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Third difficulty for pledge dungeons

Stahlor
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Could you please add a third difficulty for pledge dungeons? Most of the dungeons could be done by 2 persons or even only 1 person on veteran. It would be quite easy to implement and would give the game new challenges. Just make it really hard and give gold items for completing it.
  • idk
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    Trials take over where dungeons leave off. Normal design for MMORPGs.
  • dennissomb16_ESO
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    WoW has a nice system now for dungeons. Normal, heroic, (same as ESO), then mythic and Mythic plus. Mythic is harder then heroic (with slightly better rewards) and then mythic's can continue to scale in difficulty. Mythic level 1, level 2, etc (players doing 15+ now)

    The downside in ESO however is armor doesn't really keep scaling in levels like many MMOs. Dungeon drop is green, blue purple and that's it. I guess they could offer mythic level 1 with gold drops but that would be the limit
  • O_LYKOS
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    Not all of us are, best of the best of the best, so a even higher difficulty would be insane.
    PC NA - GreggsSausageRoll
    Xbox NA - Olykos66
    PS NA - Olykos266
  • AlMcFly
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    I thought the third difficulty already existed in the form of "Hard Mode".
    WoW has a nice system now for dungeons. Normal, heroic, (same as ESO), then mythic and Mythic plus. Mythic is harder then heroic (with slightly better rewards) and then mythic's can continue to scale in difficulty. Mythic level 1, level 2, etc (players doing 15+ now)

    The downside in ESO however is armor doesn't really keep scaling in levels like many MMOs. Dungeon drop is green, blue purple and that's it. I guess they could offer mythic level 1 with gold drops but that would be the limit

    You're saying that ESO not being on a gear treadmill is a "downside"?!? I view that as an upside.

    Please don't listen to this idea ZOS. Not all gear has a Legendary version yet. Don't start throwing in another rarity level just for giggles. [snip]
    [edited for bashing]
    Edited by ZOS_Icy on July 9, 2023 6:14PM
  • anitajoneb17_ESO
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    O_LYKOS wrote: »
    Not all of us are, best of the best of the best, so a even higher difficulty would be insane.

    Correct. When people ask for a third level of difficulty, it's meant to be something intermediate between the current normal and veteran difficulties, and they're right.
  • Stahlor
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    Well, these dungeons are meant to be 4 man dungeons. If your able to run most of them with 2 man only there is something wrong...
  • AlMcFly
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    Stahlor wrote: »
    Well, these dungeons are meant to be 4 man dungeons. If your able to run most of them with 2 man only there is something wrong...

    The only reason dungeons can be two-manned is because ZOS has made some class combinations way overpowered for PvE. That's not a dungeon problem, that's a class balance problem. Keep in mind also, many of these dungeons are designed for players not at CP level 1 yet. Of course a CP level 600 will have an easier time.

    Considering the game does NOT teach you how to play your class, dungeons do still need to cater to idiots at least in a small way. Two elite players are more valuable than four crappy-geared idiot players, but you still have to give those idiot players a decent chance. If you design dungeons to only challenge elite players, watch how fast this game dies when the casuals can't do anything.
    Edited by AlMcFly on August 7, 2017 10:51PM
  • Magdalina
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    Would be nice indeed, even without gold rewards(maybe one in the end :p) . But sadly we'll never have it, only more nerfs to already faceroll easy dungeons til everyone is capable of light attacking all vet hm to death and then point at everyone finding these dungeons boring as justifications for these nerfs.
  • anitajoneb17_ESO
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    Stahlor wrote: »
    Well, these dungeons are meant to be 4 man dungeons. If your able to run most of them with 2 man only there is something wrong...

    There's nothing wrong with the dungeons. If some players are able to 2-man them it means they're very good at playing the game, but the game doesn't have to adapt to these 0.01% top players. There are far more players needing an intermediate level of difficulty than players who need a nightmare mode.

  • Betsararie
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    O_LYKOS wrote: »
    Not all of us are, best of the best of the best, so a even higher difficulty would be insane.

    Then don't play it. For people who are looking for a true challenge, we should have access to that.
  • anitajoneb17_ESO
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    Blanco wrote: »
    O_LYKOS wrote: »
    Not all of us are, best of the best of the best, so a even higher difficulty would be insane.

    Then don't play it. For people who are looking for a true challenge, we should have access to that.

    If the difficulty level is too low for you, don't play...
  • AlMcFly
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    Blanco wrote: »
    For people who are looking for a true challenge, we should have access to that.

    No online game in history has been able to create difficult content faster than players are able to master and consume it. Holding the opinion that this "should" be the case is naive and unrealistic.
  • Calsifer
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    Easy fix with few changes. Leaderboard scores. More points for less gear equiped. People dont make new bowling alleys because players git gud. Handy cap your damn selves if you want a challenge. Dont ruin a game for less skilled players.
    Edited by Calsifer on August 8, 2017 12:23AM
  • Betsararie
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    Blanco wrote: »
    O_LYKOS wrote: »
    Not all of us are, best of the best of the best, so a even higher difficulty would be insane.

    Then don't play it. For people who are looking for a true challenge, we should have access to that.

    If the difficulty level is too low for you, don't play...

    uh, that isn't a reason for me not to play? lol
  • MLGProPlayer
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    Just make hard mode affect the entire dungeon.

    It's gotten to the point where even vet is a cakewalk due to power creep. You can solo any vet dungeon (as long as there isn't some group mechanic).
    Edited by MLGProPlayer on August 8, 2017 12:23AM
  • MLGProPlayer
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    AlMcFly wrote: »
    Blanco wrote: »
    For people who are looking for a true challenge, we should have access to that.

    No online game in history has been able to create difficult content faster than players are able to master and consume it. Holding the opinion that this "should" be the case is naive and unrealistic.

    The problem isn't players mastering the content. The problem is power creep.

    CP has allowed players to become walking raid bosses. 630 CP (660 CP next patch) literally makes you invincible while giving you astronomical DPS.
    Edited by MLGProPlayer on August 8, 2017 12:24AM
  • MLGProPlayer
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    Stahlor wrote: »
    Well, these dungeons are meant to be 4 man dungeons. If your able to run most of them with 2 man only there is something wrong...

    There's nothing wrong with the dungeons. If some players are able to 2-man them it means they're very good at playing the game, but the game doesn't have to adapt to these 0.01% top players. There are far more players needing an intermediate level of difficulty than players who need a nightmare mode.

    Don't play the new difficulty if you don't want to, simple.
  • anitajoneb17_ESO
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    Blanco wrote: »
    Blanco wrote: »
    O_LYKOS wrote: »
    Not all of us are, best of the best of the best, so a even higher difficulty would be insane.

    Then don't play it. For people who are looking for a true challenge, we should have access to that.

    If the difficulty level is too low for you, don't play...

    uh, that isn't a reason for me not to play? lol

    Yes it is. You feel entitled to access a difficulty level that suits your level of play ? So do we. And there's more of us than of you. So yes, if the game's too easy for you, just don't play. I'm just following your own logic here.
    Stahlor wrote: »
    Well, these dungeons are meant to be 4 man dungeons. If your able to run most of them with 2 man only there is something wrong...

    There's nothing wrong with the dungeons. If some players are able to 2-man them it means they're very good at playing the game, but the game doesn't have to adapt to these 0.01% top players. There are far more players needing an intermediate level of difficulty than players who need a nightmare mode.

    Don't play the new difficulty if you don't want to, simple.

    No guys, it's not THAT simple.
    People like me cannot play ANY dungeon currently, between normal mode being too easy and vet mode being too hard. (Well some of them are easier than others so they're doable but you see my point).
    If a third difficulty level is to be introduced, it has to be "INTERMEDIATE", not "nightmare".

    But ZOS isn't going to implement a third difficulty level, so the discussion is out of the blue anyway.
    Edited by anitajoneb17_ESO on August 8, 2017 8:39AM
  • Turelus
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    Sure but only if it has literally no benefit beyond providing a challenge.

    The problem with more difficulty tiers is then people want recognition for their awesome skill, so then come achievements, and costumes and gear, and then comes the fact it's a new required playing level and not something to make the game harder for your group.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Alchemical
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    I'm fine with 'easy' and 'hard'. I think people are unjustly intimidated by Veteran dungeons really, most of them aren't much harder. People whine on the forums about how 'if you aren't good stop queueing for vet!' but I've honestly yet to bump into anyone like that, even when I play like an idiot. And if you do? Tell them to suck it up, if they don't want to play with random people they should play with their friends...¯\_(ツ)_/¯
  • zaria
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    Stahlor wrote: »
    Well, these dungeons are meant to be 4 man dungeons. If your able to run most of them with 2 man only there is something wrong...

    There's nothing wrong with the dungeons. If some players are able to 2-man them it means they're very good at playing the game, but the game doesn't have to adapt to these 0.01% top players. There are far more players needing an intermediate level of difficulty than players who need a nightmare mode.
    This add that its an difficulty progression from the easier 1 dungeons up to RoM, this overlap nicely so the easy veteran are not much harder than nRoM. if you can do vRom you can two man wayrest 1.
    No issue with an harder difficultly even if i will hardly do it myself, it should also not be too hard to do in simply increase enemy health and damage while capping it a bit for unavoidable damage.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Stahlor
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    But ZOS isn't going to implement a third difficulty level, so the discussion is out of the blue anyway.

    Why not? This couldn't be a big effort to implement for zenimax.

    I wouldn't mind 4 difficulties if there are people finding the gap between normal and veteran mode too big - (health and incoming damage) normal (25%), intermediate (50%), veteran (75%), nightmare (100%).




    Edited by Stahlor on August 8, 2017 9:32AM
  • R4TTIUS
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    There is a third difficulty hard mode yes I get it's only for the boss
  • anitajoneb17_ESO
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    Stahlor wrote: »

    But ZOS isn't going to implement a third difficulty level, so the discussion is out of the blue anyway.

    Why not? This couldn't be a big effort to implement for zenimax.

    I wouldn't mind 4 difficulties if there are people finding the gap between normal and veteran mode too big - (health and incoming damage) normal (25%), intermediate (50%), veteran (75%), nightmare (100%).

    IF they do it I hope it will be a real tweak of mechanics and not a simple slider as you suggest.

    But there's much more implied with the implementation of a new difficulty level than just the dungeon itself. Think of all the game's systems involved (rewards, XP, undaunted, monster masks, group finder, etc etc).

    Because no matter what they say NOW, everyone requiring a "nightmare" mode for challenge will also ask for unique rewards, otherwise they won't be happy and won't run the content.

    The problem is that good players want their own "special-snowflake-well-deserved" rewards, and less good players hate to see gear gated behind performance.

    Edited by anitajoneb17_ESO on August 8, 2017 10:27AM
  • Malmai
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    Stahlor wrote: »
    Could you please add a third difficulty for pledge dungeons? Most of the dungeons could be done by 2 persons or even only 1 person on veteran. It would be quite easy to implement and would give the game new challenges. Just make it really hard and give gold items for completing it.

    Play Trials if you want challange and leave dungeons alone.I dont want to stay in one dungeon for 3 hours for 1 key...
  • MLGProPlayer
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    Malmai wrote: »
    Stahlor wrote: »
    Could you please add a third difficulty for pledge dungeons? Most of the dungeons could be done by 2 persons or even only 1 person on veteran. It would be quite easy to implement and would give the game new challenges. Just make it really hard and give gold items for completing it.

    Play Trials if you want challange and leave dungeons alone.I dont want to stay in one dungeon for 3 hours for 1 key...

    Where did OP suggest that normal dungeon difficulty be changed?
    Edited by MLGProPlayer on August 8, 2017 10:55AM
  • kylewwefan
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    It's been mentioned before. If they put the scroll of glorious combat at the beginning of dungeon.

    I'd be alright with it if they toned down the current Vet mode a little and ramped it up with the combat scroll. Vet dungeons now are a bit too tough to group finder pug IMO.
  • MLGProPlayer
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    kylewwefan wrote: »
    It's been mentioned before. If they put the scroll of glorious combat at the beginning of dungeon.

    I'd be alright with it if they toned down the current Vet mode a little and ramped it up with the combat scroll. Vet dungeons now are a bit too tough to group finder pug IMO.

    Vet dungeons (except DLC) are so easy at high CP that they can be soloed. I don't remember the last time I wiped with a PUG, and I'm not a great player. The catch, of course, is that you need to be DPS to be able to carry

    But as long as the new hypothetical difficulty is harder than current vet, then I don't care what they do with the other difficulties.
    Edited by MLGProPlayer on August 8, 2017 11:27AM
  • Magdalina
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    Turelus wrote: »
    Sure but only if it has literally no benefit beyond providing a challenge.

    The problem with more difficulty tiers is then people want recognition for their awesome skill, so then come achievements, and costumes and gear, and then comes the fact it's a new required playing level and not something to make the game harder for your group.

    I think it's a good thing when more challenging to do things give out better rewards. That's what progression is.
  • anitajoneb17_ESO
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    Magdalina wrote: »
    I think it's a good thing when more challenging to do things give out better rewards. That's what progression is.

    That's what you think, what you enjoy, and that's of course ok as such. But if you see this from ZOS' point of view, they have to gain AND retain as many players as possible - with an incredible variety of interests and motivations.
    Among these varieties of players, many will not WANT to progress (because "gitting gud" isn't their motivation) and also many will not BE ABLE to progress beyond a certain level.
    ZOS' interest is to make "progression" as artificial as can be, because what they want is to keep people playing together and not create such a wide gap as the one we're stuck in right now (DPS 1x=>20x for instance).
    ZOS needs to keeps a "feeling" of progression, but needs to keep the actual progress of good players as low as possible.



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