ESO requires you to invest a lot more time and /or money to get to the "highest level" of gameplay.
wolonggong wrote: »
wolonggong wrote: »
What are you are on about? Winning/competing in e-sports tournaments is the highest level of gameplay in those games, and takes vastly more time, dedication and skill than it does to reach the "highest levels" of ESO like trials.
wolonggong wrote: »What are you are on about? Winning/competing in e-sports tournaments is the highest level of gameplay in those games, and takes vastly more time, dedication and skill than it does to reach the "highest levels" of ESO like trials.
And winning/competeing in PVP in ESO is the herp di do...and it takes longer to get there because of the gear grind and go ahead and invite a DOTA tournament champion to come play ESO for 500 hours to get to top gear and watch him get slapped like the twitch game player they are...they are not good at games with depth.
wolonggong wrote: »Go away, I dont have time to play with potatoes today.
Giles.floydub17_ESO wrote: »LOL. DOTA. Not even worth considering when talking about ESO.
We have PvP championships. It's called the leaderboard. Nothing more is really needed for that.
Now, improving PvP itself, mostly start with server lag. But comparing to lol and dots is just lol.
BrianDavion wrote: »ESO isn't a MOBA. they're apples and oranges, if you prefer the MOBA style of play go play a MOBA. (you've got lots of choice) complaining ESO isn't one is akin to walking into a hisotircal movie and complaining there weren't eneugh super heros. completely differant genres made for completely differant people
Waffennacht wrote: »They aren't MMOs right? Like pre made stuff? Similar to FPS?
"If you are quitting, can I have your stuff??"
Skyrim ran to lots of testing to have it run on console, you see the idiotic small civil war fights 20 characters total and bodies despawn after 3 seconds so they can load more.Real talk.
LOL, Dota and moba in general are really famous for 1 very important reason: easy to get hooked, hard to master.
ESO is pretty hard to master, yet even harder to get hooked.
The new generation of gamers nowaday with their shiny Dark Souls, Witcher 3, or even Skyrim/Fallout, all those big name in open world rpg, when they try out mmorpg for the first time, they expect the game to have the same production quality like the other big triple A games. But then reality strikes: Most mmorpg aren't flashy at all. ESO has great and in-depth mechanic, but the presentation stuck in 2010, before Skyrim was a thing. The story is great, but there's no visual to back it up. The combat system is fun and awesome, yet feels quite clunky and bland, also, the lack of in game tutorial does not help at all (even ESO guide on forum is quite lacking, and sometimes just bad, especially build guide).
Want ESO to become more famous? Make the game more flashy, have better cinematic moment (not cutscene, we don't need cutscene), and give new players a much more powerful opening hours. If players got hooked in the first 3-5 hours, ESO will be going places.
Yes, agree with these suggestions.1. Include custom match for players on BG. Premade matches are extremely important as players/organisers can made their own tournament with it. Besides that, players can just play with mates and have fun without the long queue time
2.START WITH A RANK SYSTEM on BG. Every successful game has a competitive edge to it. The leaderboard system is just not the way to do it because the more u play the higher u get on the leaderboard. It should be the more WINs u get the higher your rank will be.
3. PVP Balance. This will be the hardest to achieve because of the many factors from different classes. But this current patch Hotr is decent and improving on this patch will be a good start.