dennissomb16_ESO wrote: »WoW has a nice system now for dungeons. Normal, heroic, (same as ESO), then mythic and Mythic plus. Mythic is harder then heroic (with slightly better rewards) and then mythic's can continue to scale in difficulty. Mythic level 1, level 2, etc (players doing 15+ now)
The downside in ESO however is armor doesn't really keep scaling in levels like many MMOs. Dungeon drop is green, blue purple and that's it. I guess they could offer mythic level 1 with gold drops but that would be the limit
Well, these dungeons are meant to be 4 man dungeons. If your able to run most of them with 2 man only there is something wrong...
Well, these dungeons are meant to be 4 man dungeons. If your able to run most of them with 2 man only there is something wrong...
anitajoneb17_ESO wrote: »Well, these dungeons are meant to be 4 man dungeons. If your able to run most of them with 2 man only there is something wrong...
There's nothing wrong with the dungeons. If some players are able to 2-man them it means they're very good at playing the game, but the game doesn't have to adapt to these 0.01% top players. There are far more players needing an intermediate level of difficulty than players who need a nightmare mode.
anitajoneb17_ESO wrote: »
uh, that isn't a reason for me not to play? lol
MLGProPlayer wrote: »anitajoneb17_ESO wrote: »Well, these dungeons are meant to be 4 man dungeons. If your able to run most of them with 2 man only there is something wrong...
There's nothing wrong with the dungeons. If some players are able to 2-man them it means they're very good at playing the game, but the game doesn't have to adapt to these 0.01% top players. There are far more players needing an intermediate level of difficulty than players who need a nightmare mode.
Don't play the new difficulty if you don't want to, simple.
This add that its an difficulty progression from the easier 1 dungeons up to RoM, this overlap nicely so the easy veteran are not much harder than nRoM. if you can do vRom you can two man wayrest 1.anitajoneb17_ESO wrote: »Well, these dungeons are meant to be 4 man dungeons. If your able to run most of them with 2 man only there is something wrong...
There's nothing wrong with the dungeons. If some players are able to 2-man them it means they're very good at playing the game, but the game doesn't have to adapt to these 0.01% top players. There are far more players needing an intermediate level of difficulty than players who need a nightmare mode.
anitajoneb17_ESO wrote: »
But ZOS isn't going to implement a third difficulty level, so the discussion is out of the blue anyway.
anitajoneb17_ESO wrote: »
But ZOS isn't going to implement a third difficulty level, so the discussion is out of the blue anyway.
Why not? This couldn't be a big effort to implement for zenimax.
I wouldn't mind 4 difficulties if there are people finding the gap between normal and veteran mode too big - (health and incoming damage) normal (25%), intermediate (50%), veteran (75%), nightmare (100%).
Could you please add a third difficulty for pledge dungeons? Most of the dungeons could be done by 2 persons or even only 1 person on veteran. It would be quite easy to implement and would give the game new challenges. Just make it really hard and give gold items for completing it.
Could you please add a third difficulty for pledge dungeons? Most of the dungeons could be done by 2 persons or even only 1 person on veteran. It would be quite easy to implement and would give the game new challenges. Just make it really hard and give gold items for completing it.
Play Trials if you want challange and leave dungeons alone.I dont want to stay in one dungeon for 3 hours for 1 key...
kylewwefan wrote: »It's been mentioned before. If they put the scroll of glorious combat at the beginning of dungeon.
I'd be alright with it if they toned down the current Vet mode a little and ramped it up with the combat scroll. Vet dungeons now are a bit too tough to group finder pug IMO.
Sure but only if it has literally no benefit beyond providing a challenge.
The problem with more difficulty tiers is then people want recognition for their awesome skill, so then come achievements, and costumes and gear, and then comes the fact it's a new required playing level and not something to make the game harder for your group.
I think it's a good thing when more challenging to do things give out better rewards. That's what progression is.