Ok, @raasdal , I see how it works. Haven't changed my mind yet, but It definitely worth of testing.
How exactly it got 5% reduction? Be accurate with your math, please, and explain with numbers?
I'm not seeing it either, but knowing Lexxypwns he may just drop a meta bomb here lol.
Best to let him explain.
Riposte is only 10% in pvp, because battlespirit screws with maim. Usually you want to start your math from an accurate point. Now this whole thread is full of *** math. GG
I thought and I decided that build is nice ;D Really nice tankplar that is able to kill, tank and do each objective at BG.
wp!
Brutusmax1mus wrote: »
Ok, @raasdal , I see how it works. Haven't changed my mind yet, but It definitely worth of testing.
How exactly it got 5% reduction? Be accurate with your math, please, and explain with numbers?
Waffennacht wrote: »
Well technically speaking with any Mitigation you never truly get the listed percentage. Especially with sharpened nerf, if you have any form of mitigation it lessens the true amount.
Example, if I'm getting 10% Mitigation from my armor maim will only be worth 13.5% etc.
There maybe even more to what @Lexxypwns is saying
HoloYoitsu wrote: »OK so I see this thread is full of people on both sides of the debate, none of whom have actually tested the numbers beyond looking at the erroneous tooltip. Allow me to quote myself from the other riposte thread:
All sources of Minor Maim only reduce player damage by 10% not 15% as the tooltip says.
Likewise:
- Major Maim only reduces player damage by 20%, not 30%.
- Bastion of the Heartland (5% player dmg + 20% AoE mitigation) only gives 20% mitigation total, not 25%.
- Blade Cloak (25% tooltip mitigation) only gives 20% mitigation.
These sources of mitigation all do give the actual tooltip mitigation against NPC mobs, just not against players - which is what I discovered after testing each one. Your math is incorrect: Major and Minor Protection are multiplicative with all other sources of mitigation and as I stated, Minor Maim only gives 10% mitigation, not 15%.
Thence, stacking all three effects results in 42.04% mitigation. Yes that's still a lot of mitigation, but what I would like to say to everyone is please be forward thinking and do some in game testing to see what the numbers really are.
paulsimonps wrote: »
@HoloYoitsu
All of this is only half truths, You give values but they are only in certain situations. The tooltip values are accurate but are subject to diminish returns. Battlespirit+minor maim=0.5*0.85=0.425=57.5% total mitigation. Your claim that minor maim is only 10% is false, its less, but only when counting with battlespirit. If we count the damage after battlespirit as the default damage then minor maim is indeed a 15% damage mitigation.
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
Waffennacht wrote: »You sure bout that @Lexxypwns ?
Here's what you're talking about:
According to @paulsimonps I'm right, it's the multiplicative effect only
We actually have no way of seeing the calculations behind the scenes so his numbers are as inconclusive as mine and only serve to prove the point that all the math on riposte presented in this thread is wrong.
My testing has indicated that on every single build I run riposte on I receive only 10% benefit from riposte(all magika specs). Perhaps in a vaccuum or on particularly low mitigation builds we will se different numbers.
The fact remains, riposte is less mitigation than pariah.
Waffennacht wrote: »
Of course!I'm more concerned about "bugs" which are everywhere and or last minute nerfs, or even flat our wrong UIs.
I wouldn't be surprised to hear if it's 10% not including any other mitigation.
But let's just factor in 5k resistance (8%?) Would automatically turn Riposte into less than 14%
In fact.. combining Riposte with Pariah would mean at most 7.5% from Riposte
Add in ANY protection and you're only getting approximately 6% from Riposte.
You're absolutely right in saying Riposte is essentially for Light Armor with almost 0 forms of Mitigation
You're not counting warrior CP either...
Waffennacht wrote: »
Oh S#$& you're right! CP too!
Oh that's huge actually!
I now feel Riposte is really more of a No CP set
paulsimonps wrote: »MINOR MAIM IS NOT 10% MITIGATION IN PVP!
Waffennacht wrote: »
paulsimonps wrote: »
Yes, yes it is, in one way. Just battle spirit and Minor maim puts you at 57.5% mitigation. Which technically if you use after Battlespirit as your base it is indeed 15%. Its 15% of what is left after battlespirit, which is 7.5% of the base damage. I tested this both in Cyrodiil as well as Duels in overworld after lexy claimed it was 10%, I could never get it to be that number. With just maim or with other sources of mitigation, it remained the same value. 15%, which is subject to diminishing returns.
My apologies good sir, I'll go back and edit my posts to reflect that you're correct.
The fact remains, riposte is nowhere near as strong as anyone in this thread suggested and it's not even in the same league as pariah as far as single person mitigation goes.
Let me edit that i DO UNDERSTAND that this is an a no CP build. And in no cp DW with knightslayer may be best, due to sweeps stacking so well with CPs that you dont get in no cp.
CatchMeTrolling wrote: »I wear riposte and put points into direct damage mitigation, does the two combine well like I thought or?
Waffennacht wrote: »
They combine more poorly. The more effective you make one Mitigation the less effective others become.
Let's say you achieve max armor resistance and have 50% Mitigation, Riposte becomes valued at 7.5% reduction.
Riposte works best with shields, because they have 0 resistance you get the full 15% mitigation from Riposte
Waffennacht wrote: »
They combine more poorly. The more effective you make one Mitigation the less effective others become.
Let's say you achieve max armor resistance and have 50% Mitigation, Riposte becomes valued at 7.5% reduction.
Riposte works best with shields, because they have 0 resistance you get the full 15% mitigation from Riposte
Waffennacht wrote: »
They combine more poorly. The more effective you make one Mitigation the less effective others become.
Let's say you achieve max armor resistance and have 50% Mitigation, Riposte becomes valued at 7.5% reduction.
Riposte works best with shields, because they have 0 resistance you get the full 15% mitigation from Riposte
paulsimonps wrote: »
Saying they combine more poorly is very misleading. Yes diminishing returns is a thing but if you say they combine poorly cause they lower each other is the same as saying "Blocking is really bad if you have high resistance". Cause if you have 50% mitigation from Armor then Blocking only adds 25% not 50%, but you can flip that. "You should not use armor if you block, cause if you block then your armor is halved". See, very misleading. Its far more giving to compare total mitigation change, and yea comparing just 2 sources like that will show wide differences, but it doesn't make them that bad.
paulsimonps wrote: »
Saying they combine more poorly is very misleading. Yes diminishing returns is a thing but if you say they combine poorly cause they lower each other is the same as saying "Blocking is really bad if you have high resistance". Cause if you have 50% mitigation from Armor then Blocking only adds 25% not 50%, but you can flip that. "You should not use armor if you block, cause if you block then your armor is halved". See, very misleading. Its far more giving to compare total mitigation change, and yea comparing just 2 sources like that will show wide differences, but it doesn't make them that bad.