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DirectX 12? Is that true? Also, let's talk about the game engine's performance...

Octopuss
Octopuss
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Quoting from this article:
Zenimax outlined their plans during an ESO Live steam on Twitch, explaining: "We are planning on a DX12 upgrade and expect that this will give us a number of graphics performance improvements."

Is this even true?
It's an article from february 2016. It doesn't seem like anything happened thus far, even if it was just a hint from ZOS.

I've only played the game for a little under a month, and still couldn't not notice how bad the performance was. There seems to be little if any optimization for more CPU cores, FPS is going to hell with more players around you (sometimes I even dipped to 30-ish fps while simply running through a city with no players). At the same time, you look at the horribly blurry and low resolution world textures, very crude low polygon models and absolutely atrocious player models, and wonder WHY?
And don't get me started on the available graphic settings. Anisotropic filtering x3 - what? Really? No antialiasing method to choose from? I don't even know what is being used here. There's hardly anything to configure and tweak.

I have overclocked Core I7 3770K, 16GB of RAM and Radeon Rx 480. I can play Battlefield-like games at way over 60 fps without problems, and yet, ESO is struggling so bad it sometimes feels like I am playing on dual core from 2005. Sure this is nothing like a shooter game, BUT considering the demanding nature of an ESO type of game, the renderer should be twice as optimized!

This needs to change. But will it ever?... If ZOS has any plans in this regard, they better share something. Even if it's very little. Like "Yes we are aware we are using frankenstein tech of an engine, we are working behind the scenes on something, but it will take time". Heck, some other non-indie game devs even share some sort of roadmaps.
Communication silence is always bad, and definitely not the way to go in the case of a MMO.
Edited by Octopuss on August 21, 2017 11:03AM
  • WaltherCarraway
    WaltherCarraway
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    If they could just let their application to utlize spaces on different RAMs then most of the indefinite loading screen and black screen after exit will be eliminated.

    I'd like to pay for decent texture pack or cinematic/effects buffs.

    OP has good pt, Awesome for you

    EDIT:
    ofc, free update will be even better.
    Edited by WaltherCarraway on August 21, 2017 11:23AM
    Back from my last hiatus. 2021 a new start.
  • Tonnopesce
    Tonnopesce
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    I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
    The issue is probably on your side, a bottkeneck somewhere.

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  • Asgari
    Asgari
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    Tonnopesce wrote: »
    I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
    The issue is probably on your side, a bottkeneck somewhere.

    That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.

    On top of that have fios gigabit fiber internet.
    Formerly @Persian_Princess .. Now @Asgari
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  • Betheny
    Betheny
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    Tonnopesce wrote: »
    I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
    The issue is probably on your side, a bottkeneck somewhere.

    Screenshots of you in Rawl'Kha at 100-120fps or I call BS.
  • WaltherCarraway
    WaltherCarraway
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    Asgari wrote: »
    Tonnopesce wrote: »
    I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
    The issue is probably on your side, a bottkeneck somewhere.

    That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.

    On top of that have fios gigabit fiber internet.

    4x8GB RAM where the problem at. If your system + ESO used up the first 8Gigs then the app is a toast - it won't even use the space on the other RAM.

    Due to windows ram utilization magic and coding hindsight.

    EDIT: some mistype.
    EDIT2: please turn off water reflection, shadows, grass and ambience occlusion while PvP. Generates a lot of fps.
    Edited by WaltherCarraway on August 21, 2017 11:48AM
    Back from my last hiatus. 2021 a new start.
  • zaria
    zaria
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    Asgari wrote: »
    Tonnopesce wrote: »
    I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
    The issue is probably on your side, a bottkeneck somewhere.

    That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.

    On top of that have fios gigabit fiber internet.

    4x8GB RAM where the problem at. If your system + ESO used up the first 8Gigs then the app is a toast - it won't even use the space on the other RAM.

    Due to windows ram utilization magic and coding hindsight.

    EDIT: some mistype.
    ???
    4x8 is 32GB with 4 modules, its recommended to fill all 4 with the same type of ram as cpu can read all 4 at once once with minimum wait time.
    ram in all modules is treated as an block anyway, so this only affect memory bandwidth and memory latency.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • WaltherCarraway
    WaltherCarraway
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    zaria wrote: »
    Asgari wrote: »
    Tonnopesce wrote: »
    I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
    The issue is probably on your side, a bottkeneck somewhere.

    That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.

    On top of that have fios gigabit fiber internet.

    4x8GB RAM where the problem at. If your system + ESO used up the first 8Gigs then the app is a toast - it won't even use the space on the other RAM.

    Due to windows ram utilization magic and coding hindsight.

    EDIT: some mistype.
    ???
    4x8 is 32GB with 4 modules, its recommended to fill all 4 with the same type of ram as cpu can read all 4 at once once with minimum wait time.
    ram in all modules is treated as an block anyway, so this only affect memory bandwidth and memory latency.

    Seems like i should have provided lot more details...

    In my case. (AW15R3 laptop) I had 2x8GB, system+eso did not utlize over 8GB (the first ram) then I have it switched to 2x16GB manually, problem solved.

    I can fully understand your original post and that reply but i just wanna make my point clearer :D
    Edited by WaltherCarraway on August 21, 2017 12:00PM
    Back from my last hiatus. 2021 a new start.
  • Cyrediath
    Cyrediath
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    I use 6700k 4.4ghz i7 1080gtx nvidia 32gb ram windows10 50mbit cable internet. At siege in cyrodiil fps drops to 40 an in rawlkha its around 70. in open world game looks very good like cinematic due to gsync i guess. but when fps drops in cyrodiil and in trials its nearly unplayable. ping is going high also for some reason but internet working fine. for a relatively old game like eso 6700k and 1080 should be perfectly fine and viable. shohld give constantly good fps everywhere. i can even imagine the suffering of people with old setups.
  • WaltherCarraway
    WaltherCarraway
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    Cyrediath wrote: »
    I use 6700k 4.4ghz i7 1080gtx nvidia 32gb ram windows10 50mbit cable internet. At siege in cyrodiil fps drops to 40 an in rawlkha its around 70. in open world game looks very good like cinematic due to gsync i guess. but when fps drops in cyrodiil and in trials its nearly unplayable. ping is going high also for some reason but internet working fine. for a relatively old game like eso 6700k and 1080 should be perfectly fine and viable. shohld give constantly good fps everywhere. i can even imagine the suffering of people with old setups.

    Gsync definitely helps. Silky smooth when PvE with 60+ fps
    Back from my last hiatus. 2021 a new start.
  • Drazkyth
    Drazkyth
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    zaria wrote: »
    Asgari wrote: »
    Tonnopesce wrote: »
    I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
    The issue is probably on your side, a bottkeneck somewhere.

    That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.

    On top of that have fios gigabit fiber internet.

    4x8GB RAM where the problem at. If your system + ESO used up the first 8Gigs then the app is a toast - it won't even use the space on the other RAM.

    Due to windows ram utilization magic and coding hindsight.

    EDIT: some mistype.
    ???
    4x8 is 32GB with 4 modules, its recommended to fill all 4 with the same type of ram as cpu can read all 4 at once once with minimum wait time.
    ram in all modules is treated as an block anyway, so this only affect memory bandwidth and memory latency.

    Seems like i should have provided lot more details...

    In my case. (AW15R3 laptop) I had 2x8GB, system+eso did not utlize over 8GB (the first ram) then I have it switched to 2x16GB manually, problem solved.

    I can fully understand your original post and that reply but i just wanna make my point clearer :D

    I'm not sure you understand how RAM works or perhaps you're just really bad at explaining your point.
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  • WaltherCarraway
    WaltherCarraway
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    Drazkyth wrote: »
    zaria wrote: »
    Asgari wrote: »
    Tonnopesce wrote: »
    I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
    The issue is probably on your side, a bottkeneck somewhere.

    That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.

    On top of that have fios gigabit fiber internet.

    4x8GB RAM where the problem at. If your system + ESO used up the first 8Gigs then the app is a toast - it won't even use the space on the other RAM.

    Due to windows ram utilization magic and coding hindsight.

    EDIT: some mistype.
    ???
    4x8 is 32GB with 4 modules, its recommended to fill all 4 with the same type of ram as cpu can read all 4 at once once with minimum wait time.
    ram in all modules is treated as an block anyway, so this only affect memory bandwidth and memory latency.

    Seems like i should have provided lot more details...

    In my case. (AW15R3 laptop) I had 2x8GB, system+eso did not utlize over 8GB (the first ram) then I have it switched to 2x16GB manually, problem solved.

    I can fully understand your original post and that reply but i just wanna make my point clearer :D

    I'm not sure you understand how RAM works or perhaps you're just really bad at explaining your point.

    Just sharing how i resolved such problem. Nothing scholastic here.
    Back from my last hiatus. 2021 a new start.
  • zaria
    zaria
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    zaria wrote: »
    Asgari wrote: »
    Tonnopesce wrote: »
    I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
    The issue is probably on your side, a bottkeneck somewhere.

    That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.

    On top of that have fios gigabit fiber internet.

    4x8GB RAM where the problem at. If your system + ESO used up the first 8Gigs then the app is a toast - it won't even use the space on the other RAM.

    Due to windows ram utilization magic and coding hindsight.

    EDIT: some mistype.
    ???
    4x8 is 32GB with 4 modules, its recommended to fill all 4 with the same type of ram as cpu can read all 4 at once once with minimum wait time.
    ram in all modules is treated as an block anyway, so this only affect memory bandwidth and memory latency.

    Seems like i should have provided lot more details...

    In my case. (AW15R3 laptop) I had 2x8GB, system+eso did not utlize over 8GB (the first ram) then I have it switched to 2x16GB manually, problem solved.

    I can fully understand your original post and that reply but i just wanna make my point clearer :D
    Understand, laptop tend to be a bit fussy about memory so it might not like more than one module of the set.
    I assume you got 32 total now.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ravingar
    Ravingar
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    I mean the engine is capable of giving TERRIBLE graphics.. Just set absolutely everything to the minimal setting and play at 720p and you can run the game at 40-60fps on pretty much anything. Hell I'm running it on my 2012 Macbook Pro with its 'incredibly powerful' Intel HD Graphics 4000, i7 and 8gb of ram..

    But of course I do agree, I had to put my render distance on 0 just so I can get decent frames. Basically this makes it so if your in a city, the walls don't load in until you are right up against them :D
    PC NA
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  • Octopuss
    Octopuss
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    None of this is about memory usage anyway. The game doesn't even use more than 3GB of RAM and very little above 2GB of VRAM.
    The engine is - in my amateur opinion - unoptimized garbage. Being originally DirectX 10 with something slapped over it to use Dx11 features (that's how I understand it, could be wrong) apparently didn't help anything either.
    Edited by Octopuss on August 21, 2017 12:59PM
  • karldavy149b16_ESO
    karldavy149b16_ESO
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    Octopuss wrote: »
    Quoting from this article:
    Zenimax outlined their plans during an ESO Live steam on Twitch, explaining: "We are planning on a DX12 upgrade and expect that this will give us a number of graphics performance improvements."

    Is this even true?
    It's an article from february 2016. It doesn't seem like anything happened thus far, even if it was just a hint from ZOS.

    I've only played the game for a little under a month, and still couldn't not notice how bad the performance was. There seems to be little if any optimization for more CPU cores, FPS is going to hell with more players around you (sometimes I even dipped to 30-ish fps while simply running through a city with no players). At the same time, you look at the horribly blurry and low resolution world textures, very crude low polygon models and absolutely atrocious player models, and wonder WHY?
    And don't get me started on the available graphic settings. Anisotropic filtering x3 - what? Really? No antialiasing method to choose from? I don't even know what is being used here. There's hardly anything to configure and tweak.

    I have overclocked Core I7 3770K, 16GB of RAM and Radeon Rx 480. I can play Battlefield-like games at way over 60 fps without problems, and yet, ESO is struggling so bad it sometimes feels like I am playing on dual core from 2005. Sure this is nothing like a shooter game, BUT considering the demanding nature of an ESO type of game, the renderer should be twice as optimized!

    This needs to change. But will it ever?... If ZOS has any plans in this regard, they better share something. Even if it's very little. Like "Yes we are aware we are using frankenstein tech of an engine, we are working behind the scenes on something, but it will take time". Heck, some other non-indie game devs even share some sort of roadmaps.
    Communication silence is always bad, and definitely not the way to go in the case of a MMO.

    30 fps with that build ... my tablet gets 30 fps, i either think you full of it ... and have not been to truthfull with your system specs .. or your knowledge of computers is that of a 4 year old ... either way ... im running less system and getting 60 fps 100% of the time even in silly land
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    Tonnopesce wrote: »
    I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
    The issue is probably on your side, a bottkeneck somewhere.

    Screenshot of 120 fps in HoF or I call you ***
  • danno8
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    To actually answer the OP, I have not heard anything else about DX12 since that brief mention over a year ago.
  • omegatay_ESO
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    So many other games out there, both MMO and single player. Most of them if there coded with a ounce of care run decently through out the play session.

    At least for me ESO starts out with good FPS, then as I play the FPS slowly drops over time. This sometimes can be fixed by entering a dungeon/delve then exit back out. I honestly don't think the FPS issue can be fixed without a total rewrite of the code because its such a mess, or it would of been addressed by now.
  • tplink3r1
    tplink3r1
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    Tonnopesce wrote: »
    I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
    The issue is probably on your side, a bottkeneck somewhere.
    Same, but i'm running with an i5 4690k(4.5) and a gtx980. I don't think my FPS ever drops below 40 in PVP.
    VR16 Templar
    VR3 Sorcerer
  • tplink3r1
    tplink3r1
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    Asgari wrote: »
    Tonnopesce wrote: »
    I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
    The issue is probably on your side, a bottkeneck somewhere.

    That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.

    On top of that have fios gigabit fiber internet.
    Can you please prove that the server affects the client fps?
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  • woodgolemb14_ESO
    Octopuss wrote: »
    Quoting from this article:
    Zenimax outlined their plans during an ESO Live steam on Twitch, explaining: "We are planning on a DX12 upgrade and expect that this will give us a number of graphics performance improvements."

    Is this even true?
    It.... (sometimes I even dipped to 30-ish fps while simply running through a city with no players).


    LoL 30 FPS .. how will you ever survive? If you lag, try turning down some of those MAX setting.
  • Octopuss
    Octopuss
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    30 fps with that build ... my tablet gets 30 fps, i either think you full of it ... and have not been to truthfull with your system specs .. or your knowledge of computers is that of a 4 year old ... either way ... im running less system and getting 60 fps 100% of the time even in silly land
    Right, and you type like a four year old.
    Feel free to leave the thread, you're not contributing anything and only pollute it.
    tplink3r1 wrote: »
    Can you please prove that the server affects the client fps?
    It doesn't. Lots of people are mixing stuff here.
    And just because most of us are getting unreasonably low fps doesn't mean we have graphical settings set too high. Typically a game like ESO is heavily CPU-hungry, and with poor optimization (or being unable to utilize more CPU cores) the CPU can't feed data to the GPU quickly enough, which results in low FPS - but that doesn't mean the card is slow.
  • Jade1986
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    My question is why is the connection always 50 ms or higher when the datacenter is in germany, and I live super close to it, yet on swtor I have only 20 ms O.o
  • Jade1986
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    Tonnopesce wrote: »
    I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
    The issue is probably on your side, a bottkeneck somewhere.

    I hve

    I7-3820 3,8 mhz
    Gtx 1050 ti 4gb
    32gb ram

    and my game runs pretty smooth at all times, even in pvp : shrug :
    Edited by Jade1986 on August 21, 2017 2:39PM
  • IvorySamoan
    IvorySamoan
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    My 486 runs this game silky smooth, so many good graphics and the feels are just....incredible.
    Just returning some video tapes.........
  • Octopuss
    Octopuss
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    laced wrote: »
    My question is why is the connection always 50 ms or higher when the datacenter is in germany, and I live super close to it, yet on swtor I have only 20 ms O.o
    Please read the thread title.
    Edited by Octopuss on August 21, 2017 3:00PM
  • Ulfgarde
    Ulfgarde
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    Everyone knows the game has bad optimization. My build is optimized for 1080p / High graphical settings and is supposed to be way past the recommended specs, yet I go down to 25 fps in towns with medium pop. I get 5 fps in some vTrials last patch, so it's completely unplayable. Setting it to low settings doesn't help. There's maybe a 5 fps difference between Ultra High and Low.

    Just because it works for you doesn't mean it works for everyone.
    Very athletic eso player
    PC EU
  • SirMewser
    SirMewser
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    My laptop is a Linux machine so I don't expect my FPS to get much higher than 40 fps because ESO doesn't run natively, which isn't that bad under these circumstances...

    I have been having ping spikes of >300 because of ZoS' server randomly but DirectX seems to be fine for my i7.
  • profundidob16_ESO
    profundidob16_ESO
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    Octopuss wrote: »
    Quoting from this article:
    Zenimax outlined their plans during an ESO Live steam on Twitch, explaining: "We are planning on a DX12 upgrade and expect that this will give us a number of graphics performance improvements."

    Is this even true?
    It's an article from february 2016. It doesn't seem like anything happened thus far, even if it was just a hint from ZOS.

    I've only played the game for a little under a month, and still couldn't not notice how bad the performance was. There seems to be little if any optimization for more CPU cores, FPS is going to hell with more players around you (sometimes I even dipped to 30-ish fps while simply running through a city with no players). At the same time, you look at the horribly blurry and low resolution world textures, very crude low polygon models and absolutely atrocious player models, and wonder WHY?
    And don't get me started on the available graphic settings. Anisotropic filtering x3 - what? Really? No antialiasing method to choose from? I don't even know what is being used here. There's hardly anything to configure and tweak.

    I have overclocked Core I7 3770K, 16GB of RAM and Radeon Rx 480. I can play Battlefield-like games at way over 60 fps without problems, and yet, ESO is struggling so bad it sometimes feels like I am playing on dual core from 2005. Sure this is nothing like a shooter game, BUT considering the demanding nature of an ESO type of game, the renderer should be twice as optimized!

    This needs to change. But will it ever?... If ZOS has any plans in this regard, they better share something. Even if it's very little. Like "Yes we are aware we are using frankenstein tech of an engine, we are working behind the scenes on something, but it will take time". Heck, some other non-indie game devs even share some sort of roadmaps.
    Communication silence is always bad, and definitely not the way to go in the case of a MMO.

    This game is completely singlethread bottlenecked and dependant. Buy/make yourself any pc that has an AIO cooled OC 7700k and GTX 1080 and you will be seeing an entirely different game ! You don't even need more than 8GB total ram in your pc.


    ps: the upcoming 8700K should be the real killer for this game. If I were in your shoes I would wait a few more months and then upgrade to a new rig. You will be amazed !
  • Ulfgarde
    Ulfgarde
    ✭✭✭✭✭
    Octopuss wrote: »
    Quoting from this article:
    Zenimax outlined their plans during an ESO Live steam on Twitch, explaining: "We are planning on a DX12 upgrade and expect that this will give us a number of graphics performance improvements."

    Is this even true?
    It's an article from february 2016. It doesn't seem like anything happened thus far, even if it was just a hint from ZOS.

    I've only played the game for a little under a month, and still couldn't not notice how bad the performance was. There seems to be little if any optimization for more CPU cores, FPS is going to hell with more players around you (sometimes I even dipped to 30-ish fps while simply running through a city with no players). At the same time, you look at the horribly blurry and low resolution world textures, very crude low polygon models and absolutely atrocious player models, and wonder WHY?
    And don't get me started on the available graphic settings. Anisotropic filtering x3 - what? Really? No antialiasing method to choose from? I don't even know what is being used here. There's hardly anything to configure and tweak.

    I have overclocked Core I7 3770K, 16GB of RAM and Radeon Rx 480. I can play Battlefield-like games at way over 60 fps without problems, and yet, ESO is struggling so bad it sometimes feels like I am playing on dual core from 2005. Sure this is nothing like a shooter game, BUT considering the demanding nature of an ESO type of game, the renderer should be twice as optimized!

    This needs to change. But will it ever?... If ZOS has any plans in this regard, they better share something. Even if it's very little. Like "Yes we are aware we are using frankenstein tech of an engine, we are working behind the scenes on something, but it will take time". Heck, some other non-indie game devs even share some sort of roadmaps.
    Communication silence is always bad, and definitely not the way to go in the case of a MMO.

    This game is completely singlethread bottlenecked and dependant. Buy/make yourself any pc that has an AIO cooled OC 7700k and GTX 1080 and you will be seeing an entirely different game ! You don't even need more than 8GB total ram in your pc.


    ps: the upcoming 8700K should be the real killer for this game. If I were in your shoes I would wait a few more months and then upgrade to a new rig. You will be amazed !

    Good advice for people looking to upgrade their comp.

    Completely agree with you, especially the 8700k. Looking forward to it.

    Don't be an idiot like me who bought an AMD cpu. The singlethread bottleneck kills this game for me.
    Edited by Ulfgarde on August 21, 2017 3:28PM
    Very athletic eso player
    PC EU
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