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PvP Roadmap 2017-2018

  • fastolfv_ESO
    fastolfv_ESO
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    love the "no cp requires better skill rotation and resource management" excuse tossed around here, no cp is for nbs who want to burst people down without cp defense trees and stam users with proc sets. Just run a few bgs to get a good feel for no cp its as toxic as it could possibly get. Its why the only no cp servers pop has been a joke since it was launched, at this point zenimax would be better off just removing no cp servers and keeping the more popular mode of pvp to make balance changes a little easier for them since they struggle already to make any balance changes that stick
  • UppGRAYxDD
    UppGRAYxDD
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    Get rid of the CP system (while replacing the power stolen form players during the 1.6 patch), replace it with an end-game progression that does not have a huge generic powerspike, and unify the game so there is only one rule system to balance instead of 3.

    One to rule them all,
    One to find them,
    One to bring them all,
    and in the darkness bind them.

    giphy.gif
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Minno
    Minno
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    love the "no cp requires better skill rotation and resource management" excuse tossed around here, no cp is for nbs who want to burst people down without cp defense trees and stam users with proc sets. Just run a few bgs to get a good feel for no cp its as toxic as it could possibly get. Its why the only no cp servers pop has been a joke since it was launched, at this point zenimax would be better off just removing no cp servers and keeping the more popular mode of pvp to make balance changes a little easier for them since they struggle already to make any balance changes that stick

    That used to be the case, back when CP allowed 20% easy cost reduction and no trade off for rolling DMG mitigation and no way for mag builds too reduce Stam cost.

    Now CP is more balanced because they nerfed hardy/ele defender, front loaded iron skin/thick skin, ability to reduce block/break free/dodge roll/Sprint by 10% for both mag/Stam toons, nerfed CP recovery, removed cost reduction CP, and buffed healing/shield debuffs.

    Overall I have more fun in CP in Morrowind than nCP 1T.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • dotme
    dotme
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    Cp/No CP campaigns are fine as they are - You can choose whatever floats your boat.

    I think we need new map(s) and objectives.
    PS4NA
  • zyk
    zyk
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    A relatively easy change that would have a big impact would be to add new resource tower layouts. Beyond that, perhaps other interesting structures could be added to resources to make the fights there more interesting.
  • Vilestride
    Vilestride
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    Honestly for me the one thing that lets my pvp experience down the most right now has nothing to do with balance or mechanics. It's simply fighting in the same few places we have been fighting in for 3 years now. I would love to see unique keep and resource designs. As well as reasons to be open field in random places around cyrodil
  • Malic
    Malic
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  • Arthg
    Arthg
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    I only play noCP Cyro, which I LOVE (lots of reasons why, but originally it was because I tank PVE, occasionally farm vMA, and was sick and tired of changing my CP assignments when entering Cyro).

    I strongly believe: arguments that one form of PvP is superior to the other are utter BS; players should have consistent options to play whichever form they like.
    So BGs should come with both options, CP and no CP, and I should be able to duel my noCP friends in a noCP environment outside Cyro.

    Maybe there should be an option to tick on the character screen, whether you want CP PvP or not.
    The option could be displayed on players' tags as well.

    The current "system" is a joke compared to the standards and potentials of this game.
    PC/EU. NoCP PvP. sDK Orc IRL. Flawless tamperor. Pro scrub.
  • Drummerx04
    Drummerx04
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    Maikon wrote: »
    @davey1107

    I see where you're coming from, but I can only give facts from my point of view, and that is that cp is a crutch.

    I do both cp and non-cp, although non-cp is my preferred. As a magwarden DD in all light armor, I can do 1v4 if I play my cards right, maybe 1v5 in sotha, if I go into vivic, it's a *** joke, I can 1v6-8 while taking a resource solo.

    If it is pve or pvp, cp obviously makes it way easier.

    So here's a fun question: Are you simply tanking that many players or are you actively killing them? Are they all unblockable CC, root spamming, poison wielding, cross healing each other, and procsetting you... or are they trickling in one at a time and getting wrecked because they are bad?

    I too can solo fight many players at once in noCP and CP. In either mode, if there is one or two good players to pressure me, my success rate drops significantly - as it should.

    Edited by Drummerx04 on August 8, 2017 6:19PM
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