Joy_Division wrote: »
Get rid of the CP system (while replacing the power stolen form players during the 1.6 patch), replace it with an end-game progression that does not have a huge generic powerspike, and unify the game so there is only one rule system to balance instead of 3.
fastolfv_ESO wrote: »love the "no cp requires better skill rotation and resource management" excuse tossed around here, no cp is for nbs who want to burst people down without cp defense trees and stam users with proc sets. Just run a few bgs to get a good feel for no cp its as toxic as it could possibly get. Its why the only no cp servers pop has been a joke since it was launched, at this point zenimax would be better off just removing no cp servers and keeping the more popular mode of pvp to make balance changes a little easier for them since they struggle already to make any balance changes that stick
@davey1107
I see where you're coming from, but I can only give facts from my point of view, and that is that cp is a crutch.
I do both cp and non-cp, although non-cp is my preferred. As a magwarden DD in all light armor, I can do 1v4 if I play my cards right, maybe 1v5 in sotha, if I go into vivic, it's a *** joke, I can 1v6-8 while taking a resource solo.
If it is pve or pvp, cp obviously makes it way easier.