I don't disagree, but that is extremely unlikely to happen. We'll be lucky to get bug fixes in the vanilla zones going forward. There's simply no money to be made by spending developer effort on old content.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Zero chance this ever happens.
Darkstorne wrote: »staracino_ESO wrote: »The representation we got at launch for the Eastern part of Skyrim was extremely disappointing. I hope they do their homework before they bring out the Western half.
I think a big part of this is because they had to spread their time and resources out to develop parts of EVERY province in Tamriel for release. Whereas all the DLC afterwards has been highly focused on one location at a time, and the jump in quality and attention to detail (both architecturally and environmentally) is plain to see.
Makes me wish they'd created fewer zones to start with, and built the game around One Tamriel's exploration from the very beginningPoor Valenwood for example is already fully built, looks atrocious, nothing like the lore (or even the concept art) and there's no room for future DLC to do another section of Valenwood justice.
Started Vvardenfel today, the difference in quality between this chapter and the vanilla zones is staggering.
I think if new players traveled to any of the vanllia zones they would be disapointed after their experiences in higher quality chapter of Vvardenfel.
Darkstorne wrote: »I still think flora and draw distance are the game's biggest issues. It's not just Skyrim that has better vegetation and vistas, but Oblivion too. You have to go all the way back to Morrowind in 2002 to find a TES game that looks more dated than TESO where environments are concerned...
Started Vvardenfel today, the difference in quality between this chapter and the vanilla zones is staggering.
I think if new players traveled to any of the vanllia zones they would be disapointed after their experiences in higher quality chapter of Vvardenfel.
As a new player I have the exact opposite conclusion.
The old zones, once I figured out how to get to them instead, made more sense and had more lore that roped me in and explained what was going on in this world.
The Morrowind zone presumes I already know everything about the world and the backstory... Like who this floating smurf in a super hero costume in the temple in the starter city is...
I was pretty confused about a lot of things until I figured out how to leave the island and do the other zones.
I don't disagree, but that is extremely unlikely to happen. We'll be lucky to get bug fixes in the vanilla zones going forward. There's simply no money to be made by spending developer effort on old content.
Disagree with this.
One of the major reasons I hear people say they don't want to play is because of the graphics and textures are not up to snuff.
Then I show them the DLC areas and they say it looks awesome and it makes them more interested.
That was one of the major points of the Morrowind Chapter.
andreasranasen wrote: »Yes! I agree with this post. Original base game looks rushed compared to DLC zones.
It most likely was rushed. Most games tend to be rushed when trying to be launched. Just ask EA...