ConnorWoods wrote: »ConnorWoods wrote: »ConnorWoods wrote: »So I downloaded the PTS for Horns of The Reach as soon as it came out and enthusiastic as ever I set out to work out what would be best for my character... you know how the PTS is supposed to work.
I didn't bother to read beyond that total lack of comprehension as to how the PTS is supposed to work.
The PTS is for testing and providing feedback , not for getting a headstart on the other players on Live.
Is the PTS not free and open to all who have a PC?
Don't start with this cry baby "you used the PTS" argument again after the Morrowind Fiasco, the changes are there for me to make a decision on what I want to run next patch.
Especially when arguably the biggest changes this patch by a large margin were the gameplay changes.
I find it ironic in the light of your original post that you should accuse me of being a "cry baby". I was just pointing out that the purpose of the Public Test Server is to test the changes and provide feedback on them, not to gain a headstart from them when they come to Live (and complain when the PTS changes don't all make it to Live as a result of the feedback others gave on them and the data ZOS derived from the testing).
If you just want to use the PTS to plan your future build/tactics and don't bother to read the bit about the changes on the PTS not necessarily indicating what will go Live, don't complain when you find you wasted your time because late changes were indeed made when the update went Live.
It seems to me like you're attempting to defend ZoS, who have a notorious record of late of changing their minds and not thinking things through, you don't in the slightest think it's a bit of a joke and a huge swing to increase crit passives by 55% and then decide 6 weeks later that they don't like it? They leave little to no justification on any of these changes. What was with the thief being double nerfed?, as well as the long list of things that are getting buffed, nerfed, buffed, changed, hell just look at viper and the fiasco of pvp.
As for the whole "PTS can change any time" argument, it's true but they've never done anything this drastic in the last weeks before. This is a complete and total U-turn of everything they've done so far and looks to me like they have no clue what they're doing.
ConnorWoods wrote: »ConnorWoods wrote: »ConnorWoods wrote: »So I downloaded the PTS for Horns of The Reach as soon as it came out and enthusiastic as ever I set out to work out what would be best for my character... you know how the PTS is supposed to work.
I didn't bother to read beyond that total lack of comprehension as to how the PTS is supposed to work.
The PTS is for testing and providing feedback , not for getting a headstart on the other players on Live.
Is the PTS not free and open to all who have a PC?
Don't start with this cry baby "you used the PTS" argument again after the Morrowind Fiasco, the changes are there for me to make a decision on what I want to run next patch.
Especially when arguably the biggest changes this patch by a large margin were the gameplay changes.
I find it ironic in the light of your original post that you should accuse me of being a "cry baby". I was just pointing out that the purpose of the Public Test Server is to test the changes and provide feedback on them, not to gain a headstart from them when they come to Live (and complain when the PTS changes don't all make it to Live as a result of the feedback others gave on them and the data ZOS derived from the testing).
If you just want to use the PTS to plan your future build/tactics and don't bother to read the bit about the changes on the PTS not necessarily indicating what will go Live, don't complain when you find you wasted your time because late changes were indeed made when the update went Live.
It seems to me like you're attempting to defend ZoS, who have a notorious record of late of changing their minds and not thinking things through, you don't in the slightest think it's a bit of a joke and a huge swing to increase crit passives by 55% and then decide 6 weeks later that they don't like it? They leave little to no justification on any of these changes. What was with the thief being double nerfed?, as well as the long list of things that are getting buffed, nerfed, buffed, changed, hell just look at viper and the fiasco of pvp.
As for the whole "PTS can change any time" argument, it's true but they've never done anything this drastic in the last weeks before. This is a complete and total U-turn of everything they've done so far and looks to me like they have no clue what they're doing.
I haven't said anything that was attempting to defend ZOS, I merely pointed out twice that you have a false understanding of the purpose of the PTS. Indeed, I don't even know the detail of the point you're making about the changes because as I said earlier I stopped reading your original post as soon as I realised you were totally failing to comprehend the purpose of the PTS.
Waffennacht wrote: »Can someone please link me or list the last minute changes? I can't find anything
Very quickly realizing that all this company does is take whatever skills/signs/gear is being used and just nerfs it. No real improvements. Even PVE is going to suck eventually.
Joy_Division wrote: »I don't believe all the theory-crafting was completed to the point that anyone, whether it's the OP, Alcast, me, anyone, can definitely proclaim what was BiS, whether or not the mundas's were equal, or anything.
Also, the PTS process is not for anyone was prep and perfect their characters so they can just jump in on Live. All those people who were farming and pawning off Mother Sorrow's gear in Deshaan last night; that wasted time is 1000% percent on them and not on ZoS.
Anyone who has played this game for any lengths of time should 100% know not to buy, invest, make any gear whatsoever, regardless of what tests indicate on the PTS, until the actual patch drops on Live.
As it is, so many times we as PTS testers are flat out wrong - remember how mag sorcs were "ruined" after the Thieve's Guild lol. All those sorcs who quit they game convinced ZoS overnerfed their class were 1000% wrong and just goes to show that now matter how much you think you got the PTS figured out, you don't know.
It may be possible that ZoS overnerfed crit and crit damage, but you aren't even on Live and yet it is being proclaimed as if it's a fact. That's ridiculous. It takes weeks, sometimes months before theory-crafters unravel the extent of these changes. It may also be possible that ZoS was right that crit was too strong (perhaps for magicka builds) and, using the PTS as it was designed, adjusted what would have been an overperforming mechanic.
If it is decisively shown that crit is too weak and things were over-nerfed that can always be adjusted.
ConnorWoods wrote: »The changes aren't whats making me mad, the timing is. I spent so much time perfecting my characters as did everyone and now it's thrown up in the air. Not even a reason why in the patch notes, just a giant "who cares, we know better"
ConnorWoods wrote: »The changes aren't whats making me mad, the timing is. I spent so much time perfecting my characters as did everyone and now it's thrown up in the air. Not even a reason why in the patch notes, just a giant "who cares, we know better"
PTS doesn't mean you test YOUR stuff so YOU can get the jump on everyone ELSE.
PTS means you test code and gameplay, for bugs and issues and broken stuff, and so that the devs can see how stuff works in usage compared to how they thought it MIGHT work in usage.
If you're thinking that it's your own personal server so you can be king of the hill before anyone else gets the stuff - you gotz the wrong attitude, and I hope you can see your way to getting it adjusted.....
ConnorWoods wrote: »ConnorWoods wrote: »The changes aren't whats making me mad, the timing is. I spent so much time perfecting my characters as did everyone and now it's thrown up in the air. Not even a reason why in the patch notes, just a giant "who cares, we know better"
PTS doesn't mean you test YOUR stuff so YOU can get the jump on everyone ELSE.
PTS means you test code and gameplay, for bugs and issues and broken stuff, and so that the devs can see how stuff works in usage compared to how they thought it MIGHT work in usage.
If you're thinking that it's your own personal server so you can be king of the hill before anyone else gets the stuff - you gotz the wrong attitude, and I hope you can see your way to getting it adjusted.....
I'm using the PTS to test new gear sets and changes to my character, if they didn't want you to do it they wouldn't give you unlimited crafting mats, coffers full of training dummys and access to the gameplay changes as well.
You are #1087 by now probably that has decided you wanted to post a negative comment before you even read my post.
For me the point is, that zos has a great player base. People like the op who spend hours of their time in doing work for zos which is not appreciated by zos but it SHOULD BE. Hands down, what could be better for them, other than fanboys who spend their precious time to discover their mistakes.?
brandonv516 wrote: »Bugs make it into the PC live version because the PTS is primarily used for people's own self advancement (like the entitled OP) rather than its intended purpose.
On behalf of all console players I would like to thank those who actually test for bugs before they make it to PC live...and another thanks to those who find bugs before they make it to console.
They took the work that Alcast and Gilliamtherogue did on the PTS seriously. They saw that the bonus to Crit was creating an environment where that was BiS, particularly pairing high crit chance sets with Shadow, and so decided to decrease the impact of those things. The set/mundus/trait bonuses were already incredibly close and now are likely even closer. It really looks like ZOS has taken the min/maxer crowd very seriously this patch. Min/maxers will always try to exploit whatever flaws in a system allow one build to overtake others. So the devs' job with balance is largely plugging holes the min/maxers would try to go through.
OC_Justice wrote: »All I read was, "they didn't do what I wanted."
Are you guys on Zenimax payroll?
EDIT:
I am also hearing, "I played the game for hours and now I gotta play some more." too funny
MehrunesFlagon wrote: »ConnorWoods wrote: »... I'm pretty entitled...
You said it, not me
You are free to get upset, am only attempting to 'stop' you as it is unproductive for you to do so
have already explained how to show the stone is underperforming -- if it is not coming up to measure in any scenario it is, in itself, not good enough
My personal desires regarding wanting to see other, non-combat, bonuses on Mundus
similar to the small non-combat passive buffs Racials got
is about promoting diversity of play, and thus diversity of builds
am having difficulty seeing the genuine build diversity in simply changing a Mundus to alter how much damage is done
fully respect that it is upsetting to you individually
Non combat is how we got terrible traits like training and prosperous.Everything should be combat related.
Training is frequently used in the leveling of alts or skill lines,
and the benefit only exists relative to combat (ie: from kills) rather than quests or lockpicking
Prosperous has been removed and replaced with regen tri-stat
time will tell if Invigorating becomes highly desired, or largely ignored
Your first sentence is not really in accord with your second sentence,
could you more clearly elucidate the point you are trying to make
and, perhaps, tie it to something relevant to my comment?
Such as the Racial passives that went from only buffing exp in one skill line
to additionally having a small flavour passive
Am not saying to remove the Crit passive from Thief,
but that adding an additional benefit can encourage it's use for players more generally
beyond picking and choosing between which stone makes number measurements slightly larger
ConnorWoods wrote: »puffytheslayer wrote: »ConnorWoods wrote: »
So I downloaded the PTS for Horns of The Reach as soon as it came out and enthusiastic as ever I set out to work out what would be best for my character... you know how the PTS is supposed to work. I have been posting videos on my channel frequently to offer feedback.
really?
i thought PTS was about checking new content/gear for bugs
checking old content/gear that have been changed for bugs
checking to make sure that new gear works as intended when paired with old gear (and vice versa)
never realised it was so PTS players could get hits on their youtube channels!
Evidently we were there to test the impact of the new stones and traits otherwise how would they have known to change anything in the first place? The PTS was for testing changes, these include gameplay as well as bugs, please gtfo with that stupid argument being churned out time and time again
ConnorWoods wrote: »I'll start with a question then give you some personal feedback. What was the point of the 6 week PTS period when you decide that you don't like something on patch day and dish out nerfs? without any prior warning?
So I downloaded the PTS for Horns of The Reach as soon as it came out and enthusiastic as ever I set out to work out what would be best for my character... you know how the PTS is supposed to work. I have been posting videos on my channel frequently to offer feedback on what I think are good changes to the stones and traits as well as offering insight into this on your own public forums. I was compliant in showing how broken Torug's Pact was and called for it's nerf with everyone else because it was needed.
What isn't needed however is un called for changes on the day of the patch throwing everything I worked for in the trash can.
I just wanna make it crystal clear however that in your efforts to balance the stones on the final patch day you've actually just removed the diversity altogether when nerfing the shadow and thief stones as now the warrior is now going to over perform over the other 2 by a noticeable margin.
I liked having the option to choose my stone on different stamina variants, if you did the maths the Thief was BiS for Stam DKs and Stam Sorcs and Shadow was best for Nightblades and Templars, Warrior was great for PvP and now it's all wrecked, you're gonna see a meta of Warrior users.
The nerfs aren't even the worst bit, I can handle changes, but all those hours I've pumped in have been completely wasted, and you've yet again demonstrated how incompetent and out of touch you really are with your fan base.
Next time I'm just gonna go ahead and refrain from using the PTS as who knows? Wrobel is gonna decide what I have made is too powerful and strike forth his nerf hammer.
Stop with the constant mind changing on every topic you seem to address because you're hurting the game we all so very much love to play.
Yolokin_Swagonborn wrote: »The nerfs will continue until the disgusting champion system is completely removed from the game. I've said this for over a year now.
Yolokin_Swagonborn wrote: »The nerfs will continue until the disgusting champion system is completely removed from the game. I've said this for over a year now.
HoR (pts) was supposed to center around balance ... and it did a decent job of that during pts (for the most part anyway, nothing is perfect). HoR (pts version) was a gigantic balancing act and the game seemed in a fairly good place, and we had counters to almost everything.
But, there was this outcry on pts ... an unrelenting outcry to nerf the oblivion damage glyph. But ... was it possible to just nerf the glyph and leave everything else the way it was (on pts)?
---> If you answered "yes" you would be wrong.
As difficult as this will be for a lot of folks to hear, the oblivion damage glyph couldn't get nerfed in isolation ... it was part of the overall balancing act ... it was there to help maintain the equilibrium.
Think about it ... the amount of damage caused by the glyph was mediocre at best AND it couldn't crit. This glyph really only hurt very low-health builds ... the lower your health, the more butt-hurt you would get.
If you compare the pts version to what we got on live, what else got nerfed? Yep, crit chance (Thief) and crit damage (Shadow) and the precise weapon trait. Anyone making the connection yet? Let me put it this way:
What sort of damage can become totally insane with high crit chance / high crit damage? You know, the kind of damage that if it hits you, you're probably gonna die real fast. You know, the kind of damage that can trigger status effects, and those status effects can trigger increased damage (via CP), etc.,
Counters or balancing won't always be about dodging, or zoom zooming away, or going invisible. Counters or balance can also include going through shields (shield stackers) (oblivion damage) as well as damage strong enough to exceed shield protection if wearing a shield, and pretty much instant death if no shield .
Yea, so, in the end, we got what was promised, just not the way we thought we were going to get it.
moral of the story: be careful what you wish for, because you just might get it.
As much as I find ZOS change things too drastically, the point of the PTS is to test things and correct them before going live