aware of how their mechanics worked even now.

    I will agree its not terrible...but for example, I use a Tank/DPS hybrid I use for both PVE and PvP that uses 7 infused/hekeijo for pure stat numbers...there is NO WAY I would ever use invigorating for this....by doing so I would give up raw damage for a worthless amount of regen, because after all, base stats affect your damage...and in a hybrid build like that...every stat point counts....therefore invigorating is virtually wortless for ANY DPS build, hybrid or not, it would be good for tanks, and thats about it.

    On big pieces Infused vs Invigorating depends on what you need most; on a hybrid it's usually more difficult to stack max stats, so probably infused.
    On small pieces, Invigorating easily beats Infused even with prismatic enchantments.
    Of course you can use Infused under the reasoning that it's also for PvE along with PvP; but then it's also very much not optimized for either in the first place.
    DAGON - ALTADOON - CHIM - GHARTOK
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  • drkfrontiers
    drkfrontiers
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    By invigorating we mean as about invigorating as taking the last sip of an empty flask in a arid desert.
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • Stewart1874
    Stewart1874
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    No
    No. Its more useless.

    With Prosperous you could at least chuck a set on and do some gold grinding if nothing else. Invigorating literally serves no purpose. It makes its way into zero builds. Its just ***.

    I actually challenge someone - perhaps a dev, to justify its existence with a legitimate build that uses Invigorating.

    Needs either a MASSIVE boost or have Prosperous brought back now that transmog exists imo.
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  • Ectheliontnacil
    Ectheliontnacil
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    No
    No, it's even more useless.
  • Jameliel
    Jameliel
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    It's a "filler" trait. The devs create a lot of filler content in this game that is almost useless. You get people who will dispute and say..."I use this for such and such", but they are an itsy bitsy teeny weeny part of the population. In general these people will defend pretty much anything in the game, no matter how blatantly ridiculous it is. There are numerous "skills", sets, traits, potions, enchantments and so on that are all filler. There to give the appearance of more content. It is content, but it's lazily-designed and implemented.
  • GreenhaloX
    GreenhaloX
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    Yes
    It should be changed to percentage-base like divines and infused, then, it will actually have some values.
  • ToRelax
    ToRelax
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    No
    GreenhaloX wrote: »
    It should be changed to percentage-base like divines and infused, then, it will actually have some values.

    Divines and Infused are percentages of a fixed value. The equivalent are the fixed values Invigorating already has.
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