No please don't enable CP. PvP is so much more enjoyable and less laggy without CP. At this time PvP really isn't that unbalanced. Frankly I think we need a no cp no proc set campaign.
No please don't enable CP. PvP is so much more enjoyable and less laggy without CP. At this time PvP really isn't that unbalanced. Frankly I think we need a no cp no proc set campaign.
NonCP is counterintuitive from an accessibility perspective though. You want new players to pick up on pvp. ZOS has stated multiple times that they want a game where there are no differences in skills or gear for pvp.
NonCP completely counteracts that. You have new players picking up on the game. They´re learning the game while leveling up and gaining CP. They built around these CP. The game is getting balanced around CP mainly (bc it´s mainly pve balanced imo - though a dev might state me wrong).
What you don´t want is the current situation where there are two different pvp modes CP and nonCP that divide an already not too big of a playerbase.
I can´t see a reason to have all pvp be nonCP. That just does not work with keeping PVE and PVP tied together and magnifies the efforts ZOS would need to make to balance the game (as they have to balance two different gamemodes instead of one).
Basically what pvp needs is:
- more content (carrot on a stick like the event)
- better accessibiltiy for new players (this means either completely nonCP or cappedCP for every player)
- easier rerolling/leveling of chars and gearing (gearfarming is just too tedious in eso)
No please don't enable CP. PvP is so much more enjoyable and less laggy without CP. At this time PvP really isn't that unbalanced. Frankly I think we need a no cp no proc set campaign.
NonCP is counterintuitive from an accessibility perspective though. You want new players to pick up on pvp. ZOS has stated multiple times that they want a game where there are no differences in skills or gear for pvp.
NonCP completely counteracts that. You have new players picking up on the game. They´re learning the game while leveling up and gaining CP. They built around these CP. The game is getting balanced around CP mainly (bc it´s mainly pve balanced imo - though a dev might state me wrong).
What you don´t want is the current situation where there are two different pvp modes CP and nonCP that divide an already not too big of a playerbase.
I can´t see a reason to have all pvp be nonCP. That just does not work with keeping PVE and PVP tied together and magnifies the efforts ZOS would need to make to balance the game (as they have to balance two different gamemodes instead of one).
Basically what pvp needs is:
- more content (carrot on a stick like the event)
- better accessibiltiy for new players (this means either completely nonCP or cappedCP for every player)
- easier rerolling/leveling of chars and gearing (gearfarming is just too tedious in eso)
And there it is, the "I don't want to put in any work to be good" bs argument. Why don't we just give all the new players max cp, every set of gear in gold, and 100,000,000 gold to start.
Also, Non-CP requires skill to survive, CP is just a crutch for the weak.
AhPook_Is_Here wrote: »I think the whole CP/no CP thing is a decent division. Obviously some people enjoy both, and while it might be nice to add a CP option to BGs, it should be pretty obvious how in that scenario, game-play could be really bad.
From a population standpoint, the reason why queues are reasonable on vivic now is because people who want to play without CP have a place to play. If that was gone they would likely be queuing into Vivic. Why do I say that? Because even during the event Shor was awful, completely full, 6 or 7 flagged keeps and 1 or no crossed swords, players just avoiding each other to flip keeps and resources, and essentially just a pve and emp grind zone. The one thing Sotha Sil has in common with vivic is that the players want to have good fights, however, the definition of good fights between the two servers is different. I think as long as the game has the population to support 2 styles of PVP why not just let each group have fun? No point in being a rules autocrat!
No please don't enable CP. PvP is so much more enjoyable and less laggy without CP. At this time PvP really isn't that unbalanced. Frankly I think we need a no cp no proc set campaign.
NonCP is counterintuitive from an accessibility perspective though. You want new players to pick up on pvp. ZOS has stated multiple times that they want a game where there are no differences in skills or gear for pvp.
NonCP completely counteracts that. You have new players picking up on the game. They´re learning the game while leveling up and gaining CP. They built around these CP. The game is getting balanced around CP mainly (bc it´s mainly pve balanced imo - though a dev might state me wrong).
What you don´t want is the current situation where there are two different pvp modes CP and nonCP that divide an already not too big of a playerbase.
I can´t see a reason to have all pvp be nonCP. That just does not work with keeping PVE and PVP tied together and magnifies the efforts ZOS would need to make to balance the game (as they have to balance two different gamemodes instead of one).
Basically what pvp needs is:
- more content (carrot on a stick like the event)
- better accessibiltiy for new players (this means either completely nonCP or cappedCP for every player)
- easier rerolling/leveling of chars and gearing (gearfarming is just too tedious in eso)
And there it is, the "I don't want to put in any work to be good" bs argument. Why don't we just give all the new players max cp, every set of gear in gold, and 100,000,000 gold to start.
Also, Non-CP requires skill to survive, CP is just a crutch for the weak.
That´s just bullsh*t.
Currently eso has to be the most userunfriendly mmo i´ve ever played (at 3 times into the game) in terms of pvp and gearing up a character especially when picking up on the game.
Someone who wants to start the game and play with friends in the CP campaign?
Good luck grinding from 1-50
Then grinding atleast 300cp
Leveling skilllines and getting skillpoints.
Getting the gear needed.
I had players of my guild starting in eso. They had help from long time veterans. They got their gear crafted and builds researched for them. They had both over 15 days of playtime before they both quit because they were still so far away from being even remotely competetive in CP pvp.
That has nothing to do with giving away stuff for free.
It´s about creating a realistic chance for someone picking up on the game (who can´t invest 5 hours a day) to participate in pvp without having to grind for half a year before being able to.
Non-CP does not require more or less skill.
Pretending it does is just a justification for weak players with inflated egos to play in an environment that has a much higher percentage of newbies because it´s the only option they have to pvp without undergoing the horrible grind of idiocy that eso sadly is.
I don´t get this elitist argument at all.
A game needs to progressively lower the barrier a new player needs to overcome to participate with the long time veretans for pvp. Otherwise it will die out.
AhPook_Is_Here wrote: »I think the whole CP/no CP thing is a decent division. Obviously some people enjoy both, and while it might be nice to add a CP option to BGs, it should be pretty obvious how in that scenario, game-play could be really bad.
From a population standpoint, the reason why queues are reasonable on vivic now is because people who want to play without CP have a place to play. If that was gone they would likely be queuing into Vivic. Why do I say that? Because even during the event Shor was awful, completely full, 6 or 7 flagged keeps and 1 or no crossed swords, players just avoiding each other to flip keeps and resources, and essentially just a pve and emp grind zone. The one thing Sotha Sil has in common with vivic is that the players want to have good fights, however, the definition of good fights between the two servers is different. I think as long as the game has the population to support 2 styles of PVP why not just let each group have fun? No point in being a rules autocrat!
Because dividing the playerbase into different pvp modes when the pvp playerbase is not growing (due to beforementiont reasons) leads to pvp slowly dying out as there are more players leaving than new ones picking up on it.
It´s not healthy for pvp to have a divided playerbase.
And yes, the Non-CP campaign requires more skill. You need a different build that doesn't revolve around cp, you need to learn better resource management, and a better rotation.
Take resources for instance, any max cp player can solo steamroll a resource in vivic in under 30 sec, if they tried that in sotha sil most would get destroyed by the guards.
Some random AD came over to sotha sil from vivic for the pvp event, he tried to solo a resource and got destroyed, what did he say "this is a lot harder without cp."
If you can 1 v 6 in Vivic, you'd be lucky to 1 v 3 in Sitha.
There's a big difference between the 2 campaigns.
AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »I think the whole CP/no CP thing is a decent division. Obviously some people enjoy both, and while it might be nice to add a CP option to BGs, it should be pretty obvious how in that scenario, game-play could be really bad.
From a population standpoint, the reason why queues are reasonable on vivic now is because people who want to play without CP have a place to play. If that was gone they would likely be queuing into Vivic. Why do I say that? Because even during the event Shor was awful, completely full, 6 or 7 flagged keeps and 1 or no crossed swords, players just avoiding each other to flip keeps and resources, and essentially just a pve and emp grind zone. The one thing Sotha Sil has in common with vivic is that the players want to have good fights, however, the definition of good fights between the two servers is different. I think as long as the game has the population to support 2 styles of PVP why not just let each group have fun? No point in being a rules autocrat!
Because dividing the playerbase into different pvp modes when the pvp playerbase is not growing (due to beforementiont reasons) leads to pvp slowly dying out as there are more players leaving than new ones picking up on it.
It´s not healthy for pvp to have a divided playerbase.
New players can play in the 1-50 cyrodiil and later the no-cp cyrodiil, either one is a level playing field for them. If anything is going to encourage new players to stay, it's going to be having a level playing field. If nothing else, the no-CP campaign is the incubator for newer players, and if you want to help your friends stay in the game, play with them there, and they are likely to have a more favorable impression of the game.
No please don't enable CP. PvP is so much more enjoyable and less laggy without CP. At this time PvP really isn't that unbalanced. Frankly I think we need a no cp no proc set campaign.
Unfortunately if you get rid of one (CP vs nonCP), the players that only want that game mode will tend to just quit altogether rather than migrate to the other mode. Some will, but it's probably not the majority.
Getting rid of CP is the bugger risk imo, since it has the larger following that is more adamant about not going to the other mode.
AhPook_Is_Here wrote: »Unfortunately if you get rid of one (CP vs nonCP), the players that only want that game mode will tend to just quit altogether rather than migrate to the other mode. Some will, but it's probably not the majority.
Getting rid of CP is the bugger risk imo, since it has the larger following that is more adamant about not going to the other mode.
I was going to make that point as well, if you close down no-CP it's not like all those players are just going to play on CP, some will stop PVPing some will quit the game and some will play on CP. Even closing Shor might not result in all those CP players moving to Vivic, but that's the better option between removing shor and sotha sil. Some people who just play on shor for farming, pve and emp flipping likely won't move to vivic but it would still give vivic a bump without alienating a bunch of no-CP players.
NightbladeMechanics wrote: »Non CP group play is way easier. People die way faster and have less ability to counter high damage.
Solo play is harder because procs and poisons are stronger. Take those out of the equation, and solo play is easier too, though, for the same reasons as group play.
Been there, done both. This has been my experience.
Not sure why this argument is still going on lol.. The player base has pretty much rejected non CP... I don't do battle grounds mainly because it's no CP...
So my realistic hope is that they keep both. My unrealistic hope is they revert to something similar to before cp (soft caps, dynamic ult, etc.)
Unfortunately if you get rid of one (CP vs nonCP), the players that only want that game mode will tend to just quit altogether rather than migrate to the other mode. Some will, but it's probably not the majority.
Getting rid of CP is the bugger risk imo, since it has the larger following that is more adamant about not going to the other mode.
Joy_Division wrote: »What is fine in CP or no-CP is often problematic in the other. It's crazy to think that both of these - and PvE - can be juggled and balanced simultaneously.
Get rid of the CP system (while replacing the power stolen form players during the 1.6 patch), replace it with an end-game progression that does not have a huge generic powerspike, and unify the game so there is only one rule system to balance instead of 3.