anitajoneb17_ESO wrote: »I think it's a good thing when more challenging to do things give out better rewards. That's what progression is.
That's what you think, what you enjoy, and that's of course ok as such. But if you see this from ZOS' point of view, they have to gain AND retain as many players as possible - with an incredible variety of interests and motivations.
Among these varieties of players, many will not WANT to progress (because "gitting gud" isn't their motivation) and also many will not BE ABLE to progress beyond a certain level.
ZOS' interest is to make "progression" as artificial as can be, because what they want is to keep people playing together and not create such a wide gap as the one we're stuck in right now (DPS 1x=>20x for instance).
ZOS needs to keeps a "feeling" of progression, but needs to keep the actual progress of good players as low as possible.
anitajoneb17_ESO wrote: »I think it's a good thing when more challenging to do things give out better rewards. That's what progression is.
That's what you think, what you enjoy, and that's of course ok as such. But if you see this from ZOS' point of view, they have to gain AND retain as many players as possible - with an incredible variety of interests and motivations.
Among these varieties of players, many will not WANT to progress (because "gitting gud" isn't their motivation) and also many will not BE ABLE to progress beyond a certain level.
ZOS' interest is to make "progression" as artificial as can be, because what they want is to keep people playing together and not create such a wide gap as the one we're stuck in right now (DPS 1x=>20x for instance).
ZOS needs to keeps a "feeling" of progression, but needs to keep the actual progress of good players as low as possible.
DRXHarbinger wrote: »Would you not prefer to sweat out a harder VCOA2 Super hard mode for it to drop gold BSW gear and a gold Skoria helm with Gold weapons or jewellery at the end?
I know I would, I'd rather than spend 6hrs carrying scrubs through it for a better reward than running around hacking at the earth for to refine mats to upgrade gear.
Plus OP never stated it would be compulsory or that anything you want to play be affected, it's merely an addition. But with good rewards.
anitajoneb17_ESO wrote: »DRXHarbinger wrote: »Would you not prefer to sweat out a harder VCOA2 Super hard mode for it to drop gold BSW gear and a gold Skoria helm with Gold weapons or jewellery at the end?
I know I would, I'd rather than spend 6hrs carrying scrubs through it for a better reward than running around hacking at the earth for to refine mats to upgrade gear.
Plus OP never stated it would be compulsory or that anything you want to play be affected, it's merely an addition. But with good rewards.
Many people enjoy farming mats a lot, and I'm one of them. Now do we ask for another level or refining mats, even more rare, even more expensive ? Do we ask for a "super-golden" quality for gear upgrading, that only people who farm long hours can access ? Do we ask for something special for us ?
Now if they were to introduce a "super-golden" quality, wouldn't you want it ? Would you be happy with "oh, just carry on with your golden weapons, you don't need the super-gold, it's just an addition, nothing is taken away from you"... ?
Anything that's added BUT restricted to a minority of players is actually something SUBSTRACTED from everyone else. And if that thing is "best in slot" then it WILL be compulsory. Guilds, PUG players and such will ask for achievements, results, parses, etc... according to that item. Anything that's added AND BiS becomes compulsory, that's how humans work.
The difference is: you like the farming at it is now. Some people like running 4-men -content but fell asleep bc of the extremely low difficulty. Wouldn't hurt anyone if there is a higher difficulty OPTION where you could get gold jewelry (not rly noticeable stat-increase) or a higher chance for useful traits.
No idea why anyone can get mad about something like that
"IF there's a "nightmare mode" added, then people will expect everyone else to be able to complete it, call everyone else noobs if they can't, kick people from groups, create tensions in guilds, and whatnot. Any higher challenge introduced raises expectations and pressure upon everyone. Hence that's imho a bad thing."
Well, these dungeons are meant to be 4 man dungeons. If your able to run most of them with 2 man only there is something wrong...
DRXHarbinger wrote: »anitajoneb17_ESO wrote: »I think it's a good thing when more challenging to do things give out better rewards. That's what progression is.
That's what you think, what you enjoy, and that's of course ok as such. But if you see this from ZOS' point of view, they have to gain AND retain as many players as possible - with an incredible variety of interests and motivations.
Among these varieties of players, many will not WANT to progress (because "gitting gud" isn't their motivation) and also many will not BE ABLE to progress beyond a certain level.
ZOS' interest is to make "progression" as artificial as can be, because what they want is to keep people playing together and not create such a wide gap as the one we're stuck in right now (DPS 1x=>20x for instance).
ZOS needs to keeps a "feeling" of progression, but needs to keep the actual progress of good players as low as possible.
Would you not prefer to sweat out a harder VCOA2 Super hard mode for it to drop gold BSW gear and a gold Skoria helm with Gold weapons or jewellery at the end?
I know I would, I'd rather than spend 6hrs carrying scrubs through it for a better reward than running around hacking at the earth for to refine mats to upgrade gear.
Plus OP never stated it would be compulsory or that anything you want to play be affected, it's merely an addition. But with good rewards.
anitajoneb17_ESO wrote: »The difference is: you like the farming at it is now. Some people like running 4-men -content but fell asleep bc of the extremely low difficulty. Wouldn't hurt anyone if there is a higher difficulty OPTION where you could get gold jewelry (not rly noticeable stat-increase) or a higher chance for useful traits.
No idea why anyone can get mad about something like that
Actually while you were writing this I was editing my post with an additional paragraph that answers just that"IF there's a "nightmare mode" added, then people will expect everyone else to be able to complete it, call everyone else noobs if they can't, kick people from groups, create tensions in guilds, and whatnot. Any higher challenge introduced raises expectations and pressure upon everyone. Hence that's imho a bad thing."
Giles.floydub17_ESO wrote: »As I stated earlier, the next level of challenge is the vet trials and more specifically with the HM challenge. iirc from other statements, a small percentage of the server has cleared vMoL HM which has been out for more than a year.
Merlin13KAGL wrote: »There are several of the original dungeons that have not yet been granted a Vet version (now called version II).
There are story lines and beautifully crafted levels just waiting to be designed, as well as doors that have been begging to be unlocked for quite some time (extra vines in Arx, waiting to lead to a new area, even the bridges in the background in CoS)
I think we're due for another round/area based content ~ a gauntlet, if you will, but for more than one, less than 12 players.
Multiple opportunities are available here, including path choices that provide different results, vice the absolutely linear options that are out there now.
Think MA meets DSA meets mini-trials in stages. Unlocking those actually unlocks new mini-zones.
That would give all something more interesting to do for a bit - choose your level of difficulty by literally choosing which door you walk through?
anitajoneb17_ESO wrote: »That being said, if they accepted to run those extra challenges just for the fun of the challenge, it would make the issue much simpler, but unfortunately, like @Turelus already pointed out, these 0.01% aren't all about fun. They're all about competition, leaderboards, fame and rewards. They wouldn't run any nightmare content without any extra, exclusive rewards.
I'm fine with leaderboards, fame and epeen, that doesn't effect my game in any way.anitajoneb17_ESO wrote: »Giles.floydub17_ESO wrote: »As I stated earlier, the next level of challenge is the vet trials and more specifically with the HM challenge. iirc from other statements, a small percentage of the server has cleared vMoL HM which has been out for more than a year.
Good point... but the thing is, the 0.01% who HAS actually beaten vMoL have been pressing the last drop of fun out of it, just like they have with vDSA and vMSA. I mean, I disagree with "nightmare modes" for dungeons but I also really do understand the point of view of people wanting it.
That being said, if they accepted to run those extra challenges just for the fun of the challenge, it would make the issue much simpler, but unfortunately, like Turelus already pointed out, these 0.01% aren't all about fun. They're all about competition, leaderboards, fame and rewards. They wouldn't run any nightmare content without any extra, exclusive rewards.
anitajoneb17_ESO wrote: »DRXHarbinger wrote: »Would you not prefer to sweat out a harder VCOA2 Super hard mode for it to drop gold BSW gear and a gold Skoria helm with Gold weapons or jewellery at the end?
I know I would, I'd rather than spend 6hrs carrying scrubs through it for a better reward than running around hacking at the earth for to refine mats to upgrade gear.
Plus OP never stated it would be compulsory or that anything you want to play be affected, it's merely an addition. But with good rewards.
Many people enjoy farming mats a lot, and I'm one of them. Now do we ask for another level or refining mats, even more rare, even more expensive ? Do we ask for a "super-golden" quality for gear upgrading, that only people who farm long hours can access ? Do we ask for something special for us ?
Now if they were to introduce a "super-golden" quality, wouldn't you want it ? Would you be happy with "oh, just carry on with your golden weapons, you don't need the super-gold, it's just an addition, nothing is taken away from you"... ?
Anything that's added BUT restricted to a minority of players is actually something SUBSTRACTED from everyone else. And if that thing is "best in slot" then it WILL be compulsory. Guilds, PUG players and such will ask for achievements, results, parses, etc... according to that item. Anything that's added AND BiS becomes compulsory, that's how humans work.
Back to our dungeon level problem : IF there's a "nightmare mode" added, then people will expect everyone else to be able to complete it, call everyone else noobs if they can't, kick people from groups, create tensions in guilds, and whatnot. Any higher challenge introduced raises expectations and pressure upon everyone. Hence that's imho a bad thing.
DRXHarbinger wrote: »Pressure...well if you think pressure in a game, eps causal dungeons is a thing well...Go for VHOF HM and then talk about pressure in a game.
In fact dungeons should be seen as a preparatory content for trials, which are real end game content. If guilds get tensed about 4 man dungeon completion they have no reason to keep going. The purpose of guilds is to allow people to organize for trials, since it's much harder to band 12 people together.
In fact dungeons should be seen as a preparatory content for trials, which are real end game content. If guilds get tensed about 4 man dungeon completion they have no reason to keep going. The purpose of guilds is to allow people to organize for trials, since it's much harder to band 12 people together.
Imo dungeondifficulty is too low to prepare for trials. You don't need to play as a group to complete them...so how do they prepare for anything?
I thought Pugs usually were the additional level of difficulty?Flameheart wrote: »I ran in some PUGs where I indeed thought you need an additional level of difficulty:
Beginner - Normal - Veteran
Merlin13KAGL wrote: »I thought Pugs usually were the additional level of difficulty?Flameheart wrote: »I ran in some PUGs where I indeed thought you need an additional level of difficulty:
Beginner - Normal - Veteran