Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.
On top of that have fios gigabit fiber internet.
???WaltherCarraway wrote: »Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.
On top of that have fios gigabit fiber internet.
4x8GB RAM where the problem at. If your system + ESO used up the first 8Gigs then the app is a toast - it won't even use the space on the other RAM.
Due to windows ram utilization magic and coding hindsight.
EDIT: some mistype.
???WaltherCarraway wrote: »Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.
On top of that have fios gigabit fiber internet.
4x8GB RAM where the problem at. If your system + ESO used up the first 8Gigs then the app is a toast - it won't even use the space on the other RAM.
Due to windows ram utilization magic and coding hindsight.
EDIT: some mistype.
4x8 is 32GB with 4 modules, its recommended to fill all 4 with the same type of ram as cpu can read all 4 at once once with minimum wait time.
ram in all modules is treated as an block anyway, so this only affect memory bandwidth and memory latency.
I use 6700k 4.4ghz i7 1080gtx nvidia 32gb ram windows10 50mbit cable internet. At siege in cyrodiil fps drops to 40 an in rawlkha its around 70. in open world game looks very good like cinematic due to gsync i guess. but when fps drops in cyrodiil and in trials its nearly unplayable. ping is going high also for some reason but internet working fine. for a relatively old game like eso 6700k and 1080 should be perfectly fine and viable. shohld give constantly good fps everywhere. i can even imagine the suffering of people with old setups.
WaltherCarraway wrote: »???WaltherCarraway wrote: »Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.
On top of that have fios gigabit fiber internet.
4x8GB RAM where the problem at. If your system + ESO used up the first 8Gigs then the app is a toast - it won't even use the space on the other RAM.
Due to windows ram utilization magic and coding hindsight.
EDIT: some mistype.
4x8 is 32GB with 4 modules, its recommended to fill all 4 with the same type of ram as cpu can read all 4 at once once with minimum wait time.
ram in all modules is treated as an block anyway, so this only affect memory bandwidth and memory latency.
Seems like i should have provided lot more details...
In my case. (AW15R3 laptop) I had 2x8GB, system+eso did not utlize over 8GB (the first ram) then I have it switched to 2x16GB manually, problem solved.
I can fully understand your original post and that reply but i just wanna make my point clearer
WaltherCarraway wrote: »???WaltherCarraway wrote: »Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.
On top of that have fios gigabit fiber internet.
4x8GB RAM where the problem at. If your system + ESO used up the first 8Gigs then the app is a toast - it won't even use the space on the other RAM.
Due to windows ram utilization magic and coding hindsight.
EDIT: some mistype.
4x8 is 32GB with 4 modules, its recommended to fill all 4 with the same type of ram as cpu can read all 4 at once once with minimum wait time.
ram in all modules is treated as an block anyway, so this only affect memory bandwidth and memory latency.
Seems like i should have provided lot more details...
In my case. (AW15R3 laptop) I had 2x8GB, system+eso did not utlize over 8GB (the first ram) then I have it switched to 2x16GB manually, problem solved.
I can fully understand your original post and that reply but i just wanna make my point clearer
I'm not sure you understand how RAM works or perhaps you're just really bad at explaining your point.
Understand, laptop tend to be a bit fussy about memory so it might not like more than one module of the set.WaltherCarraway wrote: »???WaltherCarraway wrote: »Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.
On top of that have fios gigabit fiber internet.
4x8GB RAM where the problem at. If your system + ESO used up the first 8Gigs then the app is a toast - it won't even use the space on the other RAM.
Due to windows ram utilization magic and coding hindsight.
EDIT: some mistype.
4x8 is 32GB with 4 modules, its recommended to fill all 4 with the same type of ram as cpu can read all 4 at once once with minimum wait time.
ram in all modules is treated as an block anyway, so this only affect memory bandwidth and memory latency.
Seems like i should have provided lot more details...
In my case. (AW15R3 laptop) I had 2x8GB, system+eso did not utlize over 8GB (the first ram) then I have it switched to 2x16GB manually, problem solved.
I can fully understand your original post and that reply but i just wanna make my point clearer
Quoting from this article:
Zenimax outlined their plans during an ESO Live steam on Twitch, explaining: "We are planning on a DX12 upgrade and expect that this will give us a number of graphics performance improvements."
Is this even true?
It's an article from february 2016. It doesn't seem like anything happened thus far, even if it was just a hint from ZOS.
I've only played the game for a little under a month, and still couldn't not notice how bad the performance was. There seems to be little if any optimization for more CPU cores, FPS is going to hell with more players around you (sometimes I even dipped to 30-ish fps while simply running through a city with no players). At the same time, you look at the horribly blurry and low resolution world textures, very crude low polygon models and absolutely atrocious player models, and wonder WHY?
And don't get me started on the available graphic settings. Anisotropic filtering x3 - what? Really? No antialiasing method to choose from? I don't even know what is being used here. There's hardly anything to configure and tweak.
I have overclocked Core I7 3770K, 16GB of RAM and Radeon Rx 480. I can play Battlefield-like games at way over 60 fps without problems, and yet, ESO is struggling so bad it sometimes feels like I am playing on dual core from 2005. Sure this is nothing like a shooter game, BUT considering the demanding nature of an ESO type of game, the renderer should be twice as optimized!
This needs to change. But will it ever?... If ZOS has any plans in this regard, they better share something. Even if it's very little. Like "Yes we are aware we are using frankenstein tech of an engine, we are working behind the scenes on something, but it will take time". Heck, some other non-indie game devs even share some sort of roadmaps.
Communication silence is always bad, and definitely not the way to go in the case of a MMO.
Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
Same, but i'm running with an i5 4690k(4.5) and a gtx980. I don't think my FPS ever drops below 40 in PVP.Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
Can you please prove that the server affects the client fps?Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.
On top of that have fios gigabit fiber internet.
Quoting from this article:
Zenimax outlined their plans during an ESO Live steam on Twitch, explaining: "We are planning on a DX12 upgrade and expect that this will give us a number of graphics performance improvements."
Is this even true?
It.... (sometimes I even dipped to 30-ish fps while simply running through a city with no players).
Right, and you type like a four year old.karldavy149b16_ESO wrote: »30 fps with that build ... my tablet gets 30 fps, i either think you full of it ... and have not been to truthfull with your system specs .. or your knowledge of computers is that of a 4 year old ... either way ... im running less system and getting 60 fps 100% of the time even in silly land
It doesn't. Lots of people are mixing stuff here.Can you please prove that the server affects the client fps?
Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
Quoting from this article:
Zenimax outlined their plans during an ESO Live steam on Twitch, explaining: "We are planning on a DX12 upgrade and expect that this will give us a number of graphics performance improvements."
Is this even true?
It's an article from february 2016. It doesn't seem like anything happened thus far, even if it was just a hint from ZOS.
I've only played the game for a little under a month, and still couldn't not notice how bad the performance was. There seems to be little if any optimization for more CPU cores, FPS is going to hell with more players around you (sometimes I even dipped to 30-ish fps while simply running through a city with no players). At the same time, you look at the horribly blurry and low resolution world textures, very crude low polygon models and absolutely atrocious player models, and wonder WHY?
And don't get me started on the available graphic settings. Anisotropic filtering x3 - what? Really? No antialiasing method to choose from? I don't even know what is being used here. There's hardly anything to configure and tweak.
I have overclocked Core I7 3770K, 16GB of RAM and Radeon Rx 480. I can play Battlefield-like games at way over 60 fps without problems, and yet, ESO is struggling so bad it sometimes feels like I am playing on dual core from 2005. Sure this is nothing like a shooter game, BUT considering the demanding nature of an ESO type of game, the renderer should be twice as optimized!
This needs to change. But will it ever?... If ZOS has any plans in this regard, they better share something. Even if it's very little. Like "Yes we are aware we are using frankenstein tech of an engine, we are working behind the scenes on something, but it will take time". Heck, some other non-indie game devs even share some sort of roadmaps.
Communication silence is always bad, and definitely not the way to go in the case of a MMO.
profundidob16_ESO wrote: »Quoting from this article:
Zenimax outlined their plans during an ESO Live steam on Twitch, explaining: "We are planning on a DX12 upgrade and expect that this will give us a number of graphics performance improvements."
Is this even true?
It's an article from february 2016. It doesn't seem like anything happened thus far, even if it was just a hint from ZOS.
I've only played the game for a little under a month, and still couldn't not notice how bad the performance was. There seems to be little if any optimization for more CPU cores, FPS is going to hell with more players around you (sometimes I even dipped to 30-ish fps while simply running through a city with no players). At the same time, you look at the horribly blurry and low resolution world textures, very crude low polygon models and absolutely atrocious player models, and wonder WHY?
And don't get me started on the available graphic settings. Anisotropic filtering x3 - what? Really? No antialiasing method to choose from? I don't even know what is being used here. There's hardly anything to configure and tweak.
I have overclocked Core I7 3770K, 16GB of RAM and Radeon Rx 480. I can play Battlefield-like games at way over 60 fps without problems, and yet, ESO is struggling so bad it sometimes feels like I am playing on dual core from 2005. Sure this is nothing like a shooter game, BUT considering the demanding nature of an ESO type of game, the renderer should be twice as optimized!
This needs to change. But will it ever?... If ZOS has any plans in this regard, they better share something. Even if it's very little. Like "Yes we are aware we are using frankenstein tech of an engine, we are working behind the scenes on something, but it will take time". Heck, some other non-indie game devs even share some sort of roadmaps.
Communication silence is always bad, and definitely not the way to go in the case of a MMO.
This game is completely singlethread bottlenecked and dependant. Buy/make yourself any pc that has an AIO cooled OC 7700k and GTX 1080 and you will be seeing an entirely different game ! You don't even need more than 8GB total ram in your pc.
ps: the upcoming 8700K should be the real killer for this game. If I were in your shoes I would wait a few more months and then upgrade to a new rig. You will be amazed !