https://forums.elderscrollsonline.com/en/discussion/245011/pts-patch-notes-v2-3-0/p1JasonSilverSpring wrote: »ESO supported DX 11 from the beginning, but it also supported DX 9. They removed support for DX 9 though.
I agree that making real use of DX 12 would require significant work.
This implies it wasn't Dx11 before.
Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
That is not true. In some rare cases it can be because of the users system. In most cases however the low fps is from ZOS poor preforming servers. i7-6700k, gtx1080, 32gb ram, every OC and running watter cooled and in Cyro FPS still dips into the 30s.
On top of that have fios gigabit fiber internet.
DX12 won't happen anytime soon when you still have ~49% of PC users on Windows 7 (as of July 2017), and DX12 is not supported by Windows 7.
I wonder if it would be possible for ZOS to switch to Vulkan? Probably not since they've been using DirectX from the start?
Extended support for Windows 7 will end (officially) in January 2020. Until then, I don't expect to see a massive shift in OS shares toward Windows 10.Bonzodog01 wrote: »Incidentally, Windows 7 is classed as "old" now, and is no longer officially supported by MS, so there is no obligation whatsoever for ZOS to hold back on moving the rendering forward to DX12.
Extended support for Windows 7 will end (officially) in January 2020. Until then, I don't expect to see a massive shift in OS shares toward Windows 10.Bonzodog01 wrote: »Incidentally, Windows 7 is classed as "old" now, and is no longer officially supported by MS, so there is no obligation whatsoever for ZOS to hold back on moving the rendering forward to DX12.
I mean the engine is capable of giving TERRIBLE graphics.. Just set absolutely everything to the minimal setting and play at 720p and you can run the game at 40-60fps on pretty much anything. Hell I'm running it on my 2012 Macbook Pro with its 'incredibly powerful' Intel HD Graphics 4000, i7 and 8gb of ram..
But of course I do agree, I had to put my render distance on 0 just so I can get decent frames. Basically this makes it so if your in a city, the walls don't load in until you are right up against them
Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
Screenshots of you in Rawl'Kha at 100-120fps or I call BS.
Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
I mean the engine is capable of giving TERRIBLE graphics.. Just set absolutely everything to the minimal setting and play at 720p and you can run the game at 40-60fps on pretty much anything. Hell I'm running it on my 2012 Macbook Pro with its 'incredibly powerful' Intel HD Graphics 4000, i7 and 8gb of ram..
But of course I do agree, I had to put my render distance on 0 just so I can get decent frames. Basically this makes it so if your in a city, the walls don't load in until you are right up against them
How can server-side issues impact your FPS?Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
BS...post a youtube link of you playing the game, "ultra", with those #s. Of course, you left off resolution ; if you're only playing at 1080p or lower, there's a chance you could hit those #s in some zones, without a lot going on, but not consistently.
I have an i7 2600K OCd @ 3.5Ghz, Titan X Hybrid 12 GB, 16 GB of Corsair Vengeance 2133mHz RAM, 1 TB Samsung SSD. I play at 2560x1440p, mostly max settings, and can average 50 fps easily, 60 when not in a crowd, or doing solo missions. But the dramatic dips in fps in densely populated towns, like Rawl'kha, or at dolmens, etc. are server-side issues, not hardware related. I've experienced dips into the low 20s.
Same, but i'm running with an i5 4690k(4.5) and a gtx980. I don't think my FPS ever drops below 40 in PVP.Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
How can server-side issues impact your FPS?Tonnopesce wrote: »I have a tiny i5 7600k (oc at 4.5 gz rock solid) a gtx 780ti and 8 gig of ram and pve side in ultra I'm at 100-120 fps, pvp usually 50-60 in battlegrounds and 40-50 in cyro.
The issue is probably on your side, a bottkeneck somewhere.
BS...post a youtube link of you playing the game, "ultra", with those #s. Of course, you left off resolution ; if you're only playing at 1080p or lower, there's a chance you could hit those #s in some zones, without a lot going on, but not consistently.
I have an i7 2600K OCd @ 3.5Ghz, Titan X Hybrid 12 GB, 16 GB of Corsair Vengeance 2133mHz RAM, 1 TB Samsung SSD. I play at 2560x1440p, mostly max settings, and can average 50 fps easily, 60 when not in a crowd, or doing solo missions. But the dramatic dips in fps in densely populated towns, like Rawl'kha, or at dolmens, etc. are server-side issues, not hardware related. I've experienced dips into the low 20s.
There is something wrong with how the game works with some specific hardware. I always get 60+ FPS no mater where i go in open PVE areas with an i5 4690k(4.5ghz) - gtx980 - 8gb of Corsair Dominator Platinum 2133mhz, not using an SSD. (1600p)
I get around 40 FPS on big PVP battles.