Being able to fine tune builds? What a tragedy /s.
Enchants are just another layer of combat making the system more intricate and complex. Never before in this game has theory crafting been more robust or build variety more diverse. The current state of enchants is a part of that. Are they strong? yeah. Dominating PvP? nah thats an exaggeration. Saying you're getting something for nothing is totally misleading...that's like saying by running food/drink you are getting 'free stats'.
I'm not worried about it. DKs, Wardens, and Templars all have extremely potent heals (not to mention magblades running Healing Ward + multiple HOTs), for which ready access to Major Defile is welcome. What's more, it's extremely easy to be very tanky in PVP nowadays, even in light armor (though not so much in medium ). With overtuned proc sets gone, it's good that Infused gives some burst to counter this.
NightbladeMechanics wrote: »Keep in mind that enchant status effects are not guaranteed to proc. In my testing with shock glyphs earlier this patch, I applied Concussion and Minor Vulnerability on 4/20 enchant procs on a target dummy using a normal weapon and 5/20 procs using an Infused weapon. The Concussion lasted only a few seconds. That Major Defile that you're so afraid of has barely any uptime over the course of a fight.
Also poisons are still strong. 40% uptime on cc immunity? Check. 100% uptime on cost increase? Yup, you can get that at the same time. Bonus points for throwing a Minor Defile poison on your back bar and a Major Defile disease enchant on your front.
This patch is a theorycrafting paradise, yet the forums are full of panic as usual.
NightbladeMechanics wrote: »Keep in mind that enchant status effects are not guaranteed to proc. In my testing with shock glyphs earlier this patch, I applied Concussion and Minor Vulnerability on 4/20 enchant procs on a target dummy using a normal weapon and 5/20 procs using an Infused weapon. The Concussion lasted only a few seconds. That Major Defile that you're so afraid of has barely any uptime over the course of a fight.
Also poisons are still strong. 40% uptime on cc immunity? Check. 100% uptime on cost increase? Yup, you can get that at the same time. Bonus points for throwing a Minor Defile poison on your back bar and a Major Defile disease enchant on your front.
This patch is a theorycrafting paradise, yet the forums are full of panic as usual.
This which in turns brings charged to a good spot. Because you constantly proc major defile. Which means I can use infused Nirn sharp precise or charged and get good results in pvp. Isn't this what people wanted. Build diversity.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »Keep in mind that enchant status effects are not guaranteed to proc. In my testing with shock glyphs earlier this patch, I applied Concussion and Minor Vulnerability on 4/20 enchant procs on a target dummy using a normal weapon and 5/20 procs using an Infused weapon. The Concussion lasted only a few seconds. That Major Defile that you're so afraid of has barely any uptime over the course of a fight.
Also poisons are still strong. 40% uptime on cc immunity? Check. 100% uptime on cost increase? Yup, you can get that at the same time. Bonus points for throwing a Minor Defile poison on your back bar and a Major Defile disease enchant on your front.
This patch is a theorycrafting paradise, yet the forums are full of panic as usual.
This which in turns brings charged to a good spot. Because you constantly proc major defile. Which means I can use infused Nirn sharp precise or charged and get good results in pvp. Isn't this what people wanted. Build diversity.
Oh wait, I mistyped that post. My 5/20 proc rate was testing a charged weapon for increased uptime. I was disappointed with it.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »Keep in mind that enchant status effects are not guaranteed to proc. In my testing with shock glyphs earlier this patch, I applied Concussion and Minor Vulnerability on 4/20 enchant procs on a target dummy using a normal weapon and 5/20 procs using an Infused weapon. The Concussion lasted only a few seconds. That Major Defile that you're so afraid of has barely any uptime over the course of a fight.
Also poisons are still strong. 40% uptime on cc immunity? Check. 100% uptime on cost increase? Yup, you can get that at the same time. Bonus points for throwing a Minor Defile poison on your back bar and a Major Defile disease enchant on your front.
This patch is a theorycrafting paradise, yet the forums are full of panic as usual.
This which in turns brings charged to a good spot. Because you constantly proc major defile. Which means I can use infused Nirn sharp precise or charged and get good results in pvp. Isn't this what people wanted. Build diversity.
Oh wait, I mistyped that post. My 5/20 proc rate was testing a charged weapon for increased uptime. I was disappointed with it.
That's sad to hear. I'm on console so I don't get metrics. However I tested mine on a DW Stam Sorc with 2 charged axes 1 disease 1 WD enchant. Maybe because I was using a lot more weapon attacks.
i am a little confused, did disease not used to proc minor defile and not major?
when did they change it to major?
GreenSoup2HoT wrote: »i am a little confused, did disease not used to proc minor defile and not major?
when did they change it to major?
people on pc who use outdated add-ons say this. minor defile with befoul cp makes add-ons think its a major.
i know for a fact its minor.. or else my debuff tracker that is supplied by zos is wrong.
GreenSoup2HoT wrote: »i am a little confused, did disease not used to proc minor defile and not major?
when did they change it to major?
people on pc who use outdated add-ons say this. minor defile with befoul cp makes add-ons think its a major.
i know for a fact its minor.. or else my debuff tracker that is supplied by zos is wrong.
yea indeed the debuff tracker says minor defile, but i don't know who to trust more. Gina or the tracker.
@ZOS_GinaBruno did you make a typo in the patch notes?
NightbladeMechanics wrote: »Keep in mind that enchant status effects are not guaranteed to proc. In my testing with shock glyphs earlier this patch, I applied Concussion and Minor Vulnerability on 4/20 enchant procs on a target dummy using a normal weapon and 5/20 procs using a charged weapon. The Concussion lasted only a few seconds. That Major Defile that you're so afraid of has barely any uptime over the course of a fight.
Also poisons are still strong. 40% uptime on cc immunity? Check. 100% uptime on cost increase? Yup, you can get that at the same time. Bonus points for throwing a Minor Defile poison on your back bar and a Major Defile disease enchant on your front.
This patch is a theorycrafting paradise, yet the forums are full of panic as usual.
Edit: bolded, fixed typo
Comfortably_Buzzed wrote: »NightbladeMechanics wrote: »Keep in mind that enchant status effects are not guaranteed to proc. In my testing with shock glyphs earlier this patch, I applied Concussion and Minor Vulnerability on 4/20 enchant procs on a target dummy using a normal weapon and 5/20 procs using a charged weapon. The Concussion lasted only a few seconds. That Major Defile that you're so afraid of has barely any uptime over the course of a fight.
Also poisons are still strong. 40% uptime on cc immunity? Check. 100% uptime on cost increase? Yup, you can get that at the same time. Bonus points for throwing a Minor Defile poison on your back bar and a Major Defile disease enchant on your front.
This patch is a theorycrafting paradise, yet the forums are full of panic as usual.
Edit: bolded, fixed typo
I was testing enchants just yesterday. I have the exact numbers on a spreadsheet at home but with purple infused I was getting an enchant proc every 2-3 attacks with the secondary effect proccing 17-20% (1/6 to 1/5) of the time. With purple charged the weapon enchant procced every 5-6 attacks but the secondary effect procced 30-40% of the time. I only recorded the results of 30 attacks with each so a much bigger sample size is needed but IMO unless you're using a lot of skills with the chance to proc secondary effects infused is probably the better option because on average you're getting the same number of secondary effect procs over a given number of weapon attacks but you'll have the added damage of the disease enchant proccing more often.
Also this is a tangent but with a gold infused weapon you can have 100% up-time with the berzerker enchant provided you light attack weave (5 sec duration/5 sec cooldown). A gold berzerker enchant on an infused weapon adds 452 spell & weapon damage. That is basically getting the 5-pc War Maiden (better in fact) from just a single enchant.
I can't get Diseased Status to proc on Xbox NA although Concussed Status procs all the time. I've tried diseased enchants and Affliction but still no Major Defile from the Diseased status on target centurion dummy. Minor Defile from poisons works fine. Or maybe the status effect itself is broken? Major Defile works great on Incap Strike but that is not the Diseased status effect.
paulsimonps wrote: »I can't get Diseased Status to proc on Xbox NA although Concussed Status procs all the time. I've tried diseased enchants and Affliction but still no Major Defile from the Diseased status on target centurion dummy. Minor Defile from poisons works fine. Or maybe the status effect itself is broken? Major Defile works great on Incap Strike but that is not the Diseased status effect.
Much easier to test it on a player. Duel someone and have them check their health regen and healing done as well as their list of status effects.