Can you please prove that the server affects the client fps?Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.
On top of that have fios gigabit fiber internet.
By staring at a wall your game is still processing most things around you, otherwise you would see textures and many other things loading when you move the screen.Can you please prove that the server affects the client fps?Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.
On top of that have fios gigabit fiber internet.
Go to Cyrodiil, stare at a wall, have a zerg come by and watch your FPS fall even though you are not rendering any of the action.
Can you please prove that the server affects the client fps?Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.
On top of that have fios gigabit fiber internet.
Go to Cyrodiil, stare at a wall, have a zerg come by and watch your FPS fall even though you are not rendering any of the action.
"Also, let's talk about the game engine's performance..."
The very, very poor base latency speaks directly to the game engine performance, both server and client side.
Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.
On top of that have fios gigabit fiber internet.
ESO was updated to use DX11 in March of 2016, it took quite a bit of work for them to get this done. They informed players that they were doing it for at least 6 months prior to the update (maybe it was a year).
They have data on what OS players are using and IMHO an update DX12 will not happen for at least 2 years.
Reasons for is that it's not a "hard" thing, it's a "time consuming" thing, it's not like "hey DX12 is out, let's burn 3 hours of coding and patch the game to it", it's more on the lines of "Let's remake the entire code of the engine".
I think significantly better performance would make me upgrade to Windows 10 for ESO. I tried the OS twice and always went back to Windows 7.
Some of the replies here are very wrong. The games does use more than one core - there's even a setting in userpreferences.txt that's set to 6 by default, but... it doesn't seem to work too well.
Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.
On top of that have fios gigabit fiber internet.
All of which counts for nothing if your ISP's internet traffic is being throttled somewhere between you and the server. There is a lot of evidence that the NA server players are being hit by networking issues that don't affect the EU server players.
I do agree that some optimisation would be desirable especially where multi-core support is concerned, but it's unlikely that DX12 is going to provide the panacea that some players expect it to - not least because Windows 10 is probably another source of the problems in the first place and that's the only system it will run on. Given its continued under-performance in the market why would developers throw too much investment into an upgrade that was dependent on people using it?
Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.
On top of that have fios gigabit fiber internet.
All of which counts for nothing if your ISP's internet traffic is being throttled somewhere between you and the server. There is a lot of evidence that the NA server players are being hit by networking issues that don't affect the EU server players.
I do agree that some optimisation would be desirable especially where multi-core support is concerned, but it's unlikely that DX12 is going to provide the panacea that some players expect it to - not least because Windows 10 is probably another source of the problems in the first place and that's the only system it will run on. Given its continued under-performance in the market why would developers throw too much investment into an upgrade that was dependent on people using it?
You are the third here who suggested that the server affects the client FPS. Please, post proof of that.
Bonzodog01 wrote: »The main problem this game has is that its running all on a single thread, meaning its effectively only doing ALL its tasks through just a single core or anyones CPU. Whether you have an i3, i5, or even an i7 is going to make very little difference at the end of the day because this game is unable to actually use any of that power.
ESO was updated to use DX11 in March of 2016, it took quite a bit of work for them to get this done. They informed players that they were doing it for at least 6 months prior to the update (maybe it was a year).
They have data on what OS players are using and IMHO an update DX12 will not happen for at least 2 years.
Reasons for is that it's not a "hard" thing, it's a "time consuming" thing, it's not like "hey DX12 is out, let's burn 3 hours of coding and patch the game to it", it's more on the lines of "Let's remake the entire code of the engine".
https://forums.elderscrollsonline.com/en/discussion/245011/pts-patch-notes-v2-3-0/p1JasonSilverSpring wrote: »ESO supported DX 11 from the beginning, but it also supported DX 9. They removed support for DX 9 though.
I agree that making real use of DX 12 would require significant work.
By staring at a wall your game is still processing most things around you, otherwise you would see textures and many other things loading when you move the screen.Can you please prove that the server affects the client fps?Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.
On top of that have fios gigabit fiber internet.
Go to Cyrodiil, stare at a wall, have a zerg come by and watch your FPS fall even though you are not rendering any of the action.
It doesn't prove anything.
I think he meant high ping (i.e. 300+ ping) and not zergs. Zergs are CPU intensive and it relies on how fast your CPU can calculate every single action. It has nothing to do with the server, only that it has to process it. Server performance cannot affect the client-side FPS.
By staring at a wall your game is still processing most things around you, otherwise you would see textures and many other things loading when you move the screen.Can you please prove that the server affects the client fps?Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.
On top of that have fios gigabit fiber internet.
Go to Cyrodiil, stare at a wall, have a zerg come by and watch your FPS fall even though you are not rendering any of the action.
It doesn't prove anything.
Then why is my CPU only at 50% active during these times? And the GPU barely used?
In every other mmo I have played the FPS and lag seem to be completely separate, but for some reason in ESO they seem to have a link of some kind.
I realize it makes no sense and is not how it should be, but it is how the practical experience plays out.
That's called bad optimization, and it happens with offline games too.By staring at a wall your game is still processing most things around you, otherwise you would see textures and many other things loading when you move the screen.Can you please prove that the server affects the client fps?Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.
On top of that have fios gigabit fiber internet.
Go to Cyrodiil, stare at a wall, have a zerg come by and watch your FPS fall even though you are not rendering any of the action.
It doesn't prove anything.
Then why is my CPU only at 50% active during these times? And the GPU barely used?
In every other mmo I have played the FPS and lag seem to be completely separate, but for some reason in ESO they seem to have a link of some kind.
I realize it makes no sense and is not how it should be, but it is how the practical experience plays out.
Right, and you type like a four year old.karldavy149b16_ESO wrote: »30 fps with that build ... my tablet gets 30 fps, i either think you full of it ... and have not been to truthfull with your system specs .. or your knowledge of computers is that of a 4 year old ... either way ... im running less system and getting 60 fps 100% of the time even in silly land
Feel free to leave the thread, you're not contributing anything and only pollute it.It doesn't. Lots of people are mixing stuff here.Can you please prove that the server affects the client fps?
And just because most of us are getting unreasonably low fps doesn't mean we have graphical settings set too high. Typically a game like ESO is heavily CPU-hungry, and with poor optimization (or being unable to utilize more CPU cores) the CPU can't feed data to the GPU quickly enough, which results in low FPS - but that doesn't mean the card is slow.
By staring at a wall your game is still processing most things around you, otherwise you would see textures and many other things loading when you move the screen.Can you please prove that the server affects the client fps?Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.
On top of that have fios gigabit fiber internet.
Go to Cyrodiil, stare at a wall, have a zerg come by and watch your FPS fall even though you are not rendering any of the action.
It doesn't prove anything.
Then why is my CPU only at 50% active during these times? And the GPU barely used?
In every other mmo I have played the FPS and lag seem to be completely separate, but for some reason in ESO they seem to have a link of some kind.
I realize it makes no sense and is not how it should be, but it is how the practical experience plays out.