Ok, @raasdal , I see how it works. Haven't changed my mind yet, but It definitely worth of testing.15% of Wizard's Riposte gives 662x15=9930 "spell and physical resistance" not only to you, but to your mates. And it's even better than resistance, because it doesn't suffer from penetration and improves shields.
Pariah is meh, tbh
Riposte is only 10% in pvp, because battlespirit screws with maim. Usually you want to start your math from an accurate point. Now this whole thread is full of *** math. GG
How exactly it got 5% reduction? Be accurate with your math, please, and explain with numbers?
Ok, @raasdal , I see how it works. Haven't changed my mind yet, but It definitely worth of testing.15% of Wizard's Riposte gives 662x15=9930 "spell and physical resistance" not only to you, but to your mates. And it's even better than resistance, because it doesn't suffer from penetration and improves shields.
Pariah is meh, tbh
Riposte is only 10% in pvp, because battlespirit screws with maim. Usually you want to start your math from an accurate point. Now this whole thread is full of *** math. GG
How exactly it got 5% reduction? Be accurate with your math, please, and explain with numbers?
I'm not seeing it either, but knowing Lexxypwns he may just drop a meta bomb here lol.
Best to let him explain.
15% of Wizard's Riposte gives 662x15=9930 "spell and physical resistance" not only to you, but to your mates. And it's even better than resistance, because it doesn't suffer from penetration and improves shields.
Pariah is meh, tbh
Riposte is only 10% in pvp, because battlespirit screws with maim. Usually you want to start your math from an accurate point. Now this whole thread is full of *** math. GG
I thought and I decided that build is nice ;D Really nice tankplar that is able to kill, tank and do each objective at BG.
wp!
Brutusmax1mus wrote: »15% of Wizard's Riposte gives 662x15=9930 "spell and physical resistance" not only to you, but to your mates. And it's even better than resistance, because it doesn't suffer from penetration and improves shields.
Pariah is meh, tbh
Riposte is only 10% in pvp, because battlespirit screws with maim. Usually you want to start your math from an accurate point. Now this whole thread is full of *** math. GG
Where has this been proven? I've never seen anything on it.
Ok, @raasdal , I see how it works. Haven't changed my mind yet, but It definitely worth of testing.15% of Wizard's Riposte gives 662x15=9930 "spell and physical resistance" not only to you, but to your mates. And it's even better than resistance, because it doesn't suffer from penetration and improves shields.
Pariah is meh, tbh
Riposte is only 10% in pvp, because battlespirit screws with maim. Usually you want to start your math from an accurate point. Now this whole thread is full of *** math. GG
How exactly it got 5% reduction? Be accurate with your math, please, and explain with numbers?
Waffennacht wrote: »Ok, @raasdal , I see how it works. Haven't changed my mind yet, but It definitely worth of testing.15% of Wizard's Riposte gives 662x15=9930 "spell and physical resistance" not only to you, but to your mates. And it's even better than resistance, because it doesn't suffer from penetration and improves shields.
Pariah is meh, tbh
Riposte is only 10% in pvp, because battlespirit screws with maim. Usually you want to start your math from an accurate point. Now this whole thread is full of *** math. GG
How exactly it got 5% reduction? Be accurate with your math, please, and explain with numbers?
I'm not seeing it either, but knowing Lexxypwns he may just drop a meta bomb here lol.
Best to let him explain.
Well technically speaking with any Mitigation you never truly get the listed percentage. Especially with sharpened nerf, if you have any form of mitigation it lessens the true amount.
Example, if I'm getting 10% Mitigation from my armor maim will only be worth 13.5% etc.
There maybe even more to what @Lexxypwns is saying
HoloYoitsu wrote: »15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open worldChilly-McFreeze wrote: »Why are you ignoring that 20% weapon/spell damage =/= +20% more damage done?
People go batsh*t for minor berserk, which is +8% dmg done. 15% dmg loss is huge, especially with possible 100% uptime on multiple targets.Chilly-McFreeze wrote: »Sure. But remember people spend dozends of hours and thousands of gold to get the right trait item to squeeze out even 0.x% more dmg. So 15% is hugeRiposte procs when "critting" shields. Also, the 15% dmg reduction applies to the crit which procs it.
Bottom line... its an extremely strong set. Is it OP? Probably not because of the number of other available options which cause that status effect. The opportunity cost of a 5-pc bonus is quite high as well.OK so I see this thread is full of people on both sides of the debate, none of whom have actually tested the numbers beyond looking at the erroneous tooltip. Allow me to quote myself from the other riposte thread:Waffennacht wrote: »It's the same ratio no matter what the damage amount is.... 15% is always 15%, aka not very much
All sources of Minor Maim only reduce player damage by 10% not 15% as the tooltip says.
Likewise:
- Major Maim only reduces player damage by 20%, not 30%.
- Bastion of the Heartland (5% player dmg + 20% AoE mitigation) only gives 20% mitigation total, not 25%.
- Blade Cloak (25% tooltip mitigation) only gives 20% mitigation.
These sources of mitigation all do give the actual tooltip mitigation against NPC mobs, just not against players - which is what I discovered after testing each one.Your math is incorrect: Major and Minor Protection are multiplicative with all other sources of mitigation and as I stated, Minor Maim only gives 10% mitigation, not 15%.Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
Thence, stacking all three effects results in 42.04% mitigation. Yes that's still a lot of mitigation, but what I would like to say to everyone is please be forward thinking and do some in game testing to see what the numbers really are.
paulsimonps wrote: »HoloYoitsu wrote: »15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open worldChilly-McFreeze wrote: »Why are you ignoring that 20% weapon/spell damage =/= +20% more damage done?
People go batsh*t for minor berserk, which is +8% dmg done. 15% dmg loss is huge, especially with possible 100% uptime on multiple targets.Chilly-McFreeze wrote: »Sure. But remember people spend dozends of hours and thousands of gold to get the right trait item to squeeze out even 0.x% more dmg. So 15% is hugeRiposte procs when "critting" shields. Also, the 15% dmg reduction applies to the crit which procs it.
Bottom line... its an extremely strong set. Is it OP? Probably not because of the number of other available options which cause that status effect. The opportunity cost of a 5-pc bonus is quite high as well.OK so I see this thread is full of people on both sides of the debate, none of whom have actually tested the numbers beyond looking at the erroneous tooltip. Allow me to quote myself from the other riposte thread:Waffennacht wrote: »It's the same ratio no matter what the damage amount is.... 15% is always 15%, aka not very much
All sources of Minor Maim only reduce player damage by 10% not 15% as the tooltip says.
Likewise:
- Major Maim only reduces player damage by 20%, not 30%.
- Bastion of the Heartland (5% player dmg + 20% AoE mitigation) only gives 20% mitigation total, not 25%.
- Blade Cloak (25% tooltip mitigation) only gives 20% mitigation.
These sources of mitigation all do give the actual tooltip mitigation against NPC mobs, just not against players - which is what I discovered after testing each one.Your math is incorrect: Major and Minor Protection are multiplicative with all other sources of mitigation and as I stated, Minor Maim only gives 10% mitigation, not 15%.Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
Thence, stacking all three effects results in 42.04% mitigation. Yes that's still a lot of mitigation, but what I would like to say to everyone is please be forward thinking and do some in game testing to see what the numbers really are.
@HoloYoitsu
All of this is only half truths, You give values but they are only in certain situations. The tooltip values are accurate but are subject to diminish returns. Battlespirit+minor maim=0.5*0.85=0.425=57.5% total mitigation. Your claim that minor maim is only 10% is false, its less, but only when counting with battlespirit. If we count the damage after battlespirit as the default damage then minor maim is indeed a 15% damage mitigation.
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
Waffennacht wrote: »You sure bout that @Lexxypwns ?
Here's what you're talking about:HoloYoitsu wrote: »15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open worldChilly-McFreeze wrote: »Why are you ignoring that 20% weapon/spell damage =/= +20% more damage done?
People go batsh*t for minor berserk, which is +8% dmg done. 15% dmg loss is huge, especially with possible 100% uptime on multiple targets.Chilly-McFreeze wrote: »Sure. But remember people spend dozends of hours and thousands of gold to get the right trait item to squeeze out even 0.x% more dmg. So 15% is hugeRiposte procs when "critting" shields. Also, the 15% dmg reduction applies to the crit which procs it.
Bottom line... its an extremely strong set. Is it OP? Probably not because of the number of other available options which cause that status effect. The opportunity cost of a 5-pc bonus is quite high as well.OK so I see this thread is full of people on both sides of the debate, none of whom have actually tested the numbers beyond looking at the erroneous tooltip. Allow me to quote myself from the other riposte thread:Waffennacht wrote: »It's the same ratio no matter what the damage amount is.... 15% is always 15%, aka not very much
All sources of Minor Maim only reduce player damage by 10% not 15% as the tooltip says.
Likewise:
- Major Maim only reduces player damage by 20%, not 30%.
- Bastion of the Heartland (5% player dmg + 20% AoE mitigation) only gives 20% mitigation total, not 25%.
- Blade Cloak (25% tooltip mitigation) only gives 20% mitigation.
These sources of mitigation all do give the actual tooltip mitigation against NPC mobs, just not against players - which is what I discovered after testing each one.Your math is incorrect: Major and Minor Protection are multiplicative with all other sources of mitigation and as I stated, Minor Maim only gives 10% mitigation, not 15%.Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
Thence, stacking all three effects results in 42.04% mitigation. Yes that's still a lot of mitigation, but what I would like to say to everyone is please be forward thinking and do some in game testing to see what the numbers really are.paulsimonps wrote: »HoloYoitsu wrote: »15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open worldChilly-McFreeze wrote: »Why are you ignoring that 20% weapon/spell damage =/= +20% more damage done?
People go batsh*t for minor berserk, which is +8% dmg done. 15% dmg loss is huge, especially with possible 100% uptime on multiple targets.Chilly-McFreeze wrote: »Sure. But remember people spend dozends of hours and thousands of gold to get the right trait item to squeeze out even 0.x% more dmg. So 15% is hugeRiposte procs when "critting" shields. Also, the 15% dmg reduction applies to the crit which procs it.
Bottom line... its an extremely strong set. Is it OP? Probably not because of the number of other available options which cause that status effect. The opportunity cost of a 5-pc bonus is quite high as well.OK so I see this thread is full of people on both sides of the debate, none of whom have actually tested the numbers beyond looking at the erroneous tooltip. Allow me to quote myself from the other riposte thread:Waffennacht wrote: »It's the same ratio no matter what the damage amount is.... 15% is always 15%, aka not very much
All sources of Minor Maim only reduce player damage by 10% not 15% as the tooltip says.
Likewise:
- Major Maim only reduces player damage by 20%, not 30%.
- Bastion of the Heartland (5% player dmg + 20% AoE mitigation) only gives 20% mitigation total, not 25%.
- Blade Cloak (25% tooltip mitigation) only gives 20% mitigation.
These sources of mitigation all do give the actual tooltip mitigation against NPC mobs, just not against players - which is what I discovered after testing each one.Your math is incorrect: Major and Minor Protection are multiplicative with all other sources of mitigation and as I stated, Minor Maim only gives 10% mitigation, not 15%.Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
Thence, stacking all three effects results in 42.04% mitigation. Yes that's still a lot of mitigation, but what I would like to say to everyone is please be forward thinking and do some in game testing to see what the numbers really are.
@HoloYoitsu
All of this is only half truths, You give values but they are only in certain situations. The tooltip values are accurate but are subject to diminish returns. Battlespirit+minor maim=0.5*0.85=0.425=57.5% total mitigation. Your claim that minor maim is only 10% is false, its less, but only when counting with battlespirit. If we count the damage after battlespirit as the default damage then minor maim is indeed a 15% damage mitigation.
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
According to @paulsimonps I'm right, it's the multiplicative effect only
Waffennacht wrote: »You sure bout that @Lexxypwns ?
Here's what you're talking about:HoloYoitsu wrote: »15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open worldChilly-McFreeze wrote: »Why are you ignoring that 20% weapon/spell damage =/= +20% more damage done?
People go batsh*t for minor berserk, which is +8% dmg done. 15% dmg loss is huge, especially with possible 100% uptime on multiple targets.Chilly-McFreeze wrote: »Sure. But remember people spend dozends of hours and thousands of gold to get the right trait item to squeeze out even 0.x% more dmg. So 15% is hugeRiposte procs when "critting" shields. Also, the 15% dmg reduction applies to the crit which procs it.
Bottom line... its an extremely strong set. Is it OP? Probably not because of the number of other available options which cause that status effect. The opportunity cost of a 5-pc bonus is quite high as well.OK so I see this thread is full of people on both sides of the debate, none of whom have actually tested the numbers beyond looking at the erroneous tooltip. Allow me to quote myself from the other riposte thread:Waffennacht wrote: »It's the same ratio no matter what the damage amount is.... 15% is always 15%, aka not very much
All sources of Minor Maim only reduce player damage by 10% not 15% as the tooltip says.
Likewise:
- Major Maim only reduces player damage by 20%, not 30%.
- Bastion of the Heartland (5% player dmg + 20% AoE mitigation) only gives 20% mitigation total, not 25%.
- Blade Cloak (25% tooltip mitigation) only gives 20% mitigation.
These sources of mitigation all do give the actual tooltip mitigation against NPC mobs, just not against players - which is what I discovered after testing each one.Your math is incorrect: Major and Minor Protection are multiplicative with all other sources of mitigation and as I stated, Minor Maim only gives 10% mitigation, not 15%.Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
Thence, stacking all three effects results in 42.04% mitigation. Yes that's still a lot of mitigation, but what I would like to say to everyone is please be forward thinking and do some in game testing to see what the numbers really are.paulsimonps wrote: »HoloYoitsu wrote: »15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open worldChilly-McFreeze wrote: »Why are you ignoring that 20% weapon/spell damage =/= +20% more damage done?
People go batsh*t for minor berserk, which is +8% dmg done. 15% dmg loss is huge, especially with possible 100% uptime on multiple targets.Chilly-McFreeze wrote: »Sure. But remember people spend dozends of hours and thousands of gold to get the right trait item to squeeze out even 0.x% more dmg. So 15% is hugeRiposte procs when "critting" shields. Also, the 15% dmg reduction applies to the crit which procs it.
Bottom line... its an extremely strong set. Is it OP? Probably not because of the number of other available options which cause that status effect. The opportunity cost of a 5-pc bonus is quite high as well.OK so I see this thread is full of people on both sides of the debate, none of whom have actually tested the numbers beyond looking at the erroneous tooltip. Allow me to quote myself from the other riposte thread:Waffennacht wrote: »It's the same ratio no matter what the damage amount is.... 15% is always 15%, aka not very much
All sources of Minor Maim only reduce player damage by 10% not 15% as the tooltip says.
Likewise:
- Major Maim only reduces player damage by 20%, not 30%.
- Bastion of the Heartland (5% player dmg + 20% AoE mitigation) only gives 20% mitigation total, not 25%.
- Blade Cloak (25% tooltip mitigation) only gives 20% mitigation.
These sources of mitigation all do give the actual tooltip mitigation against NPC mobs, just not against players - which is what I discovered after testing each one.Your math is incorrect: Major and Minor Protection are multiplicative with all other sources of mitigation and as I stated, Minor Maim only gives 10% mitigation, not 15%.Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
Thence, stacking all three effects results in 42.04% mitigation. Yes that's still a lot of mitigation, but what I would like to say to everyone is please be forward thinking and do some in game testing to see what the numbers really are.
@HoloYoitsu
All of this is only half truths, You give values but they are only in certain situations. The tooltip values are accurate but are subject to diminish returns. Battlespirit+minor maim=0.5*0.85=0.425=57.5% total mitigation. Your claim that minor maim is only 10% is false, its less, but only when counting with battlespirit. If we count the damage after battlespirit as the default damage then minor maim is indeed a 15% damage mitigation.
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
According to @paulsimonps I'm right, it's the multiplicative effect only
We actually have no way of seeing the calculations behind the scenes so his numbers are as inconclusive as mine and only serve to prove the point that all the math on riposte presented in this thread is wrong.
My testing has indicated that on every single build I run riposte on I receive only 10% benefit from riposte(all magika specs). Perhaps in a vaccuum or on particularly low mitigation builds we will se different numbers.
The fact remains, riposte is less mitigation than pariah.
Waffennacht wrote: »Waffennacht wrote: »You sure bout that @Lexxypwns ?
Here's what you're talking about:HoloYoitsu wrote: »15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open worldChilly-McFreeze wrote: »Why are you ignoring that 20% weapon/spell damage =/= +20% more damage done?
People go batsh*t for minor berserk, which is +8% dmg done. 15% dmg loss is huge, especially with possible 100% uptime on multiple targets.Chilly-McFreeze wrote: »Sure. But remember people spend dozends of hours and thousands of gold to get the right trait item to squeeze out even 0.x% more dmg. So 15% is hugeRiposte procs when "critting" shields. Also, the 15% dmg reduction applies to the crit which procs it.
Bottom line... its an extremely strong set. Is it OP? Probably not because of the number of other available options which cause that status effect. The opportunity cost of a 5-pc bonus is quite high as well.OK so I see this thread is full of people on both sides of the debate, none of whom have actually tested the numbers beyond looking at the erroneous tooltip. Allow me to quote myself from the other riposte thread:Waffennacht wrote: »It's the same ratio no matter what the damage amount is.... 15% is always 15%, aka not very much
All sources of Minor Maim only reduce player damage by 10% not 15% as the tooltip says.
Likewise:
- Major Maim only reduces player damage by 20%, not 30%.
- Bastion of the Heartland (5% player dmg + 20% AoE mitigation) only gives 20% mitigation total, not 25%.
- Blade Cloak (25% tooltip mitigation) only gives 20% mitigation.
These sources of mitigation all do give the actual tooltip mitigation against NPC mobs, just not against players - which is what I discovered after testing each one.Your math is incorrect: Major and Minor Protection are multiplicative with all other sources of mitigation and as I stated, Minor Maim only gives 10% mitigation, not 15%.Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
Thence, stacking all three effects results in 42.04% mitigation. Yes that's still a lot of mitigation, but what I would like to say to everyone is please be forward thinking and do some in game testing to see what the numbers really are.paulsimonps wrote: »HoloYoitsu wrote: »15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open worldChilly-McFreeze wrote: »Why are you ignoring that 20% weapon/spell damage =/= +20% more damage done?
People go batsh*t for minor berserk, which is +8% dmg done. 15% dmg loss is huge, especially with possible 100% uptime on multiple targets.Chilly-McFreeze wrote: »Sure. But remember people spend dozends of hours and thousands of gold to get the right trait item to squeeze out even 0.x% more dmg. So 15% is hugeRiposte procs when "critting" shields. Also, the 15% dmg reduction applies to the crit which procs it.
Bottom line... its an extremely strong set. Is it OP? Probably not because of the number of other available options which cause that status effect. The opportunity cost of a 5-pc bonus is quite high as well.OK so I see this thread is full of people on both sides of the debate, none of whom have actually tested the numbers beyond looking at the erroneous tooltip. Allow me to quote myself from the other riposte thread:Waffennacht wrote: »It's the same ratio no matter what the damage amount is.... 15% is always 15%, aka not very much
All sources of Minor Maim only reduce player damage by 10% not 15% as the tooltip says.
Likewise:
- Major Maim only reduces player damage by 20%, not 30%.
- Bastion of the Heartland (5% player dmg + 20% AoE mitigation) only gives 20% mitigation total, not 25%.
- Blade Cloak (25% tooltip mitigation) only gives 20% mitigation.
These sources of mitigation all do give the actual tooltip mitigation against NPC mobs, just not against players - which is what I discovered after testing each one.Your math is incorrect: Major and Minor Protection are multiplicative with all other sources of mitigation and as I stated, Minor Maim only gives 10% mitigation, not 15%.Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
Thence, stacking all three effects results in 42.04% mitigation. Yes that's still a lot of mitigation, but what I would like to say to everyone is please be forward thinking and do some in game testing to see what the numbers really are.
@HoloYoitsu
All of this is only half truths, You give values but they are only in certain situations. The tooltip values are accurate but are subject to diminish returns. Battlespirit+minor maim=0.5*0.85=0.425=57.5% total mitigation. Your claim that minor maim is only 10% is false, its less, but only when counting with battlespirit. If we count the damage after battlespirit as the default damage then minor maim is indeed a 15% damage mitigation.
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
According to @paulsimonps I'm right, it's the multiplicative effect only
We actually have no way of seeing the calculations behind the scenes so his numbers are as inconclusive as mine and only serve to prove the point that all the math on riposte presented in this thread is wrong.
My testing has indicated that on every single build I run riposte on I receive only 10% benefit from riposte(all magika specs). Perhaps in a vaccuum or on particularly low mitigation builds we will se different numbers.
The fact remains, riposte is less mitigation than pariah.
Of course! I'm more concerned about "bugs" which are everywhere and or last minute nerfs, or even flat our wrong UIs.
I wouldn't be surprised to hear if it's 10% not including any other mitigation.
But let's just factor in 5k resistance (8%?) Would automatically turn Riposte into less than 14%
In fact.. combining Riposte with Pariah would mean at most 7.5% from Riposte
Add in ANY protection and you're only getting approximately 6% from Riposte.
You're absolutely right in saying Riposte is essentially for Light Armor with almost 0 forms of Mitigation
Waffennacht wrote: »Waffennacht wrote: »You sure bout that @Lexxypwns ?
Here's what you're talking about:HoloYoitsu wrote: »15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open worldChilly-McFreeze wrote: »Why are you ignoring that 20% weapon/spell damage =/= +20% more damage done?
People go batsh*t for minor berserk, which is +8% dmg done. 15% dmg loss is huge, especially with possible 100% uptime on multiple targets.Chilly-McFreeze wrote: »Sure. But remember people spend dozends of hours and thousands of gold to get the right trait item to squeeze out even 0.x% more dmg. So 15% is hugeRiposte procs when "critting" shields. Also, the 15% dmg reduction applies to the crit which procs it.
Bottom line... its an extremely strong set. Is it OP? Probably not because of the number of other available options which cause that status effect. The opportunity cost of a 5-pc bonus is quite high as well.OK so I see this thread is full of people on both sides of the debate, none of whom have actually tested the numbers beyond looking at the erroneous tooltip. Allow me to quote myself from the other riposte thread:Waffennacht wrote: »It's the same ratio no matter what the damage amount is.... 15% is always 15%, aka not very much
All sources of Minor Maim only reduce player damage by 10% not 15% as the tooltip says.
Likewise:
- Major Maim only reduces player damage by 20%, not 30%.
- Bastion of the Heartland (5% player dmg + 20% AoE mitigation) only gives 20% mitigation total, not 25%.
- Blade Cloak (25% tooltip mitigation) only gives 20% mitigation.
These sources of mitigation all do give the actual tooltip mitigation against NPC mobs, just not against players - which is what I discovered after testing each one.Your math is incorrect: Major and Minor Protection are multiplicative with all other sources of mitigation and as I stated, Minor Maim only gives 10% mitigation, not 15%.Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
Thence, stacking all three effects results in 42.04% mitigation. Yes that's still a lot of mitigation, but what I would like to say to everyone is please be forward thinking and do some in game testing to see what the numbers really are.paulsimonps wrote: »HoloYoitsu wrote: »15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open worldChilly-McFreeze wrote: »Why are you ignoring that 20% weapon/spell damage =/= +20% more damage done?
People go batsh*t for minor berserk, which is +8% dmg done. 15% dmg loss is huge, especially with possible 100% uptime on multiple targets.Chilly-McFreeze wrote: »Sure. But remember people spend dozends of hours and thousands of gold to get the right trait item to squeeze out even 0.x% more dmg. So 15% is hugeRiposte procs when "critting" shields. Also, the 15% dmg reduction applies to the crit which procs it.
Bottom line... its an extremely strong set. Is it OP? Probably not because of the number of other available options which cause that status effect. The opportunity cost of a 5-pc bonus is quite high as well.OK so I see this thread is full of people on both sides of the debate, none of whom have actually tested the numbers beyond looking at the erroneous tooltip. Allow me to quote myself from the other riposte thread:Waffennacht wrote: »It's the same ratio no matter what the damage amount is.... 15% is always 15%, aka not very much
All sources of Minor Maim only reduce player damage by 10% not 15% as the tooltip says.
Likewise:
- Major Maim only reduces player damage by 20%, not 30%.
- Bastion of the Heartland (5% player dmg + 20% AoE mitigation) only gives 20% mitigation total, not 25%.
- Blade Cloak (25% tooltip mitigation) only gives 20% mitigation.
These sources of mitigation all do give the actual tooltip mitigation against NPC mobs, just not against players - which is what I discovered after testing each one.Your math is incorrect: Major and Minor Protection are multiplicative with all other sources of mitigation and as I stated, Minor Maim only gives 10% mitigation, not 15%.Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
Thence, stacking all three effects results in 42.04% mitigation. Yes that's still a lot of mitigation, but what I would like to say to everyone is please be forward thinking and do some in game testing to see what the numbers really are.
@HoloYoitsu
All of this is only half truths, You give values but they are only in certain situations. The tooltip values are accurate but are subject to diminish returns. Battlespirit+minor maim=0.5*0.85=0.425=57.5% total mitigation. Your claim that minor maim is only 10% is false, its less, but only when counting with battlespirit. If we count the damage after battlespirit as the default damage then minor maim is indeed a 15% damage mitigation.
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
According to @paulsimonps I'm right, it's the multiplicative effect only
We actually have no way of seeing the calculations behind the scenes so his numbers are as inconclusive as mine and only serve to prove the point that all the math on riposte presented in this thread is wrong.
My testing has indicated that on every single build I run riposte on I receive only 10% benefit from riposte(all magika specs). Perhaps in a vaccuum or on particularly low mitigation builds we will se different numbers.
The fact remains, riposte is less mitigation than pariah.
Of course! I'm more concerned about "bugs" which are everywhere and or last minute nerfs, or even flat our wrong UIs.
I wouldn't be surprised to hear if it's 10% not including any other mitigation.
But let's just factor in 5k resistance (8%?) Would automatically turn Riposte into less than 14%
In fact.. combining Riposte with Pariah would mean at most 7.5% from Riposte
Add in ANY protection and you're only getting approximately 6% from Riposte.
You're absolutely right in saying Riposte is essentially for Light Armor with almost 0 forms of Mitigation
You're not counting warrior CP either...
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »You sure bout that @Lexxypwns ?
Here's what you're talking about:HoloYoitsu wrote: »15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open worldChilly-McFreeze wrote: »Why are you ignoring that 20% weapon/spell damage =/= +20% more damage done?
People go batsh*t for minor berserk, which is +8% dmg done. 15% dmg loss is huge, especially with possible 100% uptime on multiple targets.Chilly-McFreeze wrote: »Sure. But remember people spend dozends of hours and thousands of gold to get the right trait item to squeeze out even 0.x% more dmg. So 15% is hugeRiposte procs when "critting" shields. Also, the 15% dmg reduction applies to the crit which procs it.
Bottom line... its an extremely strong set. Is it OP? Probably not because of the number of other available options which cause that status effect. The opportunity cost of a 5-pc bonus is quite high as well.OK so I see this thread is full of people on both sides of the debate, none of whom have actually tested the numbers beyond looking at the erroneous tooltip. Allow me to quote myself from the other riposte thread:Waffennacht wrote: »It's the same ratio no matter what the damage amount is.... 15% is always 15%, aka not very much
All sources of Minor Maim only reduce player damage by 10% not 15% as the tooltip says.
Likewise:
- Major Maim only reduces player damage by 20%, not 30%.
- Bastion of the Heartland (5% player dmg + 20% AoE mitigation) only gives 20% mitigation total, not 25%.
- Blade Cloak (25% tooltip mitigation) only gives 20% mitigation.
These sources of mitigation all do give the actual tooltip mitigation against NPC mobs, just not against players - which is what I discovered after testing each one.Your math is incorrect: Major and Minor Protection are multiplicative with all other sources of mitigation and as I stated, Minor Maim only gives 10% mitigation, not 15%.Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
Thence, stacking all three effects results in 42.04% mitigation. Yes that's still a lot of mitigation, but what I would like to say to everyone is please be forward thinking and do some in game testing to see what the numbers really are.paulsimonps wrote: »HoloYoitsu wrote: »15% damage reduction is ALOT for pvp. Especially when it's permanent or ina zerg. It can get everyone who touches it. It needs a con to running it its waaay to op in open worldChilly-McFreeze wrote: »Why are you ignoring that 20% weapon/spell damage =/= +20% more damage done?
People go batsh*t for minor berserk, which is +8% dmg done. 15% dmg loss is huge, especially with possible 100% uptime on multiple targets.Chilly-McFreeze wrote: »Sure. But remember people spend dozends of hours and thousands of gold to get the right trait item to squeeze out even 0.x% more dmg. So 15% is hugeRiposte procs when "critting" shields. Also, the 15% dmg reduction applies to the crit which procs it.
Bottom line... its an extremely strong set. Is it OP? Probably not because of the number of other available options which cause that status effect. The opportunity cost of a 5-pc bonus is quite high as well.OK so I see this thread is full of people on both sides of the debate, none of whom have actually tested the numbers beyond looking at the erroneous tooltip. Allow me to quote myself from the other riposte thread:Waffennacht wrote: »It's the same ratio no matter what the damage amount is.... 15% is always 15%, aka not very much
All sources of Minor Maim only reduce player damage by 10% not 15% as the tooltip says.
Likewise:
- Major Maim only reduces player damage by 20%, not 30%.
- Bastion of the Heartland (5% player dmg + 20% AoE mitigation) only gives 20% mitigation total, not 25%.
- Blade Cloak (25% tooltip mitigation) only gives 20% mitigation.
These sources of mitigation all do give the actual tooltip mitigation against NPC mobs, just not against players - which is what I discovered after testing each one.Your math is incorrect: Major and Minor Protection are multiplicative with all other sources of mitigation and as I stated, Minor Maim only gives 10% mitigation, not 15%.Dunno, I just tanked 4 people in light armor with this set on backbar with a light armored warden, the set can be really strong also on templar and sorc. You can slot it in one bar and use a monster set, like pirate skeleton (planning to try it) and be unkillable (with minor protection you can reach 53% damage reduction). Not sure if it need a nerf but I'm definitely having a lot of fun with it
Thence, stacking all three effects results in 42.04% mitigation. Yes that's still a lot of mitigation, but what I would like to say to everyone is please be forward thinking and do some in game testing to see what the numbers really are.
@HoloYoitsu
All of this is only half truths, You give values but they are only in certain situations. The tooltip values are accurate but are subject to diminish returns. Battlespirit+minor maim=0.5*0.85=0.425=57.5% total mitigation. Your claim that minor maim is only 10% is false, its less, but only when counting with battlespirit. If we count the damage after battlespirit as the default damage then minor maim is indeed a 15% damage mitigation.
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
According to @paulsimonps I'm right, it's the multiplicative effect only
We actually have no way of seeing the calculations behind the scenes so his numbers are as inconclusive as mine and only serve to prove the point that all the math on riposte presented in this thread is wrong.
My testing has indicated that on every single build I run riposte on I receive only 10% benefit from riposte(all magika specs). Perhaps in a vaccuum or on particularly low mitigation builds we will se different numbers.
The fact remains, riposte is less mitigation than pariah.
Of course! I'm more concerned about "bugs" which are everywhere and or last minute nerfs, or even flat our wrong UIs.
I wouldn't be surprised to hear if it's 10% not including any other mitigation.
But let's just factor in 5k resistance (8%?) Would automatically turn Riposte into less than 14%
In fact.. combining Riposte with Pariah would mean at most 7.5% from Riposte
Add in ANY protection and you're only getting approximately 6% from Riposte.
You're absolutely right in saying Riposte is essentially for Light Armor with almost 0 forms of Mitigation
You're not counting warrior CP either...
Oh S#$& you're right! CP too!
Oh that's huge actually!
I now feel Riposte is really more of a No CP set
paulsimonps wrote: »MINOR MAIM IS NOT 10% MITIGATION IN PVP!
Waffennacht wrote: »paulsimonps wrote: »MINOR MAIM IS NOT 10% MITIGATION IN PVP!
It's less
paulsimonps wrote: »Waffennacht wrote: »paulsimonps wrote: »MINOR MAIM IS NOT 10% MITIGATION IN PVP!
It's less
Yes, yes it is, in one way. Just battle spirit and Minor maim puts you at 57.5% mitigation. Which technically if you use after Battlespirit as your base it is indeed 15%. Its 15% of what is left after battlespirit, which is 7.5% of the base damage. I tested this both in Cyrodiil as well as Duels in overworld after lexy claimed it was 10%, I could never get it to be that number. With just maim or with other sources of mitigation, it remained the same value. 15%, which is subject to diminishing returns.
paulsimonps wrote: »Waffennacht wrote: »paulsimonps wrote: »MINOR MAIM IS NOT 10% MITIGATION IN PVP!
It's less
Yes, yes it is, in one way. Just battle spirit and Minor maim puts you at 57.5% mitigation. Which technically if you use after Battlespirit as your base it is indeed 15%. Its 15% of what is left after battlespirit, which is 7.5% of the base damage. I tested this both in Cyrodiil as well as Duels in overworld after lexy claimed it was 10%, I could never get it to be that number. With just maim or with other sources of mitigation, it remained the same value. 15%, which is subject to diminishing returns.
My apologies good sir, I'll go back and edit my posts to reflect that you're correct.
The fact remains, riposte is nowhere near as strong as anyone in this thread suggested and it's not even in the same league as pariah as far as single person mitigation goes.
Let me edit that i DO UNDERSTAND that this is an a no CP build. And in no cp DW with knightslayer may be best, due to sweeps stacking so well with CPs that you dont get in no cp.
CatchMeTrolling wrote: »I wear riposte and put points into direct damage mitigation, does the two combine well like I thought or?
Waffennacht wrote: »CatchMeTrolling wrote: »I wear riposte and put points into direct damage mitigation, does the two combine well like I thought or?
They combine more poorly. The more effective you make one Mitigation the less effective others become.
Let's say you achieve max armor resistance and have 50% Mitigation, Riposte becomes valued at 7.5% reduction.
Riposte works best with shields, because they have 0 resistance you get the full 15% mitigation from Riposte
Waffennacht wrote: »CatchMeTrolling wrote: »I wear riposte and put points into direct damage mitigation, does the two combine well like I thought or?
They combine more poorly. The more effective you make one Mitigation the less effective others become.
Let's say you achieve max armor resistance and have 50% Mitigation, Riposte becomes valued at 7.5% reduction.
Riposte works best with shields, because they have 0 resistance you get the full 15% mitigation from Riposte
Waffennacht wrote: »CatchMeTrolling wrote: »I wear riposte and put points into direct damage mitigation, does the two combine well like I thought or?
They combine more poorly. The more effective you make one Mitigation the less effective others become.
Let's say you achieve max armor resistance and have 50% Mitigation, Riposte becomes valued at 7.5% reduction.
Riposte works best with shields, because they have 0 resistance you get the full 15% mitigation from Riposte
paulsimonps wrote: »Waffennacht wrote: »CatchMeTrolling wrote: »I wear riposte and put points into direct damage mitigation, does the two combine well like I thought or?
They combine more poorly. The more effective you make one Mitigation the less effective others become.
Let's say you achieve max armor resistance and have 50% Mitigation, Riposte becomes valued at 7.5% reduction.
Riposte works best with shields, because they have 0 resistance you get the full 15% mitigation from Riposte
Saying they combine more poorly is very misleading. Yes diminishing returns is a thing but if you say they combine poorly cause they lower each other is the same as saying "Blocking is really bad if you have high resistance". Cause if you have 50% mitigation from Armor then Blocking only adds 25% not 50%, but you can flip that. "You should not use armor if you block, cause if you block then your armor is halved". See, very misleading. Its far more giving to compare total mitigation change, and yea comparing just 2 sources like that will show wide differences, but it doesn't make them that bad.
paulsimonps wrote: »Waffennacht wrote: »CatchMeTrolling wrote: »I wear riposte and put points into direct damage mitigation, does the two combine well like I thought or?
They combine more poorly. The more effective you make one Mitigation the less effective others become.
Let's say you achieve max armor resistance and have 50% Mitigation, Riposte becomes valued at 7.5% reduction.
Riposte works best with shields, because they have 0 resistance you get the full 15% mitigation from Riposte
Saying they combine more poorly is very misleading. Yes diminishing returns is a thing but if you say they combine poorly cause they lower each other is the same as saying "Blocking is really bad if you have high resistance". Cause if you have 50% mitigation from Armor then Blocking only adds 25% not 50%, but you can flip that. "You should not use armor if you block, cause if you block then your armor is halved". See, very misleading. Its far more giving to compare total mitigation change, and yea comparing just 2 sources like that will show wide differences, but it doesn't make them that bad.